Realtime Physics

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RealTime Physics: Active Learning Laboratories, Module 1

Author : David R. Sokoloff,Ronald K. Thornton,Priscilla W. Laws
Publisher : John Wiley & Sons
Page : 291 pages
File Size : 54,5 Mb
Release : 2011-11-15
Category : Science
ISBN : 9780470768921

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RealTime Physics: Active Learning Laboratories, Module 1 by David R. Sokoloff,Ronald K. Thornton,Priscilla W. Laws Pdf

The authors of RealTime Physics Active Learning Laboratories, Module 1: Mechanics, 3rd Edition - David Sokoloff, Priscilla Laws, and Ron Thornton - have been pioneers in the revolution of the physics industry. In this edition, they provide a set of labs that utilize modern lab technology to provide hands-on information, as well as an empirical look at several new key concepts. They focus on the teaching/learning issues in the lecture portion of the course, as well as logistical lab issues such as space, class size, staffing, and equipment maintenance. Issues similar to those in the lecture have to with preparation and willingness to study.

RealTime Physics Active Learning Laboratories Module 2

Author : David R. Sokoloff,Ronald K. Thornton,Priscilla W. Laws
Publisher : Wiley
Page : 148 pages
File Size : 53,9 Mb
Release : 2004-02-06
Category : Science
ISBN : 0471487716

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RealTime Physics Active Learning Laboratories Module 2 by David R. Sokoloff,Ronald K. Thornton,Priscilla W. Laws Pdf

RealTime Physics is a series of introductory laboratory modules that use computer data acquisition tools (miscrocomputer-based lab or MBL tools) to help students develop important physics concepts while acquiring vital laboratory skills. Besides data acquisition, computers are used for basic mathematical modeling, data analysis, and more simulations.

RealTime Physics: Active Learning Laboratories, Module 3

Author : David R. Sokoloff,Priscilla W. Laws
Publisher : John Wiley & Sons
Page : 242 pages
File Size : 51,6 Mb
Release : 2012-01-03
Category : Science
ISBN : 9780470768891

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RealTime Physics: Active Learning Laboratories, Module 3 by David R. Sokoloff,Priscilla W. Laws Pdf

RealTime Physics is a series of introductory laboratory modules that use computer data acquisition tools (microcomputer-based lab or MBL tools) to help students develop important physics concepts while acquiring vital laboratory skills. Besides data acquisition, computers are used for basic mathematical modeling, data analysis, and simulations. There are 4 RealTime Physics modules: Module 1: Mechanics, Module 2: Heat and Thermodynamics, Module 3: Electricity and Magnetism, and Module 4: Light and Optics.

RealTime Physics Active Learning Laboratories, Module 4

Author : David R. Sokoloff
Publisher : John Wiley & Sons
Page : 128 pages
File Size : 55,8 Mb
Release : 2012-01-03
Category : Science
ISBN : 9780470768884

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RealTime Physics Active Learning Laboratories, Module 4 by David R. Sokoloff Pdf

The authors of RealTime Physics - David Sokoloff, Priscilla Laws, and Ron Thornton - have been pioneers in the revolution of the physics industry. In this edition, they provide a set of labs that utilize modern lab technology to provide hands-on information, as well as an empirical look at several new key concepts. They focus on the teaching/learning issues in the lecture portion of the course, as well as logistical lab issues such as space, class size, staffing, and equipment maintenance. Issues similar to those in the lecture have to with preparation and willingness to study.

RealTime Physics: Active Learning Laboratories, Module 2

Author : David R. Sokoloff,Priscilla W. Laws,Ronald K. Thornton
Publisher : John Wiley & Sons
Page : 137 pages
File Size : 48,5 Mb
Release : 2011-11-15
Category : Science
ISBN : 9780470768914

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RealTime Physics: Active Learning Laboratories, Module 2 by David R. Sokoloff,Priscilla W. Laws,Ronald K. Thornton Pdf

RealTime Physics is a series of introductory laboratory modules that use computer data acquisition tools (microcomputer-based lab or MBL tools) to help students develop important physics concepts while acquiring vital laboratory skills. Besides data acquisition, computers are used for basic mathematical modeling, data analysis, and simulations. There are 4 RealTime Physics modules: Module 1: Mechanics, Module 2: Heat and Thermodynamics, Module 3: Electricity and Magnetism, and Module 4: Light and Optics.

Real-Time Collision Detection

Author : Christer Ericson
Publisher : CRC Press
Page : 634 pages
File Size : 50,7 Mb
Release : 2004-12-22
Category : Art
ISBN : 9781558607323

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Real-Time Collision Detection by Christer Ericson Pdf

Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.

RealTime Physics, Heat and Thermodynamics, Module 2

Author : David R. Sokoloff
Publisher : Wiley
Page : 148 pages
File Size : 53,9 Mb
Release : 1998-06-22
Category : Science
ISBN : 0471283789

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RealTime Physics, Heat and Thermodynamics, Module 2 by David R. Sokoloff Pdf

This computer-based lab manual contains experiments in mechanics, thermodynamics, E&M, and optics using hardware and software designed to enhance readers' understanding of calculus-based physics concepts. It uses an active learning cycle, including concept overviews, hypothesis-testing, prediction-making, and investigations.

Game Physics Engine Development

Author : Ian Millington
Publisher : CRC Press
Page : 542 pages
File Size : 55,9 Mb
Release : 2010-07-23
Category : Art
ISBN : 9780123819772

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Game Physics Engine Development by Ian Millington Pdf

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne

RealTime Physics

Author : David R. Sokoloff,Ronald K. Thornton,Priscilla W. Laws
Publisher : John Wiley & Sons
Page : 292 pages
File Size : 44,6 Mb
Release : 1999
Category : Active learning
ISBN : UOM:49015002976513

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RealTime Physics by David R. Sokoloff,Ronald K. Thornton,Priscilla W. Laws Pdf

This computer-based lab manual contains experiments in mechanics, thermodynamics, E&M, and optics using hardware and software designed to enhance readers' understanding of calculus-based physics concepts. It uses an active learning cycle, including concept overviews, hypothesis-testing, prediction-making, and investigations.

RealTime Physics

Author : David R. Sokoloff,Ronald K. Thornton,Priscilla W. Laws
Publisher : John Wiley & Sons
Page : 292 pages
File Size : 45,7 Mb
Release : 1999
Category : Active learning
ISBN : UCSC:32106014883299

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RealTime Physics by David R. Sokoloff,Ronald K. Thornton,Priscilla W. Laws Pdf

This computer-based lab manual contains experiments in mechanics, thermodynamics, E&M, and optics using hardware and software designed to enhance readers' understanding of calculus-based physics concepts. It uses an active learning cycle, including concept overviews, hypothesis-testing, prediction-making, and investigations.

RealTime Physics Active Learning Laboratories, Module 4

Author : David R. Sokoloff
Publisher : Wiley Global Education
Page : 119 pages
File Size : 55,6 Mb
Release : 2012-08-07
Category : Science
ISBN : 9781118424681

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RealTime Physics Active Learning Laboratories, Module 4 by David R. Sokoloff Pdf

RealTime Physics is a series of introductory laboratory modules that use computer data acquisition tools (microcomputer-based lab or MBL tools) to help students develop important physics concepts while acquiring vital laboratory skills. Besides data acquisition, computers are used for basic mathematical modeling, data analysis, and simulations. There are 4 RealTime Physics modules: Module 1: Mechanics, Module 2: Heat and Thermodynamics, Module 3: Electricity and Magnetism, and Module 4: Light and Optics.

Interactive Lecture Demonstrations

Author : David R. Sokoloff,Ronald K. Thornton
Publisher : Wiley
Page : 0 pages
File Size : 43,7 Mb
Release : 2006-09-18
Category : Science
ISBN : 0471487740

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Interactive Lecture Demonstrations by David R. Sokoloff,Ronald K. Thornton Pdf

Interactive Lecture Demonstrations (ILDs) are designed to enhance conceptual learning in physics lectures through active engagement of students in the learning process. Students observe real physics demonstrations, make predictions about the outcomes on a prediction sheet, and collaborate with fellow students by discussing their predictions in small groups. Students then examine the results of the live demonstration (often displayed as real-time graphs using computer data acquisition tools), compare these results with their predictions, and attempt to explain the observed phenomena. ILDs are available for all of the major topics in the introductory physics course and can be used within the traditional structure of an introductory physics course. All of the printed materials needed to implement them are included in this book.

Women in Physics

Author : Jill Marshall
Publisher : American Association of Physics Teachers
Page : 116 pages
File Size : 41,6 Mb
Release : 2015-04-03
Category : Science
ISBN : 9781931024204

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Women in Physics by Jill Marshall Pdf

Features 18 articles on women in physics reprinted from AJP, TPT, PT, and Physical Review. The book includes reviews and gender related physics education research, biographical articles, and analysis of the role of women in science. Proceeds from the sale of Women in Physics will support the endowment of the Melba Newell Phillips Medal.

Physics for Game Developers

Author : David M. Bourg
Publisher : "O'Reilly Media, Inc."
Page : 348 pages
File Size : 55,8 Mb
Release : 2002
Category : Physics
ISBN : 0596000065

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Physics for Game Developers by David M. Bourg Pdf

By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.

Physically Based Rendering

Author : Matt Pharr,Greg Humphreys
Publisher : Morgan Kaufmann
Page : 1201 pages
File Size : 54,5 Mb
Release : 2010-06-28
Category : Computers
ISBN : 9780123750792

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Physically Based Rendering by Matt Pharr,Greg Humphreys Pdf

This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.