Starflight How The Pc And Dos Exploded Computer Gaming

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Starflight: How the PC and DOS Exploded Computer Gaming

Author : Jamie Lendino
Publisher : Steel Gear Press
Page : 386 pages
File Size : 44,6 Mb
Release : 2022-03-14
Category : Computers
ISBN : 9781957932019

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Starflight: How the PC and DOS Exploded Computer Gaming by Jamie Lendino Pdf

No one saw it coming. At its launch in 1981, IBM’s original Personal Computer was an expensive business machine—not a gaming behemoth of the kind you saw from Apple, Atari, Commodore, and Tandy. But by 1990, the PC had trampled all its competitors and become the gaming juggernaut it remains to this day. How did this happen? What did the PC do that the ostensibly superior Commodore Amiga, Atari ST, and Apple IIGS, couldn’t? In Starflight: How the PC and DOS Exploded Computer Gaming 1987–1994, author Jamie Lendino tells the full story, starting with the PC’s humble CGA and monochrome origins, moving through early ill-fated (if influential) failures such as the PCjr and Tandy 1000, and diving deep into the industry-shattering innovations in processing, graphics, sound, software, and distribution that gave the PC (and the gamers who loved it) unprecedented power and reach. Along the way, Lendino explores more than 110 of the PC’s most entertaining and important games, revealing how they paved the way for PC supremacy while also offering players new levels of challenge and fun. From groundbreaking graphic adventures (King’s Quest, The Secret of Monkey Island), innovative role-playing games (Ultima, Might and Magic), and sprawling space combat epics (Wing Commander, X-Wing) to titanic strategy titles (Civilization, X-Com), first-person shooters (Stellar 7, Doom), wide-ranging simulations (Stunts, Falcon 3.0), and hard-driving arcade action games (Arkanoid, Raptor), you’ll discover every detail of how the PC’s games catapulted it into the computer gaming stratosphere. Whether you were there at the time—experiencing first-hand the transition of EGA to VGA and single-voice beeps and boops to sweepingly symphonic Roland MT-32 sound, and discovering historic titles upon their release—or you’re only now discovering the wonders of the era, Starflight: How the PC and DOS Exploded Computer Gaming 1987–1994 is a fresh, dynamic, and impossible-to-put-it-down look at the years when PC gaming—and computer gaming itself—changed forever.

Breakout

Author : Jamie Lendino
Publisher : Steel Gear Press
Page : 349 pages
File Size : 48,7 Mb
Release : 2023-08-17
Category : Games & Activities
ISBN : 9781957932040

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Breakout by Jamie Lendino Pdf

Atari 8-bit computers are the first machines that truly bridged the divide between video game players and home computer enthusiasts. The Atari 400 and 800 signaled the start of a new era in computing. Breakout: How Atari 8-Bit Computers Defined a Generation is the first book to cover what made Atari's groundbreaking computer line great: its excellent graphics and sound, flexible programming environment, and wide support from the burgeoning home computer community. For those of us coming of gaming age in the 80s, Atari games were simply amazing—and you'll find out what made these titles so much fun to play. Breakout also explores the Atari 8-bit platform as it stands today, with a robust enthusiast and modding community, the increasing value of Atari computers and peripherals, and how to get started with one now or get your old one running again. With fully revised and updated sections on emulation, mods, and add-ons, plus new community sites, podcasts, and detailed write-ups of 170 Atari 8-bit games (60 more than before), this second edition of Breakout is a must-buy for every vintage computer or gaming enthusiast.

Starflight: Tales From The Starport Lounge: Tales From The Starport Lounge: Tales From The Starport Lounge: Tales From The Starpor

Author : Robert Silverberg,William Joseph Roberts,Christopher Woods
Publisher : Unknown
Page : 1050 pages
File Size : 55,6 Mb
Release : 2021-07-15
Category : Fiction
ISBN : 1951768345

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Starflight: Tales From The Starport Lounge: Tales From The Starport Lounge: Tales From The Starport Lounge: Tales From The Starpor by Robert Silverberg,William Joseph Roberts,Christopher Woods Pdf

Seventeen incredible authors. Seventeen amazing stories. One fantastic sci-fi universe, where the only limit is one's imagination. Welcome to Starflight. Based on the exploration-based Starflight video game series created by Greg Johnson and the Binary Systems team, the stories in Tales From the Starport Lounge flesh out and shine a light into the darkest corners of the known universe. Join the last vestiges of Humanity and their alien allies (the reptilian Thrynn, the insectoid Velox, and the plant-based Elowan) as they attempt to carve out their own territory in a sector of space filled with wondrous opportunity and deadly threats. Brave explorers seek out new worlds to colonize while merchants cruise from starport to starport, their holds laden with exotic goods. Not all in this futuristic setting have noble intent. For every prospector and trader attempting to make a difference, a dozen pirates, smugglers, and mobsters engage in all manner of criminal enterprise. Gangs fill the underbellies of every major city and raid the trade routes between the stars, pushing the outnumbered and outgunned Interstel Police to their limit and forcing civilians to take matters into their own hands. It's a rough and tumble universe, where one wrong move could spell doom for an expedition, or grant enough wealth to buy a planet. Board your ship and set course for stars unknown! The universe awaits. Stories include: "Those Who Came Before" by Michael Gants, "Choices" by Christopher Woods, "Black Box Blues" by Philip K. Booker, "Rock of Truth" by Bart Kemper, "Obligations" by Marisa Wolf, "Hindsight" by R.J. Ladon, "Peacestone" by Brisco Woods, "Everyone Gets What They Have Coming" by D.J. Butler, "A New Beginning" by J.F. Posthumus, "Fire at Will" by Declan Finn, "Hiro of Arth" by David A. Tatum, "Rover Rescue" by Michael J. Allen, "Territory" by Nick Steverson, "Turn of Luck" by William Joseph Roberts, "Always on Duty" by Benjamin Tyler Smith, "To Cache a Killer" by Michael J. Ciaravella, "Through the Time Lens" by Robert Silverberg Plus an introduction by Starflight creator, Greg Johnson

Attract Mode: The Rise and Fall of Coin-Op Arcade Games

Author : Jamie Lendino
Publisher : Steel Gear Press
Page : 435 pages
File Size : 42,6 Mb
Release : 2020-09-27
Category : Computers
ISBN : 8210379456XXX

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Attract Mode: The Rise and Fall of Coin-Op Arcade Games by Jamie Lendino Pdf

From their haunts in the shadowy corner of a bar, front and center at a convenience store, or reigning over a massive mall installation bursting with light, sound, and action, arcade games have been thrilling and addicting quarter-bearers of all ages ever since Pong first lit up its paddles. Whether you wanted a few minutes’ quick-twitch exhilaration or the taste of three-initial immortality that came with topping the high score screen, you could get it from the diverse range of space shooters, dot-eating extravaganzas, quirky beat-’em-ups, and more that have helped define pop culture for more than four decades. In Attract Mode: The Rise and Fall of Coin-Op Arcade Games, author Jamie Lendino celebrates both the biggest blockbusters (Pac-Man, Star Wars: The Arcade Game) and the forgotten gems (Phoenix, Star Castle) of the Golden Age of coin-op gaming, and pulls back the curtain on the personalities and the groundbreaking technologies that brought them to glitzy, color-drenched life in the U.S., Japan, and all over the world. You’ll start your journey exploring the electromechanical attractions and pinball games of the early 20th century. Next, you’ll meet the earliest innovators, who used college computers and untested electronics to outline the possibilities of the emerging form, and discover the surprising history behind the towering megahits from Nintendo, Sega, and others that still inform gaming today. Then you’ll witness the devastating crash that almost ended it all—and the rebirth no one expected. Whether you prefer the white-knuckle gameplay of Robotron: 2084, the barrel-jumping whimsy of Donkey Kong, or the stunning graphics and animation of Dragon’s Lair, Attract Mode will transport you back to the heyday of arcade games and let you relive—or experience for the first time—the unique magic that transformed entertainment forever.

Computer Gaming World's Why Won't This #@$! Game Work

Author : Denny Atkin,Terry Coleman
Publisher : Bradygames
Page : 172 pages
File Size : 54,9 Mb
Release : 1997
Category : Computer games
ISBN : 1566865808

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Computer Gaming World's Why Won't This #@$! Game Work by Denny Atkin,Terry Coleman Pdf

PC Gaming: Computer Gaming World's Instant Expert Guide covers everything new game players need to know, such as game genres, terminology, ratings, and new technology, as well as hardware needs, accessories, and how to troubleshoot the most common problems. The free CD includes hot game demos, such as Quake, Star Trek Generations and Command & Conquer Red Alert, which are attractive to avid players, but will also serve as a "try-before-you-buy" sampler for new gamers.

Break Out

Author : David L. Craddock
Publisher : Schiffer Publishing
Page : 255 pages
File Size : 43,6 Mb
Release : 2017
Category : Apple II (Computer)
ISBN : 0764353225

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Break Out by David L. Craddock Pdf

"Around the world, millions of people hijack cars in Grand Theft Auto, role play fantastical heroes in World of WarCraft, and crush candy on phones as small as wallets yet nearly as powerful as desktop computers. Long before video games became a multi-billion-dollar industry, a small group of hackers created the Apple II, a PC that contained less memory than the average size of a Microsoft Word document and turned heads by outputting graphics in color. Some users tapped its resources to design productivity software. Others devised some of the most influential games of all time. From the perils along the Oregon Trail and the exploits of Carmen Sandiego to the shadowy dungeons of Wizardry and Prince of Persia s trap-filled labyrinth, Break Out recounts the making of some of the Apple II s most iconic games, illustrates how they informed the games we play today, and tells the stories of the pioneers who made them."--Page 4 of cover.

Terrible Nerd

Author : Kevin Savetz
Publisher : Unknown
Page : 258 pages
File Size : 50,9 Mb
Release : 2012-11-01
Category : Geeks (Computer enthusiasts)
ISBN : 1939169003

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Terrible Nerd by Kevin Savetz Pdf

A tale of the personal computing, gaming, and online adventures of a child who grew up as part of the first computer-native generation, this account brings to life late nights swapping software, hacking the school computer, causing trouble on college radio, a stint as AOL's Internet AnswerMan, and hosting a team of Microsoft suits in a small-town home office.

The Macintosh Way

Author : Guy Kawasaki
Publisher : Harper Collins
Page : 228 pages
File Size : 54,9 Mb
Release : 1990
Category : Computer software
ISBN : PSU:000025471830

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The Macintosh Way by Guy Kawasaki Pdf

The Macintosh Way is a "take-no-prisoners guide to marketing warfare" says Jean Louis Gasse, President of Apple Products. Must reading for anyone in the high-tech industry, it is valuable, insightful guide to innovation management and marketing for any industry.

Dark State

Author : Charles Stross
Publisher : Pan Macmillan
Page : 400 pages
File Size : 53,8 Mb
Release : 2018-01-11
Category : Fiction
ISBN : 9781447247579

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Dark State by Charles Stross Pdf

Dark State is the second book in a thrilling series - set in the same world as Charles Stross' Merchant Princes series. This book follows Empire Games. The time for peace is ending . . . In the near future, one America is experiencing its first technological revolution – whilst in a parallel world, the United States is a hi-tech police state. But both timelines are poised for conflict. Miriam Burgeson’s America is heading for civil war. However, a high profile defection might avert this crisis, if only Miriam and her agents can arrange it in time. And Rita Douglas, rival US spy, arrives during this turmoil. Rita’s world is rocked when she realizes Miriam is her birth mother, changing her own mission irrevocably. Then her United States discovers yet another parallel earth, and the remains of an advanced society. Something destroyed that civilization, Rita’s people are about to rouse it – and two worlds will face the consequences.

The High Frontier

Author : Gerard K. O'Neill
Publisher : Unknown
Page : 0 pages
File Size : 43,5 Mb
Release : 1989
Category : Space colonies
ISBN : 9780962239

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The High Frontier by Gerard K. O'Neill Pdf

A Guide to Japanese Role-Playing Games

Author : Bitmap Books
Publisher : Unknown
Page : 0 pages
File Size : 49,5 Mb
Release : 2021-10-25
Category : Electronic
ISBN : 1838019146

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A Guide to Japanese Role-Playing Games by Bitmap Books Pdf

Beginning Java SE 6 Game Programming

Author : Jonathan S. Harbour
Publisher : Cengage Learning Ptr
Page : 369 pages
File Size : 45,6 Mb
Release : 2011
Category : Computers
ISBN : 1435458087

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Beginning Java SE 6 Game Programming by Jonathan S. Harbour Pdf

Previous ed.: Boston, Mass.: Thomson Course Technology, 2008.

I Have No Mouth & I Must Scream

Author : Harlan Ellison
Publisher : Open Road Media
Page : 163 pages
File Size : 44,5 Mb
Release : 2014-04-29
Category : Fiction
ISBN : 9781497609617

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I Have No Mouth & I Must Scream by Harlan Ellison Pdf

Seven stunning stories of speculative fiction by the author of A Boy and His Dog. In a post-apocalyptic world, four men and one woman are all that remain of the human race, brought to near extinction by an artificial intelligence. Programmed to wage war on behalf of its creators, the AI became self-aware and turned against humanity. The five survivors are prisoners, kept alive and subjected to brutal torture by the hateful and sadistic machine in an endless cycle of violence. This story and six more groundbreaking and inventive tales that probe the depths of mortal experience prove why Grand Master of Science Fiction Harlan Ellison has earned the many accolades to his credit and remains one of the most original voices in American literature. I Have No Mouth and I Must Scream also includes “Big Sam Was My Friend,” “Eyes of Dust,” “World of the Myth,” “Lonelyache,” Hugo Award finalist “Delusion for a Dragon Slayer,” and Hugo and Nebula Award finalist “Pretty Maggie Moneyeyes.”

In Pursuit of Valis

Author : Philip K. Dick
Publisher : Unknown
Page : 328 pages
File Size : 54,7 Mb
Release : 1991
Category : Fiction
ISBN : UOM:39015024971445

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In Pursuit of Valis by Philip K. Dick Pdf

Programming the 6502

Author : Rodnay Zaks
Publisher : Sybex
Page : 396 pages
File Size : 46,9 Mb
Release : 1978
Category : Computers
ISBN : STANFORD:36105031475911

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Programming the 6502 by Rodnay Zaks Pdf