Reality Is Broken

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Reality Is Broken

Author : Jane McGonigal
Publisher : Penguin
Page : 416 pages
File Size : 54,7 Mb
Release : 2011-01-20
Category : Psychology
ISBN : 9781101475492

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Reality Is Broken by Jane McGonigal Pdf

“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

SuperBetter

Author : Jane McGonigal
Publisher : Penguin
Page : 480 pages
File Size : 50,9 Mb
Release : 2015-09-15
Category : Self-Help
ISBN : 9780143194668

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SuperBetter by Jane McGonigal Pdf

A remarkable life plan based on the game the author herself and hundreds of thousands of others have used to leap from trauma and setbacks to recovery and personal growth You are stronger than you know. You are surrounded by potential allies. You are a hero to others. These three qualities are all it takes to become more resilient in the face of any challenge. SuperBetter will show you that accessing this power is as easy as playing a game. In 2009, game designer and author Jane McGonigal got a bad concussion that wouldn't heal. She became anxious and depressed, even suicidal--a common symptom for concussion sufferers. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a game. The game became a blog. The blog became a digital game, then an online portal and a major research study, then a TED talk with 4.5 million views. Today more than 250,000 people have played SuperBetter. But the ideas behind SuperBetter are much bigger than the game: we can cultivate the same powers of recovery and resilience simply by applying its core concepts in everyday life, by being "gameful" in the face of stress. Being gameful means bringing the psychological strengths you naturally display when you play games--such as optimism, creativity, courage, and determination--to real world situations. SuperBetter the book integrates seven basic rules into challenges the reader can undertake while reading, and explains the science behind the benefits. Playing by the seven rules begins to yield life-changing benefits in a matter of days, and eventually they become an ingrained skillset. As inspiring as it is down-to-earth, SuperBetter is self-help for the rest of us. Grounded in rigorous research and powered by game design, it is nothing less than an accessible, real-time guide to living a better life.

Imaginable

Author : Jane McGonigal
Publisher : Random House
Page : 275 pages
File Size : 52,7 Mb
Release : 2022-03-24
Category : Social Science
ISBN : 9781473598546

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Imaginable by Jane McGonigal Pdf

World-renowned future forecaster, game designer, and NEW YORK TIMES bestselling author Jane McGonigal gives us the tools to imagine the future without fear. How can we be confident about making plans? How might we feel secure despite the future being unknown? How do we learn to feel at peace with the unexpected? Today it feels more challenging than ever to feel unafraid, hopeful, and equipped to face the future with optimism. How do we map out our lives when it seems impossible to predict what the world will be like next week, let alone next year or next decade? What we need now are strategies to help us recover our confidence and creativity in facing uncertain futures. By learning to think the unthinkable and imagine the unimaginable you can better plan for a future you'd like to see. And by seeing what's coming faster, you can adapt to new challenges, reduce anxiety, and build hope and resilience. 'An accessible, optimistic field guide to the future.'-San Francisco Chronicle 'Jane McGonigal is unusually adept at anticipating events that most of us can't even fathom. In this eye-opening, actionable book, she teaches you how to widen your peripheral vision, extend your imagination farther into the future, and conceive of the inconceivable.' Adam Grant, #1 Bestselling Author of Think Again __________ 'Top 10 innovators to watch' Business Week 10 most powerful women to watch' Forbes 'Top 100 creative people in business' Fast Company

The Play Ethic

Author : Pat Kane
Publisher : Pan Macmillan
Page : 468 pages
File Size : 55,8 Mb
Release : 2011-08-19
Category : Psychology
ISBN : 9781447207115

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The Play Ethic by Pat Kane Pdf

‘Fizzes with intellectual curiosity. Kane writes engagingly and with a humility difficult to find among idea-entrepreneurs’ James Harkin, Independent We all think we know what play is. Play is what we do as children, what we do outside of work, what we do for no other reason than for pleasure. But this is only half of the truth. The Play Ethic explores the real meaning of play and shows how a more playful society would revolutionize and liberate our daily lives. Using wide and varied sources – from the Enlightenment to Eminem, Socrates to Chaos theory, Kierkegaard to Karaoke – The Play Ethic shows how play is fundamental to both society and to the individual, and how the work ethic that has dominated the last three centuries is ill-equipped to deal with the modern world. With verve, wit and intelligence, Pat Kane takes us on a tour of the playful world arguing that without it business, the arts, politics, education, even our family and spiritual lives are fundamentally impoverished. The Play Ethic seeks to change the way you look at your daily life, how you interact with others, how you view the world. It is a guidebook to new, exciting – and unsettling – times. Shocking, controversial, yet magnificently argued, The Play Ethic is a book no one who works, or has ever worked, can afford to be without. ‘Kane's Manifesto for a Different Way of Living is a brave attempt to inject a little playfulness . . . into the dull grind of the working stiff’ Iain Finlayson, The Times

The Reality Game

Author : Samuel Woolley
Publisher : PublicAffairs
Page : 272 pages
File Size : 42,7 Mb
Release : 2020-01-07
Category : Computers
ISBN : 9781541768246

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The Reality Game by Samuel Woolley Pdf

Fake news posts and Twitter trolls were just the beginning. What will happen when misinformation moves from our social media feeds into our everyday lives? Online disinformation stormed our political process in 2016 and has only worsened since. Yet as Samuel Woolley shows in this urgent book, it may pale in comparison to what's to come: humanlike automated voice systems, machine learning, "deepfake" AI-edited videos and images, interactive memes, virtual reality, and more. These technologies have the power not just to manipulate our politics, but to make us doubt our eyes and ears and even feelings. Deeply researched and compellingly written, The Reality Game describes the profound impact these technologies will have on our lives. Each new invention built without regard for its consequences edges us further into this digital dystopia. Yet Woolley does not despair. Instead, he argues pointedly for a new culture of innovation, one built around accountability and especially transparency. With social media dragging us into a never-ending culture war, we must learn to stop fighting and instead prevent future manipulation. This book shows how we can use our new tools not to control people but to empower them.

Gamify

Author : Biran Burke
Publisher : Routledge
Page : 136 pages
File Size : 47,8 Mb
Release : 2016-10-14
Category : Business & Economics
ISBN : 9781351861779

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Gamify by Biran Burke Pdf

Organizations are facing an engagement crisis. Regardless if they are customers, employees, patients, students, citizens, stakeholders, organizations struggle to meaningfully engage their key constituent groups who have a precious and limited resource: their time. Not surprisingly, these stakeholders have developed deflector shields to protect themselves. Only a privileged few organizations are allowed to penetrate the shield, and even less will meaningfully engage. To penetrate the shield, and engage the audience, organizations need an edge. Gamification has emerged as a way to gain that edge and organizations are beginning to see it as a key tool in their digital engagement strategy. While gamification has tremendous potential to break through, most companies will get it wrong. Gartner predicts that by 2014, 80% of current gamified applications will fail to meet business objectives primarily due to poor design. As a trend, gamification is at the peak of the hype cycle; it has been oversold and it is broadly misunderstood. We are heading for the inevitable fall. Too many organizations have been led to believe that gamification is a magic elixir for indoctrinating the masses and manipulating them to do their bidding. These organizations are mistaking people for puppets, and these transparently cynical efforts are doomed to fail. This book goes beyond the hype and focuses on the 20% that are getting it right. We have spoken to hundreds of leaders in organizations around the world about their gamification strategies and we have seen some spectacular successes. The book examines some of these successes and identifies the common characteristics of these initiatives to define the solution space for success. It is a guide written for leaders of gamification initiatives to help them avoid the pitfalls and employ the best practices, to ensure they join the 20% that gets it right. Gamify shows gamification in action: as a powerful approach to engaging and motivating people to achieving their goals, while at the same time achieving organizational objectives. It can be used to motivate people to change behaviors, develop skills, and drive innovation. The sweet spot for gamification objectives is the space where the business objectives and player objectives are aligned. Like two sides of the same coin, player and business goals may outwardly appear different, but they are often the same thing, expressed different ways. The key to gamification success is to engage people on an emotional level and motivating them to achieve their goals.

Alternate Reality Game Designer Jane McGonigal

Author : Anastasia Suen
Publisher : Lerner Publications
Page : 32 pages
File Size : 46,5 Mb
Release : 2014-04-01
Category : Juvenile Nonfiction
ISBN : 9781467724883

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Alternate Reality Game Designer Jane McGonigal by Anastasia Suen Pdf

Do you like the challenge and adventure of video games? As Jane McGonigal was growing up, she had fun playing early video games. As an adult, she saw games as an outlet for problem solving and teambuilding.McGonigal started creating alternate reality games (ARGs), which may be based online but take place mainly in the real world. She enjoys challenging others to engage in modern issues and to work together, as in her game World Without Oil and in The Lost Ring, which she created for the 2008 Summer Olympics. McGonigal was named one of the world's top innovators by MIT's Technology Review, and her 2010 TED Talk, "Gaming Can Make a Better World," is one of the most-watched of all time. But how did she get there? Find out how she developed her passion for games to become the public face of game design.

Why Social Media is Ruining Your Life

Author : Katherine Ormerod
Publisher : Hachette UK
Page : 27 pages
File Size : 52,6 Mb
Release : 2018-09-10
Category : Computers
ISBN : 9781788401401

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Why Social Media is Ruining Your Life by Katherine Ormerod Pdf

**FREE SAMPLER** 'This book is a call to arms from the eye of the storm' - Emma Gannon, author of The Multi Hyphen Method Do you ever obsess about your body? Do you lie awake at night, fretting about the state of your career? Does everyone else's life seem better than yours? Does it feel as if you'll never be good enough? Get a first glimpse of Why Social Media is Ruining Your Life with this exclusive free sampler, and learn how to tackle head on the pressure cooker of comparison and unreachable levels of perfection that social media has created in our modern world. In this book, Katherine Ormerod meets the experts involved in curating, building and combating the most addictive digital force humankind has ever created. From global influencers - who collectively have over 10 million followers - to clinical psychologists, plastic surgeons and professors, Katherine uncovers how our relationship with social media has rewired our behavioural patterns, destroyed our confidence and shattered our attention spans. Why Social Media is Ruining Your Life is a call to arms that will provide you with the knowledge, tactics and weaponry you need to find a more healthy way to consume social media and reclaim your happiness.

A Broken Reality

Author : Rob Kaufman
Publisher : Unknown
Page : 0 pages
File Size : 47,6 Mb
Release : 2021-03-31
Category : Fiction
ISBN : 9798215892305

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A Broken Reality by Rob Kaufman Pdf

When 10-year-old Danny Madsen goes missing, his godfather, Jesse, refuses to sit back and wait for the police to find him. Instead, he takes matters into his own hands and begins his personal search for the boy. However, what Jesse didn't anticipate was the life-altering event that would occur during his search. Driving along a deserted road, Jesse's car hits a patch of black ice just as Danny appears from the bushes. The collision sets off a chain of events that will forever change the lives of two loving families. This gripping and suspenseful page-turner will keep you on the edge of your seat until the very end. The emotional journey that unfolds throughout the story will have you reaching for the tissues one moment and yelling in frustration the next. With twists and turns that are unexpected and heart-wrenching, this is a must-read for anyone who enjoys a captivating and deeply moving suspense thriller.

Summary of Jane McGonigal's Reality Is Broken

Author : Everest Media,
Publisher : Everest Media LLC
Page : 55 pages
File Size : 45,7 Mb
Release : 2022-06-21T22:59:00Z
Category : Games & Activities
ISBN : 9798822538603

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Summary of Jane McGonigal's Reality Is Broken by Everest Media, Pdf

Please note: This is a companion version & not the original book. Sample Book Insights: #1 We all have a bias against games today. We can’t help it. This bias is part of our culture, and it’s even woven into the way we use the words game and player in everyday conversation. #2 All games share four defining traits: a goal, rules, a feedback system, and voluntary participation. The goal is the specific outcome that players will work to achieve. It focuses their attention and continually orient their participation throughout the game. #3 The four traits of games are challenge, feedback, a clear win condition, and arbitrary limitations on your freedom to work in the most efficient way. The opposite of gameplay is not a game. #4 The most important difference between digital and non-digital games is the intensity of the feedback they provide. In computer and video games, the interactive loop is satisfyingly tight. There seems to be no gap between your actions and the game’s responses.

The Circle of Life is Broken

Author : Brendan Myers
Publisher : John Hunt Publishing
Page : 153 pages
File Size : 41,9 Mb
Release : 2022-09-30
Category : Nature
ISBN : 9781789049787

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The Circle of Life is Broken by Brendan Myers Pdf

The Circle of Life is more than the food web. It's a self-organizing system of global life-cooperation and energy dissipation. Its balance and stability have been taken for granted for millennia. But in the age of the climate crisis, the Circle is breaking down. From the 1960s onward, philosophers, artists and spiritual teachers promoted the idea of the ‘Green Self' to help us understand how the Circle works, and how we harm ourselves when we damage it. But in all that time, the climate crisis only got worse. The Greening of the Self didn't happen. Using the science of ecology and a deep dive into human nature, this book explores what the Circle of Life really is, and what becomes of us when we face it in different ways. The exploration reveals a deeper eco-spiritual perspective, in which the Immensity of the Earth, and the breakdown of the Circle, are calls to action: to heal the Circle, and to create a better world.

You've Been Played

Author : Adrian Hon
Publisher : Basic Books
Page : 297 pages
File Size : 42,8 Mb
Release : 2022-09-20
Category : Business & Economics
ISBN : 9781541600195

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You've Been Played by Adrian Hon Pdf

How games are being harnessed as instruments of exploitation—and what we can do about it Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet. Points, badges, and leaderboards are creeping into every aspect of modern life. In You’ve Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You’ve Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy.

What They Don't Teach you at IITs and IIMs!

Author : Dr Mukesh Jain
Publisher : Notion Press
Page : 419 pages
File Size : 48,6 Mb
Release : 2023-12-21
Category : Self-Help
ISBN : 9798891869523

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What They Don't Teach you at IITs and IIMs! by Dr Mukesh Jain Pdf

In the bustling realm of education, certain institutions have emerged as iconic hubs of intellectual rigor and unparalleled prestige. Among these, the Indian Institutes of Technology (IITs) and the Indian Institutes of Management (IIMs) shine brightly, revered as beacons of academic excellence and incubators of future leaders. These institutions, known for their rigorous curriculum and highachieving students, have long been associated with the pursuit of technical and managerial mastery. Yet, as our understanding of education and personal growth expands, it becomes increasingly apparent that knowledge transcends the boundaries of any particular domain. Education is not confined to textbooks and lecture halls alone but extends far beyond to encompass the multidimensional facets of human existence. This book, "What They Do Not Teach at IITs and IIMs," seeks to bridge the gap between conventional education and the profound wisdom offered by psychologists, neurologists, and the popular authors. It invites readers to explore the untrodden paths of selfawareness, emotional intelligence, and personal development, crucial aspects that are often overlooked in traditional academic settings. In a world driven by rapid technological advancements and the relentless pursuit of success, it is essential to pause and reflect on the true purpose of education. While technical skills and managerial acumen undoubtedly play a pivotal role, they are only a fraction of the expansive mosaic that shapes a wellrounded individual. By delving into the realms of psychology, neuroscience, and timeless philosophical wisdom, we embark on a transformative journey that can enhance our understanding of ourselves and others, enriching our lives in unimaginable ways.

Educational Trauma

Author : Lee-Anne Gray
Publisher : Springer Nature
Page : 295 pages
File Size : 42,8 Mb
Release : 2019-10-16
Category : Education
ISBN : 9783030280833

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Educational Trauma by Lee-Anne Gray Pdf

This book deconstructs and analyzes the impact of education-based trauma. Drawing on wisdom from the fields of education, psychology, neuroscience, history, political science, social justice, and philosophy, Gray connects the dots across different forms of education trauma that can occur throughout a student’s life: from bullying and anxiety to social inequity and the school-to-prison pipeline. With respect to learning, memory, social group dynamics, democracy, and mental health, this book serves as a call-to-arms, demanding civil rights for all students and for education to fulfill its ultimate duty as a force for the common good.

Life Is a Game

Author : Edward Castronova
Publisher : Bloomsbury Publishing USA
Page : 233 pages
File Size : 51,6 Mb
Release : 2020-09-17
Category : Computers
ISBN : 9781501359170

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Life Is a Game by Edward Castronova Pdf

What if life is a game? Are you winning? Have you even decided what 'winning' is? Game design could be defined in many ways, but here the term is used to denote the practice of creating choices. Designing a game, in this sense, involves crafting limits, rewards, incentives, and risks in such a way that the person who interacts with the game – the player – makes choices that have consequences. Edward Castronova urges readers to think about the fundamentals of the human condition and compare them to different games that we all know. In some ways, life is like an idle game: providing unchallenging distractions that fit easily into a person's daily routine. In other ways, life is like the game Minesweeper: You poke in different places to learn about what you don't know, taking care to avoid big explosions. Or, life is like a role-playing game: You adopt a persona and speak your part, always seeking adventure. Bringing together questions relating to diverse fields – such as politics, economics, sociology and philosophy - Castronova persuades readers to broaden the scope of game design to answer questions about life's everyday obstacles. The object of this book is to take seriously the idea that life is a game. The goal is not to make readers wealthier or healthier. Its goal is to go on a journey into the human condition, with game design as a guide.