Tcp Ip Sockets In C

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TCP/IP Sockets in C

Author : Michael J. Donahoo,Kenneth L. Calvert
Publisher : Morgan Kaufmann
Page : 216 pages
File Size : 48,5 Mb
Release : 2009-03-02
Category : Computers
ISBN : 0080923216

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TCP/IP Sockets in C by Michael J. Donahoo,Kenneth L. Calvert Pdf

TCP/IP Sockets in C: Practical Guide for Programmers, Second Edition is a quick and affordable way to gain the knowledge and skills needed to develop sophisticated and powerful web-based applications. The book's focused, tutorial-based approach enables the reader to master the tasks and techniques essential to virtually all client-server projects using sockets in C. This edition has been expanded to include new advancements such as support for IPv6 as well as detailed defensive programming strategies. If you program using Java, be sure to check out this book’s companion, TCP/IP Sockets in Java: Practical Guide for Programmers, 2nd Edition. Includes completely new and expanded sections that address the IPv6 network environment, defensive programming, and the select() system call, thereby allowing the reader to program in accordance with the most current standards for internetworking. Streamlined and concise tutelage in conjunction with line-by-line code commentary allows readers to quickly program web-based applications without having to wade through unrelated and discursive networking tenets.

TCP/IP Sockets in C#

Author : David Makofske,Michael J. Donahoo,Kenneth L. Calvert
Publisher : Academic Press
Page : 189 pages
File Size : 44,6 Mb
Release : 2004-04-29
Category : Computers
ISBN : 9780124660519

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TCP/IP Sockets in C# by David Makofske,Michael J. Donahoo,Kenneth L. Calvert Pdf

This volume focuses on the underlying sockets class, one of the basis for learning about networks in any programming language. By learning to write simple client and server programs that use TCP/IP, readers can then realize network routing, framing, error detection and correction, and performance.

TCP/IP Sockets in Java

Author : Kenneth L. Calvert,Michael J. Donahoo
Publisher : Morgan Kaufmann
Page : 192 pages
File Size : 43,6 Mb
Release : 2011-08-29
Category : Computers
ISBN : 0080568785

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TCP/IP Sockets in Java by Kenneth L. Calvert,Michael J. Donahoo Pdf

The networking capabilities of the Java platform have been extended considerably since the first edition of the book. This new edition covers version 1.5-1.7, the most current iterations, as well as making the following improvements: The API (application programming interface) reference sections in each chapter, which describe the relevant parts of each class, have been replaced with (i) a summary section that lists the classes and methods used in the code, and (ii) a "gotchas" section that mentions nonobvious or poorly-documented aspects of the objects. In addition, the book covers several new classes and capabilities introduced in the last few revisions of the Java platform. New abstractions to be covered include NetworkInterface, InterfaceAddress, Inet4/6Address, SocketAddress/InetSocketAddress, Executor, and others; extended access to low-level network information; support for IPv6; more complete access to socket options; and scalable I/O. The example code is also modified to take advantage of new language features such as annotations, enumerations, as well as generics and implicit iterators where appropriate. Most Internet applications use sockets to implement network communication protocols. This book's focused, tutorial-based approach helps the reader master the tasks and techniques essential to virtually all client-server projects using sockets in Java. Chapter 1 provides a general overview of networking concepts to allow readers to synchronize the concepts with terminology. Chapter 2 introduces the mechanics of simple clients and servers. Chapter 3 covers basic message construction and parsing. Chapter 4 then deals with techniques used to build more robust clients and servers. Chapter 5 (NEW) introduces the scalable interface facilities which were introduced in Java 1.5, including the buffer and channel abstractions. Chapter 6 discusses the relationship between the programming constructs and the underlying protocol implementations in more detail. Programming concepts are introduced through simple program examples accompanied by line-by-line code commentary that describes the purpose of every part of the program. No other resource presents so concisely or so effectively the material necessary to get up and running with Java sockets programming. Focused, tutorial-based instruction in key sockets programming techniques allows reader to quickly come up to speed on Java applications. Concise and up-to-date coverage of the most recent platform (1.7) for Java applications in networking technology.

TCP/IP Sockets in C

Author : Michael J. Donahoo,Kenneth L. Calvert
Publisher : Morgan Kaufmann
Page : 148 pages
File Size : 50,9 Mb
Release : 2001-11-14
Category : Computers
ISBN : 9781558608269

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TCP/IP Sockets in C by Michael J. Donahoo,Kenneth L. Calvert Pdf

For example code from the text, Winsock adaptations of text code, sample programming exercises and more, click on the grey "COMPANION SITE" button to the right. Note: This title was formerly known as Pocket Guide to TCP/IP Socket Programming in C, ISBN 1-55860-686-6. TCP/IP Sockets in C: Practical Guide for Programmers is a quick and affordable way to gain the knowledge and skills you need to develop sophisticated and powerful networked-based programs using sockets. Written by two experienced networking instructors, this book provides a series of examples that demonstrate basic sockets techniques for clients and servers. Using plenty of real-world examples, this book is a complete beginner's guide to socket programming and a springboard to more advanced networking topics, including multimedia protocols. *Concise, no-nonsense explanations of issues often troublesome for beginners, including message construction and parsing. *Comprehensive example-based coverage of the most important TCP/IP techniques-including iterative and concurrent servers, timeouts, and asynchronous message processing. *Includes a detailed, easy-to-use reference to the system calls and auxiliary routines that comprise the sockets interface. *A companion Web site provides source code for all example programs in both C and WinSock versions, as well as guidance on running the code on various platforms.

Hands-On Network Programming with C

Author : Lewis Van Winkle
Publisher : Packt Publishing Ltd
Page : 467 pages
File Size : 47,9 Mb
Release : 2019-05-13
Category : Computers
ISBN : 9781789344080

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Hands-On Network Programming with C by Lewis Van Winkle Pdf

A comprehensive guide to programming with network sockets, implementing internet protocols, designing IoT devices, and much more with C Key FeaturesApply your C and C++ programming skills to build powerful network applicationsGet to grips with a variety of network protocols that allow you to load web pages, send emails, and do much moreWrite portable network code for Windows, Linux, and macOSBook Description Network programming enables processes to communicate with each other over a computer network, but it is a complex task that requires programming with multiple libraries and protocols. With its support for third-party libraries and structured documentation, C is an ideal language to write network programs. Complete with step-by-step explanations of essential concepts and practical examples, this C network programming book begins with the fundamentals of Internet Protocol, TCP, and UDP. You'll explore client-server and peer-to-peer models for information sharing and connectivity with remote computers. The book will also cover HTTP and HTTPS for communicating between your browser and website, and delve into hostname resolution with DNS, which is crucial to the functioning of the modern web. As you advance, you'll gain insights into asynchronous socket programming and streams, and explore debugging and error handling. Finally, you'll study network monitoring and implement security best practices. By the end of this book, you'll have experience of working with client-server applications and be able to implement new network programs in C. The code in this book is compatible with the older C99 version as well as the latest C18 and C++17 standards. You'll work with robust, reliable, and secure code that is portable across operating systems, including Winsock sockets for Windows and POSIX sockets for Linux and macOS. What you will learnUncover cross-platform socket programming APIsImplement techniques for supporting IPv4 and IPv6Understand how TCP and UDP connections work over IPDiscover how hostname resolution and DNS workInterface with web APIs using HTTP and HTTPSExplore Simple Mail Transfer Protocol (SMTP) for electronic mail transmissionApply network programming to the Internet of Things (IoT)Who this book is for If you're a developer or a system administrator who wants to get started with network programming, this book is for you. Basic knowledge of C programming is assumed.

Effective TCP/IP Programming

Author : Jon C. Snader
Publisher : Pearson Education
Page : 574 pages
File Size : 46,5 Mb
Release : 2000-05-04
Category : Computers
ISBN : 9780321638397

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Effective TCP/IP Programming by Jon C. Snader Pdf

Programming in TCP/IP can seem deceptively simple. Nonetheless, many network programmers recognize that their applications could be much more robust. Effective TCP/IP Programming is designed to boost programmers to a higher level of competence by focusing on the protocol suite's more subtle features and techniques. It gives you the know-how you need to produce highly effective TCP/IP programs. In forty-four concise, self-contained lessons, this book offers experience-based tips, practices, and rules of thumb for learning high-performance TCP/IP programming techniques. Moreover, it shows you how to avoid many of TCP/IP's most common trouble spots. Effective TCP/IP Programming offers valuable advice on such topics as: Exploring IP addressing, subnets, and CIDR Preferring the sockets interface over XTI/TLI Using two TCP connections Making your applications event-driven Using one large write instead of multiple small writes Avoiding data copying Understanding what TCP reliability really means Recognizing the effects of buffer sizes Using tcpdump, traceroute, netstat, and ping effectively Numerous examples demonstrate essential ideas and concepts. Skeleton code and a library of common functions allow you to write applications without having to worry about routine chores. Through individual tips and explanations, you will acquire an overall understanding of TCP/IP's inner workings and the practical knowledge needed to put it to work. Using Effective TCP/IP Programming, you'll speed through the learning process and quickly achieve the programming capabilities of a seasoned pro.

C++ Network Programming, Volume I

Author : Douglas Schmidt,Stephen D. Huston
Publisher : FT Press
Page : 336 pages
File Size : 52,7 Mb
Release : 2001-12-10
Category : Computers
ISBN : 9780321623850

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C++ Network Programming, Volume I by Douglas Schmidt,Stephen D. Huston Pdf

As networks, devices, and systems continue to evolve, software engineers face the unique challenge of creating reliable distributed applications within frequently changing environments. C++ Network Programming, Volume 1, provides practical solutions for developing and optimizing complex distributed systems using the ADAPTIVE Communication Environment (ACE), a revolutionary open-source framework that runs on dozens of hardware platforms and operating systems. This book guides software professionals through the traps and pitfalls of developing efficient, portable, and flexible networked applications. It explores the inherent design complexities of concurrent networked applications and the tradeoffs that must be considered when working to master them. C++ Network Programming begins with an overview of the issues and tools involved in writing distributed concurrent applications. The book then provides the essential design dimensions, patterns, and principles needed to develop flexible and efficient concurrent networked applications. The book's expert author team shows you how to enhance design skills while applying C++ and patterns effectively to develop object-oriented networked applications. Readers will find coverage of: C++ network programming, including an overview and strategies for addressing common development challenges The ACE Toolkit Connection protocols, message exchange, and message-passing versus shared memory Implementation methods for reusable networked application services Concurrency in object-oriented network programming Design principles and patterns for ACE wrapper facades With this book, C++ developers have at their disposal the most complete toolkit available for developing successful, multiplatform, concurrent networked applications with ease and efficiency.

The Pocket Guide to TCP/IP Sockets

Author : Michael J. Donahoo,Kenneth L. Calvert
Publisher : Morgan Kaufmann
Page : 152 pages
File Size : 53,9 Mb
Release : 2001
Category : Computers
ISBN : UOM:39015050270894

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The Pocket Guide to TCP/IP Sockets by Michael J. Donahoo,Kenneth L. Calvert Pdf

Mastering the sockets interface is essential for computer network programmers and practitioners who want to learn how to write programs that communicate using the network. This book provides an introduction to socket programming.

IPv6 Network Programming

Author : Jun-ichiro itojun Hagino
Publisher : Elsevier
Page : 376 pages
File Size : 46,8 Mb
Release : 2004-11-16
Category : Computers
ISBN : 0080478794

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IPv6 Network Programming by Jun-ichiro itojun Hagino Pdf

This book contains everything you need to make your application program support IPv6. IPv6 socket APIs (RFC2553) are fully described with real-world examples. It covers security, a great concern these days. To secure the Internet infrastructure, every developer has to take a security stance - to audit every line of code, to use proper API and write correct and secure code as much as possible. To achieve this goal, the examples presented in this book are implemented with a security stance. Also, the book leads you to write secure programs. For instance, the book recommends against the use of some of the IPv6 standard APIs - unfortunately, there are some IPv6 APIs that are inherently insecure, so the book tries to avoid (and discourage) the use of such APIs. Another key issue is portability. The examples in the book should be applicable to any of UNIX based operating systems, MacOS X, and Windows XP. * Covers the new protocol just adopted by the Dept of Defense for future systems * Deals with security concerns, including spam and email, by presenting the best programming standards * Fully describes IPv6 socket APIs (RFC2553) using real-world examples * Allows for portability to UNIX-based operating systems, MacOS X, and Windows XP

HTTP: The Definitive Guide

Author : David Gourley,Brian Totty,Marjorie Sayer,Anshu Aggarwal,Sailu Reddy
Publisher : "O'Reilly Media, Inc."
Page : 656 pages
File Size : 48,6 Mb
Release : 2002-09-27
Category : Computers
ISBN : 9781565925090

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HTTP: The Definitive Guide by David Gourley,Brian Totty,Marjorie Sayer,Anshu Aggarwal,Sailu Reddy Pdf

Covers topics including HTTP methods and status codes, optimizing proxies, designing web crawlers, content negotiation, and load-balancing strategies.

Multicast Sockets

Author : David Makofske,Kevin Almeroth
Publisher : Elsevier
Page : 180 pages
File Size : 47,7 Mb
Release : 2002-11-21
Category : Computers
ISBN : 0080512186

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Multicast Sockets by David Makofske,Kevin Almeroth Pdf

Multicast Sockets: Practical Guide for Programmers is a hands-on, application-centric approach to multicasting (as opposed to a network-centric one) that is filled with examples, ideas, and experimentation. Each example builds on the last to introduce multicast concepts, frameworks, and APIs in an engaging manner that does not burden the reader with lots of theory and jargon. The book is an introduction to multicasting but assumes that the reader has a background in network programming and is proficient in C or Java. After reading the book, you will have a firm grasp on how to write a multicast program. Author team of instructor and application programmer is reflected in this rich instructional and practical approach to the subject material Only book available that provides a clear, concise, application-centric approach to programming multicast applications and covers several languages—C, Java, and C# on the .NET platform Covers important topics like service models, testing reachability, and addressing and scoping Includes numerous examples and exercises for programmers and students to test what they have learned

C# Network Programming

Author : Richard Blum
Publisher : John Wiley & Sons
Page : 672 pages
File Size : 55,6 Mb
Release : 2006-09-30
Category : Computers
ISBN : 9780782151497

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C# Network Programming by Richard Blum Pdf

On its own, C# simplifies network programming. Combine it with the precise instruction found in C# Network Programming, and you'll find that building network applications is easier and quicker than ever. This book helps newcomers get started with a look at the basics of network programming as they relate to C#, including the language's network classes, the Winsock interface, and DNS resolution. Spend as much time here as you need, then dig into the core topics of the network layer. You'll learn to make sockets connections via TCP and "connectionless" connections via UDP. You'll also discover just how much help C# gives you with some of your toughest chores, such as asynchronous socket programming, multithreading, and multicasting. Network-layer techniques are just a means to an end, of course, and so this book keeps going, providing a series of detailed application-layer programming examples that show you how to work with real protocols and real network environments to build and implement a variety of applications. Use SNMP to manage network devices, SMTP to communicate with remote mail servers, and HTTP to Web-enable your applications. And use classes native to C# to query and modify Active Directory entries. Rounding it all out is plenty of advanced coverage to push your C# network programming skills to the limit. For example, you'll learn two ways to share application methods across the network: using Web services and remoting. You'll also master the security features intrinsic to C# and .NET--features that stand to benefit all of your programming projects.

TCP/IP Architecture, Design, and Implementation in Linux

Author : Sameer Seth,M. Ajaykumar Venkatesulu
Publisher : John Wiley & Sons
Page : 802 pages
File Size : 54,5 Mb
Release : 2009-01-23
Category : Computers
ISBN : 9780470377840

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TCP/IP Architecture, Design, and Implementation in Linux by Sameer Seth,M. Ajaykumar Venkatesulu Pdf

This book provides thorough knowledge of Linux TCP/IP stack and kernel framework for its network stack, including complete knowledge of design and implementation. Starting with simple client-server socket programs and progressing to complex design and implementation of TCP/IP protocol in linux, this book provides different aspects of socket programming and major TCP/IP related algorithms. In addition, the text features netfilter hook framework, a complete explanation of routing sub-system, IP QOS implementation, and Network Soft IRQ. This book further contains elements on TCP state machine implementation,TCP timer implementation on Linux, TCP memory management on Linux, and debugging TCP/IP stack using lcrash

TCP/IP Network Administration

Author : Craig Hunt
Publisher : "O'Reilly Media, Inc."
Page : 746 pages
File Size : 53,7 Mb
Release : 2002
Category : Computers
ISBN : 9780596002978

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TCP/IP Network Administration by Craig Hunt Pdf

"Covers Linux, Solaris, BSD, and System V TCP/IP implementations"--Back cover.

Multiplayer Game Programming

Author : Josh Glazer,Sanjay Madhav
Publisher : Addison-Wesley Professional
Page : 720 pages
File Size : 49,7 Mb
Release : 2015-11-20
Category : Computers
ISBN : 9780134034348

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Multiplayer Game Programming by Josh Glazer,Sanjay Madhav Pdf

The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.