Prototyping

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Prototyping Across the Disciplines

Author : Jennifer Roberts-Smith,Stan Ruecker,Milena Radzikowska
Publisher : Intellect (UK)
Page : 0 pages
File Size : 52,6 Mb
Release : 2021
Category : Industrial design
ISBN : 1789381800

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Prototyping Across the Disciplines by Jennifer Roberts-Smith,Stan Ruecker,Milena Radzikowska Pdf

Fields of study progress not by understanding more about what already exists, although that is a useful step, but by making guesses about possible better futures. The guesses consist of small forays into those futures, using strategies that are variously called learning through making, research through design, or more simply: prototyping. While traditionally associated primarily with industrial design, and more recently with software development, prototyping is now used as an important tool in areas ranging from materials engineering to landscape architecture to the digital humanities. This book collects current theories and methods of prototyping across a dozen disciplines and illustrates them through case studies of actual projects, whether in industry or the classroom. Prototyping Across the Disciplines provides context, a theoretical framework, and a set of methodologies for interdisciplinary collaboration in design. Each chapter offers a different disciplinary perspective on prototyping and provides a case study as a point of comparison for identifying commonalities and divergences in current practices. In examining the central role of prototyping in design research, this edited collection demonstrates theoretical and methodological transferability across disciplines not typically thought to be related, including post-human design, theatre, tabletop game design, landscape architecture, and arts entrepreneurship.

Prototyping

Author : Todd Zaki Warfel
Publisher : Rosenfeld Media
Page : 195 pages
File Size : 41,7 Mb
Release : 2009-11-01
Category : Design
ISBN : 9781933820224

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Prototyping by Todd Zaki Warfel Pdf

Prototyping is a great way to communicate the intent of a design both clearly and effectively. Prototypes help you to flesh out design ideas, test assumptions, and gather real-time feedback from users. With this book, Todd Zaki Warfel shows how prototypes are more than just a design tool by demonstrating how they can help you market a product, gain internal buy-in, and test feasibility with your development team.

Paper Prototyping

Author : Carolyn Snyder
Publisher : Elsevier
Page : 408 pages
File Size : 43,9 Mb
Release : 2003-05-12
Category : Computers
ISBN : 9780080513508

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Paper Prototyping by Carolyn Snyder Pdf

Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work. Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing: * Save time and money - solve key problems before implementation begins * Get user feedback early - use it to focus the development process * Communicate better - involve development team members from a variety of disciplines * Be more creative - experiment with many ideas before committing to one *Enables designers to solve design problems before implementation begins *Five case studies provide real world examples of paper prototyping at work *Delves into the specifics of what types of projects paper prototyping is and isn't good for.

Prototyping for Designers

Author : Kathryn McElroy
Publisher : "O'Reilly Media, Inc."
Page : 326 pages
File Size : 49,5 Mb
Release : 2016-12-29
Category : Computers
ISBN : 9781491954034

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Prototyping for Designers by Kathryn McElroy Pdf

Prototyping and user testing is the best way to create successful products, but many designers skip this important step and use gut instinct instead. By explaining the goals and methodologies behind prototyping—and demonstrating how to prototype for both physical and digital products—this practical guide helps beginning and intermediate designers become more comfortable with creating and testing prototypes early and often in the process. Author Kathryn McElroy explains various prototyping methods, from fast and dirty to high fidelity and refined, and reveals ways to test your prototypes with users. You’ll gain valuable insights for improving your product, whether it’s a smartphone app or a new electronic gadget. Learn similarities and differences between prototyping for physical and digital products Know what fidelity level is needed for different prototypes Get best practices for prototyping in a variety of mediums, and choose which prototyping software or components to use Learn electronics prototyping basics and resources for getting started Write basic pseudocode and translate it into usable code for Arduino Conduct user tests to gain insights from prototypes

Prototyping and Modelmaking for Product Design

Author : Bjarki Hallgrimsson
Publisher : Laurence King Publishing
Page : 579 pages
File Size : 54,7 Mb
Release : 2023-03-06
Category : Design
ISBN : 9781529432039

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Prototyping and Modelmaking for Product Design by Bjarki Hallgrimsson Pdf

Now in its second edition, Prototyping and Modelmaking for Product Design, by practising product development consultant Bjarki Hallgrimsson, is essential reading for both students and design professionals. Prototyping and ModelMaking for Product Design goes behind the scenes to illustrates how prototypes are used to help designers understand problems better, explore more imaginative solutions, investigate human interaction more fully and test functionality so as to de-risk the design process. Following an introduction on the purpose of prototyping, specific materials, tools and techniques are examined in detail, with step-by-step tutorials and industry examples of real and successful products illustrating how prototypes are used to help solve design problems. Workflow is also discussed, using a mixture of hands-on and digital tools. This new edition includes case studies representing technological developments such as prototyping user experience and interactive electronic products, as well as a new expanded section on digital modelmaking tools, including 3D printing and laser cutting. The first chapters of the book explain why prototyping is so important to the design process. The many uses of prototyping will be shown in the context of several comprehensive projects by some of the world's leading design firms. The second part is an introduction to the typical materials used by designers in their prototyping efforts and how to work with them. In all cases, the approach is to use digital and manual tools in a complementary and effective fashion. Tutorials were specifically developed that underline the back and forth of digital and manual ways of working. The emphasis is on the kinds of construction that can be done by the designers themselves. Health and safety is stressed in terms of personal responsibility and awareness. Topics covered include:Definition of prototyping and modelmakingPrototyping as a form of problem solvingModelmakingPhysical and digital prototypesBuidling by hand and using digital technologies

Effective Prototyping for Software Makers

Author : Jonathan Arnowitz,Michael Arent,Nevin Berger
Publisher : Elsevier
Page : 624 pages
File Size : 54,6 Mb
Release : 2010-07-19
Category : Computers
ISBN : 9780080468969

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Effective Prototyping for Software Makers by Jonathan Arnowitz,Michael Arent,Nevin Berger Pdf

Effective Prototyping for Software Makers is a practical, informative resource that will help anyone—whether or not one has artistic talent, access to special tools, or programming ability—to use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping. This book features a prototyping process with guidelines, templates, and worksheets; overviews and step-by-step guides for nine common prototyping techniques; an introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills; templates and other resources used in the book available on the Web for reuse; clearly-explained concepts and guidelines; and full-color illustrations and examples from a wide variety of prototyping processes, methods, and tools. This book is an ideal resource for usability professionals and interaction designers; software developers, web application designers, web designers, information architects, information and industrial designers. * A prototyping process with guidelines, templates, and worksheets; * Overviews and step-by-step guides for 9 common prototyping techniques; * An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills; * Templates and other resources used in the book available on the Web for reuse; * Clearly-explained concepts and guidelines; * Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools. * www.mkp.com/prototyping

Better Software. Faster!

Author : Tom De Schutter
Publisher : Happy About
Page : 196 pages
File Size : 47,6 Mb
Release : 2014-03-17
Category : Computers
ISBN : 9781617300134

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Better Software. Faster! by Tom De Schutter Pdf

The recent rise of "smart" products has been made possible through tight co-design of hardware and software. The growing amount of software and hence processors in applications all around us allows for increased flexibility in the application functionality through its life cycle. Not so long ago a device felt outdated after you owned it for a couple of months. Today, a continuous stream of new software applications and updates make products feel truly "smart". The result is an almost magical user experience where the same product can do more today than it could do yesterday.

In this book we dive deep into a key methodology to enable concurrent hardware/software development by decoupling the dependency of the software development from hardware availability: virtual prototyping. The ability to start software development much earlier in the design cycle drives a true "shift-left" of the entire product development schedule and results in better products that are available earlier in the market.

Throughout the book, case studies illustrate how virtual prototypes are being deployed by major companies around the world. If you are interested in a quick feel for what virtual prototyping has to offer for practical deployment, we recommend picking a few case studies to read, before diving into the details of the methodology.

Of course, this book can only offer a small snapshot of virtual prototype use cases for faster software development. However, as most software bring-up, debug and test principles are similar across markets and applications, it is not hard to realize why virtual prototypes are being leveraged whenever software is an intrinsic part of the product functionality, after reading this book.

Rethink! Prototyping

Author : Christoph Gengnagel,Emilia Nagy,Rainer Stark
Publisher : Springer
Page : 240 pages
File Size : 47,8 Mb
Release : 2015-11-18
Category : Technology & Engineering
ISBN : 9783319244396

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Rethink! Prototyping by Christoph Gengnagel,Emilia Nagy,Rainer Stark Pdf

In this book, the authors describe the findings derived from interaction and cooperation between scientific actors employing diverse practices. They reflect on distinct prototyping concepts and examine the transformation of development culture in their fusion to hybrid approaches and solutions. The products of tomorrow are going to be multifunctional, interactive systems – and already are to some degree today. Collaboration across multiple disciplines is the only way to grasp their complexity in design concepts. This underscores the importance of reconsidering the prototyping process for the development of these systems, particularly in transdisciplinary research teams. “Rethinking Prototyping – new hybrid concepts for prototyping” was a transdisciplinary project that took up this challenge. The aim of this programmatic rethinking was to come up with a general concept of prototyping by combining innovative prototyping concepts, which had been researched and developed in three sub-projects: “Hybrid Prototyping” developed new prototyping approaches to validate and evaluate holistically developed systems with their services, infrastructure and business models. “Blended Prototyping” addressed a new technique whereby prototypes for user interfaces of software applications can be generated from hand drawings and immediately be tested. “Beyond Prototyping” examined the issue of the prototype in connection with algorithmically generated design for producing tailor-made products.

Rapid Prototyping

Author : Patri K. Venuvinod,Weiyin Ma
Publisher : Springer Science & Business Media
Page : 400 pages
File Size : 52,8 Mb
Release : 2013-04-17
Category : Technology & Engineering
ISBN : 9781475763614

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Rapid Prototyping by Patri K. Venuvinod,Weiyin Ma Pdf

Since the dawn of civilization, mankind has been engaged in the conception and manufacture of discrete products to serve the functional needs of local customers and the tools (technology) needed by other craftsmen. In fact, much of the progress in civilization can be attributed to progress in discrete product manufacture. The functionality of a discrete object depends on two entities: form, and material composition. For instance, the aesthetic appearance of a sculpture depends upon its form whereas its durability depends upon the material composition. An ideal manufacturing process is one that is able to automatically generate any form (freeform) in any material. However, unfortunately, most traditional manufacturing processes are severely constrained on all these counts. There are three basic ways of creating form: conservative, subtractive, and additive. In the first approach, we take a material and apply the needed forces to deform it to the required shape, without either adding or removing material, i. e. , we conserve material. Many industrial processes such as forging, casting, sheet metal forming and extrusion emulate this approach. A problem with many of these approaches is that they focus on form generation without explicitly providing any means for controlling material composition. In fact, even form is not created directly. They merely duplicate the external form embedded in external tooling such as dies and molds and the internal form embedded in cores, etc. Till recently, we have had to resort to the 'subtractive' approach to create the form of the tooling.

Prototyping for Designers

Author : Kathryn McElroy
Publisher : "O'Reilly Media, Inc."
Page : 326 pages
File Size : 53,7 Mb
Release : 2016-12-29
Category : Computers
ISBN : 9781491954058

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Prototyping for Designers by Kathryn McElroy Pdf

Prototyping and user testing is the best way to create successful products, but many designers skip this important step and use gut instinct instead. By explaining the goals and methodologies behind prototyping—and demonstrating how to prototype for both physical and digital products—this practical guide helps beginning and intermediate designers become more comfortable with creating and testing prototypes early and often in the process. Author Kathryn McElroy explains various prototyping methods, from fast and dirty to high fidelity and refined, and reveals ways to test your prototypes with users. You’ll gain valuable insights for improving your product, whether it’s a smartphone app or a new electronic gadget. Learn similarities and differences between prototyping for physical and digital products Know what fidelity level is needed for different prototypes Get best practices for prototyping in a variety of mediums, and choose which prototyping software or components to use Learn electronics prototyping basics and resources for getting started Write basic pseudocode and translate it into usable code for Arduino Conduct user tests to gain insights from prototypes

Prototyping

Author : Reinhard Budde,Karlheinz Kautz,Karin Kuhlenkamp,Heinz Züllighoven
Publisher : Springer Science & Business Media
Page : 215 pages
File Size : 55,8 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9783642768200

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Prototyping by Reinhard Budde,Karlheinz Kautz,Karin Kuhlenkamp,Heinz Züllighoven Pdf

Prototyping is an approach used in evolutionary system development. In this book, the authors show which forms of prototyping can be employed to tackle which problems. They take a look at the tools used in everyday software development with a view to determining their suitability for prototyping, and attempt to elucidate prototyping as a methodological concept. Part I of the book looks at prototyping as an approach for constructing and evaluating models. Traditional approaches and phase-oriented life cycle plans are discussed. Prototyping overcomes fundamental problems associated with life cycle plans. The authors present their own concept of evolutionary system development. Part II shows to what extent technical support of evolutionary system development is possible. Various tools for supporting prototyping are discussed and prospective trends are indicated. Criteria are listed to help the reader choose between the various development environments currently available or likely to become available in the near future. Case studies are used to illustrate how prototype construction can be integrated in software projects.

Rapid Prototyping Technology

Author : Md Enamul Hoque
Publisher : BoD – Books on Demand
Page : 406 pages
File Size : 46,9 Mb
Release : 2011-09-26
Category : Technology & Engineering
ISBN : 9789533079707

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Rapid Prototyping Technology by Md Enamul Hoque Pdf

Modern engineering often deals with customized design that requires easy, low-cost and rapid fabrication. Rapid prototyping (RP) is a popular technology that enables quick and easy fabrication of customized forms/objects directly from computer aided design (CAD) model. The needs for quick product development, decreased time to market, and highly customized and low quantity parts are driving the demand for RP technology. Today, RP technology also known as solid freeform fabrication (SFF) or desktop manufacturing (DM) or layer manufacturing (LM) is regarded as an efficient tool to bring the product concept into the product realization rapidly. Though all the RP technologies are additive they are still different from each other in the way of building layers and/or nature of building materials. This book delivers up-to-date information about RP technology focusing on the overview of the principles, functional requirements, design constraints etc. of specific technology.

Prototyping Augmented Reality

Author : Tony Mullen
Publisher : John Wiley & Sons
Page : 525 pages
File Size : 55,8 Mb
Release : 2011-09-20
Category : Computers
ISBN : 9781118180075

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Prototyping Augmented Reality by Tony Mullen Pdf

Learn to create augmented reality apps using Processing open-source programming language Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming language, and other languages. This unique book is an easy-to-follow guide on how to do it. Guides you through the emerging technology of Augmented Reality (AR) Shows you how to use 3D data with the Processing programming environment and other languages to create AR prototypes for the web, smartphones, Macs, and PCs Helps 3D artists and designers who want to move into the AR market but don't have programming skills Covers the essentials of 3D programming, creating objects for an AR library, building and exporting 3D models, and much more Explains how to interactively link 3D to physical, virtual, and streaming environments Author Tony Mullen is both an artist and a programmer and perfectly suited to explain how to bridge these two worlds, as he so deftly does in Prototyping with Augmented Reality.

Science Fiction Prototyping

Author : Johnson Brian David
Publisher : Springer Nature
Page : 223 pages
File Size : 54,7 Mb
Release : 2022-05-31
Category : Mathematics
ISBN : 9783031017964

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Science Fiction Prototyping by Johnson Brian David Pdf

Science fiction is the playground of the imagination. If you are interested in science or fascinated with the future then science fiction is where you explore new ideas and let your dreams and nightmares duke it out on the safety of the page or screen. But what if we could use science fiction to do more than that? What if we could use science fiction based on science fact to not only imagine our future but develop new technologies and products? What if we could use stories, movies and comics as a kind of tool to explore the real world implications and uses of future technologies today? Science Fiction Prototyping is a practical guide to using fiction as a way to imagine our future in a whole new way. Filled with history, real world examples and conversations with experts like best selling science fiction author Cory Doctorow, senior editor at Dark Horse Comics Chris Warner and Hollywood science expert Sidney Perkowitz, Science Fiction Prototyping will give you the tools you need to begin designing the future with science fiction. The future is Brian David Johnson’s business. As a futurist at Intel Corporation, his charter is to develop an actionable vision for computing in 2021. His work is called “future casting”—using ethnographic field studies, technology research, trend data, and even science fiction to create a pragmatic vision of consumers and computing. Johnson has been pioneering development in artificial intelligence, robotics, and reinventing TV. He speaks and writes extensively about future technologies in articles and scientific papers as well as science fiction short stories and novels (Fake Plastic Love and Screen Future: The Future of Entertainment, Computing and the Devices We Love). He has directed two feature films and is an illustrator and commissioned painter. Table of Contents: Preface / Foreword / Epilogue / Dedication / Acknowledgments / 1. The Future Is in Your Hands / 2. Religious Robots and Runaway Were-Tigers: A Brief Overview of the Science and the Fiction that Went Into Two SF Prototypes / 3. How to Build Your Own SF Prototype in Five Steps or Less / 4. I, Robot: From Asimov to Doctorow: Exploring Short Fiction as an SF Prototype and a Conversation With Cory Doctorow / 5. The Men in the Moon: Exploring Movies as an SF Prototype and a Conversation with Sidney Perkowitz / 6. Science in the Gutters: Exploring Comics as an SF Prototype and a Conversation With Chris Warner / 7. Making the Future: Now that You Have Developed Your SF Prototype, What’s Next? / 8. Einstein’s Thought Experiments and Asimov’s Second Dream / Appendix A: The SF Prototypes / Notes / Author Biography

Design and Prototyping for Drupal

Author : Dani Nordin
Publisher : "O'Reilly Media, Inc."
Page : 169 pages
File Size : 45,7 Mb
Release : 2012
Category : Computers
ISBN : 9781449305505

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Design and Prototyping for Drupal by Dani Nordin Pdf

Itching to build interesting projects with Drupal, but confused by the way it handles design challenges? This concise guide helps small teams and solo website designers understand how Drupal works by demonstrating the ways it outputs content. You’ll learn how to manage Drupal’s output, design around it, and then turn your design into a theme. In the second of three volumes on Drupal design, award-winning designer Dani Nordin takes you beyond basic site planning and teaches you key strategies for working with themes, layouts, and wireframes. Discover how to use Drupal to make your vision a reality, instead of getting distracted by the system’s project and code management details. Learn strategies for sketching, wireframing, and designing effective layouts Break down a Drupal layout to understand its basic components Understand Drupal’s theme layer, and what to look for in a base theme Work with the 960 grid system to facilitate efficient wireframing and theming Manage Drupal markup, including the code generated by the powerful Views module Use LessCSS to organize CSS and help you theme your site more efficiently