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Author : Kevin Suffern,Helen H. Hu Publisher : A K Peters Limited Page : 128 pages File Size : 53,5 Mb Release : 2014-07-01 Category : Computers ISBN : 1466508485
Ray Tracing from the Ground Up, Second Edition by Kevin Suffern,Helen H. Hu Pdf
Recently, there has been a resurgent interest in ray tracing due to the capability of the GPU. Reflecting recent trends, this second edition uses Java as the language for writing the ray tracer. The authors explain all concepts and processes with the aid of hundreds of diagrams, ray-traced images, and sample code. A supporting website provides Java code and a Java version of the skeleton ray tracers. The text is suitable for computer graphics students as well as individual programmers who would like to learn ray tracing.
Ray Tracing from the Ground Up by Kevin Suffern Pdf
With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o
Ray Tracing from the Ground Up by Kevin Suffern Pdf
With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o
Realistic Ray Tracing, Second Edition by Peter Shirley,R. Keith Morley Pdf
Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.
SystemC: From the Ground Up by David C. Black,Jack Donovan Pdf
SystemC provides a robust set of extensions to C++ that enables rapid development of complex hardware/software systems. This book focuses on the practical uses of the language for modeling real systems. The wealth of examples and downloadable code methodically guide the reader through the finer points of the SystemC language. This work provides: - A step-by-step build-up of syntax - NEW features of SystemC 2.1 - Code examples for each concept, - Many resource references - Coding styles and guidelines - Over 52 downloadable code examples (over 8,000 lines) - Exercises throughout the book - How SystemC fits into the system design methodology - Why features are as they are Well known consultants in the EDA industry, both David Black and Jack Donovan have been involved in the adoption and teaching of new technologies and methodologies for a combined total of 42+ years. Recently, they jointly founded a consultancy, Eklectic Ally, focused on helping companies adopt SystemC methodologies.
Real-Time Rendering by Tomas Akenine-Möller,Eric Haines,Naty Hoffman Pdf
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Ray Tracing Gems by Eric Haines,Tomas Akenine-Möller Pdf
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
Development of an illumination simulation software for the Moon's surface by René Schwarz Pdf
The German Aerospace Center (DLR) is developing a new, holistic optical navigation system for all stages of spacecraft planetary approach and landing procedures. The central feature of this new navigation system is its landmark-based navigation. Commonly, craters are used as landmarks, as they exhibit very characteristic shapes and they are stable over the long term with respect to shape, structure and positioning. However, the flawless perception of these surface features by computers is a non-trivial task. A possibility of generating realistic surface images of celestial bodies with a significant number of craters and with well-known local illumination conditions is essential for the development of new navigation algorithms, as well as a technique for estimating the local illumination direction on these images. To date, no software exists to generate artificial renderings of realistically illuminated planetary surfaces while determining the local solar illumination direction. Having said this, a surface illumination simulation software for solid planetary surfaces with a significant number of craters has been developed within a master's thesis at the Merseburg University of Applied Sciences and the German Aerospace Center (DLR), whereas all work has been done in the context of the Moon. This software, the Moon Surface Illumination Simulation Framework (MSISF), is the first software known to produce realistic renderings of the entire Moon's surface from virtually every viewpoint, while simultaneously generating machine-readable information regarding the exactly known parameters for the environmental conditions, such as the local solar illumination angle for every pixel of a rendering showing a point on the Moon's surface. To produce its renderings, the MSISF maintains a global digital elevation model of the Moon, using the latest data sets from the ongoing NASA Lunar Reconnaissance Orbiter mission. The MSISF has also demonstrated its ability to not only produce single renderings, but also whole series of renderings corresponding to a virtual flight trajectory or landing on the Moon. The MSISF can also be modified for the rendering of other celestial bodies. This book shows how these renderings will be produced and how they will be suitable for the development and testing of new optical navigation algorithms; it is based upon the examination version of the original master's thesis.
Real-Time Collision Detection by Christer Ericson Pdf
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virt
An Introduction to Ray Tracing by Andrew S. Glassner Pdf
The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics. An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. Provides practical "how-to" information Contains high quality color plates of images created using ray tracing techniques Progresses from a basic understanding to the advanced science and application of ray tracing
Learn Java From the Ground-Up—With Animated Illustrations that You Manipulate This is the first effective Java book for true beginners. Sure, books before now focused on basic concepts and key techniques, and some even provided working examples on CD. Still, they lacked the power to transform someone with no programming experience into someone who sees, who really "gets it." Working with Ground-Up Java, you will definitely get it. This is due to the clarity of Phil Heller's explanations, and the smoothly flowing organization of his instruction. He's one of the best Java trainers around. But what's really revolutionary are his more than 30 animated illustrations, which you'll find on the enclosed CD. Each of these small programs, visual and interactive in nature, vividly demonstrates how its source code works. You can modify it in different ways, distinctly altering the behavior of the program. As you experiment with these tools—and you can play with them for hours—you'll gain both the skills and the fundamental understanding needed to complete each chapter's exercises, which steadily increase in sophistication. No other beginning Java book can take you so far, so quickly, and none will be half as much fun. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
The Art and Science of Ultrawideband Antennas, Second Edition by Hans G. Schantz Pdf
This comprehensive treatment of ultrawideband (UWB) antennas and time-domain microwave engineering serves as an invaluable practical reference for anyone involved in antenna and RF design work. This authoritative volume enables readers to select the proper UWB antennas for their applications, design and analyze UWB antennas, and integrate these antennas in an RF system. By applying time-domain thinking to problems of practical interest, the reader will not only learn how to build and analyze antennas, but also understand them at the most fundamental level. This second edition is updated and expanded throughout, providing readers with a history of antennas, numerous new problem sets and worked examples, along with new information on plotting time-domain field lines, time-domain reflectometry, matching techniques, and more. This book also addresses system issues like spectral control and antenna efficiency.
Predicting Outdoor Sound by Keith Attenborough,Timothy Van Renterghem Pdf
The second edition of Predicting Outdoor Sound is an up-to-date reference on the propagation of sound close to the ground and its prediction. New content includes comparisons between predictions and data for road traffic, railway and wind turbine noise; descriptions of source characteristics in the HARMONOISE model; propagation over rough seas, parallel low walls, and lattices; outlines of numerical methods; gabion (caged stones) and sonic crystal noise barriers; meteorological effects on noise barrier performance; and the prediction requirements for auralization. The book brings together relevant theories, prediction schemes, and data, thereby providing a basis for determining what model or scheme might be applicable for any situation. It also offers a background on useful analytical approximations and the restrictions, as well as difficulties and limitations associated with engineering prediction schemes. The text should be of considerable interest to researchers in outdoor sound propagation and, more generally, it should provide a comprehensive primer on the topic for lecturers, consultants and students in acoustics and noise control.
Radio Wave Propagation Fundamentals, Second Edition by Artem Saakian Pdf
This completely updated second edition of an Artech House classic provides a thorough introduction to the basic principles of electromagnetic wave propagation of radio frequencies in real-world conditions, fully updated by including new achievements in theory and technology. It serves as an invaluable daily reference for practitioners in the field and as a complete, organized text on the subject. This comprehensive resource covers a wide range of essential topics, from the classification of radio waves, electromagnetic wave theory, and antennas for RF radio links, to the impact of the earth surface on the propagation of ground waves, atmospheric affects in radio wave propagation, and radio wave reception. The book explores the propagation of the ground radio waves, namely the waves that propagate in vicinity of the earth's surface (e.g., guided by that interface), without involvement of any atmospheric effects. Specifics of the high-frequency (HF) radio propagation due to reflections from ionospheric layers is studied, based on commonly used models of the ionospheric vertical profiles. Scattering of the radio waves of UHF and higher frequency bands from the random variations of the tropospheric refraction index (from tiny air turbulences) are also considered by using the principles of statistical radio-physics. Analysis of propagation conditions on real propagation paths, including analysis of the power budget of the VHF/UHF link to assure its stability (percentage of availability within observation time frame), terrestrial, broadcast, mobile, and satellite RF links are presented. The engineering design of the cellular networks, including LTE 4G, 5G and upcoming higher generations is explored. HF propagation predictions for extremely long-range links design for commercial and military applications are explained. Packed with examples and problems, this book provides a theoretical background for astrophysical, aeronomy and geophysical instrumentation design.
Realistic Ray Tracing by Peter Shirley,R. Keith Morley Pdf
Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.