Retcon Game

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Retcon Game

Author : Andrew J. Friedenthal
Publisher : Univ. Press of Mississippi
Page : 176 pages
File Size : 54,6 Mb
Release : 2017-04-03
Category : Social Science
ISBN : 9781496811356

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Retcon Game by Andrew J. Friedenthal Pdf

The superhero Wolverine time travels and changes storylines. On Torchwood, there's a pill popped to alter memories of the past. The narrative technique of retroactive continuity seems rife lately, given all the world-building in comics. Andrew J. Friedenthal deems retroactive continuity, or "retconning," as a force with many implications for how Americans view history and culture. Friedenthal examines this phenomenon in a range of media, from its beginnings in comic books and now its widespread shift into television, film, and digital media. Retconning has reached its present form as a result of the complicated workings of superhero comics. In comic books and other narratives, retconning often seems utilized to literally rewrite some aspect of a character's past, either to keep that character more contemporary, to erase stories from continuity that no longer fit, or to create future story potential. From comics, retconning has spread extensively, to long-form, continuity-rich dramas on television, such as Buffy the Vampire Slayer, Lost, and beyond. Friedenthal explains that in a culture saturated by editable media, where interest groups argue over Wikipedia pages and politicians can immediately delete questionable tweets, the retcon serves as a perfect metaphor for the ways in which history, and our access to information overall, has become endlessly malleable. In the first book to focus on this subject, Friedenthal regards the editable Internet hyperlink, rather than the stable printed footnote, as the de facto source of information in America today. To embrace retroactive continuity in fictional media means accepting that the past itself is not a stable element, but rather something constantly in contentious flux. Due to retconning's ubiquity within our media, we have grown familiar with narratives as inherently unstable, a realization that deeply affects how we understand the world.

Retcon Game

Author : Andrew J. Friedenthal
Publisher : Univ. Press of Mississippi
Page : 176 pages
File Size : 44,6 Mb
Release : 2017-04-03
Category : Social Science
ISBN : 9781496811332

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Retcon Game by Andrew J. Friedenthal Pdf

The superhero Wolverine time travels and changes storylines. On Torchwood, there's a pill popped to alter memories of the past. The narrative technique of retroactive continuity seems rife lately, given all the world-building in comics. Andrew J. Friedenthal deems retroactive continuity, or "retconning," as a force with many implications for how Americans view history and culture. Friedenthal examines this phenomenon in a range of media, from its beginnings in comic books and now its widespread shift into television, film, and digital media. Retconning has reached its present form as a result of the complicated workings of superhero comics. In comic books and other narratives, retconning often seems utilized to literally rewrite some aspect of a character's past, either to keep that character more contemporary, to erase stories from continuity that no longer fit, or to create future story potential. From comics, retconning has spread extensively, to long-form, continuity-rich dramas on television, such as Buffy the Vampire Slayer, Lost, and beyond. Friedenthal explains that in a culture saturated by editable media, where interest groups argue over Wikipedia pages and politicians can immediately delete questionable tweets, the retcon serves as a perfect metaphor for the ways in which history, and our access to information overall, has become endlessly malleable. In the first book to focus on this subject, Friedenthal regards the editable Internet hyperlink, rather than the stable printed footnote, as the de facto source of information in America today. To embrace retroactive continuity in fictional media means accepting that the past itself is not a stable element, but rather something constantly in contentious flux. Due to retconning's ubiquity within our media, we have grown familiar with narratives as inherently unstable, a realization that deeply affects how we understand the world.

Revising Reality

Author : Chris Gavaler,Nat Goldberg
Publisher : Bloomsbury Publishing
Page : 329 pages
File Size : 44,8 Mb
Release : 2024-05-30
Category : Comics & Graphic Novels
ISBN : 9781350439641

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Revising Reality by Chris Gavaler,Nat Goldberg Pdf

The past is fixed – what happened happened. But our descriptions of that past are in constant flux, creating branching networks of contradictory accounts more complex than any fictional franchise. Revising Reality uses pop culture and media concepts of revision to untangle our real-world histories – with startlingly revelatory results. Novels, comics, films, and TV shows can continue previous events (sequels), reinterpret events (retcons), or restart events (remakes), and audiences can ignore any of these revisions (rejects). Drawing on these four kinds of revision derived from franchises such as Star Wars, Harry Potter, The Lord of the Rings, and Marvel comics, Chris Gavaler and Nat Goldberg make sense of the stories we tell about a remarkable range of actual events, including scientific discoveries, Supreme Court cases, historical moments, folk heroes, and even trans names and human memory. They ask: – What happened to the original, green-scaled dinosaurs after scientists decided dinosaurs had multi-colored feathers? When overturning Roe v. Wade, did the Supreme Court end the right to abortion, or did the Court claim that the right of the previous half century never existed? Since Ronald Reagan increased taxes, expanded government, and championed amnesty for undocumented immigrants, who is the Ronald Reagan whom today's conservatives champion as a model president? When a trans person comes out as trans, has their gender changed or has their gender remained consistent? Are our memories accounts of real events or some kind (or kinds) of revision? And if our memories are in flux, what does that say about our memory-dependent identities? Revising Reality answers these and so many more questions, providing surprising new tools for explaining the world and our relationship to it.

Kingdoms & Warfare

Author : Matthew Colville
Publisher : MCDM
Page : 320 pages
File Size : 42,7 Mb
Release : 2022-02-20
Category : Electronic
ISBN : 1737512424

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Kingdoms & Warfare by Matthew Colville Pdf

Games - Role-Playing and FantasyStandard Hardcover Edition

Gaming Masculinity

Author : Megan Condis
Publisher : University of Iowa Press
Page : 151 pages
File Size : 49,9 Mb
Release : 2018-05-01
Category : Games & Activities
ISBN : 9781609385651

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Gaming Masculinity by Megan Condis Pdf

In 2016, a female videogame programmer and a female journalist were harassed viciously by anonymous male online users in what became known as GamerGate. Male gamers threatened to rape and kill both women, and the news soon made international headlines, exposing the level of abuse that many women and minorities face when participating in the predominantly male online culture. Gaming Masculinity explains how the term “gamer” has been constructed in the popular imagination by a core group of male online users in an attempt to shore up an embattled form of geeky masculinity. This latest form of toxicity comes at a moment of upheaval in gaming culture, as women, people of color, and LGBTQ individuals demand broader access and representation online. Paying close attention to the online practices of trolling and making memes, author Megan Condis demonstrates that, despite the supposedly disembodied nature of life online, performances of masculinity are still afforded privileged status in gamer culture. Even worse, she finds that these competing discourses are not just relegated to the gaming world but are creating rifts within the culture at large, as witnessed by the direct links between the GamerGate movement and the recent rise of the alt-right during the last presidential election. Condis asks what this moment can teach us about the performative, collaborative, and sometimes combative ways that American culture enacts race, gender, and sexuality. She concludes by encouraging designers and those who work in the tech industry to think about how their work might have, purposefully or not, been developed in ways that are marked by gender.

Reboot Culture

Author : William Proctor
Publisher : Springer Nature
Page : 283 pages
File Size : 49,8 Mb
Release : 2023-11-24
Category : Performing Arts
ISBN : 9783031409127

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Reboot Culture by William Proctor Pdf

Since the release of Christopher Nolan’s Batman Begins in 2005, there has been a pronounced surge in alternative uses of the computer term ‘reboot,’ a surge that has witnessed the term deployed in new contexts and new signifying practices, involving politics, fashion, sex, nature, sport, business, and media. As a narrative concept, however, reboot terminology remains widely misused, misunderstood, and misinterpreted across popular, journalistic, and academic discourses, being recklessly and relentlessly solicited as a way to describe a broad range of narrative operations and contradictory groupings, including prequels, sequels, adaptations, revivals, re-launches, generic ‘refreshes,’ and enactments of retroactive continuity. Adopting an inter-disciplinary approach that fuses cultural studies, media archaeology, and discursive approaches, this book challenges existing scholarship on the topic by providing new frameworks and taxonomies that illustrate key differences between reboots and other ‘strategies of regeneration,’ helping to spotlight the various ways in which the culture industries mine their intellectual properties in distinct and novel ways to present them anew. Reboot Culture: Comics, Film, Transmedia is the first academic study to critically explore and interrogate the reboot phenomenon as it emerged historically to describe superhero comics that sought to jettison existing narrative continuity in order to ‘begin again’ from scratch.of franchising in the twenty-first century. of franchising in the twenty-first century. /div

Key Terms in Comics Studies

Author : Erin La Cour,Simon Grennan,Rik Spanjers
Publisher : Springer Nature
Page : 391 pages
File Size : 45,6 Mb
Release : 2022-01-03
Category : Social Science
ISBN : 9783030749743

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Key Terms in Comics Studies by Erin La Cour,Simon Grennan,Rik Spanjers Pdf

Key Terms in Comics Studies is a glossary of over 300 terms and critical concepts currently used in the Anglophone academic study of comics, including those from other languages that are currently adopted and used in English. Written by nearly 100 international and contemporary experts from the field, the entries are succinctly defined, exemplified, and referenced. The entries are 250 words or fewer, placed in alphabetical order, and explicitly cross-referenced to others in the book. Key Terms in Comics Studies is an invaluable tool for both students and established researchers alike.

Green Lantern: Rebirth (2010-) #4

Author : Geoff Johns
Publisher : DC Comics
Page : 24 pages
File Size : 47,5 Mb
Release : 2010-06-23
Category : Comics & Graphic Novels
ISBN : PKEY:T0931100040101

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Green Lantern: Rebirth (2010-) #4 by Geoff Johns Pdf

One of the deadliest villains in the DCU returns: Parallax! Things continue to twist and turn for John Stewart, Guy Gardner and Kilowog as they come face to face with their greatest enemy--the man who destroyed the Green Lanterns. Meanwhile, Green Arrow struggles to find a way to stop Parallax as the JLA, the JSA and the Teen Titans join the fight!

Storytelling in Kabuki

Author : Steen Ledet Christiansen
Publisher : U of Nebraska Press
Page : 187 pages
File Size : 40,5 Mb
Release : 2024-06-16
Category : Electronic
ISBN : 9781496239105

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Storytelling in Kabuki by Steen Ledet Christiansen Pdf

Dragons in the Stacks

Author : Steven A. Torres-Roman,Cason E. Snow
Publisher : Bloomsbury Publishing USA
Page : 248 pages
File Size : 44,5 Mb
Release : 2014-10-17
Category : Language Arts & Disciplines
ISBN : 9781610692625

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Dragons in the Stacks by Steven A. Torres-Roman,Cason E. Snow Pdf

A one-stop, complete guide to tabletop role-playing games for novice librarians as well as seasoned players. Tabletop role-playing games (RPGs) are a perfect fit for library teen services. They not only hold great appeal for teen patrons, but also help build important skills ranging from math and literacy to leadership and dramatics. Role-playing games are cost-effective too. Dragons in the Stacks explains why RPGs are so effective at holding teenagers' attention, identifies their specific benefits, outlines how to select and maintain a RPG collection, and demonstrates how they can enhance teen services and be used in teen programs. Detailed reviews of role-playing games are included as well, with pointers on their strengths, weaknesses, and library applications. Coauthored by an experienced young adult librarian and an adult services librarian, this is the definitive guide to RPGs in the library, and the only one currently available.

Judge, Jury and Executioner

Author : Alicia M. Goodman,Matthew J. McEniry,,Ryan Cassidy
Publisher : McFarland
Page : 194 pages
File Size : 40,5 Mb
Release : 2021-09-08
Category : Literary Criticism
ISBN : 9781476642949

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Judge, Jury and Executioner by Alicia M. Goodman,Matthew J. McEniry,,Ryan Cassidy Pdf

Since the Punisher's first appearance in the pages of Spider-Man #129, the character has become one of the most popular and controversial figures in Marvel's vast universe. The Punisher represents one of the most recognizable types of anti-heroes. His iconic skull insignia stands for a unique type of justice: protecting the innocent while violently eliminating everyone he sees as a villain. This collection examines the Punisher from philosophical perspectives about morality and justice. Essays critique the character through the lenses of gender and feminism; consider the Punisher's veteran status in relation the Vietnam, Afghanistan and Iraq wars; and examine how politics and gun violence connect the Punisher's world with the real world. Many iterations of the Punisher are examined within, including the Netflix release of Marvel's The Punisher, comics series such as Punisher: MAX, Marvel Knights, and Cosmic Ghost Rider, and several fan fiction stories.

Comics Memory

Author : Maaheen Ahmed,Benoît Crucifix
Publisher : Springer
Page : 290 pages
File Size : 41,9 Mb
Release : 2018-08-01
Category : Social Science
ISBN : 9783319917467

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Comics Memory by Maaheen Ahmed,Benoît Crucifix Pdf

Despite the boom in scholarship in both Comics Studies and Memory Studies, the two fields rarely interact—especially with issues beyond the representation of traumatic and autobiographical memories in comics. With a focus on the roles played by styles and archives—in their physical and metaphorical manifestations—this edited volume offers an original intervention, highlighting several novel ways of thinking about comics and memory as comics memory. Bringing together scholars as well as cultural actors, the contributions combine studies on European and North American comics and offer a representative overview of the main comics genres and forms, including superheroes, Westerns, newspaper comics, diary comics, comics reportage and alternative comics. In considering the many manifestations of memory in comics as well as the functioning and influence of institutions, public and private practices, the book exemplifies new possibilities for understanding the complex entanglements of memory and comics.

Cultural Studies of LEGO

Author : Rebecca C. Hains,Sharon R. Mazzarella
Publisher : Springer Nature
Page : 360 pages
File Size : 40,5 Mb
Release : 2019-11-27
Category : Language Arts & Disciplines
ISBN : 9783030326647

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Cultural Studies of LEGO by Rebecca C. Hains,Sharon R. Mazzarella Pdf

This collection examines LEGO from an array of critical and cultural studies approaches, foregrounding the world-renowned brand's ideological power and influence. Given LEGO’s status as the world’s largest toy manufacturer and a transnational multimedia conglomerate, Cultural Studies of Lego: More Than Just Bricks considers LEGO media's cultural messages; creativity with and within LEGO artifacts; and diversity within the franchise, including gender and race representation. The chapters’ in-depth analyses of topics including LEGO films, marketing tactics, play sets, novelizations, and fans offer compelling insights relevant to those interested in the LEGO brand and broader trends in the children’s popular culture market alike.

Fame and Fandom

Author : Celia Lam,Jackie Raphael,Renee Middlemost,Jessica Balanzategui
Publisher : University of Iowa Press
Page : 243 pages
File Size : 48,9 Mb
Release : 2022-11-29
Category : Social Science
ISBN : 9781609388560

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Fame and Fandom by Celia Lam,Jackie Raphael,Renee Middlemost,Jessica Balanzategui Pdf

Celebrities depend upon fans to sustain their popularity and livelihood, and fans are happy to oblige. With social media they can follow their favorite (or least favorite) celebrities’ every move, and get glimpses into their lives, homes, and behind-the-scenes work. Fans interact with celebrities now more than ever, and often feel that they have a claim on their time, attention, and accountability. In Fame and Fandom, the contributors examine this tumultuous dynamic and bring together celebrity studies and fan studies like never before. In case studies including Supernatural, Harry Styles, YouTube influencers, film location sites, Keanu Reeves, and celebrities as fans, readers find new approaches to fan/celebrity encounters and parasocial relationships. This is the go-to volume on the symbiotic relationship between fame and fandom.

Disney Gothic

Author : Lorna Piatti-Farnell,Jeffrey Andrew Weinstock
Publisher : Lexington Books
Page : 267 pages
File Size : 42,9 Mb
Release : 2024-04-24
Category : Performing Arts
ISBN : 9781666907216

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Disney Gothic by Lorna Piatti-Farnell,Jeffrey Andrew Weinstock Pdf

In this edited collection exploring Disney’s dark side, attention to Disney’s Gothic reveals the ways through which Disney productions construct and reinforce conceptions of normalcy and deviance in relation to shifting understandings of morality, social roles, and identity categories.