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Playing to Get Smart by Elizabeth Jones,Renatta M. Cooper Pdf
Practicing what it preaches, Playing to Get Smart will be a playful reading experience for teachers and parents alike. With jokes, riddles, and stories sprinkled throughout, the authors show how important play is for children of all ethnic and socioeconomic groups, from birth to age 8. This provocative challenge to teachers and parents of young children demonstrates why play is the most effective way for children to develop critical life skills such as thinking creatively and social problem solving. It explains why teachers need to provide opportunities for quality play and why parents need to understand the benefits of play for their children.
A new vision of the future of games and game design, enabled by AI. Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.
Discover the secrets for how to think and act like the most successful people in the world and reap the rewards! In today’s constantly changing world, you have to be smart to get ahead. But the average person uses only about two percent of their mental ability. How can we learn to unleash our brain’s full potential to maximize our opportunities, like the most successful people do? In Get Smart!, acclaimed success expert and bestselling author Brian Tracy reveals simple, proven ways to tap into our natural thinking talents and abilities and make quantum leaps toward achieving our dreams. In this indispensable guide, you’ll learn to: · Train your brain to think in ways that create successful results · Recognize and exploit growth opportunities in any situation · Identify and eliminate negative patterns holding you back · Plan, act, and achieve goals with greater precision and speed Whether you want to increase sales, bolster creativity, or better navigate life’s unexpected changes, Get Smart! will help you tap into your powerful mental resources to obtain the results you want and reap the rewards successful people enjoy.
In his classic book, The Five Dysfunctions of a Team, Patrick Lencioni laid out a groundbreaking approach for tackling the perilous group behaviors that destroy teamwork. Here he turns his focus to the individual, revealing the three indispensable virtues of an ideal team player. In The Ideal Team Player, Lencioni tells the story of Jeff Shanley, a leader desperate to save his uncle’s company by restoring its cultural commitment to teamwork. Jeff must crack the code on the virtues that real team players possess, and then build a culture of hiring and development around those virtues. Beyond the fable, Lencioni presents a practical framework and actionable tools for identifying, hiring, and developing ideal team players. Whether you’re a leader trying to create a culture around teamwork, a staffing professional looking to hire real team players, or a team player wanting to improve yourself, this book will prove to be as useful as it is compelling.
Get Smart! About Modern Romantic Relationships by Michelle L. Casto Pdf
Are you serious about finding your life mate? If so, leave behind all of your unrealistic notions about love and get smart! Reading this interactive learning book will change your love life by changing the way you think & feel about love. Contrary to popular myth finding the right person should not he left to fate. To increase your chances of choosing wisely, you will need to utilize a practical proactive & smart approach. Get Smart! About: decision-making, reprogramming yourself, defining love, getting in touch with your spirit, getting ready for love, love in the 21st century, communication, and more.
The Play's the Thing by Elizabeth Jones,Gretchen Reynolds Pdf
Responding to current debates on the place of play in schools, the authors have extensively revised their groundbreaking book. They explain how and why play is a critical part of children’s development, as well as the central role adults have to promote it. This classic textbook and popular practitioner resource offers systematic descriptions and analyses of the different roles a teacher adopts to support play, including those of stage manager, mediator, player, scribe, assessor, communicator, and planner. This new edition has been expanded to include significant developments in the broadening landscape of early learning and care, such as assessment, diversity and culture, intentional teaching, inquiry, and the construction of knowledge. New for the Second Edition of The Play’s the Thing! Additional theories on the relationship of teachers and children’s play, e.g., Vygotsky and the role of imaginary play and Reggio Emilia’s image of the competent child.Current issues from media content, consumer culture, and environmental concerns.Standards and testing in preschool and kindergarten.Bridging the cultural gap between home and school.Using digital technology to make children’s play visible.Recent brain development research.And much more! Elizabeth Jones is faculty emerita in human development at Pacific Oaks College in Pasadena, California. Gretchen Reynolds is on the faculty in the early childhood education program at Algonquin College in Ottawa, Canada. Their other books on play include Master Players (Reynolds & Jones) and Playing to Get Smart (Jones & Cooper). “The Play’s the Thing provides an excellent summary of theories related to the importance of children's play and illustrates the six roles teachers can use to put these theories into practice.” —Harvard Educational Review “This book describes the knowledge that is required to foster play and to use it as a solid foundation on which to build learning.” —From the Foreword to the First Edition by Elizabeth Prescott, Faculty Emerita, Pacific Oaks College “Playful learning offers educators a plan for creating fun and engaging pedagogies that support rich curricula. . . . And this book offers magnificent descriptions and evidence-based examples of how teachers can pave this new road and create a climate for learning via play.” —From the Foreword to the Second Edition by Kathy Hirsh-Pasek, Temple University, and Roberta Michnick Golinkoff, University of Delaware
“Playing House is relatable, heartwarming, and oh so sexy. I zoomed through this thoughtful and joyful story about two people finding themselves and each other.” —Jasmine Guillory, New York Times bestselling author of The Wedding Date and The Proposal Romance blossoms between two city planners posing as newlyweds in this first in a bright new series by acclaimed author Ruby Lang The last thing Oliver Huang expects to see on the historic Mount Morris home tour is longtime acquaintance Fay Liu bustling up and kissing him hello. He’s happy to playact being a couple to save her from a pushy admirer. Fay’s beautiful, successful and smart, and if he’s being honest, Oliver has always had a bit of a thing for her. Maybe more than a bit. Geeking out over architectural details is Oliver and Fay’s shared love language, and soon they’re touring pricey real estate across Upper Manhattan as the terribly faux but terribly charming couple Darling and Olly. For the first time since being laid off from the job he loved, Oliver has something to look forward to. And for the first time since her divorce, Fay’s having fun. Somewhere between the light-filled living rooms and spacious closets they’ve explored, this faux relationship just may have sparked some very real feelings. For Oliver and Fay, home truly is where their hearts are. One-click with confidence. This title is part of the Carina Press Romance Promise: all the romance you’re looking for with an HEA/HFN. It’s a promise!
A healthy body makes for a healthy brain, and this fun, creative guide is designed to help readers have both—they can be smarter, stronger, happier, and more energetic by changing a few dietary habits. Nutritionist and frequent morning talk show guest Samantha Heller has created a life raft in a sea of confusing and contradictory nutrition and diet information. Heller's Nutrition Prescription plan considers each person’s habits, budget, and food preferences when making lifestyle recommendations. Raised on white rice and beans? Switch to brown rice instead. Can’t afford fresh Atlantic salmon? Canned salmon will do just as well. Fresh vegetables unavailable at the neighborhood bodega? Frozen are just as nutritious. Heller's unique, user-friendly approach is based on the most current scientific and medical research, while her food lists, meal plans, substitutions, and recipes are easy to follow. Heller links the benefits of good nutrition to healthy brain functioning, explaining how readers can improve memory, focus, mood, mental clarity, heart health, psychological well-being, and energy levels—all through a healthy diet and regular exercise. Get Smart will motivate and empower people of all ages to change their lives.
Serious Fun by Marie L. Masterson,Holly Bohart Pdf
A practical book for teachers consisting of 10 YC and TYC articles on the importance of integrating rich content-based, teacher-guided instruction with meaningful child-centered play to nurture children's emerging capabilities and skills.
This is the second, revised and expanded edition. The first edition was published under the slightly longer title "How to Take Smart Notes. One Simple Technique to Boost Writing, Learning and Thinking - for Students, Academics and Nonfiction Book Writers". The key to good and efficient writing lies in the intelligent organisation of ideas and notes. This book helps students, academics and other knowledge workers to get more done, write intelligent texts and learn for the long run. It teaches you how to take smart notes and ensure they bring you and your projects forward. The Take Smart Notes principle is based on established psychological insight and draws from a tried and tested note-taking technique: the Zettelkasten. This is the first comprehensive guide and description of this system in English, and not only does it explain how it works, but also why. It suits students and academics in the social sciences and humanities, nonfiction writers and others who are in the business of reading, thinking and writing. Instead of wasting your time searching for your notes, quotes or references, you can focus on what really counts: thinking, understanding and developing new ideas in writing. Dr. Sönke Ahrens is a writer and researcher in the field of education and social science. He is the author of the award-winning book “Experiment and Exploration: Forms of World Disclosure” (Springer). Since its first publication, How to Take Smart Notes has sold more than 100,000 copies and has been translated into seven languages.
Move, Play, and Learn with Smart Steps by Gill Connell,Cheryl McCarthy,Wendy Pirie Pdf
Build the body-brain connection with step-by-step activities that help children develop physical, cognitive, social, and emotional foundations for early learning and school readiness. Early childhood educators will find clear information on creating the move-to learn environment, managing safety, and optimizing the connections between language development, movement, and readiness for formal learning. An observational tool lets teachers pinpoint children’s specific developmental stages and assess progress. The easy-to-follow, full-color format includes diagrams and photos along with teaching tips to advance and automate children’s foundational physical capabilities while providing incremental challenge. Grounded in best practices and current research, Move, Play, and Learn with Smart Steps is both a hands-on resource for any classroom teacher, care provider, or parent and an ideal tool for coaches, mentors, and professional development trainers. Digital content includes customizable forms from the book.
Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of practicing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct complex skills, maximize productive practice, and remove common learning barriers. By completing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the methods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard keyboard, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the simple techniques he teaches: Define your target performance level: Figure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcomponents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accurate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chainsaws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.