Super Cool Tech

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Super Cool Tech

Author : DK
Publisher : Penguin
Page : 192 pages
File Size : 50,9 Mb
Release : 2016-10-11
Category : Juvenile Nonfiction
ISBN : 9781465462152

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Super Cool Tech by DK Pdf

See today's best innovations and imagine tomorrow's big ideas in Super Cool Tech. This cutting-edge guide explores how incredible new technologies are shaping the modern world and its future, from familiar smartwatches to intelligent, driverless cars. Packed with more than 250 full-color images, X-rays, thermal imaging, digital artworks, cross-sections, and cutaways, Super Cool Tech reveals the secrets behind the latest gadgets and gizmos, state-of-the-art buildings, and life-changing technologies. Learn about incredible architectural concepts around the world, such as the Hydropolis Underwater Hotel and Resort in Dubai, and the River Gym, a human-powered floating gym in New York City. Discover how a wheelchair adapts to its surroundings and learn how a cutting board can give the nutritional information of the food being prepared on it. From 3-D-printed cars to robot vacuum cleaners, Super Cool Tech reveals today's amazing inventions and looks ahead to the future of technology, including hologram traffic lights and the Galactic Suite Hotel in space. Perfect for STEAM education initiatives, Super Cool Tech makes technology easy to understand, following the history of each invention and how they impact our everyday lives, and "How It Works" panels explain the design and function of each item using clear explanations and images. Designed in DK's signature style, Super Cool Tech is the ultimate guide to exploring and understanding the latest gadgets and inventions while looking ahead to the future of technology.

How Super Cool Tech Works

Author : DK
Publisher : Penguin
Page : 192 pages
File Size : 40,7 Mb
Release : 2020-09-01
Category : Juvenile Nonfiction
ISBN : 9780744036831

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How Super Cool Tech Works by DK Pdf

Discover the mind-blowing high-tech inventions of the future! Incredible images reveal the secret inner workings of everything from drones and supercomputers to underwater hotels and flying cars. How Super Cool Tech Works explains how incredible technologies will shape the world of tomorrow. Explore robotics, space rockets, artificial intelligence, and even game consoles in this cutting-edge non-fiction science book for kids aged 9 and over. Also featured are state-of-the-art buildings, new ways of traveling, imaginative entertainment gadgets, and even how teleportation and invisibility cloaks might be possible in the future. Each exciting subject is explained in detail, via crisp images and engaging, child-friendly text. "How it works" panels explain each subject’s secret inner workings. New and updated for 2020, How Super Cool Tech Works is a one-stop shop for kids who want to know what the latest and greatest technologies are, and how they will shape our world in the years to come.

How Super Cool Stuff Works

Author : DK
Publisher : Dorling Kindersley Ltd
Page : 192 pages
File Size : 46,7 Mb
Release : 2016-09-01
Category : Juvenile Nonfiction
ISBN : 9780241293935

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How Super Cool Stuff Works by DK Pdf

What's the coolest stuff you can think of? There are robots and rockets for starters. Imagine flying cars and underwater hotels. Don't forget your Playstation console. Whatever you like, this seriously cool book lifts the lid on all this and much, much more so you can see inside for yourself. Following on from the original multi-million seller How Cool Stuff Works, this cutting-edge visual guide for children comes packed with top-notch technology for state-of-the-art buildings, record-breaking transport, mind-blowing entertainment devices, and advanced Artificial Intelligence. What's more, this jam-packed book even looks into fantastic future technologies, including teleportation and invisibility cloaks. ?The eye-catching laptop-style book is full of breathtaking images that reveal the secret workings of the latest and greatest gadgets, alongside easily accessible text to help young readers get to grips with the tricky subject of technology. For total techies and gizmo geeks, books don't come cooler than this.

How to Be an Engineer

Author : Carol Vorderman
Publisher : Penguin
Page : 144 pages
File Size : 49,5 Mb
Release : 2018-05-01
Category : Juvenile Nonfiction
ISBN : 9781465477552

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How to Be an Engineer by Carol Vorderman Pdf

Clearly explained engineering concepts and fun, simple projects give kids ages 7-9 the chance to put their STEAM knowledge to the test! Teach kids to think like an engineer! The engaging projects in this book will encourage kids to investigate using items from around the house. Build a robot arm out of rulers; learn about jet propulsion with balloons; crush toilet-paper rolls to explore materials; and much more. Read about how engineers use STEAM subjects and their imaginations to think critically and solve problems. Be inspired by engineering heroes such as Leonardo da Vinci, Mae Jemison, and Elon Musk. Fun questions, engineering experiments, and real-life scenarios come together to make engineering relevant. In How to Be an Engineer, the emphasis is on inspiring kids, which means less time at a computer and more time exploring in the real world.

Maker Lab

Author : Jack Challoner
Publisher : Penguin
Page : 162 pages
File Size : 40,9 Mb
Release : 2016-07-05
Category : Juvenile Nonfiction
ISBN : 9781465458728

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Maker Lab by Jack Challoner Pdf

Build, create, invent, and discover 28 awesome experiments and activities with Maker Lab. Created in association with the Smithsonian Institution and supporting STEAM education initiatives, Maker Lab has 28 kid-safe projects and crafts that will get young inventors' wheels turning and make science pure fun. Explaining science through photographs and facts that carefully detail the "why" and "how" of each experiment using real-world examples to provide context, each activity is appropriate for kids ages 8-12 years old and ranked easy, medium, or hard, with an estimated time frame for completion. Requiring only household materials, young makers can build an exploding volcano, make bath fizzies, construct a solar system, make an eggshell geode, and more. With a foreword by Jack Andraka, a teen award-winning inventor, Maker Lab will help kids find their inner inventor to impress friends, family, and teachers and create winning projects for science fairs and school projects.

How to Be Good at Science, Technology, and Engineering

Author : DK
Publisher : Penguin
Page : 322 pages
File Size : 48,8 Mb
Release : 2018-06-05
Category : Juvenile Nonfiction
ISBN : 9781465479709

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How to Be Good at Science, Technology, and Engineering by DK Pdf

With a visual approach to the STEM subjects, this book makes science easy to understand and shows kids how things work. From molecules and magnetism to rockets and radio waves, How to Be Good at Science, Technology, and Engineering makes complex scientific concepts simple to grasp. Dynamic, visual explanations break down even the trickiest of topics into small steps. Find out how a hot-air balloon rises, how erosion flattens mountains, how light waves zip through space, and how the human eye sees colors. Cool illustrations show the application of science in the real world: see how microchips, tractors, and suspension bridges work. "Try it out" boxes suggest ways children can see the science for themselves. Hands-on projects feature fun experiments to try at home or school: polish up old coins in vinegar, make an erupting volcano with baking soda, learn about different types of solutions, and more. With STEM (science, technology, engineering, and math) subjects ever more important in today's technological world, here is the perfect book to inspire and educate kids and prepare them for the future. All core curriculum areas of science are covered, including physics, biology, chemistry, earth science, and space science.

The Gadget Book

Author : Chris Woodford,Jon Woodcock
Publisher : Dorling Kindersley Ltd
Page : 260 pages
File Size : 46,9 Mb
Release : 2007-09-06
Category : Juvenile Nonfiction
ISBN : 9781405325820

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The Gadget Book by Chris Woodford,Jon Woodcock Pdf

Bluetooth, HDTV, SEMs, PSP and Wii: your world is full of cool gadgets and clever technology. Want to know how it all works? Open up the cool lenticular cover to reveal what’s inside your games console, how spies use GSM for covert operations, the world’s fastest robot, virtual online worlds and more. It’s a microscopic, X-rayed, cross-sectioned and close-up look at loads of amazing stuff!

Mammoth Science

Author : DK
Publisher : Penguin
Page : 160 pages
File Size : 44,9 Mb
Release : 2020-08-04
Category : Juvenile Nonfiction
ISBN : 9780744033595

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Mammoth Science by DK Pdf

David Macaulay's troupe of curious mammoths lead you through the basics of physics, biology, and chemistry in this unconventional and highly original guide to science. From the interior of an atom to the solar system and beyond, the mammoths seek to understand the science! These intrepid science demonstrators will go to incredible lengths to educate and entertain. They wrestle with magnets to understand their powerful force, make mammoth models of different materials explore what gives them mass, and step into an X-ray machine to reveal the bones beneath their woolly exterior. Observing and recording the mammoth's behavior is bestselling illustrator David Macaulay, whose How Machines Work won the Royal Society Young People's Book Prize in 2016. Renowned for his ability to explain complex ideas with simple genius, Macaulay captures the oddball humor of his subject matter, making Macaulay's Mammoth Science the perfect introduction to scientific principles for the young and the young-at-heart.

Cool Tech

Author : DK
Publisher : Penguin
Page : 146 pages
File Size : 46,5 Mb
Release : 2011-07-18
Category : Juvenile Nonfiction
ISBN : 9780756688349

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Cool Tech by DK Pdf

Connected is a thrilling journey through the physical side of the virtual world. Everyone is familiar with the internet and will check their email without a second thought, but who knows how the messages get from one place to another and what processes the data goes through during the trip? Imagine yourself as a digital bit-the basic unit of information-and join the other billions of bits as they race through cyberspace. Trace their routes under seas, across continents, and through space, zooming through beaches, buildings, roads, and pipelines as information crosses the globe. Marvel at the technology that keeps you connected, from the ships installing lines deep in the ocean, to the robots locating wire breaks, the satellites beaming signals across the earth, the teams retrieving and splicing lines together, and the servers directing and feeding internet traffic around the world. The book also takes a look back at the history of the internet, exploring the people and inventions that led to its creation. In this section, you'll tour a virtual museum to see how the technology has progressed over the years, changing the lives of ordinary people everywhere.

Tech Lab

Author : Jack Challoner
Publisher : Penguin
Page : 0 pages
File Size : 51,7 Mb
Release : 2019-10-01
Category : Juvenile Nonfiction
ISBN : 9781465496331

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Tech Lab by Jack Challoner Pdf

This DK children's book for ages 11-14 is brimming with exciting, educational activities and projects that focus on electronics and technology. Keep your siblings out of your room with a brilliant bedroom alarm, power a propeller motorboat, make a thermoelectric phone charger, build a set of speakers, and construct a crane by following step-by-step instructions and using affordable equipment. Tech Lab will engage budding scientists and engineers as they experiment, invent, trial, and test technology, electronics, and mechanics at home. Simple steps with clear photographs take readers through the stages of each low-cost project, with fact-filled panels to explain the science behind each one, and to fascinate them with real-world examples.With an increasing focus across school curricula on encouraging children to explore STEM subjects (science, technology, engineering, and maths), Tech Lab is the perfect companion for any inquisitive child with an interest in how the worlds of science experiments and technology work, and why.

Films from the Future

Author : Andrew Maynard
Publisher : Mango Media Inc.
Page : 246 pages
File Size : 43,7 Mb
Release : 2018-11-15
Category : Performing Arts
ISBN : 9781633539068

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Films from the Future by Andrew Maynard Pdf

“Deftly shows how a seemingly frivolous film genre can guide us in shaping tomorrow’s world.” —Seth Shostak, senior astronomer, SETI Institute Artificial intelligence, gene manipulation, cloning, and interplanetary travel are all ideas that seemed like fairy tales but a few years ago. And now their possibilities are very much here. But are we ready to handle these advances? This book, by a physicist and expert on responsible technology development, reveals how science fiction movies can help us think about and prepare for the social consequences of technologies we don’t yet have, but that are coming faster than we imagine. Films from the Future looks at twelve movies that take us on a journey through the worlds of biological and genetic manipulation, human enhancement, cyber technologies, and nanotechnology. Readers will gain a broader understanding of the complex relationship between science and society. The movies mix old and new, and the familiar and unfamiliar, to provide a unique, entertaining, and ultimately transformative take on the power of emerging technologies, and the responsibilities they come with.

Primitive Technology

Author : John Plant
Publisher : Clarkson Potter
Page : 194 pages
File Size : 40,7 Mb
Release : 2019-10-29
Category : Sports & Recreation
ISBN : 9781984823670

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Primitive Technology by John Plant Pdf

From the craftsman behind the popular YouTube channel Primitive Technology comes a practical guide to building huts and tools using only natural materials from the wild. John Plant, the man behind the channel, Primitive Technology, is a bonafide YouTube star. With almost 10 million subscribers and an average of 5 million views per video, John's channel is beloved by a wide-ranging fan base, from campers and preppers to hipster woodworkers and craftsmen. Now for the first time, fans will get a detailed, behind-the-scenes look into John's process. Featuring 50 projects with step-by-step instructions on how to make tools, weapons, shelters, pottery, clothing, and more, Primitive Technology is the ultimate guide to the craft. Each project is accompanied by illustrations as well as mini-sidebars with the history behind each item, plus helpful tips for building, material sourcing, and so forth. Whether you're a wilderness aficionado or just eager to spend more time outdoors, Primitive Technology has something for everyone's inner nature lover.

The Book of Terrifyingly Awesome Technology

Author : Sean Connolly
Publisher : Workman Publishing Company
Page : 285 pages
File Size : 49,7 Mb
Release : 2019-09-17
Category : Juvenile Nonfiction
ISBN : 9781523508495

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The Book of Terrifyingly Awesome Technology by Sean Connolly Pdf

Here comes the future! The world’s coolest technology comes to life with fun, hands-on experiments for kids. • Test solar power with milk jugs and balloons • Understand genome technology with food coloring • Launch your own “microsatellites” into orbit These 27 terrific experiments use basic stuff from around the house and will help you understand the fascinating and potentially scary world of driverless cars, artificial intelligence, robots and androids, 3-D printing, test-tube meat, smart clothing, and more. Through cool illustrations, photos, and Sean Connolly’s clear and always-lively writing, you’ll learn what each breakthrough means, how it can improve our lives, and what its downside might be. An elevator leading into outer space? A robot that learns to think for itself? What could possibly go wrong? Attention, parents: It’s time to put the “T” in STEM! You’ve probably heard that acronym, which stands for the core subjects of Science, Technology, Engineering, and Math. And though technology can get pretty scary in our imaginations, these experiments give your kids a hands-on understanding of the principles behind the innovations—so no, they won’t be performing laser surgery on their siblings or reprogramming the GPS in your car. (But they’ll still have fun!)

Last Lecture

Author : Perfection Learning Corporation
Publisher : Turtleback
Page : 128 pages
File Size : 47,6 Mb
Release : 2019
Category : Electronic
ISBN : 1663608199

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Last Lecture by Perfection Learning Corporation Pdf

Boost Your STEAM Program with Great Literature and Activities

Author : Liz Knowles,Martha Smith
Publisher : Bloomsbury Publishing USA
Page : 185 pages
File Size : 43,6 Mb
Release : 2018-06-01
Category : Language Arts & Disciplines
ISBN : 9781440862519

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Boost Your STEAM Program with Great Literature and Activities by Liz Knowles,Martha Smith Pdf

You've created a STEAM program in your library, but how do you work literacy into the curriculum? With this collection of resource recommendations, direction for program development, and activities, you'll have students reading proficiently in no time. Many schools and libraries are implementing STEAM programs in the school library makerspace to promote problem solving by allowing students to create their own solutions to a problem through trial and error. In order to enhance literacy development in the STEAM program, however, they need resources for integrating literature into the curriculum. In this collection of resources for doing just that, veteran education professionals and practiced coauthors Liz Knowles and Martha Smith bring readers over eight hundred recommended and annotated books and web resources, selected based on research on successfully integrating STEAM and literacy programs and organized by the five STEAM areas. Titles are complemented by discussion questions and problem-solving activities that will aid educators in both adding and using the best literature to their STEAM programs for encouraging learning. In addition to promoting literacy, these resources will help to develop creativity, lateral thinking skills, and confidence in students.