Reverse Design

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Reverse Design

Author : Patrick Holleman
Publisher : CRC Press
Page : 90 pages
File Size : 48,7 Mb
Release : 2018-09-03
Category : Social Science
ISBN : 9780429834257

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Reverse Design by Patrick Holleman Pdf

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the second installment in the Reverse Design series, looking at Chrono Trigger. Written in a readable format, it is broken down into four sections examining some of the most important topics to the game: Analyzes how the designers use gameplay to preserve and embellish the surprises in the plot Explains how Chrono Trigger is really two different games: the Tragedy of the Entity and the Comedy of the Sages. Highlights how the two games differ in terms of tone, linearity, player choice and in the pacing of their content.

Reverse Design

Author : Ana Cristina Broega,Joana Cunha,Helder Carvalho,Manuel Blanco,Guillermo García-Badell,Diana Lucía Goméz-Chacón
Publisher : CRC Press
Page : 708 pages
File Size : 47,5 Mb
Release : 2018-09-25
Category : Technology & Engineering
ISBN : 9780429766312

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Reverse Design by Ana Cristina Broega,Joana Cunha,Helder Carvalho,Manuel Blanco,Guillermo García-Badell,Diana Lucía Goméz-Chacón Pdf

The collaboration between the Textile Department of the University of Minho and the Brazilian Association of Studies and Research (ABEPEM) has led to an international platform for the exchange of research in the field of Fashion and Design: CIMODE. This platform is designed as a biennial congress that takes place in different European and Latin American countries with the co-organization of another university in each location. The current edition was jointly organized by the University of Minho and the Centro Superior de Diseño de Moda (CSDMM) - Universidad Politécnica de Madrid. CIMODE's mission is to explore fashion and design from a social, cultural, psychological and communication perspective, and to bring together different approaches and perceptions of practice, education and the culture of design and fashion. Through an interdisciplinary dialogue and intercultural perspective, CIMODE wants to generate and present new scenarios about the present and future of fashion and design. ‘DISEÑO AL REVÉS’ (‘BACKWARD DESIGN’) was the central theme of the 4th CIMODE (Madrid, Spain, 21-23 May 2018), which produced a highly topical and relevant number of academic publications presented in this book.

Understanding by Design

Author : Grant P. Wiggins,Jay McTighe
Publisher : ASCD
Page : 383 pages
File Size : 49,7 Mb
Release : 2005
Category : Education
ISBN : 9781416600350

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Understanding by Design by Grant P. Wiggins,Jay McTighe Pdf

What is understanding and how does it differ from knowledge? How can we determine the big ideas worth understanding? Why is understanding an important teaching goal, and how do we know when students have attained it? How can we create a rigorous and engaging curriculum that focuses on understanding and leads to improved student performance in today's high-stakes, standards-based environment? Authors Grant Wiggins and Jay McTighe answer these and many other questions in this second edition of Understanding by Design. Drawing on feedback from thousands of educators around the world who have used the UbD framework since its introduction in 1998, the authors have greatly revised and expanded their original work to guide educators across the K-16 spectrum in the design of curriculum, assessment, and instruction. With an improved UbD Template at its core, the book explains the rationale of backward design and explores in greater depth the meaning of such key ideas as essential questions and transfer tasks. Readers will learn why the familiar coverage- and activity-based approaches to curriculum design fall short, and how a focus on the six facets of understanding can enrich student learning. With an expanded array of practical strategies, tools, and examples from all subject areas, the book demonstrates how the research-based principles of Understanding by Design apply to district frameworks as well as to individual units of curriculum. Combining provocative ideas, thoughtful analysis, and tested approaches, this new edition of Understanding by Design offers teacher-designers a clear path to the creation of curriculum that ensures better learning and a more stimulating experience for students and teachers alike.

Reverse Design

Author : Patrick Holleman
Publisher : CRC Press
Page : 120 pages
File Size : 40,8 Mb
Release : 2018-09-10
Category : Electronic
ISBN : 9780429834103

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Reverse Design by Patrick Holleman Pdf

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the sixth installment in the Reverse Design series, looking at Diablo II. Written in a readable format, it is broken down into three sections examining three topics important to the game: How does Diablo II borrow from different types of games like action RPGs, classical class-based RPGs and Roguelikes? What are the different types of randomness in Diablo II and how do they work? How do elaborate level-up mechanics keep players interested in a relatively short game for dozens or hundreds of hours?

Design for Hackers

Author : David Kadavy
Publisher : John Wiley & Sons
Page : 352 pages
File Size : 51,9 Mb
Release : 2011-08-08
Category : Computers
ISBN : 9781119999010

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Design for Hackers by David Kadavy Pdf

Discover the techniques behind beautiful design by deconstructing designs to understand them The term 'hacker' has been redefined to consist of anyone who has an insatiable curiosity as to how things work—and how they can try to make them better. This book is aimed at hackers of all skill levels and explains the classical principles and techniques behind beautiful designs by deconstructing those designs in order to understand what makes them so remarkable. Author and designer David Kadavy provides you with the framework for understanding good design and places a special emphasis on interactive mediums. You'll explore color theory, the role of proportion and geometry in design, and the relationship between medium and form. Packed with unique reverse engineering design examples, this book inspires and encourages you to discover and create new beauty in a variety of formats. Breaks down and studies the classical principles and techniques behind the creation of beautiful design Illustrates cultural and contextual considerations in communicating to a specific audience Discusses why design is important, the purpose of design, the various constraints of design, and how today's fonts are designed with the screen in mind Dissects the elements of color, size, scale, proportion, medium, and form Features a unique range of examples, including the graffiti in the ancient city of Pompeii, the lack of the color black in Monet's art, the style and sleekness of the iPhone, and more By the end of this book, you'll be able to apply the featured design principles to your own web designs, mobile apps, or other digital work.

Reverse Design

Author : Patrick Holleman
Publisher : CRC Press
Page : 168 pages
File Size : 44,5 Mb
Release : 2018-09-17
Category : Electronic
ISBN : 9780429834523

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Reverse Design by Patrick Holleman Pdf

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fifth installment in the Reverse Design series, looking at Final Fantasy VII. Written in a readable format, it is broken down into eight sections examining some of the most important topics to the game: How latter-day critics have misunderstood the artistic goals of Final Fantasy VII How RPG history began to diverge significantly after 1981, allowing for the creation of specialized RPGs like Rogue, Pokemon, and especially Final Fantasy VII How Final Fantasy VII does not abandon complexity in its systems, but simply moves that complexity to the endgame to aid the narrative elements of the game

Reverse Design

Author : Patrick Holleman
Publisher : CRC Press
Page : 244 pages
File Size : 49,9 Mb
Release : 2018
Category : Super Mario Bros. (Game)
ISBN : 1138323268

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Reverse Design by Patrick Holleman Pdf

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format, it is broken down into ten sections examining some of the most important topics to the game: 1. The specific level design patterns within Super Mario World that make it such a successful and classic game; 2. Evolutions in the smallest mechanics of the Mario games that give the player more control and allow the designers to more precisely control the level of difficulty in each level; 3. The overall organization of levels into four "skill themes" which are derived from pillars of the game's design--back cover.

Product Design

Author : Kevin N. Otto
Publisher : 清华大学出版社有限公司
Page : 1100 pages
File Size : 48,8 Mb
Release : 2003
Category : Design, Industrial
ISBN : 7302070482

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Product Design by Kevin N. Otto Pdf

责任者译名:奥托。

Reverse Design

Author : Patrick Holleman
Publisher : CRC Press
Page : 104 pages
File Size : 44,5 Mb
Release : 2018-09-03
Category : Computers
ISBN : 9780429834431

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Reverse Design by Patrick Holleman Pdf

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the first installment in the Reverse Design series, looking at Final Fantasy VI. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game: How narrative elements, specifically the design of the fourteen player-characters, was the critical constraint which shaped the game’s production How the game broke with numerous RPG traditions in order to focus on plot and characterization, while still maintaining mechanical depth How the systems were designed to allow the player to use any combination of characters with equal levels of success Key Features Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design Summary of historical context of Final Fantasy VI how it came to be, how it diverges sharply from the class-based design ideas of older RPGs, and what systems in uses to replace those old ideas Extensive collections of data and data visualizations explaining how Final Fantasy VI’s systems work, how those systems evolve across the course of the game, and how the overall game systems were designed to be balanced easily

Reverse Design

Author : Patrick Holleman
Publisher : CRC Press
Page : 188 pages
File Size : 54,9 Mb
Release : 2018
Category : Computer games
ISBN : 1138324906

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Reverse Design by Patrick Holleman Pdf

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half-Life. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game: 1. How Half-Life is a key step in the evolution from the composite style of videogame design to the set piece of style of design; 2. How Half-Life defined almost all of the core concepts of the cover-based shooter, and redefined the level architecture of the FPS genre; 3. The small tricks and flourishes that Half-Life used to tell a story through its mechanics, AI and environments--back cover.

The Reverse Coloring BookTM

Author : Kendra Norton
Publisher : Workman Publishing
Page : 105 pages
File Size : 40,5 Mb
Release : 2021-08-31
Category : Art
ISBN : 9781523515271

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The Reverse Coloring BookTM by Kendra Norton Pdf

Coloring books became a thing when adults discovered how relaxing and meditative they were. Jigsaw puzzles roared back into popularity as an immersive activity, not to mention a great alternative to television. How exciting is it, then, to introduce an activity that tops them both: reverse coloring, which not only confers the mindful benefits of coloring and puzzling but energizes you to feel truly creative, even when you're weary and just want to zone out. It's so simple, yet so profoundly satisfying. Each page in The Reverse Coloring Book has the colors, and you draw the lines. Created by the artist Kendra Norton, these beautiful and whimsical watercolors provide a gentle visual guide so open-ended that the possibilities are limitless. Trace the shapes, draw in figures, doodle, shade, cover an area with dots. Be realistic, with a plan, or simply let your imagination drift, as if looking a clouds in the sky. Each page is an invitation to slow down, let go, and thoughtfully (or thoughtlessly) let your pen find its way over the image. The Reverse Coloring Book includes 50 original works of art, printed on sturdy paper that's single-sided and perforated. And unlike with traditional coloring books, all you need is a pen.

Reverse Design

Author : Patrick Holleman
Publisher : CRC Press
Page : 279 pages
File Size : 52,9 Mb
Release : 2018-09-03
Category : Computers
ISBN : 9780429834400

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Reverse Design by Patrick Holleman Pdf

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half Life. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game: How Half-Life is a key step in the evolution from the composite style of videogame design to the set piece style of design. How Half-Life defined almost all of the core concepts of the cover-based shooter, and redefined the level architecture of the FPS genre The small tricks and flourishes that Half-Life used to tell a story through its mechanics, AI and environments Key Features Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of FPS design Summary of historical context of Half-Life, how it emerged from arena shooters like Doom and Quake, and how it influenced other games Extensive collections of data and data visualizations explaining how systems like enemy movement, cover design and platformer physics work

Functional Reverse Engineering of Machine Tools

Author : Wasim Ahmed Khan,Ghulam Abbas,Khalid Rahman,Ghulam Hussain,Cedric Aimal Edwin
Publisher : CRC Press
Page : 354 pages
File Size : 42,8 Mb
Release : 2019-09-23
Category : Technology & Engineering
ISBN : 9780429663222

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Functional Reverse Engineering of Machine Tools by Wasim Ahmed Khan,Ghulam Abbas,Khalid Rahman,Ghulam Hussain,Cedric Aimal Edwin Pdf

The purpose of this book is to develop capacity building in strategic and non-strategic machine tool technology. The book contains chapters on how to functionally reverse engineer strategic and non-strategic computer numerical control machinery. Numerous engineering areas, such as mechanical engineering, electrical engineering, control engineering, and computer hardware and software engineering, are covered. The book offers guidelines and covers design for machine tools, prototyping, augmented reality for machine tools, modern communication strategies, and enterprises of functional reverse engineering, along with case studies. Features Presents capacity building in machine tool development Discusses engineering design for machine tools Covers prototyping of strategic and non-strategic machine tools Illustrates augmented reality for machine tools Includes Internet of Things (IoT) for machine tools

Reversing

Author : Eldad Eilam
Publisher : John Wiley & Sons
Page : 630 pages
File Size : 40,5 Mb
Release : 2011-12-12
Category : Computers
ISBN : 9781118079768

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Reversing by Eldad Eilam Pdf

Beginning with a basic primer on reverse engineering-including computer internals, operating systems, and assembly language-and then discussing the various applications of reverse engineering, this book provides readers with practical, in-depth techniques for software reverse engineering. The book is broken into two parts, the first deals with security-related reverse engineering and the second explores the more practical aspects of reverse engineering. In addition, the author explains how to reverse engineer a third-party software library to improve interfacing and how to reverse engineer a competitor's software to build a better product. * The first popular book to show how software reverse engineering can help defend against security threats, speed up development, and unlock the secrets of competitive products * Helps developers plug security holes by demonstrating how hackers exploit reverse engineering techniques to crack copy-protection schemes and identify software targets for viruses and other malware * Offers a primer on advanced reverse-engineering, delving into "disassembly"-code-level reverse engineering-and explaining how to decipher assembly language

Reverse Engineering in Control Design

Author : Daniel Alazard
Publisher : John Wiley & Sons
Page : 150 pages
File Size : 45,8 Mb
Release : 2013-03-05
Category : Technology & Engineering
ISBN : 9781118602621

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Reverse Engineering in Control Design by Daniel Alazard Pdf

Reverse Engineering in Control Design proposes practical approaches to building a standard H-infinity problem taking into account an initial controller. Such approaches allow us to mix various control objectives and to initialize procedures for a fixed-structure controller design. They are based on the Observer-Based Realization (OBR) of controllers. The interest of OBR from the controller implementation point of view is detailed and highlighted in this book through academic examples. An open-source toolbox is available to implement these approaches in Matlab®. Throughout the book academic applications are proposed to illustrate the various basic principles. These applications have been chosen by the author for their pedagogic contents and demo files and embedded Matlab® functions can be downloaded so readers can run these illustrations on their personal computers. Contents 1. Observer-based Realization of a Given Controller. 2. Cross Standard Form and Reverse Engineering. 3. Reverse Engineering for Mechanical Systems. Appendix 1. A Preliminary Methodological Example. Appendix 2. Discrete-time Case. Appendix 3. Nominal State-feedback for Mechanical Systems. Appendix 4. Help of Matlab® Functions. About the Authors Daniel Alazard is Professor in System Dynamics and Control at Institut Supérieur de l'Aéronautique et de l’Espace (ISAE), Toulouse, France – SUPAERO Graduate Program. His main research interests concern robust control, flexible structure control and their applications to various aerospace systems.