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Robotech Visual Archive: The Southern Cross by Udon Pdf
Robotech is a sweeping science-fiction anime epic in which humans use a vast arsenal of transforming robotic mecha to defend the Earth against alien domination. The franchise has captivated fans for over 35 years, and is widely credited with popularizing anime around the world. Robotech Visual Archive: The Southern Cross is the ultimate collection of artwork gathered from Robotech's second era -- "The Masters Saga". Included in this epic tome are mecha designs, character illustrations, pre-production concepts, key art, location artwork, a full episode guide, and more!
Robotech Visual Archive: Genesis Climber MOSPEADA by UDON Pdf
Robotech is a sweeping science-fiction anime epic in which humans use a vast arsenal of transforming robotic mecha to defend the Earth against alien domination. The franchise has captivated fans for over 35 years, and is widely credited with popularizing anime around the world. Robotech Visual Archive: Genesis Climber MOSPEADA is the ultimate collection of artwork gathered from Robotech's third saga -- "The New Generation". Included in this epic tome are mecha designs, character illustrations, pre-production concepts, key art, location artwork, a full episode guide, and more!
Dana’s arrival created a splinter timeline where she was never born, where everything feels like her past… but nothing is quite right. She doesn’t belong but has no way to return to her reality – if it even exists anymore. But now an opportunity has arisen in the shape of two mysterious spaceships able to travel the multiple realities of the “Protoverse”. Could this be Dana’s path home? The pilot of one of the vessels appeared to recognize Dana, and later got into a brawl with Miriya. The other pilot, who had seemingly targeted Dana for elimination, crashlanded in the wasteland outside New Macross City… His Battloid and unconscious body were discovered by Jack Baker and Karen Penn – and he seems to be Rick Hunter! Seconds later, a giant hand smashed out from beneath the ground…
"Now boarding: Southern Cross, tanker flight 73 to Titan! Alex Braith is on board retracing her sister's steps to the refinery moon, hoping to collect her remains and find some answers. The questions keep coming though--how did her sister die? Where did her cabinmate disappear to? Who is that creep across the hall? And why does she always feel like she's being watched?"--Back cover of Volume 1.
Provides plot summaries for more than eighty episodes of a Japanese animated science fiction series and shares drawings and profiles of the main characters
The Late Age of Print by Ted Striphas,Theodore G. Striphas Pdf
Here, the author assesses our modern book culture by focusing on five key elements including the explosion of retail bookstores like Barnes & Noble and Borders, and the formation of the Oprah Book Club.
Robotech Archives: The Macross Saga Vol. 1 by Carl Macek,Jack Herman Pdf
A new series of huge books collecting classic Robotech comic material. The Robotech animated series is legendary - and now you can immerse yourself in the classic comics which recreated the legends.
Dana Sterling - the future daughter of Max aand Miriya - has joined the current timeline attempting to stop a deadly time loop. The Invid's Regress has concocted a deadly plan to interfere with reality and the SDF-1 has been under attack from Invid forces... And now the crew of the SDF-1 have headed to Invid space for a battle with the Regress, the Invid, and the Over-Mind...
In the mid-80s, producer Carl Macek was recruited by Harmony Gold to create Robotech for the US market. Carl deftly edited three Japanese anime series and tied them together into an epic 85-episode saga (told across three chapters: The Macross Saga, The Masters, and The New Generation). The stories continued in Robotech II: The Sentinels and The Shadow Chronicles… In 2017, Titan Comics’ Robotech series began. The Macross Saga was retold but certain plot elements changed… Captain Gloval died, Rick Hunter went blind, and an adult, time-displaced Dana Sterling was eventually introduced, way before she was supposed to appear… And now the saga continues. Welcome to Robotech Remix…
The Manga Guide to Databases by Mana Takahashi,Shoko Azuma,Co Ltd Trend Pdf
Want to learn about databases without the tedium? With its unique combination of Japanese-style comics and serious educational content, The Manga Guide to Databases is just the book for you. Princess Ruruna is stressed out. With the king and queen away, she has to manage the Kingdom of Kod's humongous fruit-selling empire. Overseas departments, scads of inventory, conflicting prices, and so many customers! It's all such a confusing mess. But a mysterious book and a helpful fairy promise to solve her organizational problems—with the practical magic of databases. In The Manga Guide to Databases, Tico the fairy teaches the Princess how to simplify her data management. We follow along as they design a relational database, understand the entity-relationship model, perform basic database operations, and delve into more advanced topics. Once the Princess is familiar with transactions and basic SQL statements, she can keep her data timely and accurate for the entire kingdom. Finally, Tico explains ways to make the database more efficient and secure, and they discuss methods for concurrency and replication. Examples and exercises (with answer keys) help you learn, and an appendix of frequently used SQL statements gives the tools you need to create and maintain full-featured databases. (Of course, it wouldn't be a royal kingdom without some drama, so read on to find out who gets the girl—the arrogant prince or the humble servant.) This EduManga book is a translation of a bestselling series in Japan, co-published with Ohmsha, Ltd., of Tokyo, Japan.
Anime: A Critical Introduction maps the genres that have thrived within Japanese animation culture, and shows how a wide range of commentators have made sense of anime through discussions of its generic landscape. From the battling robots that define the mecha genre through to Studio Ghibli's dominant genre-brand of plucky shojo (young girl) characters, this book charts the rise of anime as a globally significant category of animation. It further thinks through the differences between anime's local and global genres: from the less-considered niches like nichijo-kei (everyday style anime) through to the global popularity of science fiction anime, this book tackles the tensions between the markets and audiences for anime texts. Anime is consequently understood in this book as a complex cultural phenomenon: not simply a “genre,” but as an always shifting and changing set of texts. Its inherent changeability makes anime an ideal contender for global dissemination, as it can be easily re-edited, translated and then newly understood as it moves through the world's animation markets. As such, Anime: A Critical Introduction explores anime through a range of debates that have emerged around its key film texts, through discussions of animation and violence, through debates about the cyborg and through the differences between local and global understandings of anime products. Anime: A Critical Introduction uses these debates to frame a different kind of understanding of anime, one rooted in contexts, rather than just texts. In this way, Anime: A Critical Introduction works to create a space in which we can rethink the meanings of anime as it travels around the world.
A tell-all account of Studio Gainax, the creators of the classic anime Neon Genesis Evangelion. Yasuhiro Takeda, a member of the Gainax company since its inception, talks about everything from the untold stories of Eva to the Gainax tax evasion scandal that plagued its production. Including a series of stunning revelations, this history of Gainax is a must-read for any serious anime fan.
In this book, the first collection of its kind, you will hear insights directly from the mouths and minds of the anime and manga creators themselves, in interviews with are often the only ones on record in English. some of these creators are larger-than-life legends in their native Japan, some are up-and-coming young talents, but all have a lot to say on the subject of their work.
Several years ago, a mysterious space-ship crashed on Macross Island… In the intervening years, the people of Earth used the ‘Robotechnology’ from the ship to significantly advance their own technology. The ship – named by the humans as the Super-Dimension Fortress – actually belonged to a race of giant aliens, the Zentraedi the crew of the SDF-1 were forced to space-fold away – taking a chunk of Macross City (and its 70,000 citizens) with them. And then, the long journey home began – with the Zentraedi being a constant, deadly threat along the way. On the journey, the SDF-1’s Captain Gloval, died and Lisa Hayes took over his position. Rick Hunter went blind, but developed a different kind of vision connected to the Protoculture that powers Robotechnology. Minmei was also affected and developed powerful abilities through her voice. Lazlo Zand kidnapped Roy and held him captive, and with a cloning chamber he found on the original crashed SDF-1, Zand created clones of Roy and Gloval. A devastating all-out war broke out between the Zentraedi Dolza and the humans of Earth – with massive casualties on both sides – while a small group of Zentraedi aliens defected to the SDF-1. Dolza was eventually defeated and peace seemed to return… But the story is far from over. The Invid are becoming a huge threat and it emerges that a life-support chamber had dropped into the ocean when the SDF-1 originally crashed into Macross Island. The chamber contains a young female…
A work that bridges media archaeology and visual culture studies argues that the Internet has emerged as a mass medium by linking control with freedom and democracy. How has the Internet, a medium that thrives on control, been accepted as a medium of freedom? Why is freedom increasingly indistinguishable from paranoid control? In Control and Freedom, Wendy Hui Kyong Chun explores the current political and technological coupling of freedom with control by tracing the emergence of the Internet as a mass medium. The parallel (and paranoid) myths of the Internet as total freedom/total control, she says, stem from our reduction of political problems into technological ones. Drawing on the theories of Gilles Deleuze and Michel Foucault and analyzing such phenomena as Webcams and face-recognition technology, Chun argues that the relationship between control and freedom in networked contact is experienced and negotiated through sexuality and race. She traces the desire for cyberspace to cyberpunk fiction and maps the transformation of public/private into open/closed. Analyzing "pornocracy," she contends that it was through cyberporn and the government's attempts to regulate it that the Internet became a marketplace of ideas and commodities. Chun describes the way Internet promoters conflated technological empowerment with racial empowerment and, through close examinations of William Gibson's Neuromancer and Mamoru Oshii's Ghost in the Shell, she analyzes the management of interactivity in narratives of cyberspace. The Internet's potential for democracy stems not from illusory promises of individual empowerment, Chun argues, but rather from the ways in which it exposes us to others (and to other machines) in ways we cannot control. Using fiber optic networks—light coursing through glass tubes—as metaphor and reality, Control and Freedom engages the rich philosophical tradition of light as a figure for knowledge, clarification, surveillance, and discipline, in order to argue that fiber-optic networks physically instantiate, and thus shatter, enlightenment.