The Design Way Second Edition

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The Design Way, second edition

Author : Harold G. Nelson,Erik Stolterman
Publisher : MIT Press
Page : 297 pages
File Size : 42,9 Mb
Release : 2014-08-29
Category : Design
ISBN : 9780262526708

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The Design Way, second edition by Harold G. Nelson,Erik Stolterman Pdf

A book that lays out the fundamental concepts of design culture and outlines a design-driven way to approach the world. Humans did not discover fire—they designed it. Design is not defined by software programs, blueprints, or font choice. When we create new things—technologies, organizations, processes, systems, environments, ways of thinking—we engage in design. With this expansive view of design as their premise, in The Design Way Harold Nelson and Erik Stolterman make the case for design as its own culture of inquiry and action. They offer not a recipe for design practice or theorizing but a formulation of design culture's fundamental core of ideas. These ideas—which form “the design way”—are applicable to an infinite variety of design domains, from such traditional fields as architecture and graphic design to such nontraditional design areas as organizational, educational, interaction, and healthcare design. The text of this second edition is accompanied by new detailed images, “schemas” that visualize, conceptualize, and structure the authors' understanding of design inquiry. The text itself has been revised and expanded throughout, in part in response to reader feedback.

The Design Way

Author : Harold G. Nelson,Erik Stolterman
Publisher : Educational Technology
Page : 350 pages
File Size : 51,8 Mb
Release : 2003
Category : Computers
ISBN : 0877783055

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The Design Way by Harold G. Nelson,Erik Stolterman Pdf

A ground-breaking, multi-disciplinary volume describing the essence of all design fields, ranging from artistic design to systems design, to educational or instructional design.

Design for how People Learn

Author : Julie Dirksen
Publisher : New Riders
Page : 272 pages
File Size : 43,8 Mb
Release : 2011
Category : Business & Economics
ISBN : 9780321768438

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Design for how People Learn by Julie Dirksen Pdf

Products, technologies, and workplaces change so quickly today that everyone is continually learning. Many of us are also teaching, even when it's not in our job descriptions. Whether it's giving a presentation, writing documentation, or creating a website or blog, we need and want to share our knowledge with other people. But if you've ever fallen asleep over a boring textbook, or fast-forwarded through a tedious e-learning exercise, you know that creating a great learning experience is harder than it seems. In Design For How People Learn, you'll discover how to use the key principles behind learning, memory, and attention to create materials that enable your audience to both gain and retain the knowledge and skills you're sharing. Using accessible visual metaphors and concrete methods and examples, Design For How People Learn will teach you how to leverage the fundamental concepts of instructional design both to improve your own learning and to engage your audience.

Not Extinct

Author : Marilyn James,Taress Alexis
Publisher : Unknown
Page : 128 pages
File Size : 48,9 Mb
Release : 2018
Category : Electronic
ISBN : 0968530281

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Not Extinct by Marilyn James,Taress Alexis Pdf

Design

Author : Anonim
Publisher : DK Publishing (Dorling Kindersley)
Page : 0 pages
File Size : 49,5 Mb
Release : 2023-02-07
Category : Design
ISBN : 0241631785

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Design by Anonim Pdf

Discover the history of design with this visual celebration of key pieces, movements, and designers, from the Arts and Craft movement to the digital age. Arranged chronologically, Design traces the evolution of design from its roots to the present day, from early chairs, pottery, and homewares to cars, graphic design, and product design. It introduces all the key designers, manufacturers, and objects, illustrating how and why different styles emerged and became popular. It also provides a fascinating insight into design movements, showing how each one began and explaining its philosophy and visual style, from the Arts and Crafts movement to mid-century modern and contemporary. Featuring expert analysis, stunning photography, and a huge range of objects both familiar and extraordinary, Design explains what makes a truly great design and reveals the hidden stories behind the everyday things all around us. With profiles of famous designers and manufacturers, such as William Morris, the Bauhaus, Alvar Aalto, Frank Lloyd Wright, and Vitra, and stunning images of iconic buildings and interiors, it provides a glorious and comprehensive view of classic design across the last two centuries.

The Art of Game Design

Author : Jesse Schell
Publisher : CRC Press
Page : 604 pages
File Size : 44,5 Mb
Release : 2014-11-06
Category : Computers
ISBN : 9781466598645

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The Art of Game Design by Jesse Schell Pdf

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

Refactoring

Author : Martin Fowler,Kent Beck
Publisher : Addison-Wesley Professional
Page : 461 pages
File Size : 43,6 Mb
Release : 1999
Category : Computers
ISBN : 9780201485677

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Refactoring by Martin Fowler,Kent Beck Pdf

Refactoring is gaining momentum amongst the object oriented programming community. It can transform the internal dynamics of applications and has the capacity to transform bad code into good code. This book offers an introduction to refactoring.

The Second Digital Turn

Author : Mario Carpo
Publisher : MIT Press
Page : 236 pages
File Size : 48,6 Mb
Release : 2017-10-20
Category : Architecture
ISBN : 9780262534024

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The Second Digital Turn by Mario Carpo Pdf

The first digital turn in architecture changed our ways of making; the second changes our ways of thinking. Almost a generation ago, the early software for computer aided design and manufacturing (CAD/CAM) spawned a style of smooth and curving lines and surfaces that gave visible form to the first digital age, and left an indelible mark on contemporary architecture. But today's digitally intelligent architecture no longer looks that way. In The Second Digital Turn, Mario Carpo explains that this is because the design professions are now coming to terms with a new kind of digital tools they have adopted—no longer tools for making but tools for thinking. In the early 1990s the design professions were the first to intuit and interpret the new technical logic of the digital age: digital mass-customization (the use of digital tools to mass-produce variations at no extra cost) has already changed the way we produce and consume almost everything, and the same technology applied to commerce at large is now heralding a new society without scale—a flat marginal cost society where bigger markets will not make anything cheaper. But today, the unprecedented power of computation also favors a new kind of science where prediction can be based on sheer information retrieval, and form finding by simulation and optimization can replace deduction from mathematical formulas. Designers have been toying with machine thinking and machine learning for some time, and the apparently unfathomable complexity of the physical shapes they are now creating already expresses a new form of artificial intelligence, outside the tradition of modern science and alien to the organic logic of our mind.

An Architectural Approach to Level Design

Author : Christopher W. Totten
Publisher : CRC Press
Page : 474 pages
File Size : 42,7 Mb
Release : 2018-09-03
Category : Computers
ISBN : 9781351982924

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An Architectural Approach to Level Design by Christopher W. Totten Pdf

Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.

Designed for Use

Author : Lukas Mathis
Publisher : Pragmatic Bookshelf
Page : 553 pages
File Size : 51,9 Mb
Release : 2016-04-07
Category : Computers
ISBN : 9781680505269

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Designed for Use by Lukas Mathis Pdf

This book is for designers, developers, and product managers who are charged with what sometimes seems like an impossible task: making sure products work the way your users expect them to. You'll find out how to design applications and websites that people will not only use, but will absolutely love. The second edition brings the book up to date and expands it with three completely new chapters. Interaction design - the way the apps on our phones work, the way we enter a destination into our car's GPS - is becoming more and more important. Identify and fix bad software design by making usability the cornerstone of your design process. Lukas weaves together hands-on techniques and fundamental concepts. Each technique chapter explains a specific approach you can use to make your product more user friendly, such as storyboarding, usability tests, and paper prototyping. Idea chapters are concept-based: how to write usable text, how realistic your designs should look, when to use animations. This new edition is updated and expanded with new chapters covering requirements gathering, how the design of data structures influences the user interface, and how to do design work as a team. Through copious illustrations and supporting psychological research, expert developer and user interface designer Lukas Mathis gives you a deep dive into research, design, and implementation--the essential stages in designing usable interfaces for applications and websites. Lukas inspires you to look at design in a whole new way, explaining exactly what to look for - and what to avoid - in creating products that get people excited.

Time-Saver Standards for Interior Design and Space Planning, Second Edition

Author : Joseph DeChiara,Julius Panero,Martin Zelnik
Publisher : McGraw Hill Professional
Page : 1745 pages
File Size : 54,8 Mb
Release : 2001-07-04
Category : Architecture
ISBN : 9780071704656

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Time-Saver Standards for Interior Design and Space Planning, Second Edition by Joseph DeChiara,Julius Panero,Martin Zelnik Pdf

The "Silver Bible" -- thoroughly revised, updated and redesigned Interior designers, architects, and other design professionals can still turn to the field’s beloved "Silver Bible" for a wealth of information related to the design and planning of residential and commercial interiors. But now, Time-Saver Standards for Interior Design and Space Planning, Second Edition goes even further to truly make the classic interior design reference the standard in its field. From standard furniture dimensions to architectural woodwork details, you’ll find a vast array of time-saving data and details. Editors Joseph DeChiara, Julius Panero, and Martin Zelnik have brought together contributions from well-known architectural and interior design firms to give you details derived from actual designs and working drawings, showing various solutions for typical design problems encountered in interior architecture. You get a wide range of typical layouts and residential spaces, offices, conference rooms, and reception areas, in addition to details of bars, restaurants, and public toilets. This exciting new edition includes new international examples and metrification – and provides you with full coverage of healthcare spaces, educational spaces; home offices; videoconferencing spaces; green design; project forms and schedules. Two outstanding sections cover historic styles and woodworking.

Principles of Package Design

Author : Matthias Noback
Publisher : Apress
Page : 287 pages
File Size : 50,8 Mb
Release : 2018-11-13
Category : Computers
ISBN : 9781484241196

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Principles of Package Design by Matthias Noback Pdf

Apply design principles to your classes, preparing them for reuse. You will use package design principles to create packages that are just right in terms of cohesion and coupling, and are user- and maintainer-friendly at the same time. The first part of this book walks you through the five SOLID principles that will help you improve the design of your classes. The second part introduces you to the best practices of package design, and covers both package cohesion principles and package coupling principles. Cohesion principles show you which classes should be put together in a package, when to split packages, and if a combination of classes may be considered a "package" in the first place. Package coupling principles help you choose the right dependencies and prevent wrong directions in the dependency graph of your packages. What You'll LearnApply the SOLID principles of class designDetermine if classes belong in the same packageKnow whether it is safe for packages to depend on each other Who This Book Is For Software developers with a broad range of experience in the field, who are looking for ways to reuse,share, and distribute their code

System Design Interview - An Insider's Guide

Author : Alex Xu
Publisher : Independently Published
Page : 280 pages
File Size : 42,6 Mb
Release : 2020-06-12
Category : Electronic
ISBN : 9798645383572

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System Design Interview - An Insider's Guide by Alex Xu Pdf

The system design interview is considered to be the most complex and most difficult technical job interview by many. Those questions are intimidating, but don't worry. It's just that nobody has taken the time to prepare you systematically. We take the time. We go slow. We draw lots of diagrams and use lots of examples. You'll learn step-by-step, one question at a time.Don't miss out.What's inside?- An insider's take on what interviewers really look for and why.- A 4-step framework for solving any system design interview question.- 16 real system design interview questions with detailed solutions.- 188 diagrams to visually explain how different systems work.

Release It!

Author : Michael T. Nygard
Publisher : Pragmatic Bookshelf
Page : 508 pages
File Size : 50,6 Mb
Release : 2018-01-08
Category : Computers
ISBN : 9781680504521

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Release It! by Michael T. Nygard Pdf

A single dramatic software failure can cost a company millions of dollars - but can be avoided with simple changes to design and architecture. This new edition of the best-selling industry standard shows you how to create systems that run longer, with fewer failures, and recover better when bad things happen. New coverage includes DevOps, microservices, and cloud-native architecture. Stability antipatterns have grown to include systemic problems in large-scale systems. This is a must-have pragmatic guide to engineering for production systems. If you're a software developer, and you don't want to get alerts every night for the rest of your life, help is here. With a combination of case studies about huge losses - lost revenue, lost reputation, lost time, lost opportunity - and practical, down-to-earth advice that was all gained through painful experience, this book helps you avoid the pitfalls that cost companies millions of dollars in downtime and reputation. Eighty percent of project life-cycle cost is in production, yet few books address this topic. This updated edition deals with the production of today's systems - larger, more complex, and heavily virtualized - and includes information on chaos engineering, the discipline of applying randomness and deliberate stress to reveal systematic problems. Build systems that survive the real world, avoid downtime, implement zero-downtime upgrades and continuous delivery, and make cloud-native applications resilient. Examine ways to architect, design, and build software - particularly distributed systems - that stands up to the typhoon winds of a flash mob, a Slashdotting, or a link on Reddit. Take a hard look at software that failed the test and find ways to make sure your software survives. To skip the pain and get the experience...get this book.

Just Enough Research

Author : Erika Hall
Publisher : Book Apart
Page : 0 pages
File Size : 43,6 Mb
Release : 2019-10-21
Category : Human-computer interaction
ISBN : 1952616468

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Just Enough Research by Erika Hall Pdf

Start doing good research faster than you can plan your next pitch.