The 21st Century In 100 Games

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The 21st Century in 100 Games

Author : Aditya Deshbandhu
Publisher : Taylor & Francis
Page : 142 pages
File Size : 46,8 Mb
Release : 2024-06-20
Category : Games & Activities
ISBN : 9781040044353

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The 21st Century in 100 Games by Aditya Deshbandhu Pdf

The 21st Century in 100 Games is an interactive public history of the contemporary world. It creates a ludological retelling of the 21st century through 100 games that were announced, launched, and played from the turn of the century. The book analyzes them and then uses the games as a means of entry to examine both key events in the 21st century and the evolution of the gaming industry. Adopting a tri-pronged perspective — the reviewer, the academic, and an industry observer — it studies games as ludo-narratological artefacts and resituates games in a societal context by examining how they affect and are engaged with by players, reviewers, the gaming community, and the larger gaming industry. This book will be a must read for readers interested in video games, new media, digital culture (s), culture studies, and history.

The Tabletop Revolution

Author : Marco Arnaudo
Publisher : McFarland
Page : 256 pages
File Size : 48,9 Mb
Release : 2023-12-29
Category : Games & Activities
ISBN : 9781476682037

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The Tabletop Revolution by Marco Arnaudo Pdf

This book is an overview of the ongoing revolution in tabletop gaming design and culture, which exploded to unprecedented levels of vitality in the 21st century, leading to new ways of creating, marketing, and experiencing a game. Designers have become superstars, publishers have improved quality control, and the community of players is expanding. Most importantly, new and old players have started engaging with the games in a more meaningful way. The book explores the reasons for these changes. It describes how games have begun to keep players engaged until the end. It analyzes the ways in which traditional mechanics have been reimagined to give them more variety and complexity, and reviews the unprecedented mechanics found and perfected. Very interesting is the exploration of how games have performed novel tasks such as reducing conflict, fostering cooperation, creating aesthetic experiences, and telling stories. The book is aimed at scholars, dedicated and aspiring fans, and game designers who want to expand their toolbox with the most up-to-date innovations in the profession.

21st Century Game Design

Author : Chris Mark Bateman,Richard Boon
Publisher : Charles River Media Game Devel
Page : 332 pages
File Size : 42,6 Mb
Release : 2006
Category : Computers
ISBN : 1584504293

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21st Century Game Design by Chris Mark Bateman,Richard Boon Pdf

Principles of interface design; game world abstraction; avatar abstraction; game structures; genres; and the evolution of games. Annotation 2005 Book News, Inc., Portland, OR (booknews.com).

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning

Author : Lane, Carol-Ann
Publisher : IGI Global
Page : 958 pages
File Size : 47,7 Mb
Release : 2022-01-07
Category : Language Arts & Disciplines
ISBN : 9781799872733

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Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning by Lane, Carol-Ann Pdf

Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.

40th Anniversary Volume: Advancing into the 21st Century

Author : Anonim
Publisher : Elsevier
Page : 425 pages
File Size : 43,5 Mb
Release : 2000-05-23
Category : Computers
ISBN : 9780080544793

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40th Anniversary Volume: Advancing into the 21st Century by Anonim Pdf

Humans are often distinguished from other animals by their ability, even need, to see patterns in everyday life. As we enter a new millennium, all aspects of society seem to want to take stock of what has happened in the past and what is likely to happen in the future. The computer industry is no different from others. Advances in Computers has been published continuously since 1960 and this year's volume is the fiftieth technical volume in the series (two index volumes were published as volumes 50 and 51). Since it is the fortieth year of publication, we decided to look back on the changes that have occurred since Volume 1 of Advances in computers appeared in 1960. We looked at the six chapters of that initial volume and decided that an appropriate anniversary volume for this series would be a collection of papers on the same topics that appeared in 1960. What has happened to those technologies? Are we making the progress we thought we would or are events moving more slowly? Business computing Numerical weather prediction Spoken language Language understanding Microprocessor design Computer games

Playstation 3

Author : Anonim
Publisher : PediaPress
Page : 749 pages
File Size : 52,7 Mb
Release : 2024-06-03
Category : Electronic
ISBN : 8210379456XXX

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Playstation 3 by Anonim Pdf

Board Games in 100 Moves

Author : Ian Livingstone,James Wallis
Publisher : Penguin
Page : 178 pages
File Size : 51,9 Mb
Release : 2019-09-17
Category : Games & Activities
ISBN : 9781465498717

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Board Games in 100 Moves by Ian Livingstone,James Wallis Pdf

Surprising stories behind the games you know and love to play. Journey through 8,000 years of history, from Ancient Egyptian Senet and Indian Snakes and Ladders, right up to role-play, fantasy and hybrid games of the present day. More than 100 games are explored chronologically, from the most ancient to the most modern. Every chapter is full of insightful anecdotes exploring everything from design and acquisition to game play and legacy.

Construction of Chinese Nationalism in the Early 21st Century

Author : Suisheng Zhao
Publisher : Routledge
Page : 265 pages
File Size : 55,7 Mb
Release : 2014-07-25
Category : Social Science
ISBN : 9781317677604

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Construction of Chinese Nationalism in the Early 21st Century by Suisheng Zhao Pdf

Chinese nationalism is powered by a narrative of China's century of shame and humiliation in the hands of imperialist powers and calls for the Chinese government to redeem the past humiliations and take back all "lost territories." The continuing surge of Chinese nationalism in the early 21st century therefore has fed a roiling sense of anxiety in many political capitals about whether a virulent nationalism has emerged to make China’s rise anything but peaceful. This book addresses this anxiety by examining the domestic sources and foreign policy implications of Chinese nationalism in the early 21st century. It is divided into three parts. Part I is an overview of the scholarly debate about if the rise of Chinese nationalism has driven China’s foreign policy in a more irrational and inflexible direction in the first one and half decades of the 21st century. Part II analyzes the construction of Chinese nationalism by a variety of domestic forces, including the communist state, the angry youth (fen qing), liberal intellectuals, and ethnic groups. Part III explores whether Chinese nationalism is affirmative, assertive, or aggressive through the case studies of China’s maritime territorial disputes with Japan in the East China Sea and with several Southeast Asian countries in the South China Sea, the border controversy over the ancient Koguryo with Korea, and the cross-Taiwan Strait relations. This book was based on articles published in the Journal of Contemporary China.

21st Century Leadership

Author : Melvin B. Greer Jr.
Publisher : iUniverse
Page : 307 pages
File Size : 45,6 Mb
Release : 2013-12
Category : Business & Economics
ISBN : 9781491716748

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21st Century Leadership by Melvin B. Greer Jr. Pdf

It's time to incorporate cutting-edge technologies to enhance your leadership skills and inspire future innovators. Melvin Greer, the founder and managing director of the Greer Institute for Leadership and Innovation in Washington, D.C., takes a fresh look at how to fill the leadership gap in this guidebook to leadership. He demonstrates ways to - rethink assumptions and myths about innovation; - develop leadership habits that lead to high performance; - develop a successful workforce and talent management strategy; and - create a modern innovation pipeline via STEM. We can no longer confine knowledge about information technology to just one department. Just as leaders need to know how to read a profit and loss statement or interpret a balance sheet, they must also understand how technology can impact business strategy. A twenty-first-century leader must understand behavioral, economic, and social shifts in order to capitalize on opportunities and achieve success. Whether you're an executive, senior manager, a new hire, a teacher, or a student, you must use twenty-first-century leadership if you want to succeed.

UNBORED Games

Author : Joshua Glenn,Elizabeth Foy Larsen
Publisher : Bloomsbury Publishing USA
Page : 176 pages
File Size : 41,5 Mb
Release : 2014-10-14
Category : Family & Relationships
ISBN : 9781632860460

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UNBORED Games by Joshua Glenn,Elizabeth Foy Larsen Pdf

UNBORED Games has all the smarts, creativity, and DIY spirit of the original UNBORED (“It's a book! It's a guide! It's a way of life!” -Los Angeles Magazine), but with a laser-like focus on the activities we do for pure fun: to while away a rainy day, to test our skills and stretch our imaginations-games. There are more than seventy games here, 50 of them all new, plus many more recommendations, and they cover the full gambit, from old-fashioned favorites to today's high-tech games. The book offers a gold mine of creative, constructive fun: intricate clapping games, bike rodeo, Google Earth challenges, croquet golf, capture the flag, and the best ever apps to play with Grandma, to name only a handful. Gaming is a whole culture for kids to explore, and the book will be complete with gaming history and interviews with awesome game designers. The lessons here: all games can be self-customized, or hacked. You can even make up your own games. Some could even change the world. The original UNBORED has taken its place as a much beloved, distinctly contemporary family brand. UNBORED Games extends the franchise -- also including UNBORED Adventure -- in a new handy flexibound format, illustrated in full color throughout. This is a whole shelf of serious fun the whole family can enjoy indoors, outdoors, online and offline.

The SAGE Handbook of the 21st Century City

Author : Suzanne Hall,Ricky Burdett,Richard Burdett
Publisher : SAGE
Page : 731 pages
File Size : 41,6 Mb
Release : 2017-04-27
Category : Social Science
ISBN : 9781473987104

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The SAGE Handbook of the 21st Century City by Suzanne Hall,Ricky Burdett,Richard Burdett Pdf

Tackling the questions raised by twenty-first century urbanization, this handbook engages with contemporary debates and contributions to policy as well as looking at recent empirical and methodological shifts in the area

21st Century Economics: A Reference Handbook

Author : Rhona C. Free
Publisher : SAGE Publications
Page : 1038 pages
File Size : 55,6 Mb
Release : 2010-05-14
Category : Business & Economics
ISBN : 9781452266312

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21st Century Economics: A Reference Handbook by Rhona C. Free Pdf

Interest in economics is at an all-time high. Among the challenges facing the nation is an economy with rapidly rising unemployment, failures of major businesses and industries, and continued dependence on oil with its wildly fluctuating price. Economists have dealt with such questions for generations, but they have taken on new meaning and significance. Tackling these questions and encompassing analysis of traditional economic theory and topics as well as those that economists have only more recently addressed, 21st Century Economics: A Reference Handbook is a must-have reference resource. Key Features Provides highly readable summaries of theory and models in key areas of micro and macroeconomics, helpful for students trying to get a "big picture" sense of the field Includes introductions to relevant theory as well as empirical evidence, useful for readers interested in learning about economic analysis of an issue as well for students embarking on research projects Features chapters focused on cutting-edge topics with appeal for economists seeking to learn about extensions of analysis into new areas as well as new approaches Presents models in graphical format and summarizes empirical evidence in ways that do not require much background in statistics or econometrics, so as to maximize accessibility to students

Video Games and Creativity

Author : Anonim
Publisher : Academic Press
Page : 330 pages
File Size : 43,9 Mb
Release : 2015-08-03
Category : Psychology
ISBN : 9780128017050

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Video Games and Creativity by Anonim Pdf

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. Summarizes research relating to creativity and video games Incorporates creativity research on both game design and game play Discusses physical design, game mechanics, coding, and more Investigates how video games may encourage creative problem solving Highlights applications of video games for educational purposes

The 100+ Series Brain Games, Grades 4 - 5

Author : Delana Heidrich
Publisher : Carson-Dellosa Publishing
Page : 128 pages
File Size : 51,5 Mb
Release : 2012-10-22
Category : Juvenile Nonfiction
ISBN : 9781624420849

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The 100+ Series Brain Games, Grades 4 - 5 by Delana Heidrich Pdf

Use these exciting collections of challenging and thought-provoking activities to cultivate students' critical thinking skills in math, language arts, science, and social studies. Great fo substitutes

Games | Game Design | Game Studies

Author : Gundolf S. Freyermuth
Publisher : Fuego
Page : 233 pages
File Size : 47,8 Mb
Release : 2016-03-18
Category : Computers
ISBN : 9783862871773

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Games | Game Design | Game Studies by Gundolf S. Freyermuth Pdf

How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.