Representation Of Disability In Children S Video Games

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Representation of Disability in Children's Video Games

Author : Krystina Madej
Publisher : Unknown
Page : 0 pages
File Size : 54,8 Mb
Release : 2024
Category : Child development
ISBN : 1032553898

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Representation of Disability in Children's Video Games by Krystina Madej Pdf

"Representation of Disability in Children's Video Games looks at how children's engagement with characters and stories in video games helps create the perception of disability they have as teens and adults. Drawing on child development theory supported by neuroscience, the book shows how the scaffold of information, the schema, adults have of disability is first created at a very young age as they interact through game play with characters with disabilities. Positing that early video game play experiences should provide exposure to narrative schemas that add understanding and help create meaning about the disability represented, the book presents how such representation in children's video games maps against cognitive development, and the psychomotor and cognitive needs and abilities of children ages 3 to 12. Close reading of over 40 PEGI 3 and PEGI 7 (ESRB E, 10+) games and analysis of games as diverse as Backyard Baseball and Sly Cooper helped define broad categories of representation: representation can be cosmetic, providing exposure but not gameplay utility; it can be incidental, used as a device that provides purpose for the narrative; or it can more authentically represent the disability as integral to the character and their life. The book provides readers with an overview of contemporary games that betters their understanding of how children's games present disability and how children create their perceptions through interaction with characters and stories. This book will be of interest to academics and students of game studies, in particular topics such as behavioural science, ethics, and HCI, as well as sociology, communications, and digital media"--

Representation of Disability in Children’s Video Games

Author : Krystina Madej
Publisher : Taylor & Francis
Page : 124 pages
File Size : 40,8 Mb
Release : 2024-01-10
Category : Social Science
ISBN : 9781040000427

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Representation of Disability in Children’s Video Games by Krystina Madej Pdf

Representation of Disability in Children’s Video Games looks at how children’s engagement with characters and stories in video games helps create the perception of disability they have as teens and adults. Drawing on child development theory supported by neuroscience, the book shows how the scaffold of information, the schema, adults have of disability is first created at a very young age as they interact through game play with characters with disabilities. Positing that early video game play experiences should provide exposure to narrative schemas that add understanding and help create meaning about the disability represented, the book presents how such representation in children’s video games maps against cognitive development, and the psychomotor and cognitive needs and abilities of children ages 3 to 12. Close reading of over 40 PEGI 3 and PEGI 7 (ESRB E, 10+) games and analysis of games as diverse as Backyard Baseball and Sly Cooper helped define broad categories of representation: representation can be cosmetic, providing exposure but not gameplay utility; it can be incidental, used as a device that provides purpose for the narrative; or it can more authentically represent the disability as integral to the character and their life. The book provides readers with an overview of contemporary games that betters their understanding of how children’s games present disability and how children create their perceptions through interaction with characters and stories. This book will be of interest to academics and students of game studies, in particular topics such as behavioural science, ethics, and HCI, as well as sociology, communications, and digital media.

The Routledge International Handbook of Children, Adolescents, and Media

Author : Dafna Lemish
Publisher : Taylor & Francis
Page : 606 pages
File Size : 50,7 Mb
Release : 2022-05-30
Category : Social Science
ISBN : 9781000574944

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The Routledge International Handbook of Children, Adolescents, and Media by Dafna Lemish Pdf

This second, thoroughly updated edition of The Routledge International Handbook of Children, Adolescents, and Media analyzes a broad range of complementary areas of study, including children as media consumers, children as active participants in media making, and representations of children in the media. The roles that media play in the lives of children and adolescents, as well as their potential implications for their cognitive, emotional, social, and behavioral development, have attracted growing research attention in a variety of disciplines. This handbook presents a collection that spans a variety of disciplines including developmental psychology, media studies, public health, education, feminist studies, and the sociology of childhood. Chapters provide a unique intellectual mapping of current knowledge, exploring the relationship between children and media in local, national, and global contexts. Divided into five parts, each with an introduction explaining the themes and topics covered, the Handbook features over 50 contributions from leading and upcoming academics from around the globe. The revised and new chapters consider vital questions by analyzing texts, audience, and institutions, including: media and its effects on children’s mental health children and the internet of toys media and digital inequalities news and citizenship in the aftermath of COVID-19 The Handbook’s interdisciplinary approach and comprehensive, current, and international scope make it an authoritative, state-of-the-art guide to the field of children’s media studies. It will be indispensable for media scholars and professionals, policy makers, educators, and parents.

Digital Youth with Disabilities

Author : Meryl Alper
Publisher : MIT Press
Page : 117 pages
File Size : 41,6 Mb
Release : 2014-11-07
Category : Computers
ISBN : 9780262527156

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Digital Youth with Disabilities by Meryl Alper Pdf

An examination of media and technology use by school-aged youth with disabilities, with an emphasis on media use at home. Most research on media use by young people with disabilities focuses on the therapeutic and rehabilitative uses of technology; less attention has been paid to their day-to-day encounters with media and technology—the mundane, sometimes pleasurable and sometimes frustrating experiences of “hanging out, messing around, and geeking out.” In this report, Meryl Alper attempts to repair this omission, examining how school-aged children with disabilities use media for social and recreational purposes, with a focus on media use at home. In doing so, she reframes common assumptions about the relationship between young people with disabilities and technology, and she points to areas for further study into the role of new media in the lives of these young people, their parents, and their caregivers. Alper considers the notion of “screen time” and its inapplicability in certain cases—when, for example, an iPad is a child's primary mode of communication. She looks at how young people with various disabilities use media to socialize with caregivers, siblings, and friends, looking more closely at the stereotype of the socially isolated young person with disabilities. And she examines issues encountered by parents in selecting, purchasing, and managing media for youth with such specific disabilities as ADHD and autism. She considers not only children's individual preferences and needs but also external factors, including the limits of existing platforms, content, and age standards.

Disability Representation in Film, TV, and Print Media

Author : Michael S. Jeffress
Publisher : Routledge
Page : 272 pages
File Size : 48,6 Mb
Release : 2021-08-19
Category : Social Science
ISBN : 9781000435078

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Disability Representation in Film, TV, and Print Media by Michael S. Jeffress Pdf

Using sources from a wide variety of print and digital media, this book discusses the need for ample and healthy portrayals of disability and neurodiversity in the media, as the primary way that most people learn about conditions. It contains 13 newly written chapters drawing on representations of disability in popular culture from film, television, and print media in both the Global North and the Global South, including the United States, Canada, India, and Kenya. Although disability is often framed using a limited range of stereotypical tropes such as victims, supercrips, or suffering patients, this book shows how disability and neurodiversity are making their way into more mainstream media productions and publications with movies, television shows, and books featuring prominent and even lead characters with disabilities or neurodiversity. Disability Representation in Film, TV, and Print Media will be of interest to all scholars and students of disability studies, cultural studies, film studies, gender studies, and sociology more broadly.

Media and the American Child

Author : George Comstock,Erica Scharrer
Publisher : Elsevier
Page : 392 pages
File Size : 42,7 Mb
Release : 2010-07-27
Category : Performing Arts
ISBN : 0080479375

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Media and the American Child by George Comstock,Erica Scharrer Pdf

Media and the American Child summarizes the research on all forms of media on children, looking at how much time they spend with media everyday, television programming and its impact on children, how advertising has changed to appeal directly to children and the effects on children and the consumer behavior of parents, the relationship between media use and scholastic achievement, the influence of violence in media on anti-social behavior, and the role of media in influencing attitudes on body image, sex and work roles, fashion, & lifestyle. The average American child, aged 2-17, watches 25 hours of TV per week, plays 1 hr per day of video or computer games, and spends an additional 36 min per day on the internet. 19% of children watch more than 35 hrs per week of TV. This in the face of research that shows TV watching beyond 10 hours per week decreases scholastic performance. In 1991, George Comstock published Television and the American Child, which immediately became THE standard reference for the research community of the effects of television on children. Since then, interest in the topic has mushroomed, as the availability and access of media to children has become more widespread and occurs earlier in their lifetimes. No longer restricted to television, media impacts children through the internet, computer and video games, as well as television and the movies. There are videos designed for infants, claiming to improve cognitive development, television programs aimed for younger and younger children-even pre-literates, computer programs aimed for toddlers, and increasingly graphic, interactive violent computer games. Presents the most recent research on the media use of young people Investigates the content of children's media and addresses areas of great concern including violence, sexual behavior, and commercialization Discusses policy making in the area of children and the media Focuses on experiences unique to children and adolescents

Games and Learning Alliance

Author : Manuel Gentile,Mario Allegra,Heinrich Söbke
Publisher : Springer
Page : 451 pages
File Size : 49,5 Mb
Release : 2019-01-31
Category : Computers
ISBN : 9783030115487

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Games and Learning Alliance by Manuel Gentile,Mario Allegra,Heinrich Söbke Pdf

This book constitutes the refereed proceedings of the 7th International Conference on Games and Learning Alliance, GALA 2018, held in Palermo, Italy, in December 2018.The 38 revised regular papers presented together with 9 poster papers were carefully reviewed and selected from 68 submissions. The papers cover the following topics: games for skills training; game design; methods and tools; gamification and innovative game approaches.

Gaming Disability

Author : Katie Ellis,Tama Leaver,Mike Kent
Publisher : Taylor & Francis
Page : 246 pages
File Size : 55,8 Mb
Release : 2022-12-30
Category : Games & Activities
ISBN : 9781000830040

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Gaming Disability by Katie Ellis,Tama Leaver,Mike Kent Pdf

This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community. Drawing on key concerns in disability media studies, the book brings together scholars from disability studies and game studies, alongside game developers, educators, and disability rights activists, to reflect upon the increasing visibility of disabled characters in digital games. Chapters explore the contemporary gaming environment as it relates to disability on platforms such as Twitch, Minecraft, and Tingyou, while also addressing future possibilities and pitfalls for people with disabilities within gaming given the rise of virtual reality applications, and augmented games such as Pokémon Go. The book asks how game developers can attempt to represent diverse abilities, taking games such as BlindSide and Overwatch as examples. A significant collection for scholars and students interested in the critical analysis of digital games, this volume will be of interest across several disciplines including game studies, game design and development, internet, visual, cultural, communication and media studies, as well as disability studies.

The Palgrave Handbook of Disability and Communication

Author : Michael S. Jeffress,Joy M. Cypher,Jim Ferris,Julie-Ann Scott-Pollock
Publisher : Springer Nature
Page : 552 pages
File Size : 50,6 Mb
Release : 2023-03-29
Category : Social Science
ISBN : 9783031144479

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The Palgrave Handbook of Disability and Communication by Michael S. Jeffress,Joy M. Cypher,Jim Ferris,Julie-Ann Scott-Pollock Pdf

The Palgrave Handbook of Disability and Communication covers a broad spectrum of topics related to how we perceive and understand disability and the language, constructs, constraints and communication behavior that shape disability discourse within society. The essays and original research presented in this volume address important matters of disability identity and intersectionality, broader cultural narratives and representation, institutional constructs and constraints, and points related to disability justice, advocacy, and public policy. In doing so, this book brings together a diverse group of over 40 international scholars to address timely problems and to promote disability justice by interrogating the way people communicate not only to people with disabilities, but also how we communicate about disability, and how people express themselves through their disabled identity.

Integrating Video Game Research and Practice in Library and Information Science

Author : Ratliff, Jacob A.
Publisher : IGI Global
Page : 300 pages
File Size : 45,5 Mb
Release : 2015-02-28
Category : Language Arts & Disciplines
ISBN : 9781466681767

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Integrating Video Game Research and Practice in Library and Information Science by Ratliff, Jacob A. Pdf

Video games are now a ubiquitous form of media used by the majority of the American population. However, the academic research field surrounding this genre does not accurately reflect the pervasive influence of video games. The field of library and information sciences helps provide the necessary foundational support for this media. Integrating Video Game Research and Practice in Library and Information Science brings together video gaming culture and its unique forms of communication with information behavior research. By detailing the nuances of video games and their influence, this reference book reveals communication patterns within society and provides comprehensive background and analysis for libraries, librarians, and information professionals.

Psychiatric Symptoms and Comorbidities in Autism Spectrum Disorder

Author : Luigi Mazzone,Benedetto Vitiello
Publisher : Springer
Page : 154 pages
File Size : 51,9 Mb
Release : 2016-05-19
Category : Medical
ISBN : 9783319296951

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Psychiatric Symptoms and Comorbidities in Autism Spectrum Disorder by Luigi Mazzone,Benedetto Vitiello Pdf

This book explains in detail the diagnosis, management, and treatment of comorbid disorders in patients with autism spectrum disorders (ASD). Important insights are provided into the nature of the symptoms of psychiatric comorbidities in these patients, and particularly children and adolescents, with a view to assisting clinicians in reaching a correct diagnosis that will permit the implementation of appropriate treatment strategies, whether psychological or pharmacological. The full range of potential comorbidities is considered, including mood disorders, anxiety disorders, obsessive-compulsive disorder, schizophrenia spectrum and other psychotic disorders, eating disorders, disruptive behavioral disorders, Tourette’s disorder, and substance-related disorders. In each case guidance is provided on how to avoid incorrectly attributing symptoms to ASD and on treatment options. Psychiatric Comorbidities in Autism Spectrum Disorders will be of value to all practitioners who are confronted by patients with these complex co-occurring conditions.

Autism

Author : Trevor Cotterill
Publisher : SAGE
Page : 258 pages
File Size : 43,8 Mb
Release : 2022-11-30
Category : Education
ISBN : 9781529787061

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Autism by Trevor Cotterill Pdf

Your critical, evidence-informed and scholarly examination of some of the key issues and debates surrounding Autism. As a student you need to have a strong grounding in Autism, but also engage in the key debates that are happening now. This book will not only not only provide you with a robust foundation but will offer you strategies to use your critical thinking by outlining and engaging with crucial discussions. Each chapter focuses upon an area related to Autism, including ethical and social arguments, transitions, international perspectives and strategies when working with autistic children, people and adults. Key features include: · Case studies of individual and collective experiences of individuals who are living with Autism and those associated with them · Exercises that encourage you to engage with key debates and research · Pauses for reflection to help you assess your own understanding · Key research that will provide you with a better critical knowledge Trevor Cotterill is Programme Leader of the BA (Hons) SEND at the University of Derby.

Child and Adolescent Psychiatry and the Media

Author : Eugene V. Beresin,Cheryl K. Olson
Publisher : Elsevier Health Sciences
Page : 400 pages
File Size : 49,6 Mb
Release : 2018-10-12
Category : Medical
ISBN : 9780323548557

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Child and Adolescent Psychiatry and the Media by Eugene V. Beresin,Cheryl K. Olson Pdf

Get a quick, expert overview of the increasingly important topic of technology and social media and its impact on children and adolescents. This practical resource presents a focused summary of today’s current knowledge on topics of interest to psychiatrists, pediatricians, and other health professionals working with children and adolescents. It provides current, relevant information on a wide variety of media-related topics as they relate to child and adolescent health and mental illness, making it a one-stop resource for staying up to date in this critical area.

Disability and Video Games

Author : Markus Spöhrer,Beate Ochsner
Publisher : Springer Nature
Page : 365 pages
File Size : 43,6 Mb
Release : 2023-12-18
Category : Social Science
ISBN : 9783031343742

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Disability and Video Games by Markus Spöhrer,Beate Ochsner Pdf

This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on “disabled” gaming and that preconceives users as either “able-bodied,” “normal” or as “disabled,” “deficit,” or “unable to play,” our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.

Handbook of Computer Game Studies

Author : Joost Raessens,Jeffrey Goldstein
Publisher : MIT Press
Page : 471 pages
File Size : 48,5 Mb
Release : 2011-08-19
Category : Computers
ISBN : 9780262516587

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Handbook of Computer Game Studies by Joost Raessens,Jeffrey Goldstein Pdf

A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.