Start Your Video Game Career

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Start Your Video Game Career

Author : Jason W. Bay
Publisher : Unknown
Page : 124 pages
File Size : 44,5 Mb
Release : 2017-07-04
Category : Business & Economics
ISBN : 0692920927

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Start Your Video Game Career by Jason W. Bay Pdf

Learn how to start your career making video games from game industry expert Jason W. Bay! This practical "question and answer" book offers insider advice, information, and inspiration on how to get a job and grow your career making video games.

How to Become a Video Game Artist

Author : Sam R. Kennedy
Publisher : Watson-Guptill
Page : 162 pages
File Size : 46,9 Mb
Release : 2013-05-14
Category : Art
ISBN : 9780823008094

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How to Become a Video Game Artist by Sam R. Kennedy Pdf

Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.

Becoming a Video Game Artist

Author : John Pearl
Publisher : CRC Press
Page : 219 pages
File Size : 50,5 Mb
Release : 2016-09-30
Category : Computers
ISBN : 9781317579595

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Becoming a Video Game Artist by John Pearl Pdf

The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and beyond. John Pearl explores the different art related jobs and their responsibilities. Questions are posed to industry professionals throughout each chapter to help with the reader’s growth and understanding. Becoming a Video Game Artist is the ultimate roadmap in navigating a career in video games by teaching how to make your portfolio shine, what expect once hired, and how to make the best decisions to help flourish your talents and cultivate an exciting career.

The Ultimate Guide to Video Game Writing and Design

Author : Flint Dille,John Zuur Platten
Publisher : Lone Eagle
Page : 273 pages
File Size : 42,7 Mb
Release : 2008-01-08
Category : Computers
ISBN : 9781580650663

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The Ultimate Guide to Video Game Writing and Design by Flint Dille,John Zuur Platten Pdf

• Authors are top game designers • Aspiring game writers and designers must have this complete bible There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.

The Crazy Careers of Video Game Designers

Author : Arie Kaplan
Publisher : Lerner Publications ™
Page : 32 pages
File Size : 48,6 Mb
Release : 2017-01-01
Category : Juvenile Nonfiction
ISBN : 9781512452105

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The Crazy Careers of Video Game Designers by Arie Kaplan Pdf

You might think that working in the video game industry is all fun and, well...games. Jobs like combat designer and animator sound pretty exciting. But do you know what it really takes to do one of these jobs? Do you have the skills? The knowledge? Are you ready to work hard? Game designers create the images, sounds, and action that gamers enjoy. Find out if you can handle a job in this fast-paced industry.

Hot Jobs in Video Games

Author : Joe Funk
Publisher : Scholastic Inc.
Page : 130 pages
File Size : 52,5 Mb
Release : 2010
Category : Juvenile Nonfiction
ISBN : 9780545218504

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Hot Jobs in Video Games by Joe Funk Pdf

Every gamer dreams of getting paid to play their favourite video games! But it's not just a dream. There are a ton of amazingly cool jobs in computer and video games, and gamers can learn all about those careers in this book. Packed with basic facts, education suggestions, and interviews with professional gamers, this book is perfect for video game fans everywhere!

Becoming a Video Game Designer

Author : Daniel Noah Halpern
Publisher : Simon & Schuster
Page : 160 pages
File Size : 52,7 Mb
Release : 2020-12-01
Category : Business & Economics
ISBN : 9781982137939

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Becoming a Video Game Designer by Daniel Noah Halpern Pdf

A revealing guide to a career as a video game designer written by acclaimed journalist Daniel Noah Halpern and based on the real-life experiences of legendary designer Tom Cadwell of Riot Games—required reading for anyone considering a path to this profession. Becoming a Video Game Designer takes you behind the scenes to find out what it’s really like, and what it really takes, to become a video game designer. Gaming is a $138 billion-dollar entertainment industry, and designers are the beating heart. Long-form journalist Daniel Noah Halpern shadows top video game designer Tom Cadwell to show how this dream job becomes a reality. Cadwell is head of design at Riot Games, the company behind award-winning blockbuster games like League of Legends, which has an active user base of 111 million players. Creating a massive multiplayer online game takes years of visionary R&D—it is a blend of art and science. It is also big business. Learn the ins and the outs of the job from Cadwell as well as other designers, including Brendon Chung, acclaimed founder of Blendo Games. Successful designers must be creative decision makers and also engineers and collaborators. Gain professional wisdom by following Tom’s path to prominence, from his start as a passionate gamer to becoming one of the most revered designers in the business.

Characteristics of Games

Author : George Skaff Elias,Richard Garfield,K. Robert Gutschera
Publisher : MIT Press
Page : 331 pages
File Size : 52,5 Mb
Release : 2020-12-08
Category : Games & Activities
ISBN : 9780262542692

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Characteristics of Games by George Skaff Elias,Richard Garfield,K. Robert Gutschera Pdf

Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.

Power Play

Author : Asi Burak,Laura Parker
Publisher : Macmillan + ORM
Page : 237 pages
File Size : 44,6 Mb
Release : 2017-01-31
Category : Education
ISBN : 9781250089342

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Power Play by Asi Burak,Laura Parker Pdf

The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception--from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world. As the former executive director and now chairman of Games for Change, Asi Burak has spent the last ten years supporting and promoting the use of video games for social good, in collaboration with leading organizations like the White House, NASA, World Bank, and The United Nations. The games for change movement has introduced millions of players to meaningful experiences around everything from the Israeli-Palestinian conflict to the US Constitution. Power Play looks to the future of games as a global movement. Asi Burak and Laura Parker profile the luminaries behind some of the movement's most iconic games, including former Supreme Court judge Sandra Day O’Connor and Pulitzer-Prize winning authors Nicholas Kristof and Sheryl WuDunn. They also explore the promise of virtual reality to address social and political issues with unprecedented immersion, and see what the next generation of game makers have in store for the future.

Level Up!

Author : Scott Rogers
Publisher : John Wiley & Sons
Page : 515 pages
File Size : 43,6 Mb
Release : 2010-09-29
Category : Computers
ISBN : 9780470970928

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Level Up! by Scott Rogers Pdf

Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Breaking Into the Game Industry

Author : Brenda Brathwaite,Ian Schreiber
Publisher : Course Technology
Page : 0 pages
File Size : 42,6 Mb
Release : 2012
Category : Computer games industry
ISBN : 1435458044

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Breaking Into the Game Industry by Brenda Brathwaite,Ian Schreiber Pdf

Provides an overview of the game industry and offers advice from experienced professionals on entering the video game industry.

Career Opportunities in the Internet, Video Games, and Multimedia

Author : Allan Taylor,James Robert Parish
Publisher : Infobase Publishing
Page : 385 pages
File Size : 50,9 Mb
Release : 2010-04-21
Category : Computers
ISBN : 9781438110745

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Career Opportunities in the Internet, Video Games, and Multimedia by Allan Taylor,James Robert Parish Pdf

Provides updated key information, including salary ranges, employment trends, and technical requirements. Career profiles include animator, content specialist, game designer, online editor, web security manager, and more.

How To Be A Games User Researcher

Author : Steve Bromley
Publisher : Independently Published
Page : 184 pages
File Size : 43,6 Mb
Release : 2021-02-05
Category : Electronic
ISBN : 9798556962040

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How To Be A Games User Researcher by Steve Bromley Pdf

Love video games? Start your career making them better. Games user researchers run playtests to ensure games are understandable and enjoyable, and are a key part of making games that people love. The video games industry is full of passionate people who care about making fun experiences. If you love games, and want to make them better, consider a career in games user research. Drawing upon ten years of experience working on top games and helping people start their career in games How To Be A Games User Researcher is the essential guide on how to run professional quality playtest studies and get a job in the games industry. What's in the book? Discover How games development works and where research fits in How to plan, run, analyse and debrief professional quality playtests The importance of building relationships with game teams How to start a career in user research The skills required to excel at job interviews Who is this book for? This book is for: Students considering a career in games user research UX researchers looking to transition into games New games user researchers Academics studying games design, development, or HCI Game designers and developers looking to improve the quality of their playtests About the author Steve Bromley led research studies for many of PlayStation's top European games including Horizon: Zero Dawn, SingStar and the PlayStation VR launch lineup. He continues to work with games and VR studios to improve the player experience of their games. For the last five years, Steve Bromley has run a games user research mentoring scheme, which has partnered over one hundred students with more than fifty industry professionals from top companies such as Sony, EA, Valve, Ubisoft, and Microsoft, and helped many people get their first job in games. This book covers many of the topics that mentees have asked as they start their games user research career.

Ultimate Gamer: Career Mode

Author : Craig Steele
Publisher : Kingfisher
Page : 99 pages
File Size : 53,9 Mb
Release : 2021-02-02
Category : Juvenile Nonfiction
ISBN : 9780753477922

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Ultimate Gamer: Career Mode by Craig Steele Pdf

SHORTLISTED FOR THE UKLA BOOK AWARDS 2022 (INFORMATION BOOKS CATEGORY) Take your gaming skills beyond the screen in Ultimate Gamer: Career Mode—the ultimate handbook to becoming a top game developer, Twitch streamer, or the next eSports pro! Written by Craig Steele—who has led gaming workshops at Resonate and Insomnia—and illustrated in graphic-novel style by Berat Pekmezci, this book will give you the low-down on the coolest jobs in the gaming industry. Learn how to storyboard, code and test games, just like your favourite devs, or boost your Twitch subs by learning how to go pro. Think you have the skills to compete in eSports tournaments, or do you need some tips on getting good? This book will give you the know-how on making it big in all areas of the gaming industry! "The judges unanimously thought that Ultimate Gamer was hugely popular with their students. It was probably the most picked-up book on the list. My 10-year-old, who is not a reader, grabbed this book off me and read it from cover to cover." —Judge of the UKLA Book Awards 2022 (Information Books category)

The Big Bad World of Concept Art for Video Games

Author : Eliott Lilly
Publisher : Unknown
Page : 121 pages
File Size : 46,8 Mb
Release : 2017
Category : Art
ISBN : 1624650368

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The Big Bad World of Concept Art for Video Games by Eliott Lilly Pdf

Are you ready to begin your career as a concept artist in the video game industry but don't know where to start? The Big Bad World of Concept Art for Video Games: How to Start Your Career as a Concept Artist is book two in the Big Bad series, delving deeper into the subjects and topics explored previously in An Insider's Guide for Students. Going beyond the amateur level, this guide prepares the upcoming professional, or any other artist, for a future in the entertainment industry. Whether you are a graduating student joining the workforce, a young professional who has just broken into the job market, or even an existing professional frustrated with your current situation, receive help figuring out what comes next for a fulfilling career. Eliott Lilly is a highly sought-after concept artist with nearly a decade of experience in the video game industry. He has worked for such prominent game companies as id Software, Treyarch, and Activision. He has contributed to several popular franchises, including Rage, Doom, and Call of Duty. Also an educator, Eliott teaches introductory concept art classes to university students. With his firsthand knowledge of the ins and outs of the video game industry, Eliott Lilly is an exceptional guide who can help prepare you for the rewarding journey toward realizing your ambitions.