Rpg Dungeons Dice Battle Dragons Pen And Paper Role Playing Game

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RPG Dungeons Dice Battle Dragons Pen and Paper Role Playing Game

Author : R. P. G. Publishing
Publisher : Unknown
Page : 150 pages
File Size : 55,9 Mb
Release : 2019-06-19
Category : Electronic
ISBN : 1074999231

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RPG Dungeons Dice Battle Dragons Pen and Paper Role Playing Game by R. P. G. Publishing Pdf

Grab this cool RPG gift, perfect for the next Pen and Paper Role Playing table top game night. Notebook A5 (6x9 inches) 150 Pages College Ruled Line Paper matte cover soft cover Black & white interior with white paper

RPG Dungeons Dice Battle Dragons Pen and Paper Role Playing Game

Author : R. P. G. Publishing
Publisher : Unknown
Page : 150 pages
File Size : 44,8 Mb
Release : 2019-06-19
Category : Electronic
ISBN : 1074996089

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RPG Dungeons Dice Battle Dragons Pen and Paper Role Playing Game by R. P. G. Publishing Pdf

Grab this cool RPG gift, perfect for the next Pen and Paper Role Playing table top game night. Notebook A5 (6x9 inches) 150 Pages Graph paper 5x5 matte cover soft cover Black & white interior with white paper

Fantasy Freaks and Gaming Geeks

Author : Ethan Gilsdorf
Publisher : Rowman & Littlefield
Page : 336 pages
File Size : 48,7 Mb
Release : 2010-09-01
Category : Social Science
ISBN : 9780762766789

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Fantasy Freaks and Gaming Geeks by Ethan Gilsdorf Pdf

An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. “For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” —Wired.com “Gandalf's got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic.” —Boston Globe “Imagine this: Lord of the Rings meets Jack Kerouac's On the Road.” —National Public Radio's “Around and About” “What does it mean to be a geek? . . . Fantasy Freaks and Gaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky . . . playful . . . funny and poignant. . . . It's a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?” —Huffington Post

Dungeons & Dragons For Dummies

Author : Bill Slavicsek,Richard Baker
Publisher : John Wiley & Sons
Page : 434 pages
File Size : 48,9 Mb
Release : 2005-04-08
Category : Games & Activities
ISBN : 9780764599248

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Dungeons & Dragons For Dummies by Bill Slavicsek,Richard Baker Pdf

Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.

The Role-Playing Game Primer

Author : Chris Gonnerman
Publisher : Unknown
Page : 68 pages
File Size : 53,7 Mb
Release : 2014-10-08
Category : Electronic
ISBN : 1502764342

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The Role-Playing Game Primer by Chris Gonnerman Pdf

Are you interested in classic paper-and-pencil role-playing games, but you have no idea where to start? This is the book for you! The Role-Playing Game Primer starts from the very beginning, first showing you how to play, then giving you hints and tips on how to do it better. Later chapters provide guidance for beginning Game Masters, to get you up and running even if you have little or no experience as a player. The RPG Primer is aimed at players and GMs of "Old School" paper-and-pencil role-playing games and their modern "retro-clones." It features several of the earliest and best known of the Old School Renaissance games, including Basic Fantasy RPG (by the same author), OSRIC, Labyrinth Lord, and Swords & Wizardry.

Four Against Darkness

Author : Andrea Sfiligoi
Publisher : Createspace Independent Publishing Platform
Page : 90 pages
File Size : 53,8 Mb
Release : 2017-09-13
Category : Electronic
ISBN : 1976371457

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Four Against Darkness by Andrea Sfiligoi Pdf

Four Against Darkness is a solitaire dungeon-delving game that may also be played cooperatively. No miniatures are needed. All you need is this book, a pencil, two dice, and grid paper. Choose four characters from a list of classic types (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and venture into dungeons created by dice rolls and your own choices. You will fight monsters, manage resources, grab treasure, dodge traps, find clues, and even accept quests from the monsters themselves. Your characters will level up, becoming more powerful with each game... IF THEY SURVIVE.

Fantasy Role Playing Games

Author : John Eric Holmes
Publisher : Unknown
Page : 232 pages
File Size : 44,6 Mb
Release : 1981
Category : Fantasy games
ISBN : UCSC:32106014947391

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Fantasy Role Playing Games by John Eric Holmes Pdf

A consumer's guide to the popular fantasy games such as Dungeons and Dragons.

Monster Manual Special Edition

Author : Skip Williams,Jonathan Tweet,Monte Cook
Publisher : Unknown
Page : 0 pages
File Size : 48,7 Mb
Release : 2000
Category : Dungeons and Dragons (Game)
ISBN : 0786939435

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Monster Manual Special Edition by Skip Williams,Jonathan Tweet,Monte Cook Pdf

A deluxe leatherbound edition of one of the three D&D core rulebooks. This new, beautifully bound version of the "Monster Manual" joins the special editions of the "Player's Handbook" and the "Dungeon Master's Guide" to complete the premiere set of Dungeons & Dragons core rulebooks. Like the others, the title gets premium treatment in the form of a leather binding, emboss and foil treatment, gilt-edged paper, and an attached ribbon bookmark.

The Elusive Shift

Author : Jon Peterson
Publisher : MIT Press
Page : 332 pages
File Size : 46,5 Mb
Release : 2020-12-22
Category : Games & Activities
ISBN : 9780262360944

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The Elusive Shift by Jon Peterson Pdf

How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre. When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.

The Postmodern Joy of Role-Playing Games

Author : René Reinhold Schallegger
Publisher : McFarland
Page : 258 pages
File Size : 48,6 Mb
Release : 2018-02-16
Category : Games & Activities
ISBN : 9781476631462

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The Postmodern Joy of Role-Playing Games by René Reinhold Schallegger Pdf

Historian Johan Huizinga once described game playing as the motor of humanity’s cultural development, predating art and literature. Since the late 20th century, Western society has undergone a “ludification,” as the influence of game-playing has grown ever more prevalent. At the same time, new theories of postmodernism have emphasized the importance of interactive, playful behavior. Core concepts of postmodernism are evident in pen-and-paper role-playing, such as Dungeons and Dragons. Exploring the interrelationships among narrative, gameplay, players and society, the author raises questions regarding authority, agency and responsibility, and discusses the social potential of RPGs in the 21st century.

Creating Games

Author : Morgan McGuire,Odest Chadwicke Jenkins
Publisher : CRC Press
Page : 500 pages
File Size : 50,5 Mb
Release : 2008-12-23
Category : Computers
ISBN : 9781439865927

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Creating Games by Morgan McGuire,Odest Chadwicke Jenkins Pdf

Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground.

Encyclopedia of Play in Today's Society

Author : Rodney P. Carlisle
Publisher : SAGE
Page : 1033 pages
File Size : 54,9 Mb
Release : 2009-04-02
Category : Crafts & Hobbies
ISBN : 9781412966702

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Encyclopedia of Play in Today's Society by Rodney P. Carlisle Pdf

Selected as an Outstanding Academic Title by Choice Magazine, January 2010 The Encyclopedia of Play: A Social History explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreation activities of children as well as adults throughout the ages, from dice games in the Roman empire to video games today. As an academic social history, it includes the perspectives of several curricular disciplines, from sociology to child psychology, from lifestyle history to social epidemiology. This two-volume set will serve as a general, non-technical resource for students in education and human development, health and sports psychology, leisure and recreation studies and kinesiology, history, and other social sciences to understand the importance of play as it has developed globally throughout history and to appreciate the affects of play on child and adult development, particularly on health, creativity, and imagination.

Understanding Video Games

Author : Simon Egenfeldt-Nielsen,Jonas Heide Smith,Susana Pajares Tosca
Publisher : Routledge
Page : 440 pages
File Size : 46,5 Mb
Release : 2019-09-11
Category : Social Science
ISBN : 9780429777042

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Understanding Video Games by Simon Egenfeldt-Nielsen,Jonas Heide Smith,Susana Pajares Tosca Pdf

From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming. In this new edition of the pioneering text, students learn to assess the major theories used to analyze games, such as ludology and narratology, and gain familiarity with the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, the student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, this new edition is an indispensable resource for students, scholars, and teachers interested in examining the ways video games continue to reshape entertainment and society.

The Evolution of Fantasy Role-Playing Games

Author : Michael J. Tresca
Publisher : McFarland
Page : 239 pages
File Size : 55,6 Mb
Release : 2014-01-10
Category : Games & Activities
ISBN : 9780786460090

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The Evolution of Fantasy Role-Playing Games by Michael J. Tresca Pdf

Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien's obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.

Of Dice and Men

Author : David M. Ewalt
Publisher : Simon and Schuster
Page : 289 pages
File Size : 44,8 Mb
Release : 2013-08-20
Category : Games & Activities
ISBN : 9781451640502

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Of Dice and Men by David M. Ewalt Pdf

A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry.