Programming Mobile Devices

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Programming Mobile Devices

Author : Tommi Mikkonen
Publisher : John Wiley & Sons
Page : 259 pages
File Size : 40,9 Mb
Release : 2007-03-19
Category : Technology & Engineering
ISBN : 9780470057384

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Programming Mobile Devices by Tommi Mikkonen Pdf

With forewords by Jan Bosch, Nokia and Antero Taivalsaari, Sun Microsystems. Learn how to programme the mobile devices of the future! The importance of mobile systems programming has emerged over the recent years as a new domain in software development. The design of software that runs in a mobile device requires that developers combine the rules applicable in embedded environment; memory-awareness, limited performance, security, and limited resources with features that are needed in workstation environment; modifiability, run-time extensions, and rapid application development. Programming Mobile Devices is a comprehensive, practical introduction to programming mobile systems. The book is a platform independent approach to programming mobile devices: it does not focus on specific technologies, and devices, instead it evaluates the component areas and issues that are common to all mobile software platforms. This text will enable the designer to programme mobile devices by mastering both hardware-aware and application-level software, as well as the main principles that guide their design. Programming Mobile Devices: Provides a complete and authoritative overview of programming mobile systems. Discusses the major issues surrounding mobile systems programming; such as understanding of embedded systems and workstation programming. Covers memory management, the concepts of applications, dynamically linked libraries, concurrency, handling local resources, networking and mobile devices as well as security features. Uses generic examples from JavaTM and Symbian OS to illustrate the principles of mobile device programming. Programming Mobile Devices is essential reading for graduate and advanced undergraduate students, academic and industrial researchers in the field as well as software developers, and programmers.

Mobile Phone Programming

Author : Frank H. P. Fitzek,Frank Reichert
Publisher : Springer Science & Business Media
Page : 474 pages
File Size : 55,9 Mb
Release : 2007-06-25
Category : Technology & Engineering
ISBN : 9781402059698

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Mobile Phone Programming by Frank H. P. Fitzek,Frank Reichert Pdf

This book provides a solid overview of mobile phone programming for readers in both academia and industry. Coverage includes all commercial realizations of the Symbian, Windows Mobile and Linux platforms. The text introduces each programming language (JAVA, Python, C/C++) and offers a set of development environments "step by step," to help familiarize developers with limitations, pitfalls, and challenges.

Programming Mobile Devices

Author : Tommi Mikkonen
Publisher : John Wiley & Sons
Page : 244 pages
File Size : 46,8 Mb
Release : 2007-02-06
Category : Technology & Engineering
ISBN : 0470061065

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Programming Mobile Devices by Tommi Mikkonen Pdf

With forewords by Jan Bosch, Nokia and Antero Taivalsaari, Sun Microsystems. Learn how to programme the mobile devices of the future! The importance of mobile systems programming has emerged over the recent years as a new domain in software development. The design of software that runs in a mobile device requires that developers combine the rules applicable in embedded environment; memory-awareness, limited performance, security, and limited resources with features that are needed in workstation environment; modifiability, run-time extensions, and rapid application development. Programming Mobile Devices is a comprehensive, practical introduction to programming mobile systems. The book is a platform independent approach to programming mobile devices: it does not focus on specific technologies, and devices, instead it evaluates the component areas and issues that are common to all mobile software platforms. This text will enable the designer to programme mobile devices by mastering both hardware-aware and application-level software, as well as the main principles that guide their design. Programming Mobile Devices: Provides a complete and authoritative overview of programming mobile systems. Discusses the major issues surrounding mobile systems programming; such as understanding of embedded systems and workstation programming. Covers memory management, the concepts of applications, dynamically linked libraries, concurrency, handling local resources, networking and mobile devices as well as security features. Uses generic examples from JavaTM and Symbian OS to illustrate the principles of mobile device programming. Programming Mobile Devices is essential reading for graduate and advanced undergraduate students, academic and industrial researchers in the field as well as software developers, and programmers.

Programming Android

Author : Zigurd Mednieks
Publisher : "O'Reilly Media, Inc."
Page : 565 pages
File Size : 45,5 Mb
Release : 2012
Category : Computers
ISBN : 9781449316648

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Programming Android by Zigurd Mednieks Pdf

Explore Android's core building blocks and APIs in depth with this authoritative, updated guide to create compelling apps that work on a full range of Android devices, using proven approaches to app design and implementation.

Programming the Mobile Web

Author : Maximiliano Firtman
Publisher : O'Reilly Media
Page : 512 pages
File Size : 42,6 Mb
Release : 2010-07-23
Category : Computers
ISBN : 0596807783

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Programming the Mobile Web by Maximiliano Firtman Pdf

Today's market for mobile apps goes beyond the iPhone to include BlackBerry, Nokia, Windows Phone, and smartphones powered by Android, webOS, and other platforms. If you're an experienced web developer, this book shows you how to build a standard app core that you can extend to work with specific devices. You'll learn the particulars and pitfalls of building mobile apps with HTML, CSS, and other standard web tools. You'll also explore platform variations, finicky mobile browsers, Ajax design patterns for mobile, and much more. Before you know it, you'll be able to create mashups using Web 2.0 APIs in apps for the App Store, App World, OVI Store, Android Market, and other online retailers. Learn how to use your existing web skills to move into mobile development Discover key differences in mobile app design and navigation, including touch devices Use HTML, CSS, JavaScript, and Ajax to create effective user interfaces in the mobile environment Learn about technologies such as HTML5, XHTML MP, and WebKit extensions Understand variations of platforms such as Symbian, BlackBerry, webOS, Bada, Android, and iOS for iPhone and iPad Bypass the browser to create offline apps and widgets using web technologies

Programming the Mobile Web

Author : Maximiliano Firtman
Publisher : "O'Reilly Media, Inc."
Page : 514 pages
File Size : 45,9 Mb
Release : 2010-07-23
Category : Computers
ISBN : 9781449395896

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Programming the Mobile Web by Maximiliano Firtman Pdf

Today's market for mobile apps goes beyond the iPhone to include BlackBerry, Nokia, Windows Phone, and smartphones powered by Android, webOS, and other platforms. If you're an experienced web developer, this book shows you how to build a standard app core that you can extend to work with specific devices. You'll learn the particulars and pitfalls of building mobile apps with HTML, CSS, and other standard web tools. You'll also explore platform variations, finicky mobile browsers, Ajax design patterns for mobile, and much more. Before you know it, you'll be able to create mashups using Web 2.0 APIs in apps for the App Store, App World, OVI Store, Android Market, and other online retailers. Learn how to use your existing web skills to move into mobile development Discover key differences in mobile app design and navigation, including touch devices Use HTML, CSS, JavaScript, and Ajax to create effective user interfaces in the mobile environment Learn about technologies such as HTML5, XHTML MP, and WebKit extensions Understand variations of platforms such as Symbian, BlackBerry, webOS, Bada, Android, and iOS for iPhone and iPad Bypass the browser to create offline apps and widgets using web technologies

Mobile JavaScript Application Development

Author : Adrian Kosmaczewski
Publisher : "O'Reilly Media, Inc."
Page : 169 pages
File Size : 45,7 Mb
Release : 2012-06-18
Category : Computers
ISBN : 9781449327811

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Mobile JavaScript Application Development by Adrian Kosmaczewski Pdf

When developing apps for the latest smartphones, you’re faced with several vexing questions. How many platforms do you need to accommodate? What level of support do mobile browsers provide? To help you address these and many other key issues, this guide provides a hands-on tour of the most powerful JavaScript frameworks available today. You’ll build sample apps with jQuery Mobile, Sencha Touch, and PhoneGap to learn the unique advantages—and disadvantages—of each framework. From there, you can determine which one is best for your project. This book is ideal for web developers familiar with JavaScript, HTML, and CSS. Experience the simplicity of jQuery Mobile for building cross-browser applications Learn how Sencha Touch’s architecture, widgets, and blazing-fast rendering engine makes it a good choice for enterprise software Use PhoneGap to package your web app into a native iOS, Android, or Windows Phone application Discover the impact of various HTML5 features on mobile app development Pick up JavaScript productivity tips as you delve into its object orientation, closures, and coding conventions Test and debug your app with a collection of tips, tricks, and tools

Programming the Mobile Web

Author : Maximiliano Firtman
Publisher : "O'Reilly Media, Inc."
Page : 774 pages
File Size : 51,6 Mb
Release : 2013-03-18
Category : Electronic
ISBN : 9781449335625

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Programming the Mobile Web by Maximiliano Firtman Pdf

With the second edition of this popular book, you’ll learn how to build HTML5 and CSS3-based apps that access geolocation, accelerometer, multi-touch screens, offline storage, and other features in today’s smartphones, tablets, and feature phones. The market for mobile apps continues to evolve at a breakneck pace, and this book is the most complete reference available for the mobile web. Author and mobile development expert Maximiliano Firtman shows you how to develop a standard app core that you can extend to work with specific devices. This updated edition covers many recent advances in mobile development, including responsive web design techniques, offline storage, mobile design patterns, and new mobile browsers, platforms, and hardware APIs. Learn the particulars and pitfalls of building mobile websites and apps with HTML5, CSS, JavaScript and responsive techniques Create effective user interfaces for touch devices and different resolution displays Understand variations among iOS, Android, Windows Phone, BlackBerry, Firefox OS, and other mobile platforms Bypass the browser to create native web apps, ebooks, and PhoneGap applications Build apps for browsers and online retailers such as the App Store, Google Play Store, Windows Store, and App World

TouchDevelop

Author : R. Nigel Horspool,Nikolai Tillmann
Publisher : Apress
Page : 271 pages
File Size : 48,5 Mb
Release : 2013-06-02
Category : Computers
ISBN : 9781430261360

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TouchDevelop by R. Nigel Horspool,Nikolai Tillmann Pdf

"The book is great! It's clear and easy to read, with loads of examples that showed my students what to do." -- Larry Snyder, Emeritus Professor, University of Washington, Department of Computer Science and Engineering “Having the TouchDevelop book available made our events so much easier. Students could figure things out for themselves with help from the book.” -- Jennifer Marsman, Microsoft Principal Developer Evangelist Mobiledevices such as smartphones and tablets are set to become the main computersthat virtually all people will own and carry with them at all times. And yet,mobile devices are not yet used for all computing tasks. A project at MicrosoftResearch was created to answer a simple question: “It is possible to createinteresting apps directly on a smartphone or tablet, without using a separatePC or a keyboard?” The result is TouchDevelop, a programming environment thatruns on all modern mobile devices such as Windows Phone, iPhone, iPad, Androidphones and tablets, and also on PCs and Macs. This book walks you through all of the screens of the TouchDevelop app, and itpoints out similarities and differences of the TouchDevelop language comparedto other programming languages. For users, the book can serve as a handyreference next to the phone. The book systematically addresses all programminglanguage constructs, starting from the very basic constructs such as variablesand loops. The book also explores many of the phone sensors and data sourceswhich make creating apps for mobile devices so rewarding. If you are new to programming with TouchDevelop, or if you have not yet workedon touchscreen devices, we suggest that you read the book starting from Chapter1. If you are already familiar with the basic paradigm of the TouchDevelopprogramming environment, then feel free to jump ahead to the later chaptersthat address particular topic areas. This book is written from theperspective of a person developing their code using a web browser. TheTouchDevelop Web App runs in many modern browsers on many different devicesincluding smartphones and tablets, Macs, PC. All screenshots and navigationinstructions refer to the TouchDevelop Web App running in a browser. ForWindows Phone, there is a dedicated TouchDevelop app in the Windows Phone Storewhich gives access to many more sensors and data sources. Starting with theTouchDevelop app v3.0 for Windows Phone 8, the phone app will share the samelook and navigation structure and all features of the Web App. What you’ll learn The little tricks to programming on your mobile devices and for a mobile device The scripting language and cloud-based ecosystem Using cameras, video and audio, and other sensors such as a microphone, accelerometer, compass, and gyroscope Access to the web, authorized access to web services How to write simple games using a built-in physics engine Who this book is for This programming language was written for people who wish tobe able to create apps from their phone. This scenario is particularlyappealing to enthusiastic end-users who own mobile devices and students, whoare the target audience of this book. Table of ContentsChapter 1 Introduction to TouchDevelop Chapter 2 The Scripting Language Chapter 3 The Wall – using the screen Chapter 4 The Web Chapter 5 Audio Chapter 6 Camera, Graphics and Video Chapter 7 Sensors Chapter 8 Interactions Chapter 9 Game Board Chapter 10 UI with Boxes and Pages Chapter 11 Authenticating Web Services Appendix A Editing TouchDevelop Scripts Appendix B TouchDevelop Services Appendix C TouchDevelop Datatypes Appendix D Platform Capabilities Appendix E TouchDevelop Editor on a Windows Phone

Symbian OS C++ for Mobile Phones

Author : Richard Harrison
Publisher : John Wiley & Sons
Page : 462 pages
File Size : 42,6 Mb
Release : 2005-04-08
Category : Computers
ISBN : 9780470871096

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Symbian OS C++ for Mobile Phones by Richard Harrison Pdf

Get up to speed on Symbian OS v7.0s with this new, from the source reference guide. After a brief introduction to Symbian OS fundamentals the book focuses on describing the interaction between the OS and the application, broadly following the lifecycle of an application. It describes the new features particular to v7.0s and provides conceptual and theoretical underpinnings to give the reader a thorough understanding of the OS. Aims to build a general understanding of Symbian OS, not just for a particular smartphone or UI Packed with code and examples Details advanced features such as user interfaces, files and views, multimedia services and communications, and messaging

Beginning Mobile Phone Game Programming

Author : Michael Morrison
Publisher : Pearson Education
Page : 785 pages
File Size : 47,5 Mb
Release : 2004-11-22
Category : Computers
ISBN : 9780132714921

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Beginning Mobile Phone Game Programming by Michael Morrison Pdf

Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among moving sprites. How to play sound effects and music in mobile games. How to take advantage of wireless networks to build mobile multiplayer games. How to design and develop a variety of different games spanning several video games genres.

Professional Mobile Application Development

Author : Jeff McWherter,Scott Gowell
Publisher : John Wiley & Sons
Page : 432 pages
File Size : 40,6 Mb
Release : 2012-08-16
Category : Computers
ISBN : 9781118240687

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Professional Mobile Application Development by Jeff McWherter,Scott Gowell Pdf

Create applications for all major smartphone platforms Creating applications for the myriad versions and varieties of mobile phone platforms on the market can be daunting to even the most seasoned developer. This authoritative guide is written in such as way that it takes your existing skills and experience and uses that background as a solid foundation for developing applications that cross over between platforms, thereby freeing you from having to learn a new platform from scratch each time. Concise explanations walk you through the tools and patterns for developing for all the mobile platforms while detailed steps walk you through setting up your development environment for each platform. Covers all the major options from native development to web application development Discusses major third party platform development acceleration tools, such as Appcelerator and PhoneGap Zeroes in on topics such as developing applications for Android, IOS, Windows Phone 7, and Blackberry Professional Mobile Cross Platform Development shows you how to best exploit the growth in mobile platforms, with a minimum of hassle.

Internet-Enabled Handheld Devices, Computing, and Programming: Mobile Commerce and Personal Data Applications

Author : Hu, Wen-Chen
Publisher : IGI Global
Page : 414 pages
File Size : 50,5 Mb
Release : 2008-11-30
Category : Computers
ISBN : 9781591406280

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Internet-Enabled Handheld Devices, Computing, and Programming: Mobile Commerce and Personal Data Applications by Hu, Wen-Chen Pdf

"This book comprehensively reviews the state of handheld computing technology and application development"--Provided by publisher.

Internet-enabled Handheld Devices, Computing, and Programming

Author : Wen Chen Hu
Publisher : IGI Global
Page : 413 pages
File Size : 49,5 Mb
Release : 2009-01-01
Category : Computers
ISBN : 9781591407690

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Internet-enabled Handheld Devices, Computing, and Programming by Wen Chen Hu Pdf

"This book comprehensively reviews the state of handheld computing technology and application development"--Provided by publisher.