Production Volume Rendering

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Production Volume Rendering

Author : Magnus Wrenninge
Publisher : CRC Press
Page : 357 pages
File Size : 52,5 Mb
Release : 2012-09-25
Category : Computers
ISBN : 9781568817248

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Production Volume Rendering by Magnus Wrenninge Pdf

Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer. The book offers two paths toward understanding production volume rendering. It describes: Modern production volume rendering techniques in a generic context, explaining how the techniques fit together and how the modules are used to achieve real-world goals Implementation of the techniques, showing how to translate abstract concepts into concrete, working code and how the ideas work together to create a complete system As an introduction to the field and an overview of current techniques and algorithms, this book is a valuable source of information for programmers, technical directors, artists, and anyone else interested in how production volume rendering works. Web Resource The scripts, data, and source code for the book’s renderer are freely available at https://github.com/pvrbook/pvr. Readers can see how the code is implemented and acquire a practical understanding of how various design considerations impact scalability, extensibility, generality, and performance.

Volume Rendering

Author : Fouad Sabry
Publisher : One Billion Knowledgeable
Page : 131 pages
File Size : 49,7 Mb
Release : 2024-05-14
Category : Computers
ISBN : PKEY:6610000568796

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Volume Rendering by Fouad Sabry Pdf

What is Volume Rendering In scientific visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled data set, typically a 3D scalar field. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Volume rendering Chapter 2: Rendering (computer graphics) Chapter 3: Texture mapping Chapter 4: Voxel Chapter 5: Tomography Chapter 6: Ray casting Chapter 7: Scientific visualization Chapter 8: Reyes rendering Chapter 9: Clipping (computer graphics) Chapter 10: Volume ray casting (II) Answering the public top questions about volume rendering. (III) Real world examples for the usage of volume rendering in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Volume Rendering.

GPU Pro 360 Guide to Rendering

Author : Wolfgang Engel
Publisher : CRC Press
Page : 566 pages
File Size : 53,5 Mb
Release : 2018-04-27
Category : Computers
ISBN : 9781351261517

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GPU Pro 360 Guide to Rendering by Wolfgang Engel Pdf

Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges

Handbook of Digital Image Synthesis

Author : Vincent Pegoraro
Publisher : CRC Press
Page : 880 pages
File Size : 51,8 Mb
Release : 2016-12-12
Category : Computers
ISBN : 9781315395210

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Handbook of Digital Image Synthesis by Vincent Pegoraro Pdf

The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with a strong foundation of computer formulas and rendering through a step-by-step process. . Key Features: Provides unified coverage of the broad range of fundamental topics in rendering Gives in-depth treatment of the basic and advanced concepts in each topic Presents a step-by-step derivation of the theoretical results needed for implementation Illustrates the concepts with numerous figures and computer-generated images Illustrates the core algorithms using platform-independent pseudo-code

Medical Image Computing and Computer Assisted Intervention – MICCAI 2023

Author : Hayit Greenspan,Anant Madabhushi,Parvin Mousavi,Septimiu Salcudean,James Duncan,Tanveer Syeda-Mahmood,Russell Taylor
Publisher : Springer Nature
Page : 850 pages
File Size : 52,7 Mb
Release : 2023-09-30
Category : Computers
ISBN : 9783031439872

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Medical Image Computing and Computer Assisted Intervention – MICCAI 2023 by Hayit Greenspan,Anant Madabhushi,Parvin Mousavi,Septimiu Salcudean,James Duncan,Tanveer Syeda-Mahmood,Russell Taylor Pdf

The ten-volume set LNCS 14220, 14221, 14222, 14223, 14224, 14225, 14226, 14227, 14228, and 14229 constitutes the refereed proceedings of the 26th International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI 2023, which was held in Vancouver, Canada, in October 2023. The 730 revised full papers presented were carefully reviewed and selected from a total of 2250 submissions. The papers are organized in the following topical sections: Part I: Machine learning with limited supervision and machine learning – transfer learning; Part II: Machine learning – learning strategies; machine learning – explainability, bias, and uncertainty; Part III: Machine learning – explainability, bias and uncertainty; image segmentation; Part IV: Image segmentation; Part V: Computer-aided diagnosis; Part VI: Computer-aided diagnosis; computational pathology; Part VII: Clinical applications – abdomen; clinical applications – breast; clinical applications – cardiac; clinical applications – dermatology; clinical applications – fetal imaging; clinical applications – lung; clinical applications – musculoskeletal; clinical applications – oncology; clinical applications – ophthalmology; clinical applications – vascular; Part VIII: Clinical applications – neuroimaging; microscopy; Part IX: Image-guided intervention, surgical planning, and data science; Part X: Image reconstruction and image registration.

Ray Tracing Gems

Author : Eric Haines,Tomas Akenine-Möller
Publisher : Apress
Page : 622 pages
File Size : 41,7 Mb
Release : 2019-02-25
Category : Computers
ISBN : 9781484244272

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Ray Tracing Gems by Eric Haines,Tomas Akenine-Möller Pdf

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs

Production Rendering

Author : Ian Stephenson
Publisher : Springer Science & Business Media
Page : 302 pages
File Size : 44,7 Mb
Release : 2005-12-05
Category : Computers
ISBN : 9781846280856

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Production Rendering by Ian Stephenson Pdf

Details the techniques used by experienced graphics software developers to implement feature film quality rendering engines. Brings together all the skills needed to develop a rendering system.

Real-Time Rendering, Fourth Edition

Author : Tomas Akenine-Möller,Eric Haines,Naty Hoffman
Publisher : CRC Press
Page : 1199 pages
File Size : 50,8 Mb
Release : 2018-08-06
Category : Computers
ISBN : 9781351816151

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Real-Time Rendering, Fourth Edition by Tomas Akenine-Möller,Eric Haines,Naty Hoffman Pdf

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

Physically Based Rendering

Author : Matt Pharr,Wenzel Jakob,Greg Humphreys
Publisher : Morgan Kaufmann
Page : 1270 pages
File Size : 53,5 Mb
Release : 2016-09-30
Category : Computers
ISBN : 9780128007099

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Physically Based Rendering by Matt Pharr,Wenzel Jakob,Greg Humphreys Pdf

Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering. Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering Provides the source code for a complete rendering system allowing readers to get up and running fast Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described Serves as an essential resource on physically-based rendering

Rendering Computer Graphics

Author : Fouad Sabry
Publisher : One Billion Knowledgeable
Page : 117 pages
File Size : 43,6 Mb
Release : 2024-05-14
Category : Computers
ISBN : PKEY:6610000569564

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Rendering Computer Graphics by Fouad Sabry Pdf

What is Rendering Computer Graphics Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be defined in a scene file containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, textures, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Rendering (computer graphics) Chapter 2: Global illumination Chapter 3: Ray tracing (graphics) Chapter 4: Scanline rendering Chapter 5: Rasterisation Chapter 6: Ray casting Chapter 7: Volume rendering Chapter 8: Non-photorealistic rendering Chapter 9: Real-time computer graphics Chapter 10: Computer graphics (II) Answering the public top questions about rendering computer graphics. (III) Real world examples for the usage of rendering computer graphics in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Rendering Computer Graphics.

GPU Pro 6

Author : Wolfgang Engel
Publisher : CRC Press
Page : 574 pages
File Size : 42,7 Mb
Release : 2015-07-28
Category : Computers
ISBN : 9781482264623

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GPU Pro 6 by Wolfgang Engel Pdf

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advance

Volume Graphics

Author : Min Chen,Arie E. Kaufman,Roni Yagel
Publisher : Springer Science & Business Media
Page : 429 pages
File Size : 46,7 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781447107378

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Volume Graphics by Min Chen,Arie E. Kaufman,Roni Yagel Pdf

Min Chen, Arie E. Kaufman and Roni Yage/ Volume graphics is concerned with graphics scenes defined in volume data types, where a model is specified by a mass of points instead of a collection of surfaces. The underlying mathematical definition of such a model is a set of scalar fields, which define the geometrical and physical properties of every point in three dimensional space. As true 3D representations, volume data types possess more descriptive power than surface data types, and are morphologically closer to many high-level modelling schemes in traditional surface graphics such as parametric surfaces, implicit surfaces and volume sweeping. The past decade has witnessed significant advances in volume visualisation, driven mainly by applications such as medical imaging and scientific computation. The work in this field has produced a number of volume rendering methods that enable 3D information in a volumetric dataset to be selectively rendered into 2D images. With modern computer hardware, such a process can easily be performed on an ordinary workstation. More importantly, volume-based rendering offers a consistent solution to the primary deficiencies of the traditional surface-based rendering, which include its inability to encapsulate the internal description of a model, and the difficulties in rendering amorphous phenomena. The emergence of volume-based techniques has not only broadened the extent of graphics applications, but also brought computer graphics closer to other scientific and engineering disciplines, including image processing, computer vision, finite element analysis and rapid prototyping.

GPU Pro 360 Guide to Geometry Manipulation

Author : Wolfgang Engel
Publisher : CRC Press
Page : 404 pages
File Size : 54,9 Mb
Release : 2018-04-17
Category : Computers
ISBN : 9781351339513

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GPU Pro 360 Guide to Geometry Manipulation by Wolfgang Engel Pdf

Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU Pro 360 Guide to Geometry Manipulation is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges

Physically Based Rendering

Author : Matt Pharr,Greg Humphreys
Publisher : Morgan Kaufmann
Page : 1201 pages
File Size : 49,7 Mb
Release : 2010-06-28
Category : Computers
ISBN : 9780123750792

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Physically Based Rendering by Matt Pharr,Greg Humphreys Pdf

This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.

Deep Learning for Fluid Simulation and Animation

Author : Gilson Antonio Giraldi,Liliane Rodrigues de Almeida,Antonio Lopes Apolinário Jr.,Leandro Tavares da Silva
Publisher : Springer Nature
Page : 173 pages
File Size : 53,6 Mb
Release : 2023
Category : Artificial intelligence
ISBN : 9783031423338

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Deep Learning for Fluid Simulation and Animation by Gilson Antonio Giraldi,Liliane Rodrigues de Almeida,Antonio Lopes Apolinário Jr.,Leandro Tavares da Silva Pdf

This book is an introduction to the use of machine learning and data-driven approaches in fluid simulation and animation, as an alternative to traditional modeling techniques based on partial differential equations and numerical methods – and at a lower computational cost. This work starts with a brief review of computability theory, aimed to convince the reader – more specifically, researchers of more traditional areas of mathematical modeling – about the power of neural computing in fluid animations. In these initial chapters, fluid modeling through Navier-Stokes equations and numerical methods are also discussed. The following chapters explore the advantages of the neural networks approach and show the building blocks of neural networks for fluid simulation. They cover aspects related to training data, data augmentation, and testing. The volume completes with two case studies, one involving Lagrangian simulation of fluids using convolutional neural networks and the other using Generative Adversarial Networks (GANs) approaches.