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Cthulhu Invictus by Chad J. Bowser,Andi Newton,Max Badger,Thomas Boatwright,Deane P. Goodwin,Stefano Marinetti Pdf
All roads lead to Rome, the greatest city of the Ancient World. Anything you desire is available in this city of over a million people. Its all here: goods from far off Parthia; pottery from Brittania; food from Egypt; vile tomes from Syria; and murderous cults from Africa. The mighty Empire is pressed on all sides by foes, both mundane and otherworldly. Forces within the Empire itself are growing in power, drawing on the most ancient of horrors to corrupt it from within. Welcome to Rome.
The Eastern regions of Africa are largely unexplored by Westerners. Beneath the desert sands, and lurking within the highlands lie mysteries far older than Western civilization, and indeed mankind. Long before the arrival of Arab traders or European explorers some of the native peoples learned to fear and worship great and terrible beings. Here within the heart of Africa, adventure and horror await those brave or foolhardy enough to seek them out. Secrets of Kenya details the cultures, geography, and history of Kenya through the 1930's; provides an African bestiary; details several secret societies; and includes four adventures to jump start your own explorations of Kenya and the surrounding African wilds.
Call of Cthulhu 7th Ed. Quickstart by Sandy Petersen,Mike Mason,Paul Fricker Pdf
Call of Cthulhu is Chaosium's classic roleplaying game of Lovecraftian horror in which ordinary people are confronted by the terrifying and alien forces of the Cthulhu Mythos. All you need to play is this guide, some polyhedral dice, imagination, and your friends.
Of all the varied and mysterious Great Old Ones of the Cthulhu Mythos, few ensnare the imagination as easily as Hastur. The image of the silent, deserted city beside a dark, foreboding lake where sinister things lurk is one that stays with the reader. Many of us have walked the twisting streets of that dead alien city in our minds, finding our way into the tall towers to stand before an ancient throne. There sits the King in Yellow, the Lord of Carcosa, who gazes at us from behind his Pallid Mask. It is a journey many of us have taken, whether alone in our dreams or around a table rolling dice with our friends. It is a journey we are about to take again.RIPPLES FROM CARCOSA expands upon the mythology of He Who Should Not Be Named and gathers much of the varied material on Hastur into one place. The first chapter reviews The Great Old One Hastur and his various avatar forms. It examines the Yellow Sign, the play The King in Yellow, the Mythos tome of the same name, and the effects these things have on the human mind.Next within these pages is a trio of adventures pitting investigators against Hastur and his human worshippers. These scenarios can be played as stand-alone adventures or as a linked campaign called Ripples from Carcosa. Investigators are provided for each scenario, but keepers should feel free to allow their players to use their own investigators if they so choose.Finally is information on the Great Old One Hastur and his cults during the Cthulhu Invictus and Cthulhu Dark Ages eras.
The Cthulhu Invictus Companion by Chad J. Bowser,Andi Newton Pdf
The Cthulhu Invictus Companion is a collection of three scenarios for Call of Cthulhu, pitting investigators against cults from different regions of the ancient Roman Empire.
Horror on the Orient Express by Mark Morrison,Phil Anderson,Marion Anderson,Bernard Caleo,David Conyers,Carl Ford,Penelope Love,Geoff Gillan,Nick Hagger,Peter F. Jeffery,L. N. Isinwyll,Christian Lehmann,Mike Lay,Paul Maclean,Mike Mason,Matthew Pook,Oscar Rios,Hans-Christian Vortisch,Russell Waters,Darren Watson,Richard Watts,William A. Workman Pdf
Cthulhu Through the Ages (Call of Cthulhu Roleplaying) by Mike Mason,Pedro Ziviani,John French Pdf
GUIDELINES FOR PLAYING CALL OF CTHULHU IN SEVEN DIFFERENT ERAS CTHULHU THROUGH THE AGES was created to help players adopt the latest rule-set for the wide range of settings published by Chaosium Inc. Here you will find straight-forward guidance and era-specific rules for investigator creation for seven different settings, along with updated rules for combat for CTHULHU DARK AGES, CTHULHU INVICTUS, and MYTHIS ICELAND, as well as a sprinkling of other topics like scenario seeds, setting-specific monsters, and investigator organizations.