Samurai Game

Samurai Game Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Samurai Game book. This book definitely worth reading, it is an incredibly well-written.

Samurai Game

Author : Christine Feehan
Publisher : Penguin
Page : 418 pages
File Size : 53,9 Mb
Release : 2012-07-03
Category : Fiction
ISBN : 9781101586945

Get Book

Samurai Game by Christine Feehan Pdf

In a world so dark and seductive, expect nothing less than a triple-cross in this explosive Ghostwalker novel by #1 New York Times bestselling author Christine Feehan… In an underground club, a high-ranking public official spends his secret nights indulging in fantasies as exciting as they are depraved. For a seductive employee of the Dungeon, it’s her job to fulfill them. But she’s playing a far more dangerous game—one of blackmail, politics, and murder that reaches into the shadow world of the Ghostwalkers, and the creation of a spectacular, one-of-a-kind new weapon of defense. But when a dictator makes his own catastrophic moves, the Ghostwalkers have no choice but to bring in two major players—a man and woman both driven by passion and revenge. Both expendable. Both with nothing left to lose.

Only I Know that This World Is a Game: Volume 3

Author : Usber
Publisher : J-Novel Club
Page : 198 pages
File Size : 42,5 Mb
Release : 2024-02-07
Category : Comics & Graphic Novels
ISBN : 9781718332829

Get Book

Only I Know that This World Is a Game: Volume 3 by Usber Pdf

Souma Sagara is a loner university student who gets teleported into his favorite—albeit buggy!—RPG. There, he encounters one of the most powerful NPCs in the game...but not, contrary to their many previous run-ins, as an ally. This time, they face off in a battle to the death! However, this is no simple matter of a game over meaning lost progress. Dying in-game meansSouma will be gone for good! Together with Miss Train, Souma’s new NPC party member and partner in crime, he sets off on an adventure to defeat the Demon God before it can bring the game to an early and very unfortunate conclusion.

The game's ultimate summoner

Author : Xu Ze gang
Publisher : Publicationsbooks
Page : 1277 pages
File Size : 53,8 Mb
Release : 2024-06-01
Category : Art
ISBN : 9781304448408

Get Book

The game's ultimate summoner by Xu Ze gang Pdf

Main occupations: samurai, magician, archer, thief, assassin, summoner, priest, seven occupations and (hidden occupation) life occupation: blacksmith, tailor, pharmacist, construction, mining, logging, gathering, all players in the seven occupations are called novice samurai before they start to change jobs: according to the change of jobs, they can learn first-class skills, and black iron warriors can learn second-class skills.

Ronin

Author : Craig Woodfield
Publisher : Bloomsbury Publishing
Page : 65 pages
File Size : 40,6 Mb
Release : 2013-08-20
Category : History
ISBN : 9781780968476

Get Book

Ronin by Craig Woodfield Pdf

Set in an age of feuding samurai, wandering swordsmen and fearless warrior monks, Ronin is a skirmish wargame that captures the flavour and excitement of such Akira Kurosawa films as Seven Samurai and Yojimbo. Whether they prefer the loyal samurai retainers of a feudal lord or a horde of desperate bandits, players choose from one of several factions and build forces to battle for dominance and survival in 16th-century Japan. They may also recruit swords-for-hire to supplement their forces – masterless ronin, martial arts masters and secretive ninja will lend their skills to any commander who can afford them. A full points system, incorporating a wide range of equipment and skills, allows for detailed customisation of characters, while scenarios and a campaign system permit them to gain experience and develop over time. The fast-paced rules simulate the cut and thrust of hand-to-hand combat and require the player to make tactical decisions in the middle of a fight, immersing them in an era of war.

ECGBL 2022 16th European Conference on Game-Based Learning

Author : Conceição Costa
Publisher : Academic Conferences and publishing limited
Page : 842 pages
File Size : 45,7 Mb
Release : 2022-10-06
Category : Education
ISBN : 9781914587528

Get Book

ECGBL 2022 16th European Conference on Game-Based Learning by Conceição Costa Pdf

Game On, Hollywood!

Author : Gretchen Papazian,Joseph Michael Sommers
Publisher : McFarland
Page : 233 pages
File Size : 53,9 Mb
Release : 2013-02-18
Category : Games & Activities
ISBN : 9780786471140

Get Book

Game On, Hollywood! by Gretchen Papazian,Joseph Michael Sommers Pdf

The 14 essays in Game on, Hollywood! take on several points of game and film intersection. They look at storylines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game), but it is even more about narrative. The essays draw attention to the ways and possibilities of telling a story. They consider differences and similarities across modes of storytelling (showing, telling, interacting), explore the consequences of time, place and ideology, and propose critical approaches to the vastness of narrative in the age of multimedia storytelling. The video games and film texts discussed include The Warriors (1979 film; 2005 video game), GoldenEye (1995 film), GoldenEye 007 (1997 and 2011 video games), Buffy the Vampire Slayer (2000-2004, television show), Buffy the Vampire Slayer: Chaos Bleeds (2003 video game), Prince of Persia: The Sands of Time (2003 video game; 2010 film), the Star Wars franchise empire (1977 on), Afro Samurai (2009 video game), and Disney's Epic Mickey (2010 video game).

Building XNA 2.0 Games

Author : John Sedlak,James Silva
Publisher : Apress
Page : 453 pages
File Size : 46,7 Mb
Release : 2008-10-21
Category : Computers
ISBN : 9781430209805

Get Book

Building XNA 2.0 Games by John Sedlak,James Silva Pdf

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art. This title shows software developers the following: The creation of a polished game from start to finish Design philosophies Next–gen 2D graphics, including shaders Techniques for fast, fluid game play XACT Audio and XInput Eye–catching particle effects for visual stimulation The book is packed full of code, pictures, and valuable insights into XNA game development.

High Plains Samurai

Author : Todd Crapper
Publisher : Unknown
Page : 82 pages
File Size : 52,6 Mb
Release : 2018-02-26
Category : Electronic
ISBN : 0995334013

Get Book

High Plains Samurai by Todd Crapper Pdf

An Introduction to the Tales of Gunslingers, Samurai, Gangsters, Barbarians, and Steampunk in a Post-Apocalyptic World of Qi Warriors "These are not mere contraptions built from the scrap metal of old, my dear apprentice. These are the foundation for a new world, and those who build them control its fate." - Deckland Burr, creator of The Salvation The One Land used to be a place of beauty, co-operation, and progress. It was the envy of all the known universe, built and nourished under the guidance of the Elemental Spirits that created it. We were their chosen ones, gifted with sentience, emotion, and creativity. All until the All-Father, creator of everything, became jealous of this world doted on by his children. So he came down in his true form and sought to wipe it from existence. His children fought back to protect what they had built and locked the All-Father (now known by his proper name, Chaos) within the Shard of Hope. That was then. This is now. The battle of Chaos' Wrath ruined this once idyllic paradise and left us scrambling to make ends meet under the fury of the warlords controlling the remaining Five Cities. And let us not forget about the Wastes, the nuclear desert where Chaos began his path of destruction. Things are bleak and a world this damaged needs heroes to rise up and show the people hope against the odds. That hope begins with Legends. High Plains Samurai: Legends provides a one-shot experience to this storytelling RPG of epic exploits against a post-apocalyptic, high fantasy setting. Acting as both a preview for the upcoming High Plains Samurai Roleplaying Game and a stand-alone version, players will have a chance to tell their own versions of three storylines using condensed rules and pre-generated lead characters. Master the political intrigue and dangers of Yung Zhi while bringing in the gunrunner, Dollface, in Showdown In Yung Zhi; survive another day on the Salvation as it races through the Wastes in To Catch A Train; and discover the vengeance and sheer power of the legendary figure known only as Black Scorpion. A perfect way to bring HPS to your favourite convention or as an introduction to your friends before the release of the HPS core rulebook (currently slated for late Summer/early Fall 2018). Your Legends are only the beginning.

Handbook of Computer Game Studies

Author : Joost Raessens,Jeffrey Goldstein
Publisher : MIT Press
Page : 471 pages
File Size : 47,8 Mb
Release : 2011-08-19
Category : Computers
ISBN : 9780262516587

Get Book

Handbook of Computer Game Studies by Joost Raessens,Jeffrey Goldstein Pdf

A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.

Impro for Storytellers

Author : Keith Johnstone
Publisher : Routledge
Page : 388 pages
File Size : 53,5 Mb
Release : 2014-01-21
Category : Performing Arts
ISBN : 9781135863661

Get Book

Impro for Storytellers by Keith Johnstone Pdf

Impro for Storytellers is the follow-up to Keith Johnstone's classic Impro, one of the best-selling books ever published on improvisation. Impro for Storytellers aims to take jealous and self-obsessed beginners and teach them to play games with good nature and to fail gracefully.

Corporate Caterpillars

Author : Ron J. West
Publisher : iUniverse
Page : 203 pages
File Size : 46,9 Mb
Release : 2013-08
Category : Business & Economics
ISBN : 9781475994025

Get Book

Corporate Caterpillars by Ron J. West Pdf

Ron J West (ronjwest.com) has been inspiring corporate transformation for more than 25 years, in in companies large and small. He wrote Corporate Caterpillars - How to Grow Wings to provide a kind of "blueprint" you can use to create your own individual and corporate transformation to move from limited to limitless. The book is not modeled on a single analogy like the transformation from caterpillar to butterfly, nor does it reduce the concept to a set of simple steps. But it does strive to recognize the richness of reasons why we often seem to be left with few choices. Everything shows up exactly when it is supposed to, just like this book! You are holding this book perhaps because you feel that either you or your company is stuck in some way. As an individual, maybe you have caught yourself repeating a pattern to sabotage your efforts to get to where you want to be. Perhaps you are a CEO, CFO, President, Vice President, Department Manager, or Project Leader. You are probably a business leader in a position to affect change in your organization; maybe your enterprise is a small family business or an international conglomerate. It matters not whether your company is a for-profit or a not-for profit, a public or a private enterprise, this book will show how to move from a world of limited options to a realm of limitless possibilities, transforming both you and your company.

Enlivening Instruction with Drama and Improv

Author : Melisa Cahnmann-Taylor,Kathleen R. McGovern
Publisher : Routledge
Page : 229 pages
File Size : 48,5 Mb
Release : 2021-03-31
Category : Education
ISBN : 9781000347487

Get Book

Enlivening Instruction with Drama and Improv by Melisa Cahnmann-Taylor,Kathleen R. McGovern Pdf

This engaging and complete resource has everything you need to bring drama and theatre techniques into the ESL, EFL, or World Language Classroom. Are your students reluctant to speak out in class? Do they lack confidence in their language skills? The dynamic drama games in this book are the perfect catalyst to transform your students into engaged learners, and help them build confidence and language skills. The interactive theatre games and techniques are specifically designed for use in Second, Foreign, and World Language classrooms to empower students through meaningful, agentive language learning. With over 80 activities and games, and hundreds of extensions that can be catered to every level, this book provides teachers with clear, step-by-step instructions to teaching dramatic activities with L2 learners of all levels and backgrounds. The games and strategies in this book will enliven classrooms with communication that is creative, memorable, inspiring, and fun. Grounded in cutting-edge research, this book explains why teaching language through drama is effective and inspiring for teachers and students alike, directing readers to a wide array of resources and approaches to teaching language through theatre. You’ll also find guidance on leading drama games with language learners in a variety of online platforms, lesson planning models, and an example lesson plan for easy implementation in physical or virtual classroom spaces.

The Tabletop Revolution

Author : Marco Arnaudo
Publisher : McFarland
Page : 256 pages
File Size : 47,8 Mb
Release : 2023-12-15
Category : Games & Activities
ISBN : 9781476651934

Get Book

The Tabletop Revolution by Marco Arnaudo Pdf

This book is an overview of the ongoing revolution in tabletop gaming design and culture, which exploded to unprecedented levels of vitality in the 21st century, leading to new ways of creating, marketing, and experiencing a game. Designers have become superstars, publishers have improved quality control, and the community of players is expanding. Most importantly, new and old players have started engaging with the games in a more meaningful way. The book explores the reasons for these changes. It describes how games have begun to keep players engaged until the end. It analyzes the ways in which traditional mechanics have been reimagined to give them more variety and complexity, and reviews the unprecedented mechanics found and perfected. Very interesting is the exploration of how games have performed novel tasks such as reducing conflict, fostering cooperation, creating aesthetic experiences, and telling stories. The book is aimed at scholars, dedicated and aspiring fans, and game designers who want to expand their toolbox with the most up-to-date innovations in the profession.

Handbook of Research on Interdisciplinary Studies on Healthcare, Culture, and the Environment

Author : Merviö, Mika Markus
Publisher : IGI Global
Page : 365 pages
File Size : 47,9 Mb
Release : 2022-02-18
Category : Political Science
ISBN : 9781799889984

Get Book

Handbook of Research on Interdisciplinary Studies on Healthcare, Culture, and the Environment by Merviö, Mika Markus Pdf

As healthcare, culture, and the environment remain crucial aspects of modern society, the current issues and opportunities within each sector must be examined and considered in order to ensure their success in the future. These critical fields should be studied in relation to each other as they must work in tandem to create a better society. The Handbook of Research on Interdisciplinary Studies on Healthcare, Culture, and the Environment presents innovative ideas and emerging research to highlight critical trends focusing on the relationship between healthcare, environmental wellbeing, and society and culture. Covering a range of topics such as sustainability, leadership, and food security, this reference work is ideal for industry professionals, researchers, academicians, practitioners, instructors, and students.

Entertainment Computing - ICEC 2010

Author : Hyun Seung Yang,Rainer Malaka,Junichi Hoshino,Jung Hyun Han
Publisher : Springer Science & Business Media
Page : 536 pages
File Size : 46,7 Mb
Release : 2010-08-11
Category : Computers
ISBN : 9783642153983

Get Book

Entertainment Computing - ICEC 2010 by Hyun Seung Yang,Rainer Malaka,Junichi Hoshino,Jung Hyun Han Pdf

This book constitutes the thoroughly refereed proceedings of the 9th International Conference on Entertainment Computing, ICEC 2010, held in Seoul, Korea, in August 2010, under the auspices of IFIP. The 19 revised long papers, 27 short papers and 33 poster papers and demos presented were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science.