The Computer Culture Reader

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The Computer Culture Reader

Author : Joseph R. Chaney,Ken S. McAllister,Judd Ethan Ruggill
Publisher : Cambridge Scholars Publishing
Page : 310 pages
File Size : 45,6 Mb
Release : 2009-03-26
Category : Social Science
ISBN : 9781443806664

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The Computer Culture Reader by Joseph R. Chaney,Ken S. McAllister,Judd Ethan Ruggill Pdf

The Computer Culture Reader brings together a multi-disciplinary group of scholars to probe the underlying structures and overarching implications of the ways in which people and computers collaborate in the production of meaning. The contributors navigate the heady and sometimes terrifying atmosphere surrounding the digital revolution in an attempt to take its measure through examinations of community and modes of communication, representation, information-production, learning, work, and play. The authors address questions of art, reality, literacy, history, heroism, commerce, crime, and death, as well as specific technologies ranging from corporate web portals and computer games to social networking applications and virtual museums. In all, the essayists work around and through the notion that the desire to communicate is at the heart of the digital age, and that the opportunity for private and public expression has taken a commanding hold on the modern imagination. The contributors argue, ultimately, that the reference field for the technological and cultural changes at the root of the digital revolution extends well beyond any specific locality, nationality, discourse, or discipline. Consequently, this volume advocates for an adaptable perspective that delivers new insights about the robust and fragile relationships between computers and people.

The Game Culture Reader

Author : Jason Thompson
Publisher : Cambridge Scholars Publishing
Page : 285 pages
File Size : 44,7 Mb
Release : 2014-07-18
Category : Social Science
ISBN : 9781443864374

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The Game Culture Reader by Jason Thompson Pdf

In The Game Culture Reader, editors Jason C. Thompson and Marc A. Ouellette propose that Game Studies—that peculiar multi-, inter-, and trans-disciplinary field wherein international researchers from such diverse areas as rhetoric, computer science, literary studies, culture studies, psychology, media studies and so on come together to study the production, distribution, and consumption of games—has reached an unproductive stasis. Its scholarship remains either divided (as in the narratologists versus ludologists debate) or indecisive (as in its frequently apolitical stances on play and fandom). Thompson and Ouellette firmly hold that scholarship should be distinguished from the repetitively reductive commonplaces of violence, sexism, and addiction. In other words, beyond the headline-friendly modern topoi that now dominate the discourse of Game Studies, what issues, approaches, and insights are being, if not erased, then displaced? This volume gathers together a host of scholars from different countries, institutions, disciplines, departments, and ranks, in order to present original and evocative scholarship on digital game culture. Collectively, the contributors reject the commonplaces that have come to define digital games as apolitical or as somehow outside of the imbricated processes of cultural production that govern the medium itself. As an alternative, they offer essays that explore video game theory, ludic spaces and temporalities, and video game rhetorics. Importantly, the authors emphasize throughout that digital games should be understood on their own terms: literally, this assertion necessitates the serious reconsideration of terms borrowed from other academic disciplines; figuratively, the claim embeds the embrace of game play in the continuing investigation of digital games as cultural forms. Put another way, by questioning the received wisdom that would consign digital games to irrelevant spheres of harmless child’s play or of invidious mass entertainment, the authors productively engage with ludic ambiguities.

The Korean Popular Culture Reader

Author : Kyung Hyun Kim,Youngmin Choe
Publisher : Duke University Press
Page : 471 pages
File Size : 43,9 Mb
Release : 2014-03-07
Category : Social Science
ISBN : 9780822355014

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The Korean Popular Culture Reader by Kyung Hyun Kim,Youngmin Choe Pdf

Over the past decade, Korean popular culture has become a global phenomenon. The "Korean Wave" of music, film, television, sports, and cuisine generates significant revenues and cultural pride in South Korea. The Korean Popular Culture Reader provides a timely and essential foundation for the study of "K-pop," relating the contemporary cultural landscape to its historical roots. The essays in this collection reveal the intimate connections of Korean popular culture, or hallyu, to the peninsula's colonial and postcolonial histories, to the nationalist projects of the military dictatorship, and to the neoliberalism of twenty-first-century South Korea. Combining translations of seminal essays by Korean scholars on topics ranging from sports to colonial-era serial fiction with new work by scholars based in fields including literary studies, film and media studies, ethnomusicology, and art history, this collection expertly navigates the social and political dynamics that have shaped Korean cultural production over the past century. Contributors. Jung-hwan Cheon, Michelle Cho, Youngmin Choe, Steven Chung, Katarzyna J. Cwiertka, Stephen Epstein, Olga Fedorenko, Kelly Y. Jeong, Rachael Miyung Joo, Inkyu Kang, Kyu Hyun Kim, Kyung Hyun Kim, Pil Ho Kim, Boduerae Kwon, Regina Yung Lee, Sohl Lee, Jessica Likens, Roald Maliangkay, Youngju Ryu, Hyunjoon Shin, Min-Jung Son, James Turnbull, Travis Workman

The Korean Popular Culture Reader

Author : Kyung Hyun Kim,Youngmin Choe
Publisher : Duke University Press
Page : 472 pages
File Size : 41,7 Mb
Release : 2014-01-21
Category : Social Science
ISBN : 9780822377566

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The Korean Popular Culture Reader by Kyung Hyun Kim,Youngmin Choe Pdf

Over the past decade, Korean popular culture has become a global phenomenon. The "Korean Wave" of music, film, television, sports, and cuisine generates significant revenues and cultural pride in South Korea. The Korean Popular Culture Reader provides a timely and essential foundation for the study of "K-pop," relating the contemporary cultural landscape to its historical roots. The essays in this collection reveal the intimate connections of Korean popular culture, or hallyu, to the peninsula's colonial and postcolonial histories, to the nationalist projects of the military dictatorship, and to the neoliberalism of twenty-first-century South Korea. Combining translations of seminal essays by Korean scholars on topics ranging from sports to colonial-era serial fiction with new work by scholars based in fields including literary studies, film and media studies, ethnomusicology, and art history, this collection expertly navigates the social and political dynamics that have shaped Korean cultural production over the past century. Contributors. Jung-hwan Cheon, Michelle Cho, Youngmin Choe, Steven Chung, Katarzyna J. Cwiertka, Stephen Epstein, Olga Fedorenko, Kelly Y. Jeong, Rachael Miyung Joo, Inkyu Kang, Kyu Hyun Kim, Kyung Hyun Kim, Pil Ho Kim, Boduerae Kwon, Regina Yung Lee, Sohl Lee, Jessica Likens, Roald Maliangkay, Youngju Ryu, Hyunjoon Shin, Min-Jung Son, James Turnbull, Travis Workman

The Design Culture Reader

Author : Ben Highmore
Publisher : Taylor & Francis
Page : 561 pages
File Size : 40,5 Mb
Release : 2023-05-09
Category : Design
ISBN : 9781000947380

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The Design Culture Reader by Ben Highmore Pdf

Design is part of ordinary, everyday life, to be found in every room in every building in the world. While we may tend to think of design in terms of highly desirable objects, this book encourages us to think about design as ubiquitous (from plumbing to television) and as an agent of social change (from telephones to weapon systems). The Design Culture Reader brings together an international array of writers whose work is of central importance for thinking about design culture in the past, present and future. Essays from philosophers, media and cultural theorists, historians of design, anthropologists, cultural historians, artists and literary critics all demonstrate the enormous potential of design studies for understanding the modern world. Organised in thematic sections, The Design Culture Reader explores the social role of design by looking at the impact it has in a number of areas - especially globalisation, ecology, and the changing experiences of modern life. Particular essays focus on topics such as design and the senses, design and war and design and technology, while the editor's introduction to the collection provides a compelling argument for situating design studies at the very forefront of contemporary thought.

The Visual Culture Reader

Author : Nicholas Mirzoeff
Publisher : Psychology Press
Page : 766 pages
File Size : 54,7 Mb
Release : 2002
Category : Art
ISBN : 0415252210

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The Visual Culture Reader by Nicholas Mirzoeff Pdf

This thoroughly revised and updated second edition of The Visual Culture Readerbrings together key writings as well as specially commissioned articles covering a wealth of visual forms including photography, painting, sculpture, fashion, advertising, television, cinema and digital culture. The Readerfeatures an introductory section tracing the development of visual culture studies in response to globalization and digital culture, and articles grouped into thematic sections, each prefaced by an introduction by the editor and conclude with suggestions for further reading.

The Feminism and Visual Culture Reader

Author : Amelia Jones
Publisher : Psychology Press
Page : 596 pages
File Size : 48,7 Mb
Release : 2003
Category : Feminism
ISBN : 0415267056

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The Feminism and Visual Culture Reader by Amelia Jones Pdf

Challenging the notion of feminism as a unified discourse, this book assembles writings that address art, film, architecture, popular culture, new media, and other visual fields from a feminist perspective. The book combines classic texts with six newly commissioned pieces. Articles are grouped into thematic sections, each introduced by the editor. Providing a framework within which to understand the shifts in feminist thinking in visual studies, as well as an overview of major feminist theories of the visual, this reader also explores how issues of race, class, nationality, and sexuality enter into debates about feminism in the field of the visual. -- book cover.

The Auditory Culture Reader

Author : Michael Bull,Les Back
Publisher : Routledge
Page : 487 pages
File Size : 42,8 Mb
Release : 2020-05-31
Category : Social Science
ISBN : 9781000184907

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The Auditory Culture Reader by Michael Bull,Les Back Pdf

The first edition of The Auditory Culture Reader offered an introduction to both classical and recent work on auditory culture, laying the foundations for new academic research in sound studies. Today, interest and research on sound thrives across disciplines such as music, anthropology, geography, sociology and cultural studies as well as within the new interdisciplinary sphere of sound studies itself. This second edition reflects on the changes to the field since the first edition and offers a vast amount of new content, a user-friendly organization which highlights key themes and concepts, and a methodologies section which addresses practical questions for students setting out on auditory explorations. All essays are accessible to non-experts and encompass scholarship from leading figures in the field, discussing issues relating to sound and listening from the broadest set of interdisciplinary perspectives. Inspiring students and researchers attentive to sound in their work, newly-commissioned and classical excerpts bring urban research and ethnography alive with sensory case studies that open up a world beyond the visual. This book is core reading for all courses that cover the role of sound in culture, within sound studies, anthropology, sociology, cultural studies, history, media studies and urban geography.

The Pleasures of Computer Gaming

Author : Melanie Swalwell,Jason Wilson
Publisher : McFarland
Page : 203 pages
File Size : 43,5 Mb
Release : 2015-05-12
Category : Games & Activities
ISBN : 0786451203

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The Pleasures of Computer Gaming by Melanie Swalwell,Jason Wilson Pdf

This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices. Apart from placing games within longer arcs of cultural history and broader critical debates, the contributors to this volume all adopt a pedagogical and theoretical approach to studying games and gameplay, drawing on the interdisciplinary resources of the humanities and social sciences, particularly new media studies. In eight essays, the authors develop rich and nuanced understandings of the aesthetic appeals and pleasurable engagements of digital gameplay. Topics include the role of “cheats” and “easter eggs” in influencing cheating as an aesthetic phenomenon of gameplay; the relationship between videogames, gambling, and addiction; players’ aesthetic and kinaesthetic interactions with computing technology; and the epistemology and phenomenology of popular strategy-based wargames and their relationship with real-world military applications. Notes and a bibliography accompany each essay, and the work includes several screenshots, images, and photographs.

Utopic Dreams and Apocalyptic Fantasies

Author : Talmadge J. Wright,David G. Embrick,Andras Lukacs
Publisher : Lexington Books
Page : 288 pages
File Size : 50,5 Mb
Release : 2010-09-25
Category : Social Science
ISBN : 9780739147023

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Utopic Dreams and Apocalyptic Fantasies by Talmadge J. Wright,David G. Embrick,Andras Lukacs Pdf

Few books have attempted to contextualize the importance of video game play with a critical social, cultural and political perspective that raises the question of the significance of work, pleasure, fantasy and play in the modern world. The study of why video game play is 'fun' has often been relegated to psychology, or the disciplines of cultural anthropology, literary and media studies, communications and other assorted humanistic and social science disciplines. In Utopic Dreams and Apocalyptic Fantasies, Talmadge Wright, David Embrick and Andras Lukacs invites us to move further and consider questions on appropriate methods of researching games, understanding the carnival quality of modern life, the role of marketing in altering game narratives, and the role of fantasy and desire in modern video game play. Embracing an approach that combines a cultural and/or critical studies approach with a sociological understanding of this new media moves the debate beyond simple media effects, moral panics, and industry boosterism to one of asking critical questions, what does modern video game play 'mean,' what questions should we be asking, and what can sociological research contribute to answering these questions. This collection includes works which use textual analysis, audience based research, symbolic interactionism, as well as political economic and psychoanalytic perspectives to illuminate areas of inquiry that preserves the pleasure of modern play while asking tough questions about what such pleasure means in a world divided by political, economic, cultural and social inequalities.

Electronic Literature in Latin America

Author : Claire Taylor
Publisher : Springer Nature
Page : 279 pages
File Size : 52,7 Mb
Release : 2019-11-22
Category : Social Science
ISBN : 9783030309886

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Electronic Literature in Latin America by Claire Taylor Pdf

This book explores one of the most exciting new developments in the literary field to emerge over recent decades: the growing body of work known as ‘electronic literature’, comprising literary works that take advantage of the capabilities of digital technologies in their enactment. Focussing on six leading authors within Latin(o) America whose works have proved pioneering in the development of these new literary forms, the book proposes a three-fold approach of aesthetics, technologics, and ethics, as a framework for analyzing digital literature.

The Taste Culture Reader

Author : Carolyn Korsmeyer
Publisher : Unknown
Page : 421 pages
File Size : 44,8 Mb
Release : 2005
Category : Beverages
ISBN : OCLC:1311140569

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The Taste Culture Reader by Carolyn Korsmeyer Pdf

Videogames Studies: Concepts, Cultures, and Communication

Author : Monica Evans
Publisher : BRILL
Page : 160 pages
File Size : 50,9 Mb
Release : 2020-04-14
Category : Social Science
ISBN : 9781848880597

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Videogames Studies: Concepts, Cultures, and Communication by Monica Evans Pdf

This volume reflects the discussions that occurred during the 2nd Global Conference on Videogame Cultures and the Future of Interactive Entertainment in July 2010. The chapters in this volume cover four primary topics: new frameworks for game studies and analysis, the various cultures surrounding gaming, questions of ethics and controversial...

The Children's Culture Reader

Author : Henry Jenkins
Publisher : NYU Press
Page : 532 pages
File Size : 47,8 Mb
Release : 1998-10-01
Category : Social Science
ISBN : 9780814743454

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The Children's Culture Reader by Henry Jenkins Pdf

Every major political and social dispute of the twentieth century has been fought on the backs of our children, from the economic reforms of the progressive era through the social readjustments of civil rights era and on to the current explosion of anxieties about everything from the national debt to the digital revolution. Far from noncombatants whom we seek to protect from the contamination posed by adult knowledge, children form the very basis on which we fight over the nature and values of our society, and over our hopes and fears for the future. Unfortunately, our understanding of childhood and children has not kept pace with their crucial and rapidly changing roles in our culture. Pulling together a range of different thinkers who have rethought the myths of childhood innocence, The Children's Culture Reader develops a profile of children as creative and critical thinkers who shape society even as it shapes them. Representing a range of thinking from history, psychology, anthropology, sociology, economics, women's studies, literature, and media studies, The Children's Culture Reader focuses on issues of parent-child relations, child labor, education, play, and especially the relationship of children to mass media and consumer culture. The contributors include Martha Wolfenstein, Philippe Aries, Jacqueline Rose, James Kincaid, Lynn Spigel, Valerie Walkerdine, Ellen Seiter, Annette Kuhn, Eve Sedgwick, Henry Giroux, and Nancy Scheper-Hughes. Including a groundbreaking introduction by the editor and a sourcebook section which excerpts a range of material from popular magazines to child rearing guides from the past 75 years, The Children's Culture Reader will propel our understanding of children and childhood into the next century.

Computer Media and Communication

Author : Paul A. Mayer
Publisher : Oxford University Press on Demand
Page : 340 pages
File Size : 52,7 Mb
Release : 1999
Category : Computers
ISBN : 0198742576

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Computer Media and Communication by Paul A. Mayer Pdf

Computer Media and Communication: A Reader is a collection of key texts selected for their significance to thought about computers as media. The book is divided into two parts. The chapters in the first part offer a chronological overview of how thinking about computers as a means of communication developed, while the second part offers far-reaching analyses of the implications of computer media for culture and society, while highlighting significant directions of current research. The book not only provides an insight into how thinking about computers as media has developed but also is an excellent guide for students and others interested in the field of media and communication studies. (This book is the first in the Oxford Readers in Media and Communication series under the General Editorship of Professors Brian Winston and Everette Dennis which will be an authoritative wide-ranging series of readings for media students. There are more than eighty institutions in the UK offering courses in the field at present and in the USA this number is ten times as great.)