Production Pipeline Fundamentals For Film And Games

Production Pipeline Fundamentals For Film And Games Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Production Pipeline Fundamentals For Film And Games book. This book definitely worth reading, it is an incredibly well-written.

Production Pipeline Fundamentals for Film and Games

Author : Renee Dunlop
Publisher : CRC Press
Page : 518 pages
File Size : 47,5 Mb
Release : 2014-02-05
Category : Computers
ISBN : 9781317936220

Get Book

Production Pipeline Fundamentals for Film and Games by Renee Dunlop Pdf

Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can’t assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule. Walk through the foundational layers of the production pipeline, including IT infrastructure, software development practices and deployment policies, asset management, shot management, and rendering management. Production Pipeline Fundamentals for Film and Games will teach you how to direct limited resources to the right technological initiatives, getting the most for every dollar spent. Learn how to prepare for and manage all aspects of the pipeline with this entirely unique, one-of-a-kind guide. Expand your knowledge with real-world pipeline secrets handed to you by a stellar group of professionals from across the globe. Visit the companion website for even further resources on the pipeline.

Production Pipeline Fundamentals for Film and Games

Author : Renee Dunlop
Publisher : CRC Press
Page : 370 pages
File Size : 49,7 Mb
Release : 2014-02-05
Category : Computers
ISBN : 9781317936237

Get Book

Production Pipeline Fundamentals for Film and Games by Renee Dunlop Pdf

Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can’t assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule. Walk through the foundational layers of the production pipeline, including IT infrastructure, software development practices and deployment policies, asset management, shot management, and rendering management. Production Pipeline Fundamentals for Film and Games will teach you how to direct limited resources to the right technological initiatives, getting the most for every dollar spent. Learn how to prepare for and manage all aspects of the pipeline with this entirely unique, one-of-a-kind guide. Expand your knowledge with real-world pipeline secrets handed to you by a stellar group of professionals from across the globe. Visit the companion website for even further resources on the pipeline.

3D Animation Essentials

Author : Andy Beane
Publisher : John Wiley & Sons
Page : 357 pages
File Size : 48,9 Mb
Release : 2012-01-25
Category : Computers
ISBN : 9781118239056

Get Book

3D Animation Essentials by Andy Beane Pdf

The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.

Game Anim

Author : Jonathan Cooper
Publisher : CRC Press
Page : 307 pages
File Size : 54,8 Mb
Release : 2021-04-19
Category : Computers
ISBN : 9781000357806

Get Book

Game Anim by Jonathan Cooper Pdf

The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.

The Visual Effects Producer

Author : Charles Finance,Susan Zwerman
Publisher : CRC Press
Page : 404 pages
File Size : 50,9 Mb
Release : 2015-02-11
Category : Art
ISBN : 9781136135507

Get Book

The Visual Effects Producer by Charles Finance,Susan Zwerman Pdf

First published in 2010. Routledge is an imprint of Taylor & Francis, an informa company.

The Game Asset Pipeline

Author : Ben Carter
Publisher : Cengage Learning
Page : 302 pages
File Size : 51,9 Mb
Release : 2004
Category : Computers
ISBN : 1584503424

Get Book

The Game Asset Pipeline by Ben Carter Pdf

Written for engine and tool programmers responsible for the development and maintenance of export tools, asset management, data pre-processing, or packaging, this book guides the production team through the daunting task of managing the vast array of game assets in a structured, practical method.

The Animation Producer'S Handbook

Author : Milic, Lea,McConville, Yasmin
Publisher : McGraw-Hill Education (UK)
Page : 225 pages
File Size : 46,6 Mb
Release : 2006-02-01
Category : Social Science
ISBN : 9780335220366

Get Book

The Animation Producer'S Handbook by Milic, Lea,McConville, Yasmin Pdf

Animation is one of the fastest-growing fields in film and television, and it is also integral to video games and web development. Once an esoteric and hard-won skill, technology has advanced to the point that simple animated projects can now be produced on a home PC. Its many enthusiasts have fuelled a range of new courses in universities, and in public and private colleges. Drawing on their extensive experience in the field, the authors offer a systematic overview of the role of the animation producer and the production process. They explain how to develop a concept, pitch it to obtain funding, and find a market. They offer detailed advice on recruiting a team, managing different stages of production (including overseas suppliers), quality control, budgeting and scheduling. They also outline the key aspects of 2D and 3D production. From project development, seeking investment to pre- and post-production, for film, television, and the web, The Animation Producer’s Handbook is the ‘one-stop shop’ for budding animators everywhere.

Mastering Autodesk Maya 2012

Author : Todd Palamar,Eric Keller
Publisher : John Wiley & Sons
Page : 1031 pages
File Size : 45,5 Mb
Release : 2011-07-07
Category : Computers
ISBN : 9781118148525

Get Book

Mastering Autodesk Maya 2012 by Todd Palamar,Eric Keller Pdf

The exclusive, official guide to the very latest version of Maya Get extensive, hands-on, intermediate to advanced coverage of Autodesk Maya 2012, the top-selling 3D software on the market. If you already know Maya basics, this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level Maya instruction. With pages of scenarios and examples from some of the leading professionals in the industry, author Todd Palamar will help you master the entire CG production pipeline. Provides professional-level instruction on Maya, the industry-leading 3D animation and effects software used in popular films, games, and commercials Covers the very latest Maya 2012 tools and features, including the new fluid simulation tools Showcases the techniques of professionals through numerous examples, demonstrating how to set up and manage 3D animation and visual effects pipelines Includes challenging tutorials and real-world scenarios from some of the leading professionals in the industry If you're looking for an in-depth, professional Maya resource to turn to again and again, this is the book you need.

Autodesk Maya 2014 Essentials

Author : Paul Naas
Publisher : John Wiley & Sons
Page : 306 pages
File Size : 54,6 Mb
Release : 2013-06-05
Category : Computers
ISBN : 9781118750322

Get Book

Autodesk Maya 2014 Essentials by Paul Naas Pdf

The premiere book on getting started with Maya 2014 Whether you're just beginning, or migrating from another 3D application, this step-by-step guide is what you need to get a good working knowledge of Autodesk Maya 2014. Beautifully illustrated with full-color examples and screenshots, Autodesk Maya 2014 Essentials explains the basics of Maya as well as modeling, texturing, animating, setting a scene, and creating visual effects. You'll absorb important concepts and techniques, and learn how to confidently use Maya tools the way professionals do. Each chapter includes fun and challenging hands-on projects, which you can do as you go using the downloadable files from the book's website. They include starting and ending files, so you can compare your results to how professionals do the projects. This information-packed Autodesk Official Press book also helps you prepare for the Autodesk Maya 2014 certification exams. Helps beginners and those migrating from other 3D animation and effects programs get up and running on Autodesk Maya 2014 Features step-by-step tutorials, hands-on exercises with downloadable files, and four-color examples and screenshots Covers modeling, texturing, animating, visual effects, lighting, compositing, setting a scene, and more Written by an Autodesk Authorized Author and is an Autodesk Official Press Autodesk Maya is the industry-leading 3D animation and effects software used in movies, games, cartoons, short films, commercials, and other animation Get firsthand experience with Maya 2014, as well as an initial start on preparing for the Autodesk Maya 2014 Certified Professional exam, with Autodesk Maya 2014 Essentials.

Animating Unpredictable Effects

Author : Jordan Gowanlock
Publisher : Springer Nature
Page : 210 pages
File Size : 52,7 Mb
Release : 2021
Category : Animated films
ISBN : 9783030742270

Get Book

Animating Unpredictable Effects by Jordan Gowanlock Pdf

Uncanny computer-generated animations of splashing waves, billowing smoke clouds, and characters flowing hair have become a ubiquitous presence on screens of all types since the 1980s. This Open Access book charts the history of these digital moving images and the software tools that make them. Unpredictable Visual Effects uncovers an institutional and industrial history that saw media industries conducting more private R & D as Cold War federal funding began to wane in the late 1980s. In this context studios and media software companies took concepts used for studying and managing unpredictable systems like markets, weather, and fluids and turned them into tools for animation. Unpredictable Visual Effects theorizes how these animations are part of a paradigm of control evident across society, while at the same time exploring what they can teach us about the relationship between making and knowing.

Game Design Essentials

Author : Briar Lee Mitchell
Publisher : John Wiley & Sons
Page : 319 pages
File Size : 49,5 Mb
Release : 2012-03-05
Category : Computers
ISBN : 9781118239339

Get Book

Game Design Essentials by Briar Lee Mitchell Pdf

An easy-to-follow primer on the fundamentals of digital game design The quickly evolving mobile market is spurring digital game creation into the stratosphere, with revenue from games exceeding that of the film industry. With this guide to the basics, you'll get in on the game of digital game design while you learn the skills required for storyboarding, character creation, environment creation, level design, programming, and testing. Teaches basic skill sets in the context of current systems, genres, and game-play styles Demonstrates how to design for different sectors within gaming including console, PC, handheld, and mobile Explores low-poly modeling for game play Addresses character and prop animation, lighting and rendering, and environment design Discusses the path from concept to product, including pre- and post-production Includes real-world scenarios and interviews with key studio and industry professionals With Game Design Essentials, you'll benefit from a general-but-thorough overview of the core art and technology fundamentals of digital game design for the 21st century.

Animation

Author : Hannes Rall
Publisher : CRC Press
Page : 564 pages
File Size : 52,6 Mb
Release : 2017-12-06
Category : Computers
ISBN : 9781351701945

Get Book

Animation by Hannes Rall Pdf

This book explains the creation of animation from concept to production. Instead of focusing on singular aspects of animation production, talented animators can learn to make better films by understanding the process as a whole. Veteran independent filmmaker Hannes Rall teaches you how to develop an animation project from the very start of conceptual exploration though to completed production. Subjects like script, storyboarding, character and production design illuminate the pre-production process; later chapters explain the production process applied to different animation techniques like 2D animation, 3D computer animation and stop motion. This book is just the right mix of practical advice, lavish illustrations, and industry case studies to give you everything you need to start creating animation today. Key Features Learn the concepts of film animation production from an expert instructor Interviews with legends Andreas Deja, Hans Bacher and Volker Engel Robust coverage of the pre-production process, from script to storyboarding and visual development Includes a glossary and further reading recommendations

The Game Production Toolbox

Author : Heather Maxwell Chandler
Publisher : CRC Press
Page : 330 pages
File Size : 43,9 Mb
Release : 2020-04-07
Category : Computers
ISBN : 9780429801778

Get Book

The Game Production Toolbox by Heather Maxwell Chandler Pdf

The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what technologies to use. Instead it provides techniques for and insights into managing, from concept to release, all the pieces that must come together in order to get a game into the hands of a player. Readers will learn about each phase of game production: prototyping, defining the requirements, assembling the team, making the game, and releasing to the players. Interviews from professional game developers give a behind-the-scenes look at what it takes to make a game. Key Features A framework for how to get an interactive game from concept to release, including information on financing and pitching to publishers and investors. Techniques for working with the game development team to get effective prototypes and documentation to prove out game concept and mechanics. Concrete information on how to plan and execute the different aspects of game production, such as audio, localization, testing, and software ratings. Advice from industry experts on managing teams, project management, communicating effectively, and keeping everyone happy. Information about working effectively with marketing, PR, and other people that are involved with the publishing and release process.

The Art and Science of Digital Compositing

Author : Ron Brinkmann
Publisher : Morgan Kaufmann
Page : 428 pages
File Size : 49,7 Mb
Release : 1999-06-02
Category : Computers
ISBN : 0121339602

Get Book

The Art and Science of Digital Compositing by Ron Brinkmann Pdf

The digital compositing process is being applied in many diverse fields from Hollywood to corporate projects. Featuring over 30 pages of color, this tutorial/reference.provides a complete overview of the technical and artistic skills necessary to undertake a digital composition project. The CD-ROM contains composition examples, illustrations, and development software.

Inspired 3D Short Film Production

Author : Jeremy Cantor,Pepe Valencia
Publisher : World Bank Publications
Page : 500 pages
File Size : 44,9 Mb
Release : 2004
Category : Computers
ISBN : 1592001173

Get Book

Inspired 3D Short Film Production by Jeremy Cantor,Pepe Valencia Pdf

A guide to creating short three-dimensional films that includes examples, exercises, case studies, and more to help producers understand the basic concepts, theories, and applications of 3D film production; includes a DVD with dozens of award-winning short films.