The Audio Programming Book

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The Audio Programming Book

Author : Richard Boulanger,Victor Lazzarini
Publisher : MIT Press
Page : 917 pages
File Size : 45,8 Mb
Release : 2010-10-22
Category : Music
ISBN : 9780262014465

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The Audio Programming Book by Richard Boulanger,Victor Lazzarini Pdf

An encyclopedic handbook on audio programming for students and professionals, with many cross-platform open source examples and a DVD covering advanced topics. This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises and copious examples (all cross-platform and based on free or open source software) make the book ideal for classroom use. Fifteen chapters and eight appendixes cover such topics as programming basics for C and C++ (with music-oriented examples), audio programming basics and more advanced topics, spectral audio programming; programming Csound opcodes, and algorithmic synthesis and music programming. Appendixes cover topics in compiling, audio and MIDI, computing, and math. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone. The sections and chapters of the book are arranged progressively and topics can be followed from chapter to chapter and from section to section. At the same time, each section can stand alone as a self-contained unit. Readers will find The Audio Programming Book a trustworthy companion on their journey through making music and programming audio on modern computers.

The Audio Programming Book

Author : Richard Boulanger,Victor Lazzarini
Publisher : MIT Press
Page : 917 pages
File Size : 54,8 Mb
Release : 2010-10-22
Category : Music
ISBN : 9780262288606

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The Audio Programming Book by Richard Boulanger,Victor Lazzarini Pdf

An encyclopedic handbook on audio programming for students and professionals, with many cross-platform open source examples and a DVD covering advanced topics. This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises and copious examples (all cross-platform and based on free or open source software) make the book ideal for classroom use. Fifteen chapters and eight appendixes cover such topics as programming basics for C and C++ (with music-oriented examples), audio programming basics and more advanced topics, spectral audio programming; programming Csound opcodes, and algorithmic synthesis and music programming. Appendixes cover topics in compiling, audio and MIDI, computing, and math. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone. The sections and chapters of the book are arranged progressively and topics can be followed from chapter to chapter and from section to section. At the same time, each section can stand alone as a self-contained unit. Readers will find The Audio Programming Book a trustworthy companion on their journey through making music and programming audio on modern computers.

Game Audio Programming 4

Author : Guy Somberg
Publisher : CRC Press
Page : 388 pages
File Size : 47,5 Mb
Release : 2023-12-06
Category : Computers
ISBN : 9781000998467

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Game Audio Programming 4 by Guy Somberg Pdf

Welcome to the fourth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art, science, and craft of game audio programming. This volume contains 17 chapters from some of the top game audio programmers in the industry and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers and pitch detection to high-level topics such as object management, music systems, and audio tools. With such a wide variety of topics, game audio programmers of all levels will find something for them in this book. The techniques presented in this book have all been used to ship games, including some large AAA titles, so they are all practical and many will find their way into your audio engines. There are chapters about timed ADSRs, data-driven music systems, background sounds, and more. This book collects a wealth of advanced knowledge and wisdom about game audio programming. If you are new to game audio programming or a seasoned veteran, or even if you’ve just been assigned the task and are trying to figure out what it’s all about, this book is for you!

Audio Programming for Interactive Games

Author : Martin D. Wilde
Publisher : Taylor & Francis
Page : 198 pages
File Size : 50,5 Mb
Release : 2004
Category : Computers
ISBN : 9780240519418

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Audio Programming for Interactive Games by Martin D. Wilde Pdf

This text shows how the game programmer can create a software system which enables the audio content provider to keep direct control over the composition and presentation of an interactive game soundtrack. This system is described with case studies, all source codes for which are provided on the CD-ROM.

Getting Started with C++ Audio Programming for Game Development

Author : David Gouveia
Publisher : Packt Publishing Ltd
Page : 116 pages
File Size : 48,9 Mb
Release : 2013-01-01
Category : Computers
ISBN : 9781849699105

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Getting Started with C++ Audio Programming for Game Development by David Gouveia Pdf

This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experience.This book is perfect for C++ game developers who have no experience with audio programming and who would like a quick introduction to the most important topics required to integrate audio into a game.

Hack Audio

Author : Eric Tarr
Publisher : Routledge
Page : 743 pages
File Size : 54,6 Mb
Release : 2018-06-28
Category : Technology & Engineering
ISBN : 9781351018449

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Hack Audio by Eric Tarr Pdf

Computers are at the center of almost everything related to audio. Whether for synthesis in music production, recording in the studio, or mixing in live sound, the computer plays an essential part. Audio effects plug-ins and virtual instruments are implemented as software computer code. Music apps are computer programs run on a mobile device. All these tools are created by programming a computer. Hack Audio: An Introduction to Computer Programming and Digital Signal Processing in MATLAB provides an introduction for musicians and audio engineers interested in computer programming. It is intended for a range of readers including those with years of programming experience and those ready to write their first line of code. In the book, computer programming is used to create audio effects using digital signal processing. By the end of the book, readers implement the following effects: signal gain change, digital summing, tremolo, auto-pan, mid/side processing, stereo widening, distortion, echo, filtering, equalization, multi-band processing, vibrato, chorus, flanger, phaser, pitch shifter, auto-wah, convolution and algorithmic reverb, vocoder, transient designer, compressor, expander, and de-esser. Throughout the book, several types of test signals are synthesized, including: sine wave, square wave, sawtooth wave, triangle wave, impulse train, white noise, and pink noise. Common visualizations for signals and audio effects are created including: waveform, characteristic curve, goniometer, impulse response, step response, frequency spectrum, and spectrogram. In total, over 200 examples are provided with completed code demonstrations.

Learning Core Audio

Author : Chris Adamson,Kevin Avila
Publisher : Addison-Wesley
Page : 332 pages
File Size : 47,8 Mb
Release : 2012-04-03
Category : Computers
ISBN : 9780321636966

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Learning Core Audio by Chris Adamson,Kevin Avila Pdf

Audio can affect the human brain in the most powerful and profound ways. Using Apple’s Core Audio, you can leverage all that power in your own Mac and iOS software, implementing features ranging from audio capture to real-time effects, MP3 playback to virtual instruments, web radio to VoIP support. The most sophisticated audio programming system ever created, Core Audio is not simple. In Learning Core Audio, top Mac programming author Chris Adamson and legendary Core Audio expert Kevin Avila fully explain this challenging framework, enabling experienced Mac or iOS programmers to make the most of it. In plain language, Adamson and Avila explain what Core Audio can do, how it works, and how it builds on the natural phenomena of sound and the human language of audio. Next, using crystal-clear code examples, they guide you through recording, playback, format conversion, Audio Units, 3D audio MIDI connectivity, and overcoming unique challenges of Core Audio programming for iOS. Coverage includes: mastering Core Audio’s surprising style and conventions; recording and playback with Audio Queue; synthesizing audio; perform effects on audio streams; capturing from the mic; mixing multiple streams; managing file streams; converting formats; creating 3D positional audio; using Core MIDI on the Mac; leveraging your Cocoa and Objective-C expertise in Core Audio’s C-based environment, and much more. When you’ve mastered the “black arts” of Core Audio, you can do some serious magic. This book will transform you from an acolyte into a true Core Audio wizard.

Designing Audio Effect Plug-ins in C++ with Digital Audio Signal Processing Theory

Author : William C. Pirkle
Publisher : Taylor & Francis
Page : 561 pages
File Size : 44,5 Mb
Release : 2013
Category : Computers
ISBN : 9780240825151

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Designing Audio Effect Plug-ins in C++ with Digital Audio Signal Processing Theory by William C. Pirkle Pdf

The professional recording industry is rapidly moving from a hardware paradigm (big studios with expensive gear) to a software paradigm, in which lots of expensive hardware is replaced with a single computer loaded with software plug-ins. Complete albums are now being recorded and engineered "inside the box"-all within a computer without hardware processing or mixing gear. Audio effect plug-ins, which are small software modules that work within audio host applications, like Avid Pro Tools, Apple Logic, Ableton Live, and Steinberg Cubase, are big business. Designing Audio Effect Plug-Ins in C++ gives readers everything they need to know to create real-world, working plug-ins in the widely used C++ programming language. Beginning with the necessary theory behind audio signal processing, author Will Pirkle quickly gets into the heart of this implementation guide, with clearly-presented, previously unpublished algorithms, tons of example code, and practical advice. From the companion website, readers can download free software for the rapid development of the algorithms, many of which have never been revealed to the general public. The resulting plug-ins can be compiled to snap in to any of the above host applications. Readers will come away with the knowledge and tools to design and implement their own audio signal processing designs. Learn to build audio effect plug-ins in a widely used, implementable programming language-C++ Design plug-ins for a variety of platforms (Windows and Mac) and popular audio applications Companion site gives you fully worked-out code for all the examples used, free development software for download, video tutorials for the software, and examples of student plug-ins complete with theory and code

Linux Sound Programming

Author : Jan Newmarch
Publisher : Apress
Page : 609 pages
File Size : 46,9 Mb
Release : 2017-01-20
Category : Computers
ISBN : 9781484224960

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Linux Sound Programming by Jan Newmarch Pdf

Program audio and sound for Linux using this practical, how-to guide. You will learn how to use DSPs, sampled audio, MIDI, karaoke, streaming audio, and more. Linux Sound Programming takes you through the layers of complexity involved in programming the Linux sound system. You’ll see the large variety of tools and approaches that apply to almost every aspect of sound. This ranges from audio codecs, to audio players, to audio support both within and outside of the Linux kernel. What You'll Learn Work with sampled audio Handle Digital Signal Processing (DSP) Gain knowledge of MIDI Build a Karaoke-like application Handle streaming audio Who This Book Is For Experienced Linux users and programmers interested in doing multimedia with Linux.

Programming for Musicians and Digital Artists

Author : Spencer Salazar,Ajay Kapur,Ge Wang,Perry Cook
Publisher : Simon and Schuster
Page : 344 pages
File Size : 45,5 Mb
Release : 2014-12-23
Category : Computers
ISBN : 9781638353201

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Programming for Musicians and Digital Artists by Spencer Salazar,Ajay Kapur,Ge Wang,Perry Cook Pdf

Summary Programming for Musicians and Digital Artists: Creating Music with ChucK offers a complete introduction to programming in the open source music language ChucK. In it, you'll learn the basics of digital sound creation and manipulation while you discover the ChucK language. As you move example-by-example through this easy-to-follow book, you'll create meaningful and rewarding digital compositions and "instruments" that make sound and music in direct response to program logic, scores, gestures, and other systems connected via MIDI or the network. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About this Book A digital musician must manipulate sound precisely. ChucK is an audio-centric programming language that provides precise control over time, audio computation, and user interface elements like track pads and joysticks. Because it uses the vocabulary of sound, ChucK is easy to learn even for artists with little or no exposure to computer programming. Programming for Musicians and Digital Artists offers a complete introduction to music programming. In it, you'll learn the basics of digital sound manipulation while you learn to program using ChucK. Example-by-example, you'll create meaningful digital compositions and "instruments" that respond to program logic, scores, gestures, and other systems connected via MIDI or the network. You'll also experience how ChucK enables the on-the-fly musical improvisation practiced by communities of "live music coders" around the world. Written for readers familiar with the vocabulary of sound and music. No experience with computer programming is required. What's Inside Learn ChucK and digital music creation side-by-side Invent new sounds, instruments, and modes of performance Written by the creators of the ChucK language About the Authors Perry Cook, Ajay Kapur, Spencer Salazar, and Ge Wang are pioneers in the area of teaching and programming digital music. Ge is the creator and chief architect of the ChucK language. Table of Contents Introduction: ChucK programming for artistsPART 1 INTRODUCTION TO PROGRAMMING IN CHUCK Basics: sound, waves, and ChucK programming Libraries: ChucK's built-in tools Arrays: arranging and accessing your compositional data Sound files and sound manipulation Functions: making your own tools PART 2 NOW IT GETS REALLY INTERESTING! Unit generators: ChucK objects for sound synthesis and processing Synthesis ToolKit instruments Multithreading and concurrency: running many programs at once Objects and classes: making your own ChucK power tools Events: signaling between shreds and syncing to the outside world Integrating with other systems via MIDI, OSC, serial, and more

Designing Audio Effect Plugins in C++

Author : Will Pirkle
Publisher : Routledge
Page : 703 pages
File Size : 50,6 Mb
Release : 2019-05-02
Category : Technology & Engineering
ISBN : 9780429954320

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Designing Audio Effect Plugins in C++ by Will Pirkle Pdf

Designing Audio Effect Plugins in C++ presents everything you need to know about digital signal processing in an accessible way. Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, this book includes fully worked, downloadable code for dozens of professional audio effect plugins and practically presented algorithms. Sections include the basics of audio signal processing, the anatomy of a plugin, AAX, AU and VST3 programming guides; implementation details; and actual projects and code. More than 50 fully coded C++ audio signal-processing objects are included. Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins, and quickly move on to plugin implementation, gain knowledge of algorithms on classical, virtual analog, and wave digital filters, delay, reverb, modulated effects, dynamics processing, pitch shifting, nonlinear processing, sample rate conversion and more. You will then be ready to design and implement your own unique plugins on any platform and within almost any host program. This new edition is fully updated and improved and presents a plugin core that allows readers to move freely between application programming interfaces and platforms. Readers are expected to have some knowledge of C++ and high school math.

The Csound Book

Author : Richard Boulanger
Publisher : MIT Press
Page : 788 pages
File Size : 41,5 Mb
Release : 2000-02-28
Category : Music
ISBN : 0262522616

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The Csound Book by Richard Boulanger Pdf

Created in 1985 by Barry Vercoe, Csound is one of the most widely used software sound synthesis systems. Because it is so powerful, mastering Csound can take a good deal of time and effort. But this long-awaited guide will dramatically straighten the learning curve and enable musicians to take advantage of this rich computer technology available for creating music. Written by the world's leading educators, programmers, sound designers, and composers, this comprehensive guide covers both the basics of Csound and the theoretical and musical concepts necessary to use the program effectively. The thirty-two tutorial chapters cover: additive, subtractive, FM, AM, FOF, granular, wavetable, waveguide, vector, LA, and other hybrid methods; analysis and resynthesis using ADSYN, LP, and the Phase Vocoder; sample processing; mathematical and physical modeling; and digital signal processing, including room simulation and 3D modeling. CDs for this book are no longer produced. To request files, please email [email protected].

Designing Sound

Author : Andy Farnell
Publisher : MIT Press
Page : 689 pages
File Size : 55,6 Mb
Release : 2010-08-20
Category : Computers
ISBN : 9780262014410

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Designing Sound by Andy Farnell Pdf

A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects

Introduction to Digital Audio Coding and Standards

Author : Marina Bosi,Richard E. Goldberg
Publisher : Springer Science & Business Media
Page : 443 pages
File Size : 47,7 Mb
Release : 2012-12-06
Category : Science
ISBN : 9781461503279

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Introduction to Digital Audio Coding and Standards by Marina Bosi,Richard E. Goldberg Pdf

Introduction to Digital Audio Coding and Standards provides a detailed introduction to the methods, implementations, and official standards of state-of-the-art audio coding technology. In the book, the theory and implementation of each of the basic coder building blocks is addressed. The building blocks are then fit together into a full coder and the reader is shown how to judge the performance of such a coder. Finally, the authors discuss the features, choices, and performance of the main state-of-the-art coders defined in the ISO/IEC MPEG and HDTV standards and in commercial use today. The ultimate goal of this book is to present the reader with a solid enough understanding of the major issues in the theory and implementation of perceptual audio coders that they are able to build their own simple audio codec. There is no other source available where a non-professional has access to the true secrets of audio coding.

Digital Audio Theory

Author : Christopher L. Bennett
Publisher : CRC Press
Page : 255 pages
File Size : 46,9 Mb
Release : 2020-12-27
Category : Computers
ISBN : 9781000292251

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Digital Audio Theory by Christopher L. Bennett Pdf

Digital Audio Theory: A Practical Guide bridges the fundamental concepts and equations of digital audio with their real-world implementation in an accessible introduction, with dozens of programming examples and projects. Starting with digital audio conversion, then segueing into filtering, and finally real-time spectral processing, Digital Audio Theory introduces the uninitiated reader to signal processing principles and techniques used in audio effects and virtual instruments that are found in digital audio workstations. Every chapter includes programming snippets for the reader to hear, explore, and experiment with digital audio concepts. Practical projects challenge the reader, providing hands-on experience in designing real-time audio effects, building FIR and IIR filters, applying noise reduction and feedback control, measuring impulse responses, software synthesis, and much more. Music technologists, recording engineers, and students of these fields will welcome Bennett’s approach, which targets readers with a background in music, sound, and recording. This guide is suitable for all levels of knowledge in mathematics, signals and systems, and linear circuits. Code for the programming examples and accompanying videos made by the author can be found on the companion website, DigitalAudioTheory.com.