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The Routledge Companion to Cyberpunk Culture by Anna McFarlane,Lars Schmeink,Graham Murphy Pdf
In this companion, an international range of contributors examine the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with snapshots of cyberpunk culture and also cyberpunk as culture. With technology seamlessly integrated into our lives and our selves, and social systems veering towards globalization and corporatization, cyberpunk has become a ubiquitous cultural formation that dominates our twenty-first century techno-digital landscapes. The Routledge Companion to Cyberpunk Culture traces cyberpunk through its historical developments as a literary science fiction form to its spread into other media such as comics, film, television, and video games. Moreover, seeing cyberpunk as a general cultural practice, the Companion provides insights into photography, music, fashion, and activism. Cyberpunk, as the chapters presented here argue, is integrated with other critical theoretical tenets of our times, such as posthumanism, the Anthropocene, animality, and empire. And lastly, cyberpunk is a vehicle that lends itself to the rise of new futurisms, occupying a variety of positions in our regionally diverse reality and thus linking, as much as differentiating, our perspectives on a globalized technoscientific world. With original entries that engage cyberpunk’s diverse ‘angles’ and its proliferation in our life worlds, this critical reference will be of significant interest to humanities students and scholars of media, cultural studies, literature, and beyond.
Shadowrun Howling Shadows by Catalyst Game Labs Pdf
Howling Shadows is a core rulebook for Shadowrun, Fifth Edition, with a wealth of dangerous creatures, sprits, artificial intelligence, and more to add variety and fun to Shadowrun games. The critters were designed with both players and GMs in mind - they can be added as a resource for players to use or obstacles to overcome. The critters also have plot hooks built in to fuel plenty of adventures and campaigns. With full color art, this book displays the bizarre and dangerous critters of the Sixth World in their full glory.
Shadowrun Legends: Clockwork Asylum by Jak Koke Pdf
THE ONLY HOPE FOR A WORLD ON ITS KNEES... In this second book of the greatest epic in Shadowrun history--the maelstrom of cyber-magic and political intrigue following President Dunkelzahn's assassination rages out of control. Ryan Mercury, Dunkelzahn's secret agent, is torn between his duty and his desire to find a killer. But when a spirit wrongly concludes that Ryan is working for the enemy, he anoints a cyberzombie to carry out a hit of its own. Now with an impressive arsenal of allies, weaponry, and the Dragon Heart, Ryan just might pull off the save of the century--if he doesn't lose his life first!
Shadowrun Legends: Never Trust an Elf by Robert N. Charrette Pdf
WHO UNDERSTANDS THE WAYS OF ELVES AND DRAGONS? Some say dragons are the most powerful beings in the Sixth World. Certain elves disagree with that belief in the strongest, most violent terms. An ork of the Seattle ghetto, Kham usually worries about more mundane problems. Day-to-day existence in the now magically active world of 2053 is already tough enough. But all that is about to change. Drawn into a dangerous game of political and magical confrontation, Kham not only learns to never deal with a dragon—he also discovers that trusting an elf might just be the death of him...
Shadowrun Legends: Secrets of Power Box Set by Robert N. Charrette Pdf
THREE COMPLETE SHADOWRUN NOVELS IN ONE! The year is 2050. The power of magic and the creatures it brings have returned to the earth, and many of the ancient races have re-emerged. Elves, Orks, Mages, and lethal Dragons find a home in a world where technology and human flesh have melded into deadly urban predators. And the multinational megacorporations hoard the only thing of real value—information. For Sam Verner, living in the womb of the Renraku conglomerate was easy, until his sister disappeared and the façade of the corporate reality began to disintegrate. Now Sam wants out, but to "extract" himself, he has to slide like a whisper through the deadly shadows of the corporations, into a completely different world where his first wrong move may be his last...the world of Shadowrun. The Secrets of Power trilogy contains three full-length Shadowrun novels: Never Deal With a Dragon Choose Your Enemies Carefully Find Your Own Truth
Jason M. Hardy,Jason Schmetzer,Jean Rabe,Phaedra Weldon,Matt Forbeck,Kevin Killiany,Steven Mohan, Jr,,Bradley P. Beaulieu,Steven Kenson,Dan C. Duval,Stephen Dedman,Marc Tassin,Jennifer J. Harding,William H. Keith,Ilsa Bick,Michael A. Stackpole
Author : Jason M. Hardy,Jason Schmetzer,Jean Rabe,Phaedra Weldon,Matt Forbeck,Kevin Killiany,Steven Mohan, Jr,,Bradley P. Beaulieu,Steven Kenson,Dan C. Duval,Stephen Dedman,Marc Tassin,Jennifer J. Harding,William H. Keith,Ilsa Bick,Michael A. Stackpole Publisher : Catalyst Game Labs Page : 503 pages File Size : 45,6 Mb Release : 2010-05-14 Category : Fiction ISBN : 8210379456XXX
Shadowrun: Spells and Chrome by Jason M. Hardy,Jason Schmetzer,Jean Rabe,Phaedra Weldon,Matt Forbeck,Kevin Killiany,Steven Mohan, Jr,,Bradley P. Beaulieu,Steven Kenson,Dan C. Duval,Stephen Dedman,Marc Tassin,Jennifer J. Harding,William H. Keith,Ilsa Bick,Michael A. Stackpole Pdf
WELCOME TO THE YEAR 2072… …And a world unlike anything you’ve ever imagined. A world where magic and machines exist side-by-side. Where cybernetics can replace organs or entire limbs with ease, and arcane spells can make the impossible happen. Where the Matrix has become an artificial world of its own, filled with all kinds of pleasure, treasure, and trouble. Where dwarves, elves, orks, and trolls walk alongside humans every day. Some work for megacorporations whose invisible tentacles wrap around every aspect of modern life. Others choose a much less legal career, doing whatever dirty work the corp executives need done—for a price. WELCOME TO SHADOWRUN Featuring fifteen new stories about the men and women who make their living in the shadows of the Sixth World, Spells and Chrome takes you into the dark and dirty streets of a bleak future. Whether risking their lives to execute a mission for an employer who might be planning to double-cross them anyway, or just doing whatever they need to do to survive another day, shadowrunners use everything they’ve got—cyberware, spells, or a very big gun—to get the job done.
FOUR SECRET AUDITIONS… Fixer BlotterBabe must have exactly the right actors for a production that requires very specialized talent. The actors must not only be skilled, they need to have the right attitude and an ability to adapt to extraordinary circumstances. A Kiss to Die For: Kintsugi and Sartorial choose love over duty, but their respective families will do everything in their considerable power to stop them from being together. See How She Runs: Terrapin witnesses a murder and is handed a package destined for some important and lethal people. Now she is running for her life. Unrepairable: Landon and Liana love vexing megacorps for fun and profit with their Matrix show. Unfortunately, the megacorps always play dirty, and will do whatever’s required to shut them down for good. The Kilimanjaro Run: Charlotte, Neema, and Elijah embark on an unexpected adventure that turns into a nightmare when they discover nothing is what it seems. They are left with no choice at all when choosing between the abhorrent and the right thing to do. FOR THE MOST DANGEROUS RUN OF ALL… Having auditioned thousands, BlotterBabe is out of time. It’s come down to these few teenagers. Either they will save the day or lose it all… "Cons, lies, double-crosses, flat-out thievery—all the fun stuff. Auditions reads like that great first act of a heist movie. Everyone’s showing off their particular set of skills while Brozek teases us with threads of what’s to come." —NYT bestseller Peter Clines, author of The Broken Room
Shadowrun Legends: Technobabel by Stephen Kenson Pdf
A MEGABYTE BLOW-OUT IN 21ST CENTURY BOSTON... He awoke in a body bag, his brain fried, a black hole where his memory should be. If not for the cool carbon-fiber blade concealed in his arm, he would've been dead for sure. But Michael Bishop—a.k.a. Babel, messiah of the Matrix—is back in the game. Renraku Computer Systems has defied the accords of the Corporate Court. Now they must decipher the secrets of the otaku—and Babel is the technoshaman reborn for the job. But netwalking in the shadows of the electron jungle means an initiation into deadly megacorporate intrigue—and discovering more about Babel's own team than he fears he should know. As allies become adversaries, Babel breaks through the dreaded black ice security to find a doorway to the future—and signs of a corp war looming on the horizon—one that could destroy the technoworld and beyond...forever.
THE LONGEST JOURNEY... Six shadowrunners. Three mysterious packages. And twelve kilometers of a dangerous, dilapidated bridge across one of the wildest sprawls of the Sixth World. It should be a simple job. Retrieve three sealed packages, then take them across the city of Lagos to their destination. All the runners’ skills will be tested—they’ll face ambushes, double-crosses, and more, and along the way they might be able to answer the question of just what’s in those packages, and why they’re so important. The team has a lot on their side, including a street samurai who’s a legend on the streets, a hotshot rigger with a lot of enemies, a young shaman seeking justice, a decker with a dark secret, and a pair of pros from Seattle trying to keep up with everything the unfamiliar sprawl throws at them. But the deadly streets and sinister neighborhoods of Lagos contain their own unique dangers, and it’ll take every trick the runners know to complete their mission and escape the city in one piece…