Redshift Render Basic User Guide

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Redshift Render Basic User Guide

Author : Serdar Hakan DÜZGÖREN
Publisher : Serdar Hakan DÜZGÖREN
Page : 715 pages
File Size : 55,8 Mb
Release : 2024-07-02
Category : Computers
ISBN : 8210379456XXX

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Redshift Render Basic User Guide by Serdar Hakan DÜZGÖREN Pdf

Redshift is a high-performance production-quality renderer that supports biased rendering techniques for incredibly fast noise-free renders. With Redshift, you can get the rendering performance of a small render farm from your existing workstation, saving you time and money, and unleashing your creative potential. This guide provides information on setting up and using Redshift. In addition to documenting the various features and settings of Redshift, this guide provides important tips to help you get the most out of Redshift – including helping you choose the most appropriate global illumination techniques to use for a given scene and how to troubleshoot problems like splotches or flickering during animations. To navigate this guide, simply pick a topic from the Table of Contents on the left. You can also search for a specific keyword using the search box located in the top-right corner of every page.

Arnold Render Cinema4D User Guide

Author : Serdar Hakan DÜZGÖREN
Publisher : Serdar Hakan DÜZGÖREN
Page : 908 pages
File Size : 44,6 Mb
Release : 2024-07-02
Category : Computers
ISBN : 8210379456XXX

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Arnold Render Cinema4D User Guide by Serdar Hakan DÜZGÖREN Pdf

Arnold Arnold is an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. However, Arnold can also be used as: a ray server for traditional scanline renderers a tool for baking/procedural generation of lighting data (lightmaps for videogames) an interactive rendering and relighting tool Why is Arnold different? Arnold is a highly optimized, unbiased, physically-based 'Monte Carlo' ray / path tracing engine. It doesn't use caching algorithms that introduce artifacts like photon mapping and final gather. It is designed to efficiently render the increasingly complex images demanded by animation and visual effects facilities while simplifying the pipeline, infrastructure requirements and user experience. Arnold provides interactive feedback, often avoiding the need for many render passes and allowing you to match on-set lighting more efficiently. By removing many of the frustrating elements of other renderers, Arnold fits better with your work-flow, produces beautiful, predictable and bias-free results, and puts the fun back into rendering! What is wrong with algorithms like photon mapping or final gather? Such algorithms attempt to cache data that can be re-sampled later, to speed up rendering. However in doing so, they use up large amounts of memory, introduce bias into the sampling that cause visual artifacts. They also require artists to understand the details of how these algorithms work in order to correctly choose various control settings in order to get any speed up at all without ruining the render. Worse than that, these settings are almost always affected by other things in the scene, so it's often possible to accidentally use settings for the cache creation / use that make things worse, not better, or that work fine in one situation but are terrible in another, seemingly similar, situation. In short, they are not predictable, other than for very experienced users, and require artists to learn way too much about the algorithms in order to gain any benefit. At Solid Angle, we believe that your time is more valuable than your computer's time; why spend an extra 30 minutes working with photon mapping or final gather settings, even if it saves 30 minutes render time (and more often than not it doesn't). That's still 30 minutes not spent modeling, animating or lighting.

MAXON ZBrush 2023: A Comprehensive Guide, 9th Edition

Author : Prof. Sham Tickoo
Publisher : CADCIM Technologies
Page : 1283 pages
File Size : 55,5 Mb
Release : 2023-08-10
Category : Computers
ISBN : 9781640571808

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MAXON ZBrush 2023: A Comprehensive Guide, 9th Edition by Prof. Sham Tickoo Pdf

MAXON ZBrush 2023: A Comprehensive Guide book covers all features of ZBrush 2023 in a simple, lucid, and comprehensive manner. It gives in-depth details of the concepts and explains the usage and tools of ZBrush such as DynaMesh, NanoMesh, ZRemesher, ZModeler, NanoMesh, and KeyShot renderer. This book will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models. This book caters to the needs of both the novice and advanced users of ZBrush 2023 and is ideally suited for learning at your convenience and pace. This edition covers new features of ZBrush 2023 such as Slime Bridge, RedShift Material, and Redshift Renderer. Also, the author has covered major enhancements in ZRemesher, brushes, and subtool subpalette. Salient Features Consists of 13 chapters and 2 project that are organized in a pedagogical sequence. Covers all aspects such as modeling, texturing, lighting, and animation in ZBrush. Tutorial approach to explain the concepts and usage of tools. First page of every chapter summarizes the topics that are covered in the chapter. Step-by-step instructions to guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test & Review Questions at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring ZBrush Interface Chapter 2: Sculpting Brushes Chapter 3: Introduction to Digital Sculpting Chapter 4: SubTools and FiberMesh Chapter 5: ZSpheres Chapter 6: DynaMesh, NanoMesh, and ZRemesher Chapter 7: ShadowBox Chapter 8: Materials in ZBrush Chapter 9: Texturing in ZBrush Chapter 10: UV Master Chapter 11: Lighting Chapter 12: Rendering Chapter 13: Dynamics Project 1: Cartoon Character Model with a Background Scene Project 2: Cartoon Character Model with a Background Scene-II Index

A BIM Professional's Guide to Learning Archicad

Author : Stefan Boeykens,Ruben Van de Walle,Dr. Arch. Eng. Pieter Pauwels
Publisher : Packt Publishing Ltd
Page : 612 pages
File Size : 45,5 Mb
Release : 2023-05-19
Category : Computers
ISBN : 9781803245348

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A BIM Professional's Guide to Learning Archicad by Stefan Boeykens,Ruben Van de Walle,Dr. Arch. Eng. Pieter Pauwels Pdf

Move from 2D CAD drafting to 3D BIM with Archicad to boost productivity by mastering this powerful software Purchase of the print or Kindle book includes a free PDF eBook Key Features Explore the Archicad GUI, file format, and tools to get started with residential projects Use out-of-the-box documentation tools combined with a powerful publishing workflow Translate conceptual designs into compelling imagery using various visualization methods Book Description A BIM Professional's Guide to Learning Archicad is a comprehensive introduction to all that Archicad has to offer for creating 3D models, 2D document extracts, and related outputs. This book is not a click-by-click series of recipes, but rather focuses on helping you understand why and how Archicad works by providing realistic examples and expert tips. The book gradually introduces you to Archicad tools using ample examples. It then helps you master its complexity through clear modules, allowing you to start your first project quickly, gain useful skills in subsequent projects, and keep using the book as a source for insights into the software. You'll start with the basic modeling of construction elements and then move on to adding roofs, stairs, and objects to the project. Next, you'll dive into basic drafting and 2D views for creating 2D output, and grasp how to use attributes and more advanced modeling tools for designing curtain walls and sites. The concluding chapters will show you how to extract and visualize your data and automate the publishing of your extracts and 2D documents into a variety of output formats. By the end of this book, you'll have gained a solid understanding of Archicad, how to implement it efficiently in your architectural projects, and how BIM can improve your overall design workflow. What you will learn Create an architectural model from scratch using Archicad as BIM software Leverage a wide variety of tools and views to fully develop a project Achieve efficient project organization and modeling for professional results with increased productivity Fully document a project, including various 2D and 3D documents and construction details Professionalize your BIM workflow with advanced insight and the use of expert tips and tricks Unlock the geometric and non-geometric information in your models by adding properties and creating schedules to prepare for a bill of quantities Who this book is for This book is for design engineers, architectural designers, residential designers, BIM professionals, and anyone working in construction, manufacturing, or similar fields. Whether you're an absolute beginner or a professional looking to upgrade your engineering design and urban planning skills, you'll find this book useful. Although no prior knowledge of Archicad is necessary, knowledge of construction (architectural design) and a basic understanding of 2D CAD drafting is recommended. The book is based on the international version of the software and uses metric units.

Apache Superset Quick Start Guide

Author : Shashank Shekhar
Publisher : Packt Publishing Ltd
Page : 184 pages
File Size : 45,8 Mb
Release : 2018-12-19
Category : Computers
ISBN : 9781788999564

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Apache Superset Quick Start Guide by Shashank Shekhar Pdf

Integrate open source data analytics and build business intelligence on SQL databases with Apache Superset. The quick, intuitive nature for data visualization in a web application makes it easy for creating interactive dashboards. Key FeaturesWork with Apache Superset's rich set of data visualizationsCreate interactive dashboards and data storytellingEasily explore dataBook Description Apache Superset is a modern, open source, enterprise-ready business intelligence (BI) web application. With the help of this book, you will see how Superset integrates with popular databases like Postgres, Google BigQuery, Snowflake, and MySQL. You will learn to create real time data visualizations and dashboards on modern web browsers for your organization using Superset. First, we look at the fundamentals of Superset, and then get it up and running. You'll go through the requisite installation, configuration, and deployment. Then, we will discuss different columnar data types, analytics, and the visualizations available. You'll also see the security tools available to the administrator to keep your data safe. You will learn how to visualize relationships as graphs instead of coordinates on plain orthogonal axes. This will help you when you upload your own entity relationship dataset and analyze the dataset in new, different ways. You will also see how to analyze geographical regions by working with location data. Finally, we cover a set of tutorials on dashboard designs frequently used by analysts, business intelligence professionals, and developers. What you will learnGet to grips with the fundamentals of data exploration using SupersetSet up a working instance of Superset on cloud services like Google Compute EngineIntegrate Superset with SQL databasesBuild dashboards with SupersetCalculate statistics in Superset for numerical, categorical, or text dataUnderstand visualization techniques, filtering, and grouping by aggregationManage user roles and permissions in SupersetWork with SQL LabWho this book is for This book is for data analysts, BI professionals, and developers who want to learn Apache Superset. If you want to create interactive dashboards from SQL databases, this book is what you need. Working knowledge of Python will be an advantage but not necessary to understand this book.

Stellar Populations

Author : Alvio Renzini,Laura Greggio
Publisher : John Wiley & Sons
Page : 285 pages
File Size : 55,9 Mb
Release : 2012-09-19
Category : Science
ISBN : 9783527636624

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Stellar Populations by Alvio Renzini,Laura Greggio Pdf

This up-to-date reference on stellar populations and development models includes coverage of distant galaxies, chemical evolution and supernovae. Written by highly acclaimed authorities in the field, the book makes use of specific problems to reveal the "kitchen secrets."

Visual Effects for Indie Filmmakers

Author : Shaina Holmes,Laurie Powers Going
Publisher : Taylor & Francis
Page : 371 pages
File Size : 52,7 Mb
Release : 2023-12-22
Category : Performing Arts
ISBN : 9781000989809

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Visual Effects for Indie Filmmakers by Shaina Holmes,Laurie Powers Going Pdf

This book provides independent filmmakers and VFX artists with tools to work collaboratively and effectively on their low-budget films. Experts Shaina Holmes and Laurie Powers Going define common VFX needs and demystify the process of incorporating VFX into all stages of production. The book covers every step of the process, including when to consider using VFX, basics of 2D and 3D methodology, budgeting, virtual production, on-set supervision, and more. It provides tips and tricks to common VFX questions, such as color management and file types, along with practical solutions for the production team while on-set working with VFX scenes. The incorporation of testimonials from indie filmmakers and VFX/post production professionals brings a voice to both sides of the table and provides real-world scenarios for the techniques described. The book offers realistic lower-budget alternative solutions to achieving big-budget vision. This book is ideal for students on a micro budget and independent filmmakers on low to mid budgets working with visual effects for photorealistic film, TV, and short-form projects.

Machine Learning for Physics and Astronomy

Author : Viviana Acquaviva
Publisher : Princeton University Press
Page : 280 pages
File Size : 40,5 Mb
Release : 2023-08-15
Category : Computers
ISBN : 9780691206417

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Machine Learning for Physics and Astronomy by Viviana Acquaviva Pdf

A hands-on introduction to machine learning and its applications to the physical sciences As the size and complexity of data continue to grow exponentially across the physical sciences, machine learning is helping scientists to sift through and analyze this information while driving breathtaking advances in quantum physics, astronomy, cosmology, and beyond. This incisive textbook covers the basics of building, diagnosing, optimizing, and deploying machine learning methods to solve research problems in physics and astronomy, with an emphasis on critical thinking and the scientific method. Using a hands-on approach to learning, Machine Learning for Physics and Astronomy draws on real-world, publicly available data as well as examples taken directly from the frontiers of research, from identifying galaxy morphology from images to identifying the signature of standard model particles in simulations at the Large Hadron Collider. Introduces readers to best practices in data-driven problem-solving, from preliminary data exploration and cleaning to selecting the best method for a given task Each chapter is accompanied by Jupyter Notebook worksheets in Python that enable students to explore key concepts Includes a wealth of review questions and quizzes Ideal for advanced undergraduate and early graduate students in STEM disciplines such as physics, computer science, engineering, and applied mathematics Accessible to self-learners with a basic knowledge of linear algebra and calculus Slides and assessment questions (available only to instructors)

3D Animation for the Raw Beginner Using Autodesk Maya 2e

Author : Roger King
Publisher : CRC Press
Page : 434 pages
File Size : 40,5 Mb
Release : 2019-02-07
Category : Computers
ISBN : 9781351172677

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3D Animation for the Raw Beginner Using Autodesk Maya 2e by Roger King Pdf

3D Animation for the Raw Beginner Using Autodesk Maya is a hands-on academic textbook as well as a do-it-yourself training manual for the individual animator. This second edition has been completely rewritten to take into account updates to Autodesk Maya, including Autodesk’s renderer, Arnold. It contains entirely new examples and tutorial lessons. All 612 images are in full color. The book directs the reader to the parts of Maya that must be mastered in order to create complete 3D projects, and thus it simplifies the process of taking on Maya’s vast and intricate interface, while giving the reader a firm foundation on which to build future knowledge of Maya. It also presents brief examples of other popular 3D applications and rendering engines. This principles-based, yet pragmatic book: Introduces the basic steps of the 3D modeling, materials, animation, lighting, and rendering processes. Presents clear and concise tutorials that link key concepts to practical techniques. Includes access to a webpage for the book: https://buzzking.com/AnimationTextbook/AnimationTextbook.html. On this webpage are videos that cover many of the lessons in the book, as well as video tutorials that present bonus material not included in the book. Frees instructors from the painstaking task of developing step-by-step examples to present Maya’s complex interface and basic capabilities. Boasts an easy-to-follow, tutorial-based learning style ideal for individual study by aspiring animators and do-it yourselfers. Roger "Buzz" King is a Professor Emeritus at the University of Colorado at Boulder, where he teaches 3D Animation for the Computer Science Department and the Alliance for Technology, Learning, and Society (ATLAS), an institute dedicated to the application of technology to the arts. Buzz is an independent 3D animator who serves on the board of directors of a 3D animation startup. Buzz has a B.A. in Mathematics from Occidental College, an M.S. and Ph.D. in Computer Science from the University of Southern California, and an M.Div. from the Iliff School of Theology. Key Features Introduces critical aspects of the 3D animation process Presents clear and concise tutorials that link key concepts to practical techniques Includes access to a dedicated Web site, http://3dbybuzz.com, featuring useful videos, lessons, and updates Frees instructors from developing step-by-step examples to present Maya’s complex interface and basic Boasts an easy-to-follow, hands-on learning style ideal for individual study by aspiring animators and do-ityourselfers

The Immersive Metaverse Playbook for Business Leaders

Author : Irena Cronin,Robert Scoble
Publisher : Packt Publishing Ltd
Page : 458 pages
File Size : 42,5 Mb
Release : 2023-11-30
Category : Technology & Engineering
ISBN : 9781837631995

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The Immersive Metaverse Playbook for Business Leaders by Irena Cronin,Robert Scoble Pdf

Discover what the metaverse can do for your business by exploring AR and VR, core support technologies, and use cases, while developing an understanding of its benefits, dangers, and future Key Features Understand the metaverse and learn how augmented reality and virtual reality are integral to it Get a solid understanding of core metaverse technologies Become a metaverse business thought leader by learning from real-world use cases Purchase of the print or Kindle book includes a free PDF eBook Book Description“The metaverse” has become a widely known term within a very short time span. The Immersive Metaverse Playbook for Business Leaders explicitly explains what it really refers to and shows you how to plot your business road map using the metaverse. This book helps you understand the concept of the metaverse, along with the implementation of generative AI in it. You'll not only get to grips with the underlying concepts, but also take a closer look at key technologies that power the metaverse, enabling you to plan your business road map. The chapters include use cases on social interaction, work, entertainment, art, and shopping to help you make better decisions when it comes to metaverse product and service development. You’ll also explore the overall societal benefits and dangers related to issues such as privacy encroachment, technology addiction, and sluggishness. The concluding chapters discuss the future of AR and VR roles in the metaverse and the metaverse as a whole to enable you to make long-term business plans. By the end of this book, you'll be able to successfully invest, build, and market metaverse products and services that set you apart as a progressive technology leader.What you will learn Get to grips with the concept of the metaverse, its origin, and its present state Understand how AR and VR strategically fit into the metaverse Delve into core technologies that power the metaverse Dig into use cases that enable finer strategic decision-making Understand the benefits and possible dangers of the metaverse Plan further ahead by understanding the future of the metaverse Who this book is for If you are a C-suite technology and business executive, this book is for you. Investors, entrepreneurs, and other tech professionals will also find it beneficial. This book does not require any previous understanding of the metaverse or immersive technologies.

The Hands-On Guide for Science Communicators

Author : Lars Lindberg Christensen
Publisher : Springer Science & Business Media
Page : 267 pages
File Size : 54,6 Mb
Release : 2007-06-08
Category : Science
ISBN : 9780387499604

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The Hands-On Guide for Science Communicators by Lars Lindberg Christensen Pdf

This hands-on guide offers practical advice on all aspects of science communication. It features a tightly interwoven fabric of issues: product types, target groups, written communication, visual communication, validation processes, practices of efficient workflow, distribution, promotion, advertising, and much more. Extremely practical, the guide provides the necessary "shortcuts" to produce outreach products of high quality. All concepts are explained with simple terms and illustrative examples while check lists and short "to-the-point" overviews enable rapid progress and quick results. New science communicators as well as seasoned presenters will find this guide both helpful and inspirational.

Gatsby: The Definitive Guide

Author : Preston So
Publisher : "O'Reilly Media, Inc."
Page : 542 pages
File Size : 50,8 Mb
Release : 2021-09-09
Category : Computers
ISBN : 9781492087465

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Gatsby: The Definitive Guide by Preston So Pdf

Get the definitive guide on Gatsby, the JavaScript framework for building blazing fast websites and applications. Used by Nike, Costa Coffee, and other companies worldwide, Gatsby is emerging as one of the key technologies in the Jamstack (JavaScript, APIs, and markup) ecosystem. With this comprehensive guide, you'll learn how to architect, build, and deploy Gatsby sites independently or with CMSs, commerce systems, and other data sources. Author Preston So begins by showing you how to set up a Gatsby site from scratch. From there, youâ??ll learn ways to use Gatsbyâ??s declarative rendering and GraphQL API, build complex offline-enabled sites, and continuously deploy Gatsby sites on a variety of platforms, including Gatsby Cloud. Discover how Gatsby integrates with many data sources and plug-ins Set up, configure, and architect Gatsby sites using Gatsby's CLI, React, JSX, and GraphQL with high performance out of the box Build an independent Gatsby site based on Markdown and data- and content-driven Gatsby sites that integrate with CMSs and commerce platforms Deploy Gatsby sites with full CI/CD and test coverage on a variety of platforms, including Netlify, Vercel, and Gatsby Cloud