The Elementalist Resonance Destruction The Void Master Series
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The Elementalist: Resonance & Destruction (The Void Master Series) by Joshua Thomas Pdf
Zeryl continues his journey to attain all the relics before the Aurora Animae Rebirth. But encounters many difficulties. From a city that vanishes mysteriously, to dealing with emotional stress, to nearly being absolved by antimatter . Zeryl must learn how to deal with these obstacles and overcome them with his new ally as he precedes to the Mystic Forest. What lies in wait for our void walker as his journey continues or will it all end here.
Join a boy named Zeryl, who loses his parents from a tragedy caused by an evil tyrant. He awaits the Aurora Animae Rebirth day when he can exact his revenge on this tyrant and avenge his parents. To accomplish this task, he must first attain the nine elemental relics and earn their respect. In his journey, he learns what it means to walk his true path. He will face many trials and adversities plus some near death experiences as his adventure begins.
Explore and build fantastic dungeons with this latest in the Environment series of player- and Dungeon Master-friendly supplements. "Dungeonscape" presents new character options as well as tools for Dungeon Masters to create exciting and memorable dungeon environments.
There is an unseen world all around you. On the streets and in the halls of power, in your dreams and across the bizarre planes of the multiverse, there are those who walk among us like giants among ants, twisting reality to their wills in their search for ancient knowledge. Now pull back the curtain of the mundane world and learn the secrets of these occult masters--if you dare! Pathfinder RPG Occult Adventures is an indispensable companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon over 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder RPG Occult Adventures includes: * Six new occult base classes--the energy-shaping kineticist, the spirit-calling medium, the deceptive mesmerist, the mind-bending psychic, the uncanny occultist, and the phantom-binding spiritualist. * Archetypes for all of the new classes, as well as a broad selection of strange and mysterious archetypes and class options for existing characters. * New feats to flesh out your occult character, plus a whole new way to use existing skills to become a master of faith healing, hypnotism, psychometry, and more! * More than 100 spells using the all-new psychic magic system, plus rituals that grant even non-spellcasting characters occult power! Explore worlds beyond imagining with dream voyage, or defend yourself from mental threats with tower of iron will! * Rules and advice to help you steep your game in the occult, from chakras and deadly mindscapes to possession, psychic duels, and the Esoteric Planes. * A wide variety of new magic items, such as the eerie spirit mirror and the peculiar tin cap, plus new cursed items and powerful artifacts. * ... and much, much more!
Blade Dance of Elementalers Volume 1 (Manga) by Issei Hyouju Pdf
Cocky Kamito has his work cut out for him! In a world of no-nonsense warriors and powerful spirits, it'll take plenty of guts to elegantly wield a blade and forge friendships at an elite all-girls academy! Blade Dance of the Spirit Master -- also known as Bladedance of Elementalers and Dance Blade of the Spirit Master, Seirei Tsukai no Blade Dance -- is a dazzling waltz filled with sorcery and surprising alliances! Can a cool interloper align with ancient forces without burning down the house...or forest...or school?
Shadowrun Forbidden Arcana by Catalyst Game Labs Pdf
Magic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that's just surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don't control it, any more than a surfer controls twenty-meter-tall wave; you don't direct the wave, you ride it, capture a piece of its power, and hope to survive. If you do it right, though, you catch a portion of unimaginable power-power those who control the Sixth World don't want you to have. All the more reason to push past their boundaries and grab it. Forbidden Arcana offers dozens of different ways for Awakened characters in Shadowrun to harness that power and make themselves a mana-slinger like no other. From new ways to distinguish spellcasters of different traditions to more chaotic methods for summoning spirits to options for Awakened characters who have mastered their craft, Forbidden Arcana shows players how to break out of conventional molds, use mana in new ways, and become true street legends riding the growing wave of Sixth World mana. Forbidden Arcana is an advanced magic rulebook for use with Shadowrun, Fifth Edition; magic concepts from the book can be used with Shadowrun: Anarchy, though mechanics for that game are not included.
Crystals, Fabrics, and Fields by Donna Jeanne Haraway,Scott F. Gilbert Pdf
Acclaimed theorist and social scientist Donna Jeanne Haraway uses the work of pioneering developmental biologists Ross G. Harrison, Joseph Needham, and Paul Weiss as a springboard for a discussion about a shift in developmental biology from a vitalism-mechanism framework to organicism. The book deftly interweaves Thomas Kuhn's concept of paradigm change into this wide-ranging analysis, emphasizing the role of model, analogy, and metaphor in the paradigm and arguing that any truly useful theoretical system in biology must have a central metaphor.
Starfinder RPG: Tech Revolution by Paizo Publishing Pdf
Command the galaxy's cutting-edge technologies so sophisticated that they rival magic itself! Outfit yourself with the latest and greatest new weapons, armor, and other gear, from high-power explosives to alien relics that surpass conventional science. Or incorporate technologies directly into yourself, whether you're installing advanced cybernetic augmentations or playing Starfinder's newest class: the nanocyte, whose body hosts an army of robotic nanites that obey her commands! Outrace the speediest threats by customizing your own space-age vehicles, and overcome even the toughest foes by piloting powerful battle robots using the all-new mech combat system! Seize the future with additional options for every class and articles exploring every aspect of science-fantasy tech from advertising and music to virtual intelligences and security systems. Join in the Starfinder Tech Revolution!
Legends of Anglerre by Sarah Newton,Chris Birch,Marc Reyes,Tom Miskey,Mike Olson Pdf
Legends of Anglerre shoves a massive battle axe in the hands of the Ennie Award nominated Starblazer Adventures roleplaying game. This stand-alone fantasy interpretation of the popular FATE rules features two detailed settings: - Anglerre, the world featured in the original Starblazer fantasy comics, and - Lords of the Hither Kingdoms, a brand new setting. Artwork from the Starblazer comics brings the worlds to life and will inspire Story Tellers to get plotting! Players will be able to start with gritty characters through to epic demi-god like heroes, lead armies, fleets and kingdoms, conduct sieges and build a dynasty. New FATE rules include an elegantly simple system for magic and creature powers, personal campaign goals, epic style abilities, combo manoeuvres, magic artefacts and summoning as well as a detailed character background generator. Two introductory adventures, a fantasy campaign generator and fantasy bestiary will help new players jump straight in to the action! Imagine your patrol ship strafing a fleet of galley's defended by dragons and sorcerors! Legends of Anglerre is fully compatible with the Starblazer Adventures core book, allowing space opera characters to be dropped in to a fantasy campaign.
Author : Jefferson Pooley Publisher : Peter Lang Incorporated, International Academic Publishers Page : 0 pages File Size : 48,6 Mb Release : 2016 Category : Communication ISBN : 1433108461
The heroes return to Korvosa to find their home city in a stranglehold of martial law and cruelty -- and that Queen Ileosa has neared her goal of achieving immortality! With the holy weapon Serithtial in their hands, they must confront old enemies and explore ancient Thassilonian ruins if they hope to save the people of Korvosa from fueling a mad queen's lust for immortality. This installment of Pathfinder closes out the Curse of the Crimson Throne Adventure Path, and also features a discussion of Varisia's largest dungeon -- the untold vaults below Castle Korvosa, full details on the notorious dragon behind the Curse of the Crimson Throne, and many new monsters to vex and plague high-level heroes.