Supercharged Javascript Graphics

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Supercharged JavaScript Graphics

Author : Raffaele Cecco
Publisher : "O'Reilly Media, Inc."
Page : 281 pages
File Size : 55,6 Mb
Release : 2011-07-18
Category : Computers
ISBN : 9781449393632

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Supercharged JavaScript Graphics by Raffaele Cecco Pdf

Thanks to improved Web browser support and the advent of HTML5, JavaScript now plays a major role in programming high-performance Web graphics. This hands-on book shows programmers how to create rich Web applications for big-screen computers and small-screen mobile devices.

Supercharged JavaScript Graphics

Author : Raffaele Cecco
Publisher : Unknown
Page : 280 pages
File Size : 43,8 Mb
Release : 2011
Category : Internet programming
ISBN : 1449311164

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Supercharged JavaScript Graphics by Raffaele Cecco Pdf

With HTML5 and improved web browser support, JavaScript has become the tool of choice for creating high-performance web graphics. This faced-paced book shows you how to use JavaScript, jQuery, DHTML, and HTML5's Canvas element to create rich web applications for computers and mobile devices. By following real-world examples, experienced web developers learn fun and useful approaches to arcade games, DHTML effects, business dashboards, and other applications. This book serves complex subjects in easily digestible pieces, and each topic acts as a foundation for the next.

WebGL: Up and Running

Author : Tony Parisi
Publisher : "O'Reilly Media, Inc."
Page : 232 pages
File Size : 52,9 Mb
Release : 2012-08-07
Category : Computers
ISBN : 9781449326517

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WebGL: Up and Running by Tony Parisi Pdf

Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5’s family of technologies. With this hands-on guide, you’ll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you’ll put everything together and build a full 3D application with WebGL. You don’t have to be a game development wizard or have 3D graphics experience to get started. If you use HTML, CSS, and JavaScript—and have familiarity with JQuery and Ajax—this book will help you gain a working knowledge of WebGL through clear and simple examples. Understand core 3D graphics concepts and how to implement them in WebGL Create WebGL sample pages as you learn, and build a racing game application in the final chapter Get to know the Three.js open source library in detail Develop working knowledge of graphics rendering, texturing, animation, interaction, and behaviors Seamlessly integrate 3D graphics with other content on the page Learn the tools, file formats, and techniques for developing robust and secure applications in a production environment "WebGL: Up and Running is an ideal introduction to the world of 3D programming on the web. It’s well-written, clear, and fun. I wish it had been around when I started learning!" —Giles Thomas, LearningWebGL.com

Full Stack Web Development with Backbone.js

Author : Patrick Mulder
Publisher : "O'Reilly Media, Inc."
Page : 194 pages
File Size : 40,5 Mb
Release : 2014-06-10
Category : Computers
ISBN : 9781449370947

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Full Stack Web Development with Backbone.js by Patrick Mulder Pdf

Learn how to build a full-stack application with Backbone.js by taking advantage of JavaScript modules, workflow automation, and Backbone’s interface building blocks. With this practical guide, author Patrick Mulder takes experienced backend developers and JavaScript programmers through the steps necessary to create a fully functional single-page application. Backbone’s rich ecosystem of plugins makes applications easier to design and scale, but knowing which tools to use for your project can be tricky. How do you combine views and the data layer with Backbone, or serve and deploy JavaScript assets? You’ll not only learn the answers to these and many other questions; you’ll also discover Backbone’s vast number of use cases. Get started quickly by using a Backbone.js and Browserify Track state and organize data with Backbone models and collections Capture events from users by using views and manipulating the DOM Combine Backbone views with advanced HTML templates Use Backbone to browse remote data sources from an API Authenticate and authorize client-side interactions Build a backend API with Node.js and Restify Set up workflow automation with Bower, Grunt, Yeoman, and RequireJS

HTML5 Canvas

Author : Steve Fulton,Jeff Fulton
Publisher : "O'Reilly Media, Inc."
Page : 650 pages
File Size : 54,5 Mb
Release : 2011-05-03
Category : Computers
ISBN : 9781449393908

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HTML5 Canvas by Steve Fulton,Jeff Fulton Pdf

HTML5 is revolutionizing the way Web applications are developed, and this practical, hands-on book puts developers right in the middle of the action. The book also includes tips for Flash developers on how to transfer their skills to HTML5 programming.

Learn Three.js

Author : Jos Dirksen
Publisher : Packt Publishing Ltd
Page : 517 pages
File Size : 53,9 Mb
Release : 2018-08-31
Category : Computers
ISBN : 9781788835978

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Learn Three.js by Jos Dirksen Pdf

Create and animate stunning 3D browser based graphics with Three.js JavaScript library Key Features Enhance your 3D graphics with light sources, shadows, advanced materials, and textures Load models from external sources, and visualize and animate them directly from JavaScript Create your own custom WebGL shader and explore the postprocessing feature of Three.js Book Description WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you’ll know everything that is required to create 3D animated graphics using Three.js. What you will learn Work with the different types of materials in Three.js and see how they interact with your 3D objects and the rest of the environment Implement the different camera controls provided by Three.js to effortlessly navigate around your 3D scene Work with vertices directly to create snow, rain, and galaxy-like effects Import and animate models from external formats, such as OBJ, STL, and COLLADA Create and run animations using morph targets and bones animations Explore advanced textures on materials to create realistic looking 3D objects by using bump maps, normal maps, specular maps, and light maps Interact directly with WebGL by creating custom vertex and fragment shaders Who this book is for The ideal target audience for this book would be JavaScript developers who who want to learn how to use the Three.js library

Google Script: Enterprise Application Essentials

Author : James Ferreira
Publisher : "O'Reilly Media, Inc."
Page : 215 pages
File Size : 45,8 Mb
Release : 2012
Category : Computers
ISBN : 9781449318529

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Google Script: Enterprise Application Essentials by James Ferreira Pdf

"Adding functionality to your Google Apps"--Cover.

D3 for the Impatient

Author : Philipp K. Janert
Publisher : O'Reilly Media
Page : 256 pages
File Size : 44,6 Mb
Release : 2019-05-02
Category : Computers
ISBN : 9781492046752

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D3 for the Impatient by Philipp K. Janert Pdf

If you’re in a hurry to learn D3.js, the leading JavaScript library for web-based graphics and visualization, this book is for you. Written for technically savvy readers with a background in programming or data science, the book moves quickly, emphasizing unifying concepts and patterns. Anticipating common difficulties, author Philipp K. Janert teaches you how to apply D3 to your own problems. Assuming only a general programming background, but no previous experience with contemporary web development, this book explains supporting technologies such as SVG, HTML5, CSS, and the DOM as needed, making it a convenient one-stop resource for a technical audience. Understand D3 selections, the library’s fundamental organizing principle Learn how to create data-driven documents with data binding Create animated graphs and interactive user interfaces Draw figures with curves, shapes, and colors Use the built-in facilities for heatmaps, tree graphs, and networks Simplify your work by writing your own reusable components

Beginning Graphics Programming with Processing 3

Author : Antony Lees
Publisher : Devoniant
Page : 128 pages
File Size : 45,6 Mb
Release : 2024-06-11
Category : Computers
ISBN : 9781386154068

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Beginning Graphics Programming with Processing 3 by Antony Lees Pdf

Beginning Graphics Programming with Processing 3 A guide to creating exciting computer graphics with the popular Processing language This book aims to teach the Processing programming language to both non-programmers and experienced programmers alike. Using the book, anyone can learn to create visually stunning graphics and animations, regardless of prior experience, and how to utilise them in web pages and Android applications If you are new to programming this unique book will take you through the fundamentals of graphics and object-oriented programming from first principals using the exciting graphics of the Processing language to bring your programs to life and provide visual feedback of your progress with examples and explanations of all the steps along the way New and experienced programmers alike will soon be creating stunning static and animated graphics programs using lines, shapes and colour, and interacting with the keyboard and mouse to make exciting, dynamic graphics that change with input from the user before moving on to advanced topics such as: - image manipulation - trigonometry - curve physics - acceleration - 3D graphics The book concludes with a comprehensive introduction to Processing's Programming Modes that provides concrete examples of using your new-found graphics programming skills. You will learn how to use: - Javascript mode to embed your graphics into web pages - Android mode to create amazing graphics and games for Android devices The possibilities are truly endless Welcome to the exciting world of graphics programming!

RaphaelJS

Author : Chris Wilson
Publisher : "O'Reilly Media, Inc."
Page : 121 pages
File Size : 55,7 Mb
Release : 2013-12-10
Category : Computers
ISBN : 9781449365349

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RaphaelJS by Chris Wilson Pdf

Create beautiful, interactive images on the Web with RaphaëlJS, the JavaScript library that lets you draw Scalable Vector Graphics (SVG) right in the browser. With this concise guide, you’ll quickly learn how to paint the screen with shapes and colors that you can turn into lively, animated graphics and visualizations. Author Chris Wilson (Time.com) shows you how to create Raphaël objects and manipulate them with animation, transformations, and other techniques, using just a few lines of code. Packed with working examples, sample code, and cool hands-on projects, RaphaëlJS is ideal for new and experienced JavaScript programmers alike. Create images that work on browsers new and old, as well as mobile devices Start with the basics—shapes, colors, transformations, sets, and text Learn how to build custom curves and shapes with paths Code animations that move through space, follow paths, or change direction Make your artwork come alive through user interaction Bind a dataset to a collection of visual objects—the basis of data visualization Learn techniques to make your detailed visuals stand out on screens of any size

Supercharged C Graphics

Author : Lee Adams
Publisher : Unknown
Page : 128 pages
File Size : 50,9 Mb
Release : 1990-05-01
Category : Electronic
ISBN : 0071551115

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Supercharged C Graphics by Lee Adams Pdf

Core HTML5 Canvas

Author : David Geary
Publisher : Pearson Education
Page : 752 pages
File Size : 53,8 Mb
Release : 2012-05-14
Category : Computers
ISBN : 9780132761666

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Core HTML5 Canvas by David Geary Pdf

One of HTML5’s most exciting features, Canvas provides a powerful 2D graphics API that lets you implement everything from word processors to video games. In Core HTML5 Canvas, best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating systems and devices. Succinctly and clearly written, this book examines dozens of real-world uses of the Canvas API, such as interactively drawing and manipulating shapes, saving and restoring the drawing surface to temporarily draw shapes and text, and implementing text controls. You’ll see how to keep your applications responsive with web workers when you filter images, how to implement smooth animations, and how to create layered, 3D scrolling backgrounds with parallax. In addition, you’ll see how to implement video games with extensive coverage of sprites, physics, collision detection, and the implementation of a game engine and an industrial-strength pinball game. The book concludes by showing you how to implement Canvas-based controls that you can use in any HTML5 application and how to use Canvas on mobile devices, including iOS5. This authoritative Canvas reference covers The canvas element—using it with other HTML elements, handling events, printing a canvas, and using offscreen canvases Shapes—drawing, dragging, erasing, and editing lines, arcs, circles, curves, and polygons; using shadows, gradients, and patterns Text—drawing, positioning, setting font properties; building text controls Images—drawing, scaling, clipping, processing, and animating Animations—creating smooth, efficient, and portable animations Sprites—implementing animated objects that have painters and behaviors Physics—modeling physical systems (falling bodies, pendulums, and projectiles), and implementing tweening for nonlinear motion and animation Collision detection—advanced techniques, clearly explained Game development—all aspects of game development, such as time-based motion and high score support, implemented in a game engine Custom controls—infrastructure for implementing custom controls; implementing progress bars, sliders, and an image panner Mobile applications—fitting Canvas apps on a mobile screen, using media queries, handling touch events, and specifying iOS5 artifacts, such as app icons Throughout the book, Geary discusses high-quality, reusable code to help professional developers learn everything they really need to know, with no unnecessary verbiage. All of the book’s code and live demonstrations of key techniques are available at corehtml5canvas.com.

JavaScript Bitmap Graphics with Canvas

Author : Ian Elliot
Publisher : Unknown
Page : 318 pages
File Size : 44,7 Mb
Release : 2019-09-09
Category : Computers
ISBN : 1871962625

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JavaScript Bitmap Graphics with Canvas by Ian Elliot Pdf

Since the introduction of Canvas into HTML, JavaScript has been a first class language for graphics allowing you to create graphics without resorting to a library of any kind. This book is all about programming Canvas. Like many books and online resources, it covers the basics of using Canvas, but it also goes into many of the skills that you need to make good use of these facilities. For example, a graphics application often needs to download or upload files, but exactly how to do this in a modern way is difficult to find out. If you do upload a file then you might want to work with it at the pixel level and this requires working with raw binary data. How do you do this in JavaScript, which tries hard to keep data types hidden from the programmer? As far as the user is concerned, there is also the issue of how to keep graphic processes from bringing your application to a halt. You need to keep graphics on a separate thread or use the GPU to get the job done, or both. Although most of the book is concerned with the standard 2d graphics context, the final chapters explain the use of WebGL with Canvas as a general purpose rendering engine, including how to use it for 3D graphics and for fast 2D graphics. What you will learn: The canvas element and the fundamental ideas of a path and its stroke and fill properties Transformations - organizing and using unit shapes as the building blocks for complex graphics Working with text including typography and SVG Text Clipping, compositing and effects The Image object as a source of bitmaps Image loading and saving using async and await Sprite-based animation using web workers and Offscreencanvas Files blobs and the Fetch API Image processing, filters and convolution Using Canvas with WebGL for 3D graphics display Using WebGL to implements fast 2D graphics Ian Elliot is a core member of the I Programmer team where he writes on all aspects of web development. This is his fifth book on JavaScript. The others are Just JavaScript: An Idiomatic Approach; JavaScript Async: Events, Callbacks, Promises and Async Await, Just jQuery: The Core UI and Just jQuery: Events, Async & AJAX.

Real-Time 3D Graphics with WebGL 2

Author : Farhad Ghayour,Diego Cantor
Publisher : Packt Publishing Ltd
Page : 500 pages
File Size : 40,6 Mb
Release : 2018-10-31
Category : Computers
ISBN : 9781788837873

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Real-Time 3D Graphics with WebGL 2 by Farhad Ghayour,Diego Cantor Pdf

A comprehensive guide with 80+ examples on 3D programming in WebGL 2, covering computer graphics topics such as rendering, 3D math, camera, and more Key Features Create visually stunning, high-performance 3D applications for the web with WebGL 2 A complete course on 3D computer graphics: rendering, 3D math, lighting, cameras, and more Unlock a variety of new and advanced features offered in WebGL 2 Book Description As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web. Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning. This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript. What you will learn Understand the rendering pipeline provided in WebGL Build and render 3D objects with WebGL Develop lights using shaders, 3D math, and the physics of light reflection Create a camera and use it to navigate a 3D scene Use texturing, lighting, and shading techniques to render realistic 3D scenes Implement object selection and interaction in a 3D scene Cover advanced techniques for creating immersive and compelling scenes Learn new and advanced features offered in WebGL 2 Who this book is for This book is intended for developers who are interested in building highly interactive 3D applications for the web. A basic understanding of JavaScript is necessary; no prior computer graphics or WebGL knowledge is required.

Professional WebGL Programming

Author : Andreas Anyuru
Publisher : John Wiley & Sons
Page : 360 pages
File Size : 42,8 Mb
Release : 2012-04-30
Category : Computers
ISBN : 9781119968863

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Professional WebGL Programming by Andreas Anyuru Pdf

Everything you need to know about developing hardware-accelerated 3D graphics with WebGL! As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you understand the why behind the how. You will also develop a stronger understanding of WebGL development from coverage that: •Provides a comprehensive overview of WebGL and shows how it relates to other graphics-related technologies •Addresses important topics such as the WebGL graphics pipeline, 3D transformations, texturing and lighting •Teaches you how to write vertex shaders and fragment shaders for WebGL •Includes a lot of useful guidelines, tips, and tricks for WebGL performance optimizations Professional WebGL Programming is the first book on the market to delve into this fascinating topic and it puts you on your way to mastering the possibilities that exist with WebGL.