Simulations Of Decision Making As Active Learning Tools

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Simulations of Decision-Making as Active Learning Tools

Author : Peter Bursens,Vincent Donche,David Gijbels,Pieter Spooren
Publisher : Springer
Page : 206 pages
File Size : 53,8 Mb
Release : 2018-03-05
Category : Education
ISBN : 9783319741475

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Simulations of Decision-Making as Active Learning Tools by Peter Bursens,Vincent Donche,David Gijbels,Pieter Spooren Pdf

This volume brings together both political and educational scientists. While educational research literature has so far not systematically addressed the tool of simulations of decision-making, political scientists have hardly used insights from research on assessment or on motivation and interest of students. Almost all political science publications on simulations merely discuss how to implement the tool in class and fall short of providing evidence of the effects on student outcomes such as increased interest and performance. Combining the two disciplines is mutually enriching. Political science benefits from state of the art educational science measuring and testing of the claims made by the proponents of simulations, while educational sciences adds the systematic analysis of simulations of decision-making to their list of empirical objects, which also adds insights to the theories on the affective component of student learning. It is the explicit aim of the volume to address how simulating decision-making environments fosters learning. Implications for research and practice regarding student learning are addressed in all chapters.

Neo-Simulation and Gaming Toward Active Learning

Author : Ryoju Hamada,Songsri Soranastaporn,Hidehiko Kanegae,Pongchai Dumrongrojwatthana,Settachai Chaisanit,Paola Rizzi,Vinod Dumblekar
Publisher : Springer Nature
Page : 557 pages
File Size : 49,7 Mb
Release : 2019-10-08
Category : Political Science
ISBN : 9789811380396

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Neo-Simulation and Gaming Toward Active Learning by Ryoju Hamada,Songsri Soranastaporn,Hidehiko Kanegae,Pongchai Dumrongrojwatthana,Settachai Chaisanit,Paola Rizzi,Vinod Dumblekar Pdf

This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association’s annual conference in Thailand 9–13 July 2018. The importance of changing teachers’ one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, which have still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.

How-to Guide for Active Learning

Author : Alice Fornari,Ann Poznanski
Publisher : Springer Nature
Page : 150 pages
File Size : 44,9 Mb
Release : 2021-05-21
Category : Education
ISBN : 9783030629168

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How-to Guide for Active Learning by Alice Fornari,Ann Poznanski Pdf

This book focuses on large and small group educational settings and offers brief strategies to engage learners to assure active learning strategies are core to the learning environment. The book opens with an introduction on active learning principles. Each chapter follows with a specific description of a strategy written by authors who are experienced in using the strategy in a classroom environment with students. The chapters are designed to be accessible and practical for the reader to apply in their learning environments.

Teaching the EU

Author : Anna Visvizi,Mark Field,Marta Pachocka
Publisher : Emerald Group Publishing
Page : 224 pages
File Size : 45,6 Mb
Release : 2021-05-13
Category : Education
ISBN : 9781800432741

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Teaching the EU by Anna Visvizi,Mark Field,Marta Pachocka Pdf

Against the backdrop of disintegrative tendencies in the EU, this book offers a detailed understanding of the key issues, challenges, and opportunities that educators across Europe and beyond encounter on a daily basis when teaching EU-related course content at higher education institutions.

Role-Play Simulations

Author : Alexander R. Bolinger,Julie V. Stanton
Publisher : Edward Elgar Publishing
Page : 176 pages
File Size : 48,8 Mb
Release : 2020-08-28
Category : Education
ISBN : 9781788979146

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Role-Play Simulations by Alexander R. Bolinger,Julie V. Stanton Pdf

Role-play simulations are a popular method for active learning in business education. Instructors in a variety of business disciplines use role-plays to facilitate student engagement and promote more dynamic class environments. In this book, the authors provide instructors of all experience levels with frameworks for understanding role-play simulations and implementing them in their classes.

Handbook of Teaching Public Policy

Author : Emily St.Denny,Philippe Zittoun
Publisher : Edward Elgar Publishing
Page : 565 pages
File Size : 43,8 Mb
Release : 2024-01-18
Category : Political Science
ISBN : 9781800378117

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Handbook of Teaching Public Policy by Emily St.Denny,Philippe Zittoun Pdf

Pragmatic, progressive and global in its approach, this Handbook centres around the key question: How can we teach public policy? Presenting a wide variety of theoretical and methodological perspectives, it expertly examines current approaches to teaching public policy and critically reflects on potential future developments in the field.

Teaching and Learning the European Union

Author : Stefania Baroncelli,Roberto Farneti,Ioan Horga,Sophie Vanhoonacker
Publisher : Springer Science & Business Media
Page : 245 pages
File Size : 46,6 Mb
Release : 2013-10-04
Category : Education
ISBN : 9789400770430

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Teaching and Learning the European Union by Stefania Baroncelli,Roberto Farneti,Ioan Horga,Sophie Vanhoonacker Pdf

This volume examines the EU’s changing educational context and its challenges. Based on an extensive survey of more than 2000 European Studies courses in 30 European countries, it maps and analyses the features of teaching methodologies as they emerge from both disciplinary as well as interdisciplinary curricula. It presents a series of case studies on some of the most-used innovative teaching tools emerging in the field such as simulation games, e-learning, problem based learning, blended learning, and learning through the use of social networks. Based on the contributors’ own experiences and academic research, the book examines both strengths and possible pitfalls of these increasingly popular methods. The book’s critical approach will inspire educators and scholars committed to improving the teaching methods and tools in the area of European Studies and other programmes of higher education facing similar challenges.

Research Anthology on Game Design, Development, Usage, and Social Impact

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 2034 pages
File Size : 42,9 Mb
Release : 2022-10-07
Category : Computers
ISBN : 9781668475904

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Research Anthology on Game Design, Development, Usage, and Social Impact by Management Association, Information Resources Pdf

Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.

Educating the Sustainability Leaders of the Future

Author : Walter Leal Filho,Amanda Lange Salvia,Eric Pallant,Beth Choate,Kelly Pearce
Publisher : Springer Nature
Page : 675 pages
File Size : 51,9 Mb
Release : 2023-03-10
Category : Science
ISBN : 9783031228568

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Educating the Sustainability Leaders of the Future by Walter Leal Filho,Amanda Lange Salvia,Eric Pallant,Beth Choate,Kelly Pearce Pdf

This book focuses on 'educating the sustainability leaders of the future' and will contribute to the further development of this fast-growing field. As the title suggests, it presents practical experiences related to education, research and extension, the so-called third mission, whereby universities conduct outreach to society as a whole (e.g. to local communities, organisations, industry, and other groups) with the aim of documenting such experiences and making them available to a wide audience. This book is produced by the European School of Sustainability Science and Research (ESSSR), through the Inter-University Sustainable Development Research Programme (IUSDRP) and contains inputs from authors from across all geographical regions. It gives a special emphasis to the participation of future generations on sustainability efforts. The book also discusses examples of initiatives coordinated by universities but involving civil society, the private sector, and public sector (including local, national, and intergovernmental bodies). In particular, it describes practical experiences, partnerships, networks, and training schemes for building capacity aimed at fostering the cause of sustainable development at institutions of higher education. Thanks to its design and the contributions by experts from various areas, it provides a welcome contribution to the literature on sustainable development, and it inspires further works in this field.

Simulations in the Political Science Classroom

Author : Mark Harvey,James Fielder,Ryan Gibb
Publisher : Taylor & Francis
Page : 264 pages
File Size : 46,6 Mb
Release : 2022-08-31
Category : Political Science
ISBN : 9781000634594

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Simulations in the Political Science Classroom by Mark Harvey,James Fielder,Ryan Gibb Pdf

This book is premised on the assumption that games and simulations provide welcome alternatives and supplements to traditional lectures and class discussions—especially in political science classrooms, where real-world circumstances provide ideal applications of theory and policy prescriptions. Implementing such an active learning program, however, is sometimes daunting to overburdened professors and teaching assistants. This book addresses the challenges of using games and simulations in the political science classroom, both online and in person. Each chapter offers a game or simulation that politics teachers can use to teach course concepts and explains ways to execute it effectively. In addition, the authors in this volume make a proactive case for games and simulations. Each chapter offers research to evaluate the effectiveness of the activity and pedagogical design best practices. Thus, the book not only serves as a game design resource, but also offers demonstrable support for using games and simulations in the political science classroom. Aimed at teachers at all levels, from high school through college, the book may be especially appealing to graduate students entering teaching for the first time and open to new teaching and learning approaches.

The Palgrave Handbook of Teaching and Research in Political Science

Author : Charity Butcher,Tavishi Bhasin,Elizabeth Gordon,Maia Carter Hallward
Publisher : Springer Nature
Page : 413 pages
File Size : 51,8 Mb
Release : 2023-11-28
Category : Political Science
ISBN : 9783031428876

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The Palgrave Handbook of Teaching and Research in Political Science by Charity Butcher,Tavishi Bhasin,Elizabeth Gordon,Maia Carter Hallward Pdf

This book provides a resource for political science faculty wanting to increase their research productivity and/or teaching effectiveness in a time and resource efficient way. Faculty from various subfields and institution types offer examples of how they align their research and teaching activities to “get more bang for their buck.” While some contributors discuss projects within the Scholarship of Teaching and Learning (SoTL) research tradition, others go beyond this approach and integrate their teaching and research in other ways. As a result, this volume offers diverse, innovative, and practical ways faculty can leverage the teaching/scholarship connection to both improve scholarly productivity and ground political science instruction in pedagogical literature.

Handbook of Research on Decision-Making Capabilities Improvement With Serious Games

Author : Correia, Anacleto,Simões-Marques, Mário
Publisher : IGI Global
Page : 459 pages
File Size : 55,9 Mb
Release : 2023-07-10
Category : Business & Economics
ISBN : 9781668491676

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Handbook of Research on Decision-Making Capabilities Improvement With Serious Games by Correia, Anacleto,Simões-Marques, Mário Pdf

How can a group be empowered to improve their ability to make decisions while also reinforcing the group’s intended values, beliefs, and behaviors? Like positive reinforcement, which introduces a desirable or pleasant stimulus after a behavior has been completed and has been found to be effective for reinforcing such behavior, serious games introduce the behavior as a pleasant experience through engagement and entertainment. Where positive reinforcement relies heavily on the willpower of the subject to complete the behavior on their own, serious games introduce a motivational factor from the beginning of the behavior. Serious games are designed for purposes other than entertainment, such as training, learning, creating awareness, or behavior transformation through the introduction of content, topics, narratives, rules, and goals. They are immersive, engaging, and enjoyable, which enhances motivation and learning. The development of serious games is grounded in theoretical backgrounds, such as motivation, constructivism, flow experience, problem-based learning, and learning by doing. This method has been used in a variety of industries, including education, healthcare, military, policy analysis, and business functions such as marketing or financial purposes. They facilitate problem solving through challenges and rewards and use entertainment and engagement components. Serious games can address specific skills for many domains, foster collaboration, provide risk-free environments, and be used as analytical tools for educational research. They reinforce intended values, beliefs, and behaviors of players while conveying knowledge, skills, and attitudes, providing an integrated and effective approach to the transformation of an individual, group, or organization. The Handbook of Research on Decision-Making Capabilities Improvement With Serious Games discusses the use of advanced technologies including extended and immersive reality, digital twins, augmented reality (AR), virtual reality (VR), mixed reality (MR), and IoT sensors to improve decision-making skills and learning through serious games. This book discusses user engagement, game adaptation, content adaptation, and sensor technology. It showcases how to increase decision-making skills in individuals and organizations and incorporates the latest developments in artificial intelligence and machine learning. Led by experts with over 20 years of experience and covering topics such as serious game design, intelligent content adaptation, and machine learning algorithms. This book is designed for professionals in education, instructional designers, curriculum developers, program developers, administrators, educational software developers, policymakers, researchers, training professionals, privacy practitioners, government officials, consultants, IT researchers, academicians, and students.

Handbook of Research on Serious Games as Educational, Business and Research Tools

Author : Cruz-Cunha, Maria Manuela
Publisher : IGI Global
Page : 1434 pages
File Size : 52,5 Mb
Release : 2012-02-29
Category : Education
ISBN : 9781466601505

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Handbook of Research on Serious Games as Educational, Business and Research Tools by Cruz-Cunha, Maria Manuela Pdf

"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.

Cognitive Computing in Technology-Enhanced Learning

Author : Lytras, Miltiadis D.,Aljohani, Naif,Daniela, Linda,Visvizi, Anna
Publisher : IGI Global
Page : 345 pages
File Size : 45,6 Mb
Release : 2019-05-31
Category : Education
ISBN : 9781522590323

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Cognitive Computing in Technology-Enhanced Learning by Lytras, Miltiadis D.,Aljohani, Naif,Daniela, Linda,Visvizi, Anna Pdf

Various technologies and applications such as cognitive computing, artificial intelligence, and learning analytics have received increased attention in recent years. The growing demand behind their adoption and exploitation in different application contexts has captured the attention of learning technology specialists, computer engineers, and business researchers who are attempting to decipher the phenomenon of personalized e-learning, its relation to already conducted research, and its implications for new research opportunities that effect innovations in teaching. Cognitive Computing in Technology-Enhanced Learning is a critical resource publication that aims to demonstrate state-of-the-art approaches of advanced data mining systems in e-learning, such as MOOCs and other innovative technologies, to improve learning analytics, as well as to show how new and advanced user interaction designs, educational models, and adoptive strategies can expand sustainability in applied learning technologies. Highlighting a range of topics such as augmented reality, ethics, and online learning environments, this book is ideal for educators, instructional designers, higher education faculty, school administrators, academicians, researchers, and students.

Teaching International Relations

Author : Scott, James M.,Carter, Ralph G.,Jolliff Scott, Brandy,Lantis, Jeffrey S.
Publisher : Edward Elgar Publishing
Page : 272 pages
File Size : 41,7 Mb
Release : 2021-08-27
Category : Political Science
ISBN : 9781839107658

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Teaching International Relations by Scott, James M.,Carter, Ralph G.,Jolliff Scott, Brandy,Lantis, Jeffrey S. Pdf

This comprehensive guide captures important trends in international relations (IR) pedagogy, paying particular attention to innovations in active learning and student engagement for the contemporary International Relations IR classroom.