Spur Of The Moment Games

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Spur-Of-The-Moment Games

Author : Mary J. Davis
Publisher : David C Cook
Page : 100 pages
File Size : 52,8 Mb
Release : 2004-06
Category : Games & Activities
ISBN : 0781441188

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Spur-Of-The-Moment Games by Mary J. Davis Pdf

Spur-of-the-Moment Games has loads of games that help keep learning fun! The variety of games help meet the unique needs of class sizes and settings, all with no teacher preparation required!

Game Dev Stories

Author : David L. Craddock
Publisher : CRC Press
Page : 388 pages
File Size : 42,9 Mb
Release : 2022-07-30
Category : Computers
ISBN : 9781000520248

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Game Dev Stories by David L. Craddock Pdf

Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams.

Game Dev Stories Volume 1

Author : David L. Craddock
Publisher : CRC Press
Page : 192 pages
File Size : 46,7 Mb
Release : 2021-09-09
Category : Art
ISBN : 9781000433883

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Game Dev Stories Volume 1 by David L. Craddock Pdf

Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams. Author Bio David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.

HCI in Games

Author : Xiaowen Fang
Publisher : Springer Nature
Page : 355 pages
File Size : 48,8 Mb
Release : 2024-06-23
Category : Electronic
ISBN : 9783031606922

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HCI in Games by Xiaowen Fang Pdf

A Gaggle of Giggles and Games

Author : Lois Keffer,Linda Anderson
Publisher : David C Cook
Page : 116 pages
File Size : 41,8 Mb
Release : 2002
Category : Religion
ISBN : 0781438403

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A Gaggle of Giggles and Games by Lois Keffer,Linda Anderson Pdf

Children's ministry can be fun and meaningful when you use these incredibly creative resources from Godprints--"The Most Creative Children's Ministry Resource Ever!" Every activity helps kids learn what God is like and how to become more like Him! That's why we say - these are Resources That Leave a Godprint!

Games, Design and Play

Author : Colleen Macklin,John Sharp
Publisher : Addison-Wesley Professional
Page : 372 pages
File Size : 49,8 Mb
Release : 2016-05-19
Category : Computers
ISBN : 9780134392226

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Games, Design and Play by Colleen Macklin,John Sharp Pdf

The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You’ll walk through conceiving and creating a game’s inner workings, including its core actions, themes, and especially its play experience. Step by step, you’ll assemble every component of your “videogame,” creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes: Understanding core elements of play design: actions, goals, rules, objects, playspace, and players Mastering “tools” such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context Comparing types of play and player experiences Considering the demands videogames make on players Establishing a game’s design values Creating design documents, schematics, and tracking spreadsheets Collaborating in teams on a shared design vision Brainstorming and conceptualizing designs Using prototypes to realize and playtest designs Improving designs by making the most of playtesting feedback Knowing when a design is ready for production Learning the rules so you can break them!

Selling Hope

Author : Charles T. Clotfelter,Philip J. Cook
Publisher : Harvard University Press
Page : 340 pages
File Size : 46,8 Mb
Release : 1991
Category : Business & Economics
ISBN : 0674800982

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Selling Hope by Charles T. Clotfelter,Philip J. Cook Pdf

With its huge jackpots and heartwarming rags-to-riches stories, the lottery has become the hope and dream of millions of Americans--and the fastest-growing source of state revenue. Despite its popularity, however, there remains much controversy over whether this is an appropriate business for state government and, if so, how this business should be conducted.

Secrets of Video Game Consoles

Author : Michael Hart
Publisher : White Owl
Page : 266 pages
File Size : 48,5 Mb
Release : 2022-12-29
Category : Games & Activities
ISBN : 9781399070928

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Secrets of Video Game Consoles by Michael Hart Pdf

Did you know the Nintendo Wii had a medical condition named after it? Or that the Sega Saturn almost had the Nintendo 64's graphics chip? Did you realize the Atari Jaguar contained five different processors? Are you aware that a fake website about beekeeping was used to promote an Xbox game? Learn about all of this and more in this unique trivia book about the history of video game consoles that gives you the complete stories in detail! These facts cover a wide range of subjects, such as which console introduced certain technology and features, esoteric hardware oddities, marketing fails and successes, stories behind key games, how certain indispensable people shaped the whole industry, development history, court cases, peculiar events, weird relationships between companies and technical explanations. Plenty of these would be obscure facts that you may not know, but even if you are familiar with them, do you know the full story? 31 video game consoles stretching from 1972 to 2017 are covered, containing more than 235 in-depth facts, numerous other pieces of trivia and over 350 images to create a single package unlike any other that gamers of all ages will find interesting! If you want to fill your head with plenty of knowledge about your favorite video game consoles to amaze your friends with, then this book is for you!

Games 2

Author : Youth Specialties,
Publisher : Zondervan
Page : 167 pages
File Size : 52,9 Mb
Release : 2011-03-01
Category : Religion
ISBN : 9780310862130

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Games 2 by Youth Specialties, Pdf

Nearly 400 more wild, creative games for guaranteed fun! - Baseball and Kickball Games . . . The national pastime is hereby turned on its ear by more nutty variations than you can shake a Louisville Slugger at. Plus other diamond games, like kickball. - Swimming Pool and Lake Games . . . Whether your water is a pond, pool, or Puget Sound, we've got contests, activities -- even a spectator Water Carnival (see page 117). - Wide Games . . . Got a few acres and a few hours to organize, strategize -- and then use stealth and cunning to infiltrate enemy lines, smuggle contraband through customs, or detect (and dispatch) aliens? These adventure games are perfect for camps and retreats! - Golf Games . . . You don't need manicured courses, motorized carts, or polyester pants. What you do need are people willing to golf with marshmallows, rubber bands, hula hoops, and croquet mallets. - Frisbee Games . . . Portable, ubiquitous, and supremely cool, flying discs hold hours of entertainment for your group. In fact, why not plan an entire day of Frisbee games? Plus . . . A bevy of relay races, outdoor games especially for large and small groups, 30-some soccer and hockey games, alternative football games, and enough water games (including water balloon games) to give your group a sopping good summertime! Whether you're a youth worker or recreation director in a church, school, club, or camp -- Games 2 is brimming with notoriously wild, creative, and youth-group tested games!

The Incredible Indoor Games Book

Author : Bob Gregson
Publisher : Unknown
Page : 142 pages
File Size : 55,6 Mb
Release : 1992
Category : Early childhood education
ISBN : PSU:000021441127

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The Incredible Indoor Games Book by Bob Gregson Pdf

Mouse on a Mission

Author : Ed Dunlop
Publisher : Sword of the Lord Publishers
Page : 244 pages
File Size : 50,7 Mb
Release : 1999
Category : Juvenile Nonfiction
ISBN : 0873985702

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Mouse on a Mission by Ed Dunlop Pdf

Welcome to the world of Bible games! In this latest resource for today's busy teachers, veteran children's evangelist Ed Dunlop presents one of the most exciting teaching methods of all times. Book jacket.

101 Drama Games and Activities

Author : David Farmer
Publisher : David Farmer
Page : 89 pages
File Size : 46,6 Mb
Release : 2007
Category : Education
ISBN : 9781847538413

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101 Drama Games and Activities by David Farmer Pdf

Gain access to a personal collection of 101 highly effective drama games and activities suitable for children or adults. Sections include improvisation, mime, ice-breakers, group dynamics, rehearsal, story-telling, voice and warm-ups.

The Book of Games

Author : Bendik Stang
Publisher : Book of Games
Page : 397 pages
File Size : 55,5 Mb
Release : 2007
Category : Computer games
ISBN : 9788299737821

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The Book of Games by Bendik Stang Pdf

This second volume is a compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots; it provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, more than 100 of the latest, most exciting software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summaries, analysis, and strategies; nine in-game screen shots; lists of games with similar skill and strategy requirements; appropriate age ran≥ notes ESRB content ratings; complete technological specifications; and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current hardware platforms such as Sony's new PS3, Nintendo's Wii, and handheld systems, including the Nintendo DS and Sony PSP.

Alternate Reality Games and the Cusp of Digital Gameplay

Author : Antero Garcia,Greg Niemeyer
Publisher : Bloomsbury Publishing USA
Page : 352 pages
File Size : 55,9 Mb
Release : 2017-04-20
Category : Games & Activities
ISBN : 9781501316258

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Alternate Reality Games and the Cusp of Digital Gameplay by Antero Garcia,Greg Niemeyer Pdf

Alternate Reality Games (ARGs) challenge what players understand as “real.” Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional. With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.