Programming For Everyone

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Python for Everybody

Author : Charles R. Severance
Publisher : Unknown
Page : 242 pages
File Size : 47,6 Mb
Release : 2016-04-09
Category : Electronic
ISBN : 1530051126

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Python for Everybody by Charles R. Severance Pdf

Python for Everybody is designed to introduce students to programming and software development through the lens of exploring data. You can think of the Python programming language as your tool to solve data problems that are beyond the capability of a spreadsheet.Python is an easy to use and easy to learn programming language that is freely available on Macintosh, Windows, or Linux computers. So once you learn Python you can use it for the rest of your career without needing to purchase any software.This book uses the Python 3 language. The earlier Python 2 version of this book is titled "Python for Informatics: Exploring Information".There are free downloadable electronic copies of this book in various formats and supporting materials for the book at www.pythonlearn.com. The course materials are available to you under a Creative Commons License so you can adapt them to teach your own Python course.

Programming for Everyone

Author : Keith Lee
Publisher : Lulu.com
Page : 222 pages
File Size : 52,7 Mb
Release : 2024-05-19
Category : Electronic
ISBN : 9781105568558

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Programming for Everyone by Keith Lee Pdf

Programming for Everyone in Java

Author : Per B. Hansen
Publisher : Springer Science & Business Media
Page : 252 pages
File Size : 55,8 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781461215141

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Programming for Everyone in Java by Per B. Hansen Pdf

This book assumes very little or no knowledge of how computers work, and shows how to write understandable programs in Java. Even though most readers will not wish to become professional programmers, programming is fun and useful, and, in today's world it is important for professionals in any field to appreciate what computers can (and cannot) do well. To reach this level of understanding, Per Brinch Hansen goes beyond the routine skills of a computer user and explains the art of programming in some depth, allowing readers to write Java programs for use on the WWW or company's Intranet. Although a book about programming with Java, the same methods can be used for systematic programming in such languages as C, Fortran, and Pascal. The book makes a splendid text for a one semester course on beginning programming and is backed by teaching aids available at the author's Website.

A Guided Tour of Computer Programming in Basic

Author : Thomas Dwyer,Michael S. Kaufman
Publisher : Unknown
Page : 0 pages
File Size : 40,9 Mb
Release : 1980
Category : Electronic
ISBN : OCLC:964074316

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A Guided Tour of Computer Programming in Basic by Thomas Dwyer,Michael S. Kaufman Pdf

C# Programming for Absolute Beginners

Author : Radek Vystavěl
Publisher : Apress
Page : 366 pages
File Size : 52,8 Mb
Release : 2017-12-02
Category : Computers
ISBN : 9781484233184

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C# Programming for Absolute Beginners by Radek Vystavěl Pdf

Get started using the C# programming language. Based on the author’s 15 years of experience teaching beginners, the book provides you with a step-by-step introduction to the principles of programming, or rather, how to think like a programmer. The task-solution approach will get you immersed, with minimum theory and maximum action. What You Will Learn Understand what programming is all about Write simple, but non-trivial, programs Become familiar with basic programming constructs such as statements, types, variables, conditions, and loops Learn to think like a programmer and combine these programming constructs in new ways Get to know C# as a modern, mainstream programming language, and Visual Studio as one of the world’s most popular programming tools Who This Book Is For Those with very little or no experience in computer programming, who know how to use a computer, install a program, and navigate the web.

Programming Visual Illusions for Everyone

Author : Marco Bertamini
Publisher : Springer
Page : 221 pages
File Size : 44,8 Mb
Release : 2017-08-08
Category : Technology & Engineering
ISBN : 9783319640662

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Programming Visual Illusions for Everyone by Marco Bertamini Pdf

If you find visual illusions fascinating Programming Visual Illusions for Everyone is a book for you. It has some background, some history and some theories about visual illusions, and it describes in some detail twelve illusions. Some are about surfaces, some are about apparent size of objects, some are about colour and some involve movement. This is only one aspect of the book. The other is to show you how you can create these effects on any computer. The book includes a brief introduction to a powerful programming language called Python. No previous experience with programming is necessary. There is also an introduction to a package called PsychoPy that makes it easy to draw on a computer screen. It is perfectly ok if you have never heard the names Python or PsychoPy before. Python is a modern and easy-to-read language, and PsychoPy takes care of all the graphical aspects of drawing on a screen and also interacting with a computer. By the way, both Python and PsychoPy are absolutely free. Is this a book about illusions or about programming? It is both!

Python All-in-One For Dummies

Author : John C. Shovic,Alan Simpson
Publisher : John Wiley & Sons
Page : 720 pages
File Size : 40,8 Mb
Release : 2021-03-29
Category : Computers
ISBN : 9781119787617

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Python All-in-One For Dummies by John C. Shovic,Alan Simpson Pdf

The one-stop resource for all your Python queries Powerful and flexible, Python is one of the most popular programming languages in the world. It's got all the right stuff for the software driving the cutting-edge of the development world—machine learning, robotics, artificial intelligence, data science, etc. The good news is that it’s also pretty straightforward to learn, with a simplified syntax, natural-language flow, and an amazingly supportive user community. The latest edition of Python All-in-One For Dummies gives you an inside look at the exciting possibilities offered in the Python world and provides a springboard to launch yourself into wherever you want your coding career to take you. These 7 straightforward and friendly mini-books assume the reader is a beginning programmer, and cover everything from the basic elements of Python code to introductions to the specific applications where you'll use it. Intended as a hands-on reference, the focus is on practice over theory, providing you with examples to follow as well as code for you to copy and start modifying in the "real world"—helping you get up and running in your area of interest almost right away. This means you'll be finishing off your first app or building and remote-controlling your own robot much faster than you can believe. Get a thorough grounding in the language basics Learn how the syntax is applied in high-profile industries Apply Python to projects in enterprise Find out how Python can get you into hot careers in AI, big data, and more Whether you're a newbie coder or just want to add Python to your magic box of tricks, this is the perfect, practical introduction—and one you'll return to as you grow your career.

Invent Your Own Computer Games with Python, 4th Edition

Author : Al Sweigart
Publisher : No Starch Press
Page : 377 pages
File Size : 53,8 Mb
Release : 2016-12-16
Category : Computers
ISBN : 9781593277956

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Invent Your Own Computer Games with Python, 4th Edition by Al Sweigart Pdf

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Python for Informatics

Author : Charles Severance
Publisher : Createspace Independent Publishing Platform
Page : 0 pages
File Size : 52,5 Mb
Release : 2013
Category : Information storage and retrieval systems
ISBN : 1492339245

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Python for Informatics by Charles Severance Pdf

This book is designed to introduce students to programming and computational thinking through the lens of exploring data. You can think of Python as your tool to solve problems that are far beyond the capability of a spreadsheet. It is an easy-to-use and easy-to learn programming language that is freely available on Windows, Macintosh, and Linux computers. There are free downloadable copies of this book in various electronic formats and a self-paced free online course where you can explore the course materials. All the supporting materials for the book are available under open and remixable licenses at the www.py4inf.com web site. This book is designed to teach people to program even if they have no prior experience. This book covers Python 2. An updated version of this book that covers Python 3 is available and is titled, "Python for Everybody: Exploring Data in Python 3".

Python Crash Course

Author : Eric Matthes
Publisher : No Starch Press
Page : 564 pages
File Size : 46,5 Mb
Release : 2015-11-01
Category : Computers
ISBN : 9781593277390

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Python Crash Course by Eric Matthes Pdf

Python Crash Course is a fast-paced, thorough introduction to Python that will have you writing programs, solving problems, and making things that work in no time. In the first half of the book, you’ll learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing clean and readable code with exercises for each topic. You’ll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you’ll put your new knowledge into practice with three substantial projects: a Space Invaders–inspired arcade game, data visualizations with Python’s super-handy libraries, and a simple web app you can deploy online. As you work through Python Crash Course you’ll learn how to: –Use powerful Python libraries and tools, including matplotlib, NumPy, and Pygal –Make 2D games that respond to keypresses and mouse clicks, and that grow more difficult as the game progresses –Work with data to generate interactive visualizations –Create and customize Web apps and deploy them safely online –Deal with mistakes and errors so you can solve your own programming problems If you’ve been thinking seriously about digging into programming, Python Crash Course will get you up to speed and have you writing real programs fast. Why wait any longer? Start your engines and code! Uses Python 2 and 3

Learn to Program

Author : Chris Pine
Publisher : Pragmatic Bookshelf
Page : 317 pages
File Size : 51,5 Mb
Release : 2021-06-17
Category : Computers
ISBN : 9781680508727

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Learn to Program by Chris Pine Pdf

It's easier to learn how to program a computer than it has ever been before. Now everyone can learn to write programs for themselves - no previous experience is necessary. Chris Pine takes a thorough, but lighthearted approach that teaches you the fundamentals of computer programming, with a minimum of fuss or bother. Whether you are interested in a new hobby or a new career, this book is your doorway into the world of programming. Computers are everywhere, and being able to program them is more important than it has ever been. But since most books on programming are written for other programmers, it can be hard to break in. At least it used to be. Chris Pine will teach you how to program. You'll learn to use your computer better, to get it to do what you want it to do. Starting with small, simple one-line programs to calculate your age in seconds, you'll see how to write interactive programs, to use APIs to fetch live data from the internet, to rename your photos from your digital camera, and more. You'll learn the same technology used to drive modern dynamic websites and large, professional applications. Whether you are looking for a fun new hobby or are interested in entering the tech world as a professional, this book gives you a solid foundation in programming. Chris teaches the basics, but also shows you how to think like a programmer. You'll learn through tons of examples, and through programming challenges throughout the book. When you finish, you'll know how and where to learn more - you'll be on your way. What You Need: All you need to learn how to program is a computer (Windows, macOS, or Linux) and an internet connection. Chris Pine will lead you through setting set up with the software you will need to start writing programs of your own.

Deep Learning for Coders with fastai and PyTorch

Author : Jeremy Howard,Sylvain Gugger
Publisher : O'Reilly Media
Page : 624 pages
File Size : 50,9 Mb
Release : 2020-06-29
Category : Computers
ISBN : 9781492045496

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Deep Learning for Coders with fastai and PyTorch by Jeremy Howard,Sylvain Gugger Pdf

Deep learning is often viewed as the exclusive domain of math PhDs and big tech companies. But as this hands-on guide demonstrates, programmers comfortable with Python can achieve impressive results in deep learning with little math background, small amounts of data, and minimal code. How? With fastai, the first library to provide a consistent interface to the most frequently used deep learning applications. Authors Jeremy Howard and Sylvain Gugger, the creators of fastai, show you how to train a model on a wide range of tasks using fastai and PyTorch. You’ll also dive progressively further into deep learning theory to gain a complete understanding of the algorithms behind the scenes. Train models in computer vision, natural language processing, tabular data, and collaborative filtering Learn the latest deep learning techniques that matter most in practice Improve accuracy, speed, and reliability by understanding how deep learning models work Discover how to turn your models into web applications Implement deep learning algorithms from scratch Consider the ethical implications of your work Gain insight from the foreword by PyTorch cofounder, Soumith Chintala

How to Design Programs, second edition

Author : Matthias Felleisen,Robert Bruce Findler,Matthew Flatt,Shriram Krishnamurthi
Publisher : MIT Press
Page : 793 pages
File Size : 42,6 Mb
Release : 2018-05-25
Category : Computers
ISBN : 9780262344128

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How to Design Programs, second edition by Matthias Felleisen,Robert Bruce Findler,Matthew Flatt,Shriram Krishnamurthi Pdf

A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.

English for Everyone: Level 1: Beginner, Course Book

Author : DK
Publisher : Penguin
Page : 184 pages
File Size : 46,5 Mb
Release : 2016-06-28
Category : Foreign Language Study
ISBN : 9780744028041

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English for Everyone: Level 1: Beginner, Course Book by DK Pdf

Our Course Book (Level 1) is a great reference guide to introduce English for beginners including key language skills, grammar, and vocabulary. Ideal for English test preparations or ESL lesson plans, the Course Book uses visual teaching methods to introduce the English language, reinforced through a variety of exercises and examples when used alongside our Practice Book (Level 1). From introducing yourself and talking about your home, city, and hobbies to expanding your vocabulary and understanding grammar rules, this is a completely comprehensive introduction to learning English. Whether you are looking for ESL teaching materials, or a structured program for adults to learn English as a second language, the English for Everyone Course Books provide: - Sample language examples: New language topics are introduced in context using clear, illustrated, and color-coded explanations - Supporting audio: Extensive English-speaking audio materials integrated into every unit, giving vital oral and listening practice. (All supplementary audio is available on the DK English for Everyone website and IOS/Android App). - Sentence formation guides: Visual break downs of English grammar, showing learners how to recreate even complex English sentences - Visual English vocabulary cues: Lists of useful English words and common phrases with visual aids are available throughout the book - Personalized learning: Write-on lines encourage ESL learners to write their own prompts and translations where needed to help customize English language learning The English for Everyone Level 1 resources cover the skills and topics required for all major global English-language exams and reference frameworks including: - CEFR: A1 - TOEFL (test paper): 0-250 - TOEFL (computer-based test): 0-30 - TOEFL (online test): 0-10 - IELTS: 0-2.5 - TOEIC: 0-200 English for Everyone is a series of guides and practice books that supports English learning for adults from a beginner level, to intermediate, and advanced practical English. Offering an easy-to-follow format that offers guidance for both teaching English as a second or foreign language, and a self-study approach with resources available to improve English speaking, reading, and writing.

Automate the Boring Stuff with Python

Author : Albert Sweigart
Publisher : Unknown
Page : 128 pages
File Size : 47,9 Mb
Release : 2020
Category : Computer programming
ISBN : OCLC:1135503680

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Automate the Boring Stuff with Python by Albert Sweigart Pdf