Playing The Middle Ages

Playing The Middle Ages Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Playing The Middle Ages book. This book definitely worth reading, it is an incredibly well-written.

Playing the Middle Ages

Author : Robert Houghton
Publisher : Bloomsbury Publishing
Page : 289 pages
File Size : 41,5 Mb
Release : 2023-08-24
Category : History
ISBN : 9781350242906

Get Book

Playing the Middle Ages by Robert Houghton Pdf

The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.

Thinking Medieval

Author : M. Bull
Publisher : Springer
Page : 158 pages
File Size : 49,9 Mb
Release : 2005-09-27
Category : History
ISBN : 9780230501577

Get Book

Thinking Medieval by M. Bull Pdf

This book is aimed at students coming to the study of western European medieval history for the first time, and also graduate students on interdisciplinary medieval studies programmes. It examines the place of the Middle Ages in modern popular culture, exploring the roots of the stereotypes that appear in films, on television and in the press, and asking why they remain so persistent. The book also asks whether 'medieval' is indeed a useful category in terms of historical periodization. It investigates some of the particular challenges posed by medieval sources and the ways in which they have survived. And it concludes with an exploration of the relevance of medieval history in today's world.

Teaching the Middle Ages through Modern Games

Author : Robert Houghton
Publisher : Walter de Gruyter GmbH & Co KG
Page : 314 pages
File Size : 40,9 Mb
Release : 2022-10-24
Category : History
ISBN : 9783110712032

Get Book

Teaching the Middle Ages through Modern Games by Robert Houghton Pdf

Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deployed to introduce new and alien themes to students typically unfamiliar with the subject matter swiftly and effectively. They can foster an interest in and understanding of the medieval world through various innovative means and hence act as a key educational tool. This volume presents a series of essays addressing the practical use of games of all varieties as teaching tools within Medieval Studies and related fields. In doing so it provides examples of the use of games at pre-university, undergraduate, and postgraduate levels of study, and considers the application of commercial games, development of bespoke historical games, use of game design as a learning process, and use of games outside the classroom. As such, the book is a flexible and diverse pedagogical resource and its methods may be readily adapted to the teaching of different medieval themes or other periods of history.

Pleasure and Leisure in the Middle Ages and Early Modern Age

Author : Albrecht Classen
Publisher : Walter de Gruyter GmbH & Co KG
Page : 764 pages
File Size : 49,8 Mb
Release : 2019-08-05
Category : History
ISBN : 9783110623079

Get Book

Pleasure and Leisure in the Middle Ages and Early Modern Age by Albrecht Classen Pdf

Jan Huizinga and Roger Caillois have already taught us to realize how important games and play have been for pre-modern civilization. Recent research has begun to acknowledge the fundamental importance of these aspects in cultural, religious, philosophical, and literary terms. This volume expands on the traditional approach still very much focused on the materiality of game (toys, cards, dice, falcons, dolls, etc.) and acknowledges that game constituted also a form of coming to terms with human existence in an unstable and volatile world determined by universal randomness and fortune. Whether considering blessings or horse fighting, falconry or card games, playing with dice or dolls, we can gain a much deeper understanding of medieval and early modern society when we consider how people pursued pleasure and how they structured their leisure time. The contributions examine a wide gamut of approaches to pleasure, considering health issues, eroticism, tournaments, playing music, reading and listening, drinking alcohol, gambling and throwing dice. This large issue was also relevant, of course, in non-Christian societies, and constitutes a critical concern both for the past and the present because we are all homines ludentes.

Playing the Crusades

Author : Robert Houghton
Publisher : Routledge
Page : 137 pages
File Size : 50,7 Mb
Release : 2021-03-15
Category : History
ISBN : 9781000360288

Get Book

Playing the Crusades by Robert Houghton Pdf

Engaging the Crusades is a series of volumes which offer windows into a newly emerging field of historical study: the memory and legacy of the crusades. Together these volumes examine the reasons behind the enduring resonance of the crusades and present the memory of crusading in the modern period as a productive, exciting, and much needed area of investigation. This volume considers the appearance and use of the crusades in modern games; demonstrating that popular memory of the crusades is intrinsically and mutually linked with the design and play of these games. The essays engage with uses of crusading rhetoric and imagery within a range of genres – including roleplaying, action, strategy, and casual games – and from a variety of theoretical perspectives drawing on gender and race studies, game design and theory, and broader discussions on medievalism. Cumulatively, the authors reveal the complex position of the crusades within digital games, highlight the impact of these games on popular understanding of the crusades, and underline the connection between the portrayal of the crusades in digital games and academic crusade historiography. Playing the Crusades is invaluable for scholars and students interested in the crusades, popular representations of the crusades, historical games, and collective memory.

Digital Gaming Re-imagines the Middle Ages

Author : Daniel T. Kline
Publisher : Routledge
Page : 330 pages
File Size : 55,9 Mb
Release : 2013-09-11
Category : Games & Activities
ISBN : 9781136221828

Get Book

Digital Gaming Re-imagines the Middle Ages by Daniel T. Kline Pdf

Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. At the same time, the Middle Ages are reinterpreted according to contemporary concerns and conflicts, in all their complexity. Rather than a distinct time in the past, the Middle Ages form a space in which theory and narrative, gaming and textuality, identity and society are remediated and reimagined. Together, the essays demonstrate that while having its roots firmly in narrative traditions, neomedieval gaming—where neomedievalism no longer negotiates with any reality beyond itself and other medievalisms—creates cultural palimpsests, multiply-layered trans-temporal artifacts. Digital Gaming Re-imagines the Middle Ages demonstrates that the medieval is more than just a stockpile of historically static facts but is a living, subversive presence in contemporary culture.

Growing Up in the Middle Ages

Author : Paul B. Newman
Publisher : McFarland
Page : 312 pages
File Size : 44,6 Mb
Release : 2015-03-21
Category : History
ISBN : 9781476605197

Get Book

Growing Up in the Middle Ages by Paul B. Newman Pdf

Dangerous and difficult for both mother and child--what was the birth experience like in the Middle Ages? Dependent, in part, on social class, what pastimes did children enjoy? What games did they play? With often uncomfortable and even harsh living conditions, what kind of care did children receive in the home on a daily basis? These are just a few of the questions this work addresses about the day-to-day childhood experiences during the Middle Ages. Focusing on all social classes of children, the topics are wide-ranging. Chapters cover birth and baptism; early childhood; playing; clothing; care and discipline; formal education; university education; career training for peasants, craftsmen, merchants, clergy and nobility; and coming of age. In addition, three appendices are included. Appendix I provides information on the humoral theory of medicine. Appendix II offers examples of medieval math problems. Appendix III covers a unique episode in medieval history known as "The Children's Crusade." Instructors considering this book for use in a course may request an examination copy here.

Digital Gaming Re-imagines the Middle Ages

Author : Daniel T. Kline
Publisher : Routledge
Page : 313 pages
File Size : 51,6 Mb
Release : 2013-09-11
Category : Games & Activities
ISBN : 9781136221835

Get Book

Digital Gaming Re-imagines the Middle Ages by Daniel T. Kline Pdf

Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. At the same time, the Middle Ages are reinterpreted according to contemporary concerns and conflicts, in all their complexity. Rather than a distinct time in the past, the Middle Ages form a space in which theory and narrative, gaming and textuality, identity and society are remediated and reimagined. Together, the essays demonstrate that while having its roots firmly in narrative traditions, neomedieval gaming—where neomedievalism no longer negotiates with any reality beyond itself and other medievalisms—creates cultural palimpsests, multiply-layered trans-temporal artifacts. Digital Gaming Re-imagines the Middle Ages demonstrates that the medieval is more than just a stockpile of historically static facts but is a living, subversive presence in contemporary culture.

Childhood in the Middle Ages and the Renaissance

Author : Albrecht Classen
Publisher : Walter de Gruyter
Page : 451 pages
File Size : 41,8 Mb
Release : 2011-12-22
Category : Language Arts & Disciplines
ISBN : 9783110895445

Get Book

Childhood in the Middle Ages and the Renaissance by Albrecht Classen Pdf

Earlier theses on the history of childhood can now be laid to rest and a fundamental paradigm shift initiated, as there is an overwhelming body of evidence to show that in medieval and early modern times too there were close emotional relations between parents and children. The contributors to this volume demonstrate conclusively on the one hand how intensively parents concerned themselves with their children in the pre-modern era, and on the other which social, political and religious conditions shaped these relationships. These studies in emotional history demonstrate how easy it is for a subjective choice of sources, coupled with faulty interpretations – caused mainly by modern prejudices toward the Middle Ages in particular – to lead to the view that in the past children were regarded as small adults. The contributors demonstrate convincingly that intense feelings – admittedly often different in nature – shaped the relationship between adults and children.

The Liturgical Drama in Medieval Spain

Author : Richard B. Donovan
Publisher : PIMS
Page : 244 pages
File Size : 48,7 Mb
Release : 1958
Category : Literary Collections
ISBN : 0888440049

Get Book

The Liturgical Drama in Medieval Spain by Richard B. Donovan Pdf

Instruments and their Music in the Middle Ages

Author : TimothyJ. McGee
Publisher : Routledge
Page : 556 pages
File Size : 40,7 Mb
Release : 2017-07-05
Category : Music
ISBN : 9781351562720

Get Book

Instruments and their Music in the Middle Ages by TimothyJ. McGee Pdf

This is a collection of twenty-nine of the most influential articles and papers about medieval musical instruments and their repertory. The authors discuss the construction of the instruments, their playing technique, the occasions for which they performed and their repertory. Taken as a whole, they paint a very broad, as well as detailed, picture of instrumental performance during the medieval period.

The Middle Ages in Popular Culture: Medievalism and Genre

Author : Helen Young
Publisher : Cambria Press
Page : 240 pages
File Size : 44,7 Mb
Release : 2015-07-08
Category : Literary Criticism
ISBN : 9781621967484

Get Book

The Middle Ages in Popular Culture: Medievalism and Genre by Helen Young Pdf

This fascinating study places multiple genres in dialogue and considers both medievalism and genre to be frameworks from which meaning can be produced. It explores works from a wide range of genres-children's and young adult, historical, cyberpunk, fantasy, science fiction, romance, and crime-and across multiple media-fiction, film, television, video games, and music. The range of media types and genres enable comparison, and the identification of overarching trends, while also allowing comparison of contrasting phenomena. As the first volume to explore the nexus of medievalism and genre across such a wide range of texts, this collection illustrates the fractured ideologies of contemporary popular culture. The Middle Ages are more usually, and often more prominently, aligned with conservative ideologies, for example around gender roles, but the Middle Ages can also be the site of resistance and progressive politics. Exploring the interplay of past and present, and the ways writers and readers work engage with them demonstrates the conscious processes of identity construction at work throughout Western popular culture. The collection also demonstrates that while scholars may have by-and-large abandoned the concept of accuracy when considering contemporary medievalisms, the Middle Ages are widely associated with authenticity, and the authenticity of identity, in the popular imagination; the idea of the real Middle Ages matters, even when historical realities do not. This book will be of interest to scholars of medievalism, popular culture, and genre.

The English at Play, in the Middle Ages

Author : Teresa McLean
Publisher : Unknown
Page : 276 pages
File Size : 49,8 Mb
Release : 1983
Category : History
ISBN : UOM:39015001758005

Get Book

The English at Play, in the Middle Ages by Teresa McLean Pdf

Shakespeare and the Middle Ages

Author : Martha W. Driver,Sid Ray
Publisher : McFarland
Page : 285 pages
File Size : 45,6 Mb
Release : 2014-01-10
Category : Literary Criticism
ISBN : 9780786491650

Get Book

Shakespeare and the Middle Ages by Martha W. Driver,Sid Ray Pdf

Every generation reinvents Shakespeare for its own needs, imagining through its particular choices and emphases the Shakespeare that it values. The man himself was deeply involved in his own kind of historical reimagining. This collection of essays examines the playwright's medieval sources and inspiration, and how they shaped his works. With a foreword by Michael Almereyda (director of the Hamlet starring Ethan Hawke) and dramaturge Dakin Matthews, these thirteen essays analyze the ways in which our modern understanding of medieval life has been influenced by our appreciation of Shakespeare's plays.

Studies in Medievalism XXXII

Author : Karl Fugelso
Publisher : Boydell & Brewer
Page : 241 pages
File Size : 51,6 Mb
Release : 2023-03-07
Category : Literary Criticism
ISBN : 9781843846482

Get Book

Studies in Medievalism XXXII by Karl Fugelso Pdf

Though manifestations of play represent a burgeoning subject area in the study of post-medieval responses to the Middle Ages, they have not always received the respect and attention they deserve. This volume seeks to correct those deficiencies. Though manifestations of play represent a burgeoning subject area in the study of post-medieval responses to the Middle Ages, they have not always received the respect and attention they deserve. This volume seeks to correct those deficiencies via six essays that directly address how the Middle Ages have been put in play with regard to Alice Munro's 1977 short story "The Beggar Maid"; David Lowery's 2021 film The Green Knight; medievalist archaisms in Japanese video games; runic play in Norse-themed digital games; medievalist managerialism in the 2020 video game Crusader Kings III; and neomedieval architectural praxis in the 2014 video game Stronghold: Crusader II. The approaches and conclusions of those essays are then tested in the second section's six essays as they examine "muscular medievalism" in George R. R. Martin's 1996 novel A Game of Thrones; the queering of the Arthurian romance pattern in the 2018-20 television show She-Ra and the Princesses of Power; the interspecies embodiment of dis/ability in the 2010 film How to Train Your Dragon; late-nineteenth and early twentieth-century nationalism in Irish reimaginings of the Fenian Cycle; post-bellum medievalism in poetry of the Confederacy; and the medievalist presentation of Israeli Prime Minister Benjamin Netanyahu's 2020-21 Covid inoculation.