Software Engineering And Computer Games

Software Engineering And Computer Games Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Software Engineering And Computer Games book. This book definitely worth reading, it is an incredibly well-written.

Computer Games and Software Engineering

Author : Kendra M. L. Cooper,Walt Scacchi
Publisher : CRC Press
Page : 304 pages
File Size : 40,7 Mb
Release : 2015-05-08
Category : Computers
ISBN : 9781482226690

Get Book

Computer Games and Software Engineering by Kendra M. L. Cooper,Walt Scacchi Pdf

Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to

Software Engineering and Computer Games

Author : Rudy von Bitter Rucker
Publisher : Addison Wesley Longman
Page : 654 pages
File Size : 40,9 Mb
Release : 2003
Category : Computers
ISBN : UOM:39015060657700

Get Book

Software Engineering and Computer Games by Rudy von Bitter Rucker Pdf

This book solves the dilemma of wanting to learn Windows-based sorfware engineering without knowing Windows programming. The basics in Windows programming are explained alongside ideas of object-oriented sortware engineering. (Midwest).

Software Engineering for Games in Serious Contexts

Author : Kendra M. L. Cooper,Antonio Bucchiarone
Publisher : Springer Nature
Page : 307 pages
File Size : 45,8 Mb
Release : 2023-10-23
Category : Computers
ISBN : 9783031333385

Get Book

Software Engineering for Games in Serious Contexts by Kendra M. L. Cooper,Antonio Bucchiarone Pdf

The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II focuses on the experiences of realizing and using games in serious contexts. One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of serious games for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of serious games to provide new and innovative approaches to learning and the potential of serious games to address real-world problems in new and effective ways. This book is intended for software engineers, game developers, educators, and anyone interested in how games in serious contexts can be effectively created. Overall, the chapters in the book provide a valuable snapshot of the current state of the field and offer insights into where it may be headed in the future.

Software Engineering Perspectives in Computer Game Development

Author : Kendra M. L. Cooper
Publisher : CRC Press
Page : 302 pages
File Size : 43,5 Mb
Release : 2021-07-05
Category : Computers
ISBN : 9781351382342

Get Book

Software Engineering Perspectives in Computer Game Development by Kendra M. L. Cooper Pdf

Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives

Software Engineering Perspectives in Computer Game Development

Author : Kendra M. L. Cooper
Publisher : CRC Press
Page : 312 pages
File Size : 49,6 Mb
Release : 2021-07-05
Category : Computers
ISBN : 9781351382359

Get Book

Software Engineering Perspectives in Computer Game Development by Kendra M. L. Cooper Pdf

Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives

Software Engineering for Game Developers

Author : John P. Flynt,Omar Salem
Publisher : Course Technology Ptr
Page : 862 pages
File Size : 46,9 Mb
Release : 2005
Category : Games
ISBN : 1592001556

Get Book

Software Engineering for Game Developers by John P. Flynt,Omar Salem Pdf

"Software Engineering for Game Developers" is a unique guide—a toolbox for effectively building a computer game using practices that are fostered by software engineering. Examine each major phase of the software engineering lifecycle of an actual game and its developers and gather the tools you need to organize your programming into proper engineering patterns. This book documents a comprehensive development process that started from a set of requirements. This process guided the development team to consistently design and implement a game according to these requirements, staying within budget and delivering the game on time. The tools provided within this book are a valuable resource for software developers in any area—game software development professionals, game producers and designers, testers, writers, artists, and educators.

Computer Games and Software Engineering

Author : Kendra M. L. Cooper,Walt Scacchi
Publisher : Unknown
Page : 128 pages
File Size : 48,7 Mb
Release : 2015
Category : Computer games
ISBN : 1785398229

Get Book

Computer Games and Software Engineering by Kendra M. L. Cooper,Walt Scacchi Pdf

The book explores the use of games in software engineering education extensively. It also covers game software requirements engineering, game software architecture and design approaches, game software testing and usability assessment, game development frameworks and reusability techniques, and game scalability infrastructure, including support for mobile devices and web-based services.

Game Programming Patterns

Author : Robert Nystrom
Publisher : Genever Benning
Page : 353 pages
File Size : 46,5 Mb
Release : 2014-11-03
Category : Computers
ISBN : 9780990582915

Get Book

Game Programming Patterns by Robert Nystrom Pdf

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Designing Games

Author : Tynan Sylvester
Publisher : "O'Reilly Media, Inc."
Page : 416 pages
File Size : 47,9 Mb
Release : 2013-01-03
Category : Computers
ISBN : 9781449338022

Get Book

Designing Games by Tynan Sylvester Pdf

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design

2013 3rd International Workshop on Games and Software Engineering - Engineering Computer Games to Enable Positive, Progressive Change (GAS)

Author : IEEE Computer Society,IEEE Staff
Publisher : Unknown
Page : 50 pages
File Size : 54,7 Mb
Release : 2013-05-18
Category : Computer games
ISBN : 146736262X

Get Book

2013 3rd International Workshop on Games and Software Engineering - Engineering Computer Games to Enable Positive, Progressive Change (GAS) by IEEE Computer Society,IEEE Staff Pdf

Optimized C++

Author : Kurt Guntheroth
Publisher : "O'Reilly Media, Inc."
Page : 387 pages
File Size : 42,9 Mb
Release : 2016-04-27
Category : Computers
ISBN : 9781491922033

Get Book

Optimized C++ by Kurt Guntheroth Pdf

In today’s fast and competitive world, a program’s performance is just as important to customers as the features it provides. This practical guide teaches developers performance-tuning principles that enable optimization in C++. You’ll learn how to make code that already embodies best practices of C++ design run faster and consume fewer resources on any computer—whether it’s a watch, phone, workstation, supercomputer, or globe-spanning network of servers. Author Kurt Guntheroth provides several running examples that demonstrate how to apply these principles incrementally to improve existing code so it meets customer requirements for responsiveness and throughput. The advice in this book will prove itself the first time you hear a colleague exclaim, “Wow, that was fast. Who fixed something?” Locate performance hot spots using the profiler and software timers Learn to perform repeatable experiments to measure performance of code changes Optimize use of dynamically allocated variables Improve performance of hot loops and functions Speed up string handling functions Recognize efficient algorithms and optimization patterns Learn the strengths—and weaknesses—of C++ container classes View searching and sorting through an optimizer’s eye Make efficient use of C++ streaming I/O functions Use C++ thread-based concurrency features effectively

Game Coding Complete

Author : Mike McShaffry
Publisher : Unknown
Page : 0 pages
File Size : 51,8 Mb
Release : 2005
Category : Computer games
ISBN : 1932111913

Get Book

Game Coding Complete by Mike McShaffry Pdf

Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.

Computer Games

Author : Blair Carter
Publisher : Nova Publishers
Page : 182 pages
File Size : 55,9 Mb
Release : 2002
Category : Games & Activities
ISBN : 1590335260

Get Book

Computer Games by Blair Carter Pdf

Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Computer Engineering for Babies

Author : Chase Roberts
Publisher : Unknown
Page : 0 pages
File Size : 52,6 Mb
Release : 2021-10-20
Category : Electronic
ISBN : 1735208701

Get Book

Computer Engineering for Babies by Chase Roberts Pdf

An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.