Serial Games

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Computer Games

Author : Tristan Cazenave,Mark H.M. Winands,Stefan Edelkamp,Stephan Schiffel,Michael Thielscher,Julian Togelius
Publisher : Springer
Page : 179 pages
File Size : 43,7 Mb
Release : 2017-04-27
Category : Computers
ISBN : 9783319579696

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Computer Games by Tristan Cazenave,Mark H.M. Winands,Stefan Edelkamp,Stephan Schiffel,Michael Thielscher,Julian Togelius Pdf

This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning.

Serial Games

Author : K. Victoria Chase
Publisher : K. Victoria Chase
Page : 249 pages
File Size : 43,6 Mb
Release : 2014-05-28
Category : Fiction
ISBN : 9780990375715

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Serial Games by K. Victoria Chase Pdf

Serial Killer vs Profiler FBI Profiler Maggie Weston has caught Virginia's deadliest serial killer before. His escape from prison will lure Maggie into a dangerous game he plans on winning. US Marshal Brandon Worth can't catch the one who destroyed his life five years ago, but he'll stop at nothing to keep Maggie safe from this evil. This hunt will test Brandon and Maggie's abilities, and tempt their hearts. If you want a thrilling story, great suspense, and well-developed characters, then you'll love K. Victoria Chase's Serial Games. Don't forget to read the sequel novella, Off Track.

The Status Game

Author : Will Storr
Publisher : William Collins
Page : 416 pages
File Size : 40,7 Mb
Release : 2022-07-07
Category : Psychology
ISBN : 0008354677

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The Status Game by Will Storr Pdf

'Will Storr is one of our best journalists of ideas ... The Status Game might be his best yet' James Marriott, Books of the Year, The Times What drives our political and moral beliefs? What makes us like some things and dislike others? What shapes how we behave, and misbehave, in groups? What makes you, you? For centuries, philosophers and scholars have described human behaviour in terms of sex, power and money. In The Status Game, bestselling author Will Storr radically turns this thinking on its head by arguing that it is our irrepressible craving for status that ultimately defines who we are. From the era of the hunter-gatherer to today, when we exist as workers in the globalised economy and citizens of online worlds, the need for status has always been wired into us. A wealth of research shows that how much of it we possess dramatically affects not only our happiness and wellbeing but also our physical health - and without sufficient status, we become more ill, and live shorter lives. It's an unconscious obsession that drives the best and worst of us: our innovation, arts and civilisation as well as our murders, wars and genocides. But why is status such an all-consuming prize? What happens if it's taken away from us? And how can our unquenchable thirst for it explain cults, moral panics, conspiracy theories, the rise of social media and the 'culture wars' of today? On a breathtaking journey through time and culture, The Status Game offers a sweeping rethink of human psychology that will change how you see others - and how you see yourself.

Annual Report of the Commissioner of Patents

Author : United States. Patent Office
Publisher : Unknown
Page : 1652 pages
File Size : 50,9 Mb
Release : 1924
Category : Agriculture
ISBN : UIUC:30112104118283

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Annual Report of the Commissioner of Patents by United States. Patent Office Pdf

Prior to 1862, when the Department of Agriculture was established, the report on agriculture was prepared and published by the Commissioner of Patents, and forms volume or part of volume, of his annual reports, the first being that of 1840. Cf. Checklist of public documents ... Washington, 1895, p. 148.

Algorithms and Networking for Computer Games

Author : Jouni Smed,Harri Hakonen
Publisher : John Wiley & Sons
Page : 416 pages
File Size : 52,6 Mb
Release : 2017-06-16
Category : Computers
ISBN : 9781119259831

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Algorithms and Networking for Computer Games by Jouni Smed,Harri Hakonen Pdf

The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.

Mind Games

Author : Paul Harrison
Publisher : Urbane Publications
Page : 0 pages
File Size : 49,8 Mb
Release : 2018
Category : Psychology
ISBN : 1912666014

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Mind Games by Paul Harrison Pdf

Mind Games is the author's journey with the worst offenders incarcerated in the global criminal justice system. It will shock, surprise and astound the reader. Paul Harrison has a unique set of skills and experiences based upon his life in the British police service and later as a crime writer. Now, for the first time in print you can read of his experiences as a profiler dealing with the world's most notorious serial killers and violent offenders. Mind Games is a forensic examination of the psyche of the world's most vicious and evil offenders in their own words, just as they related it. It's an exploration into the darkest recesses of the criminal mind and possibly the most in-depth examination of the serial killer phenomenon ever published.

Fundamentals of Game Design

Author : Ernest Adams
Publisher : New Riders
Page : 697 pages
File Size : 51,6 Mb
Release : 2010-04-07
Category : Computers
ISBN : 9780132104753

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Fundamentals of Game Design by Ernest Adams Pdf

To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade

International Classification for Industrial Designs (Locarno Class - 10th Edition)

Author : World Intellectual Property Organization
Publisher : WIPO
Page : 228 pages
File Size : 41,6 Mb
Release : 2013-02-06
Category : Law
ISBN : 9789280523232

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International Classification for Industrial Designs (Locarno Class - 10th Edition) by World Intellectual Property Organization Pdf

The Locarno Classification (LOC), established by the Locarno Agreement (1968), is an international classification used for the purposes of the registration of industrial designs. The tenth edition of the LOC came into force on January 1, 2014.

Character Development and Storytelling for Games

Author : Lee Sheldon
Publisher : CRC Press
Page : 427 pages
File Size : 48,5 Mb
Release : 2022-11-18
Category : Computers
ISBN : 9781000782844

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Character Development and Storytelling for Games by Lee Sheldon Pdf

This is the third edition of Character Development and Storytelling for Games, a standard work in the field that brings all of the teaching from the first two books up to date and tackles the new challenges of today. Professional game writer and designer Lee Sheldon combines his experience and expertise in this updated edition. New examples, new game types, and new challenges throughout the text highlight the fundamentals of character writing and storytelling. But this book is not just a box of techniques for writers of video games. It is an exploration of the roots of character development and storytelling that readers can trace from Homer to Chaucer to Cervantes to Dickens and even Mozart. Many contemporary writers also contribute insights from books, plays, television, films, and, yes, games. Sheldon and his contributors emphasize the importance of creative instinct and listening to the inner voice that guides successful game writers and designers. Join him on his quest to instruct, inform, and maybe even inspire your next great game.

Shakespeare’s Serial Returns in Complex TV

Author : Christina Wald
Publisher : Springer Nature
Page : 267 pages
File Size : 48,5 Mb
Release : 2020-11-13
Category : Literary Criticism
ISBN : 9783030468514

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Shakespeare’s Serial Returns in Complex TV by Christina Wald Pdf

This book examines how Shakespeare’s plays resurface in current complex TV series. Its four case studies bring together The Tempest and the science fiction-Western Westworld, King Lear and the satirical dynastic drama of Succession, Hamlet and the legal thriller Black Earth Rising, as well as Coriolanus and the political thriller Homeland. The comparative readings ask what new insights the twenty-first-century remediations may grant us into Shakespeare’s texts and, vice versa, how Shakespearean returns help us understand topical concerns negotiated in the series, such as artificial intelligence, the safeguarding of democracy, terrorism, and postcolonial justice. This study also proposes that the dramaturgical seriality typical of complex TV allows insights into the seriality Shakespeare employed in structuring his plays. Discussing a broad spectrum of adaptational constellations and establishing key characteristics of the new adaptational aggregate of serial Shakespeare, it seeks to initiate a dialogue between Shakespeare studies, adaptation studies, and TV studies.

Official Gazette of the United States Patent Office

Author : United States. Patent Office
Publisher : Unknown
Page : 1430 pages
File Size : 40,9 Mb
Release : 1949
Category : Patents
ISBN : WISC:89047004478

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Official Gazette of the United States Patent Office by United States. Patent Office Pdf

Multiplayer

Author : Thorsten Quandt,Sonja Kröger
Publisher : Routledge
Page : 298 pages
File Size : 40,5 Mb
Release : 2013-10-30
Category : Language Arts & Disciplines
ISBN : 9781134092260

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Multiplayer by Thorsten Quandt,Sonja Kröger Pdf

In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present. The book is divided into five sections that explore the following areas: Social Aspects of Digital Gaming Social Interactions in Virtual Worlds Online Gaming Co-located and Console Gaming Risks and Challenges of Social Gaming This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication.

Computer Engineering on Overview : Elective

Author : Mohammed Ridha,Abdullah ridha,Nanh Ridha
Publisher : Mohammed Ridha
Page : 128 pages
File Size : 53,6 Mb
Release : 2024-06-17
Category : Computers
ISBN : 8210379456XXX

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Computer Engineering on Overview : Elective by Mohammed Ridha,Abdullah ridha,Nanh Ridha Pdf

I explained the optional or secondary topics for the Department of Computer Engineering, but they are also necessary in the near future, and also important for students of higher studies, to obtain preliminary information on OPTIMIZATION, WEB PROGRAMMING, MOBILE PROGRAMMING, BASICS OF COMPUTER VISION, DEEP LEARNING, BIG DATA, DATA MINING, AND ARTIFICIAL INTELLIGENCE.

Games and Economic Behavior

Author : Anonim
Publisher : Unknown
Page : 820 pages
File Size : 48,5 Mb
Release : 2003
Category : Economics, Mathematical
ISBN : UCAL:B4906936

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Games and Economic Behavior by Anonim Pdf