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Spook: Science Tackles the Afterlife by Mary Roach Pdf
The best-selling author of Stiff and Bonk trains her considerable wit and curiosity on the human soul. "What happens when we die? Does the light just go out and that's that—the million-year nap? Or will some part of my personality, my me-ness persist? What will that feel like? What will I do all day? Is there a place to plug in my lap-top?" In an attempt to find out, Mary Roach brings her tireless curiosity to bear on an array of contemporary and historical soul-searchers: scientists, schemers, engineers, mediums, all trying to prove (or disprove) that life goes on after we die.
“A fascinating look at the misery of unexplained events and other people’s reactions to the events visited on a seemingly happy family.” —The New Glasgow News Just below the Antigonish-Guysborough County line, there is an overgrown spot, nearly impossible to find without a guide, where the cursed MacDonald farm once stood. Though no physical trace remains, the legend of the mysterious events that once took place lives on. In the newest addition to the Stories of Our Past series, Monica Graham exposes the fascinating history behind the fire-spook of Caledonia Mills, Nova Scotia, a true story that spread as quickly and uncontrollably as the flames that started it all. But were these spontaneous fires and sinister sightings the work of a poltergeist, or of a troubled young woman? “A very good book to purchase if you want to read about the case, case notes, and view photos of the family and all of the investigators that took part in trying to unravel the mystery that the family was going through.” —Paranormal Investigations Nova Scotia “Graham deftly tries her hand at explaining the unexplainable . . . compelling, eyewitness accounts of the fires that plagued the family are recounted by Graham . . . [an] entertaining, well-written book.” —The New Glasgow News
The Spook's Blood is the tenth book in Joseph Delaney's terrifying Wardstone Chronicles – over 3 million copies sold worldwide! 'I am Siscoi, the Lord of Blood, the Drinker of Souls! Obey me now or you will suffer as few have suffered.' Thomas Ward's final battle with the Fiend is drawing near, but he has never felt more alone in his task. Isolated and afraid, Tom must risk his life against a ferocious vampire god, even as he learns that the final destruction of the Fiend may involve a sacrifice more terrible than he can imagine . . .
The “cool and scary”(San Francisco Chronicle) New York Times bestseller from the author of Pattern Recognition and Neuromancer. • spook (spo͞ok) n.: A specter; a ghost. Slang for “intelligence agent.” • country (ˈkən-trē) n.: In the mind or in reality. The World. The United States of America, New Improved Edition. What lies before you. What lies behind. • spook country (spo͞ok ˈkən-trē) n.: The place where we all have landed, few by choice. The place we are learning to live. Hollis Henry is a journalist, on investigative assignment for a magazine called Node, which doesn’t exist yet. Bobby Chombo apparently does exist, as a producer. But in his day job, Bobby is a troubleshooter for military navigation equipment. He refuses to sleep in the same place twice. He meets no one. And Hollis Henry has been told to find him... “A devastatingly precise reflection of the American zeitgeist.”—The Washington Post Book World
“Probably the most eye-opening and engrossing exposé to date of the bizarre ‘power games’ played by multinational corporations and tycoons.” —Publishers Weekly A classic of investigative reporting, Spooks is a treasure trove of who-shot-who research on the metastasis of the US intelligence community, whose practices and personnel have engulfed the larger society. Teeming with tales of wiremen, hitmen, and mobsters; crooked politicians and corrupt cops going about their business of regime-change, union-busting, wiretapping, money laundering, and industrial espionage, read about: • Richard Nixon’s “Mission Impossible” war on Aristotle Onassis • Not-so-deep-fake porno films starring the CIA’s enemies • The Robert Vesco heist, targeting billions in numbered Swiss accounts • Robert Maheu and the kidnapping of billionaire Howard Hughes • The murder-for-hire of a Columbia University professor • Bobby Kennedy’s archipelago of private intelligence agencies—Intertel and the “Five I’s” • “The Friendly Ghost” and Nixon’s secret account in the offshore Castle Bank & Trust “One of the best non-fiction books of the year, a monument of fourth-level research and fact-searching.” —Los Angeles Times “This book will curl your hair with its revelations and the names it names. A landmark book in its field of investigative reporting.” —John Barkham Reviews “Hougan is a superb storyteller and the pages teem with unforgettable characters. Admirable.” —The Washington Post “Hougan is exhilarating on the mystique of spooks.” —The New York Review of Book
Deep in the bush, where the trees grow tall, Finn discovers an old deserted shack. Inside is shivery cold, with green fungus on the walls. When a dog growls and a gravelly voice snarls, Finn's hair stands up like bristles on a brush. An old man and his dog are glowing in the darkness. Jack Henry lived in the shack 100 years ago and was friends with all the wild creatures. When Finn is with the old ghost, he can feel what the birds are singing and what the animals are feeling. But now they are all in danger - someone is going to bulldoze the land and wreck their homes. How can one boy, a ghost and his dog save the bush? Spook's Shack is another magical adventure-fantasy from the author of Nim's Island.
Spooks! Welcome to the Great Beyond by Nathan Reese Maher Pdf
Spooks! Welcome to the Great Beyond Tabletop Role-playing in the Afterlife The gates to paradise are shut, the dead are restless and a shadow war between the pharaohs threatens to consume the Great Beyond... and you just got here. Congratulations, you're dead! and the afterlife isn't what we thought. In this fantastical game you play as a spook, otherwise known as the dearly departed, in an Ancient Egyptian inspired hereafter known as the Great Beyond. Play as a bhoot, doll, ghost, ghoul, skeleton, vampire, wraith or zombie in a predominate Victorian society. Meet people from history, explore a rich and infinite world under the shinning lights of Necropolis, city of the dead. Tour infamous locations such as the River of Styx, manifest into the Spirit Realm to haunt the living, unravel the dreams of yesterday and today through the Dream Veil, brave the dangers of the Hellfire Lands or quest for the lost paradises of old such as Elysium, Valhalla or Avalon. How will you spend your afterlife? Game Features d6 mechanic that pools dice for purposes of determining fate and skill rolls. Non-class system where players choose their spook, select their skills and buy equipment without feeling restricted by class abilities. Watch this video for how to make a character: https://www.youtube.com/watch?v=pfsOEKxQ9G4 Statistic point-buy system that is determined on character level and not a variety of rolls. Characters don't die, they just faint. Improvise-friendly game where challenges and denizens can be created in a manner of minutes without spending hours ahead of game in preparation or cause large amounts of in-game downtime. Spell card magic system, where players can either use an official Spooks! WTTGB spell deck or use any playing card deck to track their spells. No memorization or spell slots on how often a spell can be used. Magic is tracked by magic points, much like hit points, and regenerate quickly. 24 historical non-player characters (NPCs) that the players can meet including George Washington, Ada Lovelace, Lord Byron, Edgar Allan Poe and more. 12 organizations characters can encounter or possibly join in the afterlife. 34 magic items specific to the game 41 denizens to incorporate into your stories Plus all the rules you need to create your own spells, equipment, magic items and denizens.
What happens when an old spook loses his mind? Does the Service have a retirement home for those who know too many secrets but don’t remember they’re secret? Or does someone take care of the senile spy for good? These are the paranoid concerns of David Cartwright, a Cold War–era operative and one-time head of MI5 who is sliding into dementia, and questions his grandson, River, must figure out answers to now that the spy who raised him has started to forget to wear pants. But River, himself an agent at Slough House, MI5’s outpost for disgraced spies, has other things to worry about. A bomb has detonated in the middle of a busy shopping center and killed forty innocent civilians. The “slow horses” of Slough House must figure out who is behind this act of terror before the situation escalates.
Young Tom, the seventh son of a seventh son, starts work as an apprentice for the village spook, whose job is to protect ordinary folk from ghouls, boggarts, and all manner of wicked beasties. The Last Apprentice.
A classic in the black literary tradition, The Spook Who Sat by the Door is both a comment on the civil rights problems in the United States in the late 1960s and a serious attempt to focus on the issue of black militancy. Dan Freeman, the "spook who sat by the door," is enlisted in the CIA's elitist espionage program. Upon mastering agency tactics, however, he drops out to train young Chicago blacks as "Freedom Fighters" in this explosive, award-winning novel. As a story of one man's reaction to ruling-class hypocrisy, the book is autobiographical and personal. As a tale of a man's reaction to oppression, it is universal.
Lorry wants to be the scariest monster of all, but unlike the other monsters, he doesn't look scary at all. Lorry is cute and kids aren't afraid of cute little monsters.
This novel of Vietnam Naval Intelligence is so authentic and revealing it required clearance by the National Security Agency. For Intelligence Officer Craig Nostrum, love for Vietnam is haunted by the constant destruction he sees around him. Then he decides to avenge the loss--and to stand up for what he has left.