Practical Gpu Graphics With Wgpu Py And Python

Practical Gpu Graphics With Wgpu Py And Python Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Practical Gpu Graphics With Wgpu Py And Python book. This book definitely worth reading, it is an incredibly well-written.

Practical GPU Graphics with wgpu-py and Python

Author : Jack Xu
Publisher : UniCAD
Page : 436 pages
File Size : 44,6 Mb
Release : 2022-06-15
Category : Computers
ISBN : 9798832139647

Get Book

Practical GPU Graphics with wgpu-py and Python by Jack Xu Pdf

Wgpu-py is the next-generation Python graphics API and future standard for both native devices and the web, aiming to provide modern 3D graphics and computation capabilities with the GPU acceleration. This book provides all the tools you need to help you create advanced 3D graphics and GPU computing on native devices with this new wgpu-py API. The book starts by taking you through the wgpu-py development environment for building the wgpu-py apps and then shows you the Python and wgpu-py basics, shader programs, GPU buffers, and rendering pipelines. Next, you will learn how to create primitives and simple objects in wgpu-py. As you progress through the chapters, you will get to grips with advanced wgpu-py topics, including 3D transformation, lighting calculation, colormaps, and textures. At the same time, you will learn how to create advanced 3D wgpu-py objects, including various 3D wireframes, 3D shapes, simple and parametric 3D surfaces with colormaps and textures, as well as beautiful fractal images described by complex functions. You will also explore new wgpu features, such as compute shader and storage buffer, and how to use them to simulate large particle systems. In addition, this book will introduce the pygfx render engine that is based on wgpu-py, and show you how to use its built-in primitives to create various 3D objects. You will also learn how to build custom objects and geometries in pygfx. By the end of this book, you will have the skill you need to build your own GPU-accelerated graphics and computing on both native devices and the web with the wgpu-py API.

Practical GPU Graphics with wgpu and Rust

Author : Jack Xu
Publisher : UniCAD
Page : 470 pages
File Size : 44,6 Mb
Release : 2022-01-19
Category : Computers
ISBN : 9798404949377

Get Book

Practical GPU Graphics with wgpu and Rust by Jack Xu Pdf

wgpu is the next-generation graphics API and future standard in Rust for both native devices and the web, aiming to provide modern 3D graphics and computation capabilities using GPU acceleration. This book provides all the tools you need to create advanced 3D graphics and GPU computing in Rust using this new wgpu API. First, this book will take you through the development environment for building wgpu applications in Rust, and then introduce Rust and wgpu basics, shader programs, GPU buffers, and rendering pipelines. Next, you will learn how to create primitives and simple objects in wgpu. As you progress through the chapters, you will get to grips with advanced wgpu topics, including 3D transformations, lighting calculations, colormaps, and textures. At the same time, you will learn how to create advanced 3D wgpu objects, including various 3D wireframes, 3D shapes, and simple and parametric 3D surfaces with colormaps and textures, as well as beautiful 2D and 3D fractal images described by complex functions. In addition, you will explore new wgpu features such as the compute shader and storage buffers, and use them to simulate large particle systems. By the end of this book, you will have the solid skills you need to build your own GPU-accelerated graphics and computing applications on both native devices and the web in Rust with the wgpu API. This book includes: - Development environment and tools for building wgpu apps in Rust. - Rust and wgpu basics, WGSL shaders, and rendering pipeline. - Primitives and simple shapes in wgpu. - 3D transformations, model, viewing, projection, and various coordinate systems. - GPU buffers, uniform buffer objects, animation, and camera controls. - Normal vectors, lighting model, ambient, diffuse, and specular light calculations. - UV coordinates, texture mapping. - Color model, colormaps, and color interpolation. - 3D shapes, wireframes, surfaces, and 3D charts. - 2D and 3D fractal images created in the fragment shader. - Compute shaders, storage buffers, and large particle system simulation.

Practical WebGPU Graphics

Author : Jack Xu
Publisher : UniCAD
Page : 445 pages
File Size : 46,8 Mb
Release : 2021-06-11
Category : Computers
ISBN : 9798725062625

Get Book

Practical WebGPU Graphics by Jack Xu Pdf

WebGPU is the next-generation graphics API and future web standard for graphics and compute, aiming to provide modern 3D graphics and computation capabilities with the GPU acceleration. This book provides all the tools you need to help you create advanced 3D graphics and GPU computing on the web with this new WebGPU API. The book starts by taking you through the WebPack-TypeScript template for building the WebGPU apps and then shows you the WebGPU basics, shader program, GPU buffer, and rendering pipeline. Next, you will learn how to create primitives and simple objects in WebGPU. As you progress through the chapters, you will get to grips with advanced WebGPU topics, including 3D transformation, lighting calculation, colormaps, and textures. At the same time, you will learn how to create advanced 3D WebGPU objects, including various 3D wireframes, 3D shapes, simple and parametric 3D surfaces with colormaps and textures, as well as 3D surface plots and fractal graphics described by complex functions. In addition, you will explore new WebGPU features, such as compute shader and storage buffer, and how to use them to simulate large particle systems. By the end of this book, you will have the skill you need to build your own GPU-accelerated graphics and computing on the web with the WebGPU API. The book includes: - Template based on WebPack and TypeScript for developing WebGPU apps. - WebGPU basics, GLSL and WGSL shaders, and rendering pipeline. - Create primitives and simple shapes in WebGPU. - 3D transformations, model, viewing, projection, and various coordinate systems. - GPU buffers, uniform buffer objects, animation, and camera controls. - Normal vectors, lighting model, ambient, diffuse, and specular light calculations. - UV coordinates, texture mapping.- Color model, colormaps, and color interpolation. - Create 3D shapes, wireframes, surfaces, and 3D charts. - Create 3D plots and fractal graphics using complex functions. - Compute shaders, storage buffers, and large particle system simulation.

Practical C# Charts and Graphics (Second Edition)

Author : Jack Xu
Publisher : UniCAD
Page : 564 pages
File Size : 50,7 Mb
Release : 2019-08-10
Category : Electronic
ISBN : 9781088773130

Get Book

Practical C# Charts and Graphics (Second Edition) by Jack Xu Pdf

The book "Practical C# Charts and Graphics (Second Edition) - Advanced Chart and Graphics Programming for Real-World .NET Applications" provides all the tools you need to create professional C# chart and graphics applications for .NET developers. The book "Practical C# Charts and Graphics " is a perfect guide to learning all the basics for creating your advanced chart and graphics applications in C#. The book clearly explains practical chart and graphics methods and their underlying algorithms. The book contains: - Overview of GDI+ graphics capabilities and mathematical basics of computer charting and graphics - Step-by-step procedures to create a variety of 2D and 3D charts and graphics with complete ready-to-run C# code for each application. - Powerful 2D and 3D chart packages and user controls that can be directly used in your C# applications or can be easily modified to create your own sophisticated chart and graphics packages. - Detailed procedures to embed JavaScript charting library into your WIndows Forms applications. - Introductions to embed Gincker Graphics into your C# applications and demonstration how to use Gincker Graphics to create a variety charts and graphics without the need to write a single line of code.

Practical Numerical Methods with C#

Author : Jack Xu
Publisher : UniCAD
Page : 470 pages
File Size : 53,7 Mb
Release : 2019
Category : Mathematics
ISBN : 9781695895577

Get Book

Practical Numerical Methods with C# by Jack Xu Pdf

The second edition of this book builds all the code example within a single project by incorporating new advancements in C# .NET technology and open-source math libraries. It also uses C# Interactive Window to test numerical computations without compiling or running the complete project code. The second edition includes three new chapters, including "Plotting", Fourier Analysis" and "Math Expression Parser". As in the first edition, this book presents an in-depth exposition of the various numerical methods used in real-world scientific and engineering computations. It emphasizes the practical aspects of C# numerical methods and mathematical functions programming, and discusses various techniques in details to enable you to implement these numerical methods in your .NET application. Ideal for scientists, engineers, and students who would like to become more adept at numerical methods, the second edition of this book covers the following content: - Overview of C# programming. - The mathematical background and fundamentals of numerical methods. - plotting the computation results using a 3D chart control. - Math libraries for complex numbers and functions, real and complex vector and matrix operations, and special functions. - Numerical methods for generating random numbers and random distribution functions. - Various numerical methods for solving linear and nonlinear equations. - Numerical differentiation and integration. - Interpolations and curve fitting. - Optimization of single-variable and multi-variable functions with a variety of techniques, including advanced simulated annealing and evolutionary algorithms. - Numerical techniques for solving ordinary differential equations. - Numerical methods for solving boundary value problems. - Eigenvalue problems. - Fourier analysis. - mathematical expression parser and evaluator. In addition, this book provides testing examples for every math function and numerical method to show you how to use these functions and methods in your own .NET applications in a manageable and step-by-step fashion. Please visit the author's website for more information about this book at https://drxudotnet.com https://drxudotnet.com and https://gincker.com.

Practical WPF Charts and Graphics

Author : Jack Xu
Publisher : Apress
Page : 698 pages
File Size : 54,7 Mb
Release : 2010-08-11
Category : Computers
ISBN : 9781430224822

Get Book

Practical WPF Charts and Graphics by Jack Xu Pdf

Creating 2D and 3D charts is one of the most common uses of computer graphics. Such charts can have wide applications in representing mathematical, physical, and economic functions in your daily life. Whether you are an engineer, a quantitative analyst, a teacher, or a student, you will end up dealing with charting applications to some degree. Windows Presentation Foundation (WPF) is a next-generation graphics platform that enables you to build advanced user interfaces incorporating documents, media, 2D and 3D graphics, and animations. It is an ideal development tool that allows you to not only generate data, but also easily represent data graphically. Practical WPF Charts and Graphics provides all the tools you will need to develop professional chart and graphics applications in WPF and C#. This book will be useful for WPF and C# programmers of all skill levels, providing a complete and comprehensive explanation of WPF's graphics capability and the creation of various charts, and paying special attention to the details of code implementation.

Practical C# and WPF For Financial Markets

Author : Jack Xu
Publisher : UniCAD
Page : 618 pages
File Size : 53,8 Mb
Release : 2016-12-05
Category : Business & Economics
ISBN : 9780979372551

Get Book

Practical C# and WPF For Financial Markets by Jack Xu Pdf

Practical C# and WPF for Financial Markets provides a complete explanation of .NET programming in quantitative finance. It demonstrates how to implement quant models and back-test trading strategies. It pays special attention to creating business applications and reusable C# libraries that can be directly used to solve real-world problems in quantitative finance. The book contains: • Overview of C#, WPF programming, data binding, and MVVM pattern, which is necessary to create MVVM compatible .NET financial applications. • Step-by-step approaches to create a variety of MVVM compatible 2D/3D charts, stock charts, and technical indicators using my own chart package and Microsoft chart control. • Introduction to free market data retrieval from online data sources using .NET interfaces. These data include EOD, real-time intraday, interest rate, foreign exchange rate, and option chain data. • Detailed procedures to price equity options and fixed-income instruments, including European/American/Barrier options, bonds, and CDS, as well as discussions on related topics such as cash flows, term structures, yield curves, discount factors, and zero-coupon bonds. • Introduction to linear analysis, time series analysis, and machine learning in finance, which covers linear regression, PCA, SVM, and neural networks. • In-depth descriptions of trading strategy development and back-testing, including strategies for single stock trading, stock pairs trading, and trading for multi-asset portfolios.

Practical PayPal Integration in ASP.NET Core

Author : Jack Xu
Publisher : UniCAD
Page : 212 pages
File Size : 55,6 Mb
Release : 2024-06-01
Category : Computers
ISBN : 9798615671036

Get Book

Practical PayPal Integration in ASP.NET Core by Jack Xu Pdf

Welcome to "Practical PayPal Integration in ASP.NET Core". This book will provide useful resources on PayPal Checkout and Subscriptions APIs and SDKs, as well as their applications in ASP.NET Core projects. I hope that this book will be useful for .NET programmers, software developers, and students of all skill levels, who are interested in integrating the PayPal REST APIs into their ASP.NET applications. You may often get confused with PayPal because there are so many frameworks and options to do the same thing. In fact, there are over 50 PayPal services, APIs, and SDKs out there – you just do not know which one is suitable for your applications. In this book, I will choose the latest PayPal products, services, APIs, and SDKs, and integrate them into your ASP.NET Core applications. Here are PayPal technologies that I plan to use: •PayPal Smart Payment Buttons – These new buttons, introduced in June 2018, provide a simplified and secure check out experience. They intelligently present the most relevant payment types to your shoppers automatically. •PayPal JavaScript SDK – This SDK integrates Smart Payment Buttons into your web site and renders them to a container DOM element. •PayPal Checkout .NET SDK – To simplify integrations, PayPal provides a .NET SDK for their Version 2 REST Payment API. Using the SDK over a direct integration allows the SDK to handle authentication on the server side for you. •PayPal Subscriptions API – I will implement a Subscriptions .NET SDK based on PayPal Version 1 Subscriptions REST API. This SDK allows you to easily integrate PayPal Subscriptions into .NET applications. In the first part of this book, I will explain how to use the PayPal Checkout .NET SDK to get start with the PayPal Version 2 Payments and Orders REST APIs. I will use various examples to demonstrate the procedures to complete a PayPal checkout transaction, including how to set up the development environment, how to integrate and render Smart Payment Buttons, how to create and manage orders, and how to capture and verify the transaction. In the second part of this book, I will switch to PayPal Subscriptions API. This API has not been ported to Version 2 yet, so we have to use Version 1 API for subscription. To make matters even worse, PayPal has never released a stable Subscriptions .NET SDK, which makes it difficult for .NET developers to integrate PayPal Subscriptions API into .NET and .NET Core applications. Therefore, I decide to implement a simple PayPal Subscriptions .NET SDK, which simply exposes various static methods that can be used to integrate PayPal Subscriptions API into .NET applications. I will use several examples to illustrate how to use this SDK to complete subscription transactions.

Practical WPF Graphics Programming

Author : Jack Xu
Publisher : Ji-Hai Xu
Page : 0 pages
File Size : 55,7 Mb
Release : 2007
Category : Computers
ISBN : 0979372518

Get Book

Practical WPF Graphics Programming by Jack Xu Pdf

The Windows Presentation Foundation (WPF) is a next generation graphics platform that is part of .NET 3.0 and .NET 3.5. It allows you to build advanced user interfaces that incorporate documents, media, 2D and 3D graphics, animations, and web-like characteristics. "Practical WPF Graphics Programming" provides all the tools you need to develop professional graphics applications using WPF and C#. This book will be useful for WPF and C# programmers of all skill levels. It provides a complete and comprehensive explanation of the WPF graphics capability, and pays special attention to the details of code implementation. The book shows you how to create a variety of graphics ranging from simple 2D shapes to complex 3D surfaces and interactive 3D models. It includes over 120 code examples, which cover broad array of topics on WPF graphics programming. You will learn how to create a full range of 2D and 3D graphics applications and how to implement custom 3D geometries and shapes that can be reused in your WPF projects. Please visit the author's website for more information about this book at www.authors.unicadpublish.com/ jack_xu.

Practical Quantitative Finance with ASP.NET Core and Angular

Author : Jack Xu
Publisher : UniCAD
Page : 652 pages
File Size : 49,5 Mb
Release : 2019-03
Category : Business & Economics
ISBN : 9780979372568

Get Book

Practical Quantitative Finance with ASP.NET Core and Angular by Jack Xu Pdf

This book provides comprehensive details of developing ultra-modern, responsive single-page applications (SPA) for quantitative finance using ASP.NET Core and Angular. It pays special attention to create distributed web SPA applications and reusable libraries that can be directly used to solve real-world problems in quantitative finance. The book contains: Overview of ASP.NET Core and Angular, which is necessary to create SPA for quantitative finance. Step-by-step approaches to create a variety of Angular compatible real-time stock charts and technical indicators using ECharts and TA-Lib. Introduction to access market data from online data sources using .NET Web API and Angular service, including EOD, intraday, real-time stock quotes, interest rates. Detailed procedures to price equity options and fixed-income instruments using QuantLib, including European/American/Barrier/Bermudan options, bonds, CDS, as well as related topics such as cash flows, term structures, yield curves, discount factors, and zero-coupon bonds. Detailed explanation to linear analysis and machine learning in finance, which covers linear regression, PCA, KNN, SVM, and neural networks. In-depth descriptions of trading strategy development and back-testing for crossover and z-score based trading signals.

Practical Silverlight Programming

Author : Jack Xu
Publisher : Unknown
Page : 484 pages
File Size : 55,5 Mb
Release : 2008-08-01
Category : Computers
ISBN : 0979372526

Get Book

Practical Silverlight Programming by Jack Xu Pdf

Silverlight is a cross-browser, cross-platform plug-in for delivering the next generation of .NET-based media experiences and rich interactive applications for the Web. With Silverlight, your Web development experience will much more closely resemble the development of desktop applications using WPF. Ultimately, the goal of Silverlight is to create Web applications that are indistinguishable from desktop applications. "Practical Silverlight Programming" provides everything you need to create advanced graphics and user interfaces in your Web applications using Silverlight 2. From simple user interfaces and 2D shapes to complex custom user controls, game physics, and 3D graphics objects, the book uses code examples to clearly explain every step it takes to build a variety of Silverlight applications. You'll learn how to use Silverlight to develop impressive graphics effects and high-fidelity user interfaces. This book includes a complete, in-depth instruction on practical programming using Silverlight 2. After reading this book and running the example programs, you will be able to add various sophisticated graphics and interactive user interfaces to your Web applications. The 100 ready-to-run example programs in the book allow you to explore the details of UI and graphics programming techniques. You can modify the code examples or add new features to them to form the basis of your own projects. Some of the example code listings provided in this book are already sophisticated graphics and user interfaces that can be used directly in your own real-world Silverlight applications. Please visit the author's website for more information about this book at www.drxudotnet.com

Learn Quantitative Finance Without Code

Author : Jack Xu
Publisher : Independently Published
Page : 304 pages
File Size : 49,7 Mb
Release : 2020-08-06
Category : Electronic
ISBN : 9798672343808

Get Book

Learn Quantitative Finance Without Code by Jack Xu Pdf

This book describes a powerful quantitative finance playground - Gincker Finance, which lets you build advanced financial applications without needing to write a single line of code. With this playground, you can access various free market data APIs, create interactive stock charts, perform technical analysis using various technical indicators, backtest trading strategies, and valuate different asset types using build-in pricing engines. This book and the Gincker Finance playground will be useful tools for quant developers, quant analysts, individual traders, and students of all skill levels. This playground converts different financial software packages and applications into standard templates that expose a simple and common interface. This book uses various walkthrough examples to demonstrate how to create stock charts, perform technical analysis, and backtest trading strategies on this playground by a single mouse click. This playground also allows you to save your work as a unique URL called gincker. This saved gincker not only provides output results, but also brings the development environment directly to users. This means that the gincker can deliver dynamic content: users can use it to regenerate, manipulate, modify, and customize financial analysis to meet their own requirements. The gincker can also be embedded in websites or incorporated into applications. Users can bookmark ginckers for later use or share them with friends, colleagues, and other users.

Practical .Net Chart Development and Applications

Author : Jack Xu
Publisher : Unicad
Page : 526 pages
File Size : 50,5 Mb
Release : 2016-07-15
Category : Computers
ISBN : 0979372542

Get Book

Practical .Net Chart Development and Applications by Jack Xu Pdf

The book "Practical .NET Chart Development and Applications - Advanced Chart Programming for Real-World .NET 4.5 Applications Using C#, WPF, and MVVM" provides all the tools you need to create professional charts and graphics. It is a perfect guide to learning all the basics for creating advanced chart applications using C#, WPF, and MVVM pattern. The book clearly explains practical chart methods and their underlying algorithms. The book contains: a) Overview of WPF graphics capabilities, data binding, and MVVM pattern, which is necessary to create MVVM compatible .NET chart applications. b) Introduction to SQL server, LINQ, ADO.NET Entity Framework, and database development, which will be used to prepare input data for chart applications. c) Step-by-step procedures to create a variety of 2D and 3D charts with complete ready-to-run C# and WPF code for each application. d) Powerful 2D and 3D chart packages and chart controls that can be directly used in your .NET applications with complete support for data binding and MVVM pattern. e) Incorporate real-world examples in financial market, such as storing market data in database, stock charts, linear regression, and PCA. f) Demonstrate how to create real-time 2D-line and stock chart applications using reusable chart controls.

PRAC QUANTITATIVE FINANCE W/R

Author : Jack Xu
Publisher : Unicad
Page : 420 pages
File Size : 45,5 Mb
Release : 2016-08-12
Category : Business & Economics
ISBN : 0979372577

Get Book

PRAC QUANTITATIVE FINANCE W/R by Jack Xu Pdf

The book provides a complete explanation of R programming in quantitative finance. It demonstrates how to prototype quant models and backtest trading strategies. It pays special attention to creating business applications and reusable R libraries that can be directly used to solve real-world problems in quantitative finance.

Developing Graphics Frameworks with Python and OpenGL

Author : Lee Stemkoski,Michael Pascale
Publisher : CRC Press
Page : 272 pages
File Size : 51,7 Mb
Release : 2021-07-07
Category : Computers
ISBN : 9781000407976

Get Book

Developing Graphics Frameworks with Python and OpenGL by Lee Stemkoski,Michael Pascale Pdf

Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.