Science Games

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50 Math and Science Games for Leadership

Author : Seah Wee Khee,Sukandar Hadinoto,Charles Png
Publisher : World Scientific
Page : 219 pages
File Size : 41,5 Mb
Release : 2007
Category : Business & Economics
ISBN : 9789812708205

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50 Math and Science Games for Leadership by Seah Wee Khee,Sukandar Hadinoto,Charles Png Pdf

Did you like Math or Science in school? Have you played games that stimulated your thought processes for Math and Science? Trying to be creative in your Math, Science or leadership class? Can leadership be taught? Is leadership an Art or a Science or Math? Seeking to impact your training program with creative games?. A primer for leadership development, this book introduces Math and Science games with a review process component that can be used for leadership instruction. The book highlights key leadership principles which show that leaders must: Ask questions; Be disciplined; Create and see things differently; Develop resources; Engage in active listening; Make priorities; Multiply leaders; Problem solve; Set an example; Sacrifice; Search and explore; Strategize; Support diversity; Work in teams and collaborate.

Science Games

Author : Julie Mauer
Publisher : Teacher Created Resources
Page : 179 pages
File Size : 51,6 Mb
Release : 2007-02-16
Category : Educational games
ISBN : 9781420683349

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Science Games by Julie Mauer Pdf

Hands-on explorations, full-color games, and graphing activities offer students opportunities for "doing" science in the disciplines of earth, physical, and life sciences.

Science Games and Puzzles, Grades 5 - 8

Author : Schyrlet Cameron,Carolyn Craig
Publisher : Mark Twain Media
Page : 96 pages
File Size : 45,5 Mb
Release : 2012-01-03
Category : Juvenile Nonfiction
ISBN : 9781580376617

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Science Games and Puzzles, Grades 5 - 8 by Schyrlet Cameron,Carolyn Craig Pdf

Connect students in grades 5–8 with science using Science Games and Puzzles. This 96-page book promotes science vocabulary building, increases student readability levels, and facilitates concept development through fun and challenging puzzles, games, and activities. It presents a variety of game formats to facilitate differentiated instruction for diverse learning styles and skill levels. Coded messages, word searches, bingo, crosswords, concentration, triple play, and science jeopardy introduce, reinforce, review, and quickly assess what students have learned. The book aligns with state, national, and Canadian provincial standards.

Developing Life Skills Through Math & Science Games

Author : Wee Khee Seah,Li Yang Ng,Ying Zhen Ang
Publisher : World Scientific
Page : 221 pages
File Size : 41,5 Mb
Release : 2013
Category : Reference
ISBN : 9789814439824

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Developing Life Skills Through Math & Science Games by Wee Khee Seah,Li Yang Ng,Ying Zhen Ang Pdf

Shaping character and life skills for our leaders of tomorrow has always been a challenging task. This exciting new book brings a new perspective to educating our young in a fun, exciting and engaging manner. High energy games that bring about both breadth and depth of discussion by the participants will inevitably develop their innate leadership potential and competency levels over time. These games are designed to be logistically minimal so that all can enjoy the games at any time.

Science Games and Puzzles, Grades 5 - 8

Author : Schyrlet Cameron,Carolyn Craig
Publisher : Mark Twain Media
Page : 99 pages
File Size : 42,6 Mb
Release : 2012-01-03
Category : Juvenile Nonfiction
ISBN : 9781580376198

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Science Games and Puzzles, Grades 5 - 8 by Schyrlet Cameron,Carolyn Craig Pdf

This book promotes science vocabulary building, increases student readability levels, and facilitates concept development through fun and challenging puzzles, games, and activities.

50 Math and Science Games for Leadership

Author : Seah Wee Khee
Publisher : World Scientific
Page : 219 pages
File Size : 48,7 Mb
Release : 2007
Category : Mathematics
ISBN : 9789812706928

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50 Math and Science Games for Leadership by Seah Wee Khee Pdf

Did you like Math or Science in school? Have you played games that stimulated your thought processes for Math and Science? Trying to be creative in your Math, Science or leadership class? Can leadership be taught? Is leadership an Art or a Science or Math? Seeking to impact your training program with creative games?A primer for leadership development, this book introduces Math and Science games with a review process component that can be used for leadership instruction. The book highlights key leadership principles which show that leaders must: Ask questions; Be disciplined; Create and see things differently; Develop resources; Engage in active listening; Make priorities; Multiply leaders; Problem solve; Set an example; Sacrifice; Search and explore; Strategize; Support diversity; Work in teams and collaborate.

Game Science in Hybrid Learning Spaces

Author : Sylvester Arnab
Publisher : Routledge
Page : 220 pages
File Size : 44,6 Mb
Release : 2020-05-11
Category : Blended learning
ISBN : 1138239763

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Game Science in Hybrid Learning Spaces by Sylvester Arnab Pdf

Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, opportunities, and challenges of hybrid learning, which aims to reduce the barriers of time and physical space in teaching and learning practices, fostering seamless, sustained, and measurable learning experience and outcomes beyond the barriers of formal education and physical learning contexts. Based on original research, Game Science in Hybrid Learning Spaces establishes trans-disciplinary and holistic considerations for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of game-based approaches in a blended environment and of the possible structural and cultural transformation of formal education and lifelong learning. This book is an essential guide for researchers, designers, teachers, learners, and practitioners who want to better understand the relationship between games and learning that merges digital and physical experiences and blends formal and informal instructions.

Design, User Experience, and Usability

Author : Aaron Marcus
Publisher : Springer Nature
Page : 404 pages
File Size : 52,8 Mb
Release : 2024-06-27
Category : Electronic
ISBN : 9783031613517

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Design, User Experience, and Usability by Aaron Marcus Pdf

ECGBL 2021 15th European Conference on Game-Based Learning

Author : Panagiotis Fotaris,Cate Grundy,Marcus Winter
Publisher : Academic Conferences Limited
Page : 128 pages
File Size : 48,9 Mb
Release : 2021-09-23
Category : Computers
ISBN : 9781914587139

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ECGBL 2021 15th European Conference on Game-Based Learning by Panagiotis Fotaris,Cate Grundy,Marcus Winter Pdf

Entertainment Science

Author : Thorsten Hennig-Thurau,Mark B. Houston
Publisher : Springer
Page : 865 pages
File Size : 41,8 Mb
Release : 2018-08-01
Category : Business & Economics
ISBN : 9783319892924

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Entertainment Science by Thorsten Hennig-Thurau,Mark B. Houston Pdf

The entertainment industry has long been dominated by legendary screenwriter William Goldman’s “Nobody-Knows-Anything” mantra, which argues that success is the result of managerial intuition and instinct. This book builds the case that combining such intuition with data analytics and rigorous scholarly knowledge provides a source of sustainable competitive advantage – the same recipe for success that is behind the rise of firms such as Netflix and Spotify, but has also fueled Disney’s recent success. Unlocking a large repertoire of scientific studies by business scholars and entertainment economists, the authors identify essential factors, mechanisms, and methods that help a new entertainment product succeed. The book thus offers a timely alternative to “Nobody-Knows” decision-making in the digital era: while coupling a good idea with smart data analytics and entertainment theory cannot guarantee a hit, it systematically and substantially increases the probability of success in the entertainment industry. Entertainment Science is poised to inspire fresh new thinking among managers, students of entertainment, and scholars alike. Thorsten Hennig-Thurau and Mark B. Houston – two of our finest scholars in the area of entertainment marketing – have produced a definitive research-based compendium that cuts across various branches of the arts to explain the phenomena that provide consumption experiences to capture the hearts and minds of audiences. Morris B. Holbrook, W. T. Dillard Professor Emeritus of Marketing, Columbia University Entertainment Science is a must-read for everyone working in the entertainment industry today, where the impact of digital and the use of big data can’t be ignored anymore. Hennig-Thurau and Houston are the scientific frontrunners of knowledge that the industry urgently needs. Michael Kölmel, media entrepreneur and Honorary Professor of Media Economics at University of Leipzig Entertainment Science’s winning combination of creativity, theory, and data analytics offers managers in the creative industries and beyond a novel, compelling, and comprehensive approach to support their decision-making. This ground-breaking book marks the dawn of a new Golden Age of fruitful conversation between entertainment scholars, managers, and artists. Allègre Hadida, Associate Professor in Strategy, University of Cambridge

ECGBL 2019 13th European Conference on Game-Based Learning

Author : Lars Elbæk,Gunver Majgaard,Andrea Valente,Saifuddin Khalid
Publisher : Academic Conferences and publishing limited
Page : 128 pages
File Size : 41,6 Mb
Release : 2019-10-03
Category : Education
ISBN : 9781912764372

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ECGBL 2019 13th European Conference on Game-Based Learning by Lars Elbæk,Gunver Majgaard,Andrea Valente,Saifuddin Khalid Pdf

Design Studies and Intelligence Engineering

Author : L.C. Jain,V.E. Balas,Q. Wu
Publisher : IOS Press
Page : 482 pages
File Size : 40,6 Mb
Release : 2022-03-30
Category : Computers
ISBN : 9781643682570

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Design Studies and Intelligence Engineering by L.C. Jain,V.E. Balas,Q. Wu Pdf

The technologies applied in design studies vary from basic theories to more application-based systems, and intelligence engineering technologies – such as computer-aided industrial design, human factor design, and greenhouse design – play a significant role in design science. Intelligence engineering technologies encompass both theoretical and application perspectives, such as computational technologies, sensing technologies, and video detection. Intelligence engineering is multidisciplinary in nature, promoting cooperation, exchange and discussion between organizations and researchers from diverse fields. This book presents the proceedings of DSIE2021, the 2021 International Symposium on Design Studies and Intelligence Engineering, held in Hangzhou, China, on 27 & 28 November 2021. This annual conference invites renowned experts from around the world to speak on their specialist topics, providing a platform for many professionals and researchers from industry and academia to exchange and discuss recent advances in the field of design studies and intelligence engineering. The 210 submissions received were rigorously reviewed, and each of the 50 papers presented here was selected based on scores from three or four referees. Papers cover a very wide range of topics, from the design of a pneumatic soft finger with two joints, and the emotion of texture, to the design evaluation of a health management terminal for the elderly, and a multi-robot planning algorithm with quad tree map division for obstacles of irregular shape. Providing a varied overview of recent developments in design and intelligence engineering, this book will be of interest to researchers and all those working in the field.

101+10 New Science Games

Author : IVAR UTIAL
Publisher : V&S Publishers
Page : 134 pages
File Size : 45,8 Mb
Release : 2012-11-15
Category : Science
ISBN : 9789350572023

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101+10 New Science Games by IVAR UTIAL Pdf

Supplementary science books not only interest and excite young students,but also stimulate their interest in the subject. This exciting book shows you how to have fun with 101 Science Games. There is little doubt that science experiments can be quite interesting and useful in discovering mysteries of nature.In fact,it is the science that has led man from the lantern and the bullock-cart age to Electronics and Supersonic Jet age. The book is fully illustrated with step-by-step instructions to give you hands-on experience of making simple scientific equipments like:*Telescope*Barometer*Hectometer*Model Electric Motor*Electroscope*Periscope*Steam TurbineThis project-work will acquaint you practically with the basic principles of specific applications. Now, you too can prepare for your next science fair. #v&spublishers

Jumpstart! Science

Author : Rosemary Feasey
Publisher : Routledge
Page : 91 pages
File Size : 50,6 Mb
Release : 2009-03-09
Category : Education
ISBN : 9781134016983

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Jumpstart! Science by Rosemary Feasey Pdf

Jumpstart! Science provides teachers with a range of lively, short, fun activities and games to support teaching and learning in different aspects of the science curriculum. It encourages teachers to develop creative approaches to motivating and engaging children in science. The activities are aimed at a number of areas of science from learning scientific words to recalling information and problem solving. This fun book helps to ‘jumpstart’: lessons plenary sessions children moving from one aspect of science or type of learning in science to another. There are more than 55 engaging science games and activities in this book to ‘jumpstart’ science lessons in every Key Stage 1 and 2 classroom. Practical, easy-to-do and highly motivating, the science ‘jumpstarts’ will appeal to busy primary teachers who wish to enliven their practice and add creativity to their science teaching.

The Science Game

Author : Neil McK. Agnew,Sandra W. Pyke
Publisher : Prentice Hall
Page : 214 pages
File Size : 55,8 Mb
Release : 1978
Category : Psychology
ISBN : UOM:39015001636136

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The Science Game by Neil McK. Agnew,Sandra W. Pyke Pdf