Playing Passion S Game

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Playing Passion's Game

Author : Lesley Davis
Publisher : Bold Strokes Books Inc
Page : 240 pages
File Size : 46,7 Mb
Release : 2011-05-01
Category : Fiction
ISBN : 9781602825185

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Playing Passion's Game by Lesley Davis Pdf

In most games, you play to win. In matters of the heart, you play for keeps. Trent Williams’s entire world revolves around her love of gaming. She has little time for romantic distractions and prefers instead to be with her closest friends who, like her, live for the thrill that comes from a competition well played. Happy in her job, seemingly content with her life, Trent still finds herself haunted by the past that threatens to keep her alone forever. The self-imposed solitude she places on her heart only leaves her all too aware of just how lonely she is. All work and no play in her executive job forces Juliet Sullivan to search for a different direction in life. Disillusioned by it all, Juliet is desperate to seek out new horizons. When Trent unwittingly comes to the rescue of her younger sister, Juliet immediately finds herself drawn to Trent’s silent strength and undeniable charm. Now the new direction Juliet so desperately desires seems intent on leading her straight into Trent’s arms.

Passion and Play

Author : Michelle Clough
Publisher : CRC Press
Page : 464 pages
File Size : 50,5 Mb
Release : 2022-04-14
Category : Computers
ISBN : 9781000570564

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Passion and Play by Michelle Clough Pdf

Hoping to add some steam and sex to your next game? Then this book is for you. This practical guide provides you with the foundational tools needed to write, design, and create healthy sexual content in video games in ways that are narratively compelling, varied, and hot! Challenging the assumptions that sex in games is superfluous, exploitative, or only of interest to straight guys, this book encourages designers to create meaningful, enjoyable sexual content for all audiences. Using examples from well-known AAA games (and some standout indie content!), each chapter provides a framework to guide game writers, designers, and developers through the steps of creating and executing sexual content in their games – from early concept, to setting it up in larger game narrative, and finally to executing specific sexual scenes and sequences. It also lays out a host of details and considerations that, while easily missed or forgotten, can have a major impact on the quality or theme of the scene. Offering expert insight and ideas for creating sex scenes in games, this book is vital reading for game designers, writers, and narrative designers who are interested in making games with sexual content. It will also appeal to artists, cutscene directors, audio engineers, composers, and programmers working on these games – or really, any game developer with an interest in the topic!

A Game of Passion

Author : Bob Oates
Publisher : Scribner Book Company
Page : 260 pages
File Size : 42,7 Mb
Release : 1975
Category : Sports & Recreation
ISBN : 068414462X

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A Game of Passion by Bob Oates Pdf

Passion for the Game

Author : Sylvia Day
Publisher : Penguin UK
Page : 284 pages
File Size : 41,7 Mb
Release : 2013
Category : Fiction
ISBN : 9781405912334

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Passion for the Game by Sylvia Day Pdf

For the notorious Lady Winter, seduction and duplicity are required to survive. Cunning and precision are the tools of pirate Christopher St. John. Pitted against one another, they are a surprise waiting to happen.

Football Psychology

Author : Erkut Konter,Jürgen Beckmann,Todd M. Loughead
Publisher : Routledge
Page : 764 pages
File Size : 45,9 Mb
Release : 2019-05-01
Category : Psychology
ISBN : 9781351975483

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Football Psychology by Erkut Konter,Jürgen Beckmann,Todd M. Loughead Pdf

Presenting an empirically underpinned synthesis of research and theory, while offering guidance for applied practitioners, this is the first book to comprehensively map the psychology of learning, playing, and coaching the world’s favourite sport. The book provides a complete analysis of key topics that capture the broad range of football psychology such as personality, motivation, cognition, and emotion; coaching and team essentials; psychological skills for performance enhancement; and developing players in youth football. Including contributions from a range of international researchers, each chapter provides a review of the relevant literature, key theories, real-world examples, and reflections on how knowledge can be applied in practice. Split into four sections, the book covers a diverse range of topics relevant not only to coaching and performance but also to personality development and health promotion. Essential reading for any student, researcher, or professional in the area, the book is the most cutting-edge overview of how psychology can explain and improve the way football is both played and understood.

Truth Or Dare

Author : Chronicle Books,Susan Matice,Steven Ghio,Thrusti, Kicki
Publisher : Chronicle Books (CA)
Page : 100 pages
File Size : 42,9 Mb
Release : 2007-08-31
Category : Family & Relationships
ISBN : 081185941X

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Truth Or Dare by Chronicle Books,Susan Matice,Steven Ghio,Thrusti, Kicki Pdf

This couples-version of the classic teenaged pastime promises hours of naughty and sensual fun. Every turn of the card and roll of the die is a chance for lovers to abandon inhibitions and explore their mutual passions.

Passion and Play

Author : Michelle Clough
Publisher : CRC Press
Page : 416 pages
File Size : 53,5 Mb
Release : 2022-04-14
Category : Computers
ISBN : 9781000570526

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Passion and Play by Michelle Clough Pdf

Hoping to add some steam and sex to your next game? Then this book is for you. This practical guide provides you with the foundational tools needed to write, design, and create healthy sexual content in video games in ways that are narratively compelling, varied, and hot! Challenging the assumptions that sex in games is superfluous, exploitative, or only of interest to straight guys, this book encourages designers to create meaningful, enjoyable sexual content for all audiences. Using examples from well-known AAA games (and some standout indie content!), each chapter provides a framework to guide game writers, designers, and developers through the steps of creating and executing sexual content in their games – from early concept, to setting it up in larger game narrative, and finally to executing specific sexual scenes and sequences. It also lays out a host of details and considerations that, while easily missed or forgotten, can have a major impact on the quality or theme of the scene. Offering expert insight and ideas for creating sex scenes in games, this book is vital reading for game designers, writers, and narrative designers who are interested in making games with sexual content. It will also appeal to artists, cutscene directors, audio engineers, composers, and programmers working on these games – or really, any game developer with an interest in the topic!

Game Love

Author : Jessica Enevold,Esther MacCallum-Stewart
Publisher : McFarland
Page : 284 pages
File Size : 40,9 Mb
Release : 2015-01-09
Category : Games & Activities
ISBN : 9781476618784

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Game Love by Jessica Enevold,Esther MacCallum-Stewart Pdf

What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life—often complicated and frustrating but also exciting and gratifying. This collection of fresh essays explores the meaning and role of love in gaming, describing a number of ways—from coding to cosplay—in which love can be expressed in, for and around games. Investigating how gaming involves love is also key to understanding the growing importance of games and gamers as cultural markers.

Game Design Workshop

Author : Tracy Fullerton,Chris Swain,Steven Hoffman
Publisher : CRC Press
Page : 480 pages
File Size : 47,7 Mb
Release : 2004-01-03
Category : Performing Arts
ISBN : 9781578202225

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Game Design Workshop by Tracy Fullerton,Chris Swain,Steven Hoffman Pdf

As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.

The Passion Play at Oberammergau

Author : Maria Trench
Publisher : Unknown
Page : 208 pages
File Size : 53,9 Mb
Release : 1890
Category : Electronic
ISBN : BSB:BSB11563828

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The Passion Play at Oberammergau by Maria Trench Pdf

Content Inc.: How Entrepreneurs Use Content to Build Massive Audiences and Create Radically Successful Businesses

Author : Joe Pulizzi
Publisher : McGraw Hill Professional
Page : 256 pages
File Size : 43,9 Mb
Release : 2015-09-04
Category : Business & Economics
ISBN : 9781259589669

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Content Inc.: How Entrepreneurs Use Content to Build Massive Audiences and Create Radically Successful Businesses by Joe Pulizzi Pdf

The NEW Rulebook for Entrepreneurial Success What’s the surest way to startup failure? Follow old, outdated rules. In Content Inc., one of today’s most sought-after content-marketing strategists reveals a new model for entrepreneurial success. Simply put, it’s about developing valuable content, building an audience around that content, and then creating a product for that audience. Notice a shift? Author Joe Pulizzi flips the traditional entrepreneurial approach of first creating a product and then trying to find customers. It’s a brilliant reverse-engineering of a model that rarely succeeds. The radical six-step business-building process revealed in this book is smart, simple, practical, and cost-effective. And best of all, it works. It’s a strategy Pulizzi used to build his own successful company, Content Marketing Institute, which has landed on Inc. magazine’s list of fastest growing private companies for three years straight. It’s also a strategy countless other entrepreneurs use to build their own multi-million dollar companies. Build an audience and you’ll be able to sell pretty much anything you want. Today’s markets are more dynamic and customers are more fickle than ever before. Why would you put all your eggs in one basket before securing a loyal customer base? Content Inc. shows you how to get customers first and develop products later. It’s the best way to build a solid, long-lasting business positioned for today’s content-driven world. This is the simple but profoundly successful entrepreneurial approach of one of today’s most creative business minds. A pioneer of content marketing, Pulizzi has cracked to code when it comes to the power of content in a world where marketers still hold fast to traditional models that no longer work. In Content Inc., he breaks down the business-startup process into six steps, making it simple for you to visualize, launch, and monetize your own business. These steps are: • The “Sweet Spot”: Identify the intersection of your unique competency and your personal passion • Content Tilting: Determine how you can “tilt” your sweet spot to find a place where little or no competition exists • Building the Base: Establish your number-one channel for disseminating content (blog, podcast, YouTube, etc.) • Harvesting Audience: Use social-media and SEO to convert one-time visitors into long-term subscribers • Diversification: Grow your business by expanding into multiple delivery channels • Monetization: Now that your expertise is established, you can begin charging money for your products or services This model has worked wonders for Pulizzi and countless other examples detailed in the book. Connect these six pieces like a puzzle, and before you know it, you’ll be running your own profitable, scalable business. Pulizzi walks you step by step through the process, based on his own success (and failures) and real-world multi-million dollar examples from multiple industries and countries. Whether you’re seeking to start a brand-new business or drive innovation in an existing one, Content Inc. provides everything you need to reverse-engineer the traditional entrepreneurial model for better, more sustainable success. Joe Pulizzi is an entrepreneur, professional speaker, and podcaster. He is the founder of several startups, including the Content Marketing Institute (CMI), recognized as the fastest growing business media company by Inc. magazine in 2014. CMI produces Content Marketing World, the world’s largest content marketing event, and publishes the leading content marketing magazine, Chief Content Officer. Pulizzi’s book Epic Content Marketing was named one of Fortune magazine’s Five Must Read Business Books of the Year.

Making Shakespeare

Author : Tiffany Stern
Publisher : Routledge
Page : 203 pages
File Size : 45,5 Mb
Release : 2004-07-31
Category : Drama
ISBN : 9781134363544

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Making Shakespeare by Tiffany Stern Pdf

Making Shakespeare is a lively introduction to the major issues of the stage and print history, whilst also raising questions about what a Shakespeare play actually is. Tiffany Stern reveals how London, the theatre, the actors and the way in which the plays were written and printed all affect the 'Shakespeare' that we now read. Concentrating on the instability and fluidity of Shakespeare's texts, her book discusses what happened to a manuscript between its first composition, its performance on stage and its printing, and identifies traces of the production system in the plays we read. She argues that the versions of Shakespeare that have come down to us have inevitably been formed by the contexts from which they emerged; being shaped by, for example, the way actors received and responded to their lines, the props and music used in the theatre, or the continual revision of plays by the playhouses and printers. Allowing a fuller understanding of the texts we read and perform, Making Shakespeare is the perfect introduction to issues of stage and page. A refreshingly clear, accessible read, this book will allow even those with no expert knowledge to begin to contextualize Shakespeare's plays for themselves, in ways both old and new.

The Psychology of Video Games

Author : Celia Hodent
Publisher : Routledge
Page : 105 pages
File Size : 40,6 Mb
Release : 2020-10-07
Category : Psychology
ISBN : 9781000194760

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The Psychology of Video Games by Celia Hodent Pdf

What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.

Teaching, Learning, Literacy in Our High-Risk High-Tech World

Author : James Paul Gee
Publisher : Teachers College Press
Page : 193 pages
File Size : 51,8 Mb
Release : 2017-04-14
Category : Education
ISBN : 9780807758601

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Teaching, Learning, Literacy in Our High-Risk High-Tech World by James Paul Gee Pdf

This is a profound look at learning, language, and literacy. It is also about brains and bodies. And it is about talk, texts, media, and society. These topics, though usually studied in different narrow academic silos, are all part of one highly interactive process—human development. Gee argues that children will need to be resilient, imaginative, hopeful, and deliberate learners to survive the deeply complex and unpredictable world in which they live. In a world beset by conflicting ideologies that give rise to hatred, violence, and war, Gee urges us to look to a broader set of ideas from seemingly unrelated disciplines for a viable vision of education. This book proposes a framework of principles that can be used to reconceptualize education, specifically literacy education, to better prepare students to be collaborators toward peace and sustainability. Book Features: Offers a new set of ideas about literacy, learning, and human development in a risk-laden, digitally driven modern world. Uses recent breakthroughs in research on brains, bodies, society, identity, and teaching and learning in and out of school. Stresses the importance of human growth and development to a more peaceful and equitable world.