The Esports Education Playbook

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The Esports Education Playbook

Author : Jesse Lubinsky,Christine Lion-Bailey,Steve Isaacs
Publisher : Dave Burgess Consulting
Page : 192 pages
File Size : 41,5 Mb
Release : 2020-11-04
Category : Electronic
ISBN : 1951600509

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The Esports Education Playbook by Jesse Lubinsky,Christine Lion-Bailey,Steve Isaacs Pdf

By Steve Isaacs, Jesse Lubinsky, Christine Lion-Bailey and Chris Aviles Power up learning for all learners. Esports is taking the world by storm, growing to a billion dollar industry with competitions that have greater viewership than the Super Bowl. Colleges are awarding scholarships to talented esports players, and schools are becoming more interested in starting esports programs to provide opportunities for their students. Luckily the experts at Ready Learner One are here to show you how to harness your students' enthusiasm for gaming and leverage the social, emotional, and communication benefits of esports for electrifying learning. The Esports Education Playbook walks educators through the process of establishing, managing, and coaching a scholastic esports team. From assuring buy-in from stakeholders to addressing common misconceptions about gaming, this book covers everything you'll need to know in order to build an inclusive, dynamic esports program. What's more, the Ready Learner One team plugs you into a powerful network of experts and organizations that can help you build your program with school-to-career pipelines and sustainable success. The Esports Education Playbook will get your athletes, and your whole school, cheering. "As someone who has played and coached football professionally, I can tell you that the collegiate esports athletes I currently coach require the same training and dedication as those in traditional sports. In this book, Chris, Steve, Christine, and Jesse show how esports is changing the game in how we perceive what is a sport and who is an athlete. This is required reading for anyone interested in how to create a successful esports program that provides opportunities for all students to be part of a team." -Ahman Green, four-time Pro Bowl running back, Green Bay Packers, head coach of esports, Lakeland University "Hands down, this is the best guide to scholastic esports ever written! In this book, thought leaders in gaming and education have assembled an unparalleled array of data, strategies, tools, tips, and tricks to enable any school, community organization, or group to start and grow successful, STEM-based, hands-on scholastic esports organizations. Newbies, novices and know-it-alls can use it to build custom gaming programs for kids in elementary, middle, and high school." -Laylah Bulman, senior program officer, Samueli Foundation, founder, Florida Scholastic Esports League\ "In esports, players are the experts in the game, while coaches are the experts in communication, planning, coordination, and attitude. Christine, Steve, Chris, and Jesse have perfectly captured the 'why' of esports. If you want to create a program that enriches the lives of your players and community, this is the book." -Dr. Chris "Doc" Haskell, head coach, Boise State University, 2020 Collegiate Esports Coach of the Year (NAECAD), and 2020 Director of the Year (NACE)

The Book of Esports

Author : William Collis
Publisher : Rosetta Books
Page : 199 pages
File Size : 43,6 Mb
Release : 2020-08-04
Category : Games & Activities
ISBN : 9781948122580

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The Book of Esports by William Collis Pdf

The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.

This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020

Author : Paul Chaloner
Publisher : Bloomsbury Publishing
Page : 256 pages
File Size : 40,7 Mb
Release : 2020-05-28
Category : Computers
ISBN : 9781472977786

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This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 by Paul Chaloner Pdf

***LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 'You need this. Trust me, buy it now.' - Weekly GG 'a triumph... a must-read for newcomers and veterans alike' – Forbes Award-winning broadcaster Paul 'Redeye' Chaloner brings us the definitive book on esports, the fastest growing entertainment phenomenon in the world today. From slapping coins down on arcade cabinets to the lights of Madison Square Garden, competitive video gaming has come a long way. Today, esports is a billion-dollar industry, the best players becoming stars in their own right, battling for eight-figure prizes in front of a global audience of tens of millions. From Call of Duty to Counter-Strike, FIFA to Fortnite, a generation of players have turned multiplayer video games from a pastime into a profession. But there are questions. How did we get here? What exactly is competitive gaming – is it a sport? How much money do the top stars make? Do you really have to retire at 23? And just what the hell is Dota? This is esports (and How to Spell it) addresses all of this and more, as award-winning broadcaster Paul 'Redeye' Chaloner takes you inside the unstoppable rise of pro gaming to reveal the bitter rivalries, scandals and untold history of esports, from origins to sold-out arenas. With his trademark wit – and unrivalled access – Paul delivers the definitive book on the fastest-growing entertainment phenomenon in the world today. 'Paul Chaloner is a living legend in the esports space.' - Jason Lake, founder and CEO of the esports team Complexity Gaming 'Terrific stories and insights from the inside.' - T.L. Taylor, professor of Comparative Media Studies

Esports in Education

Author : Paul Richards
Publisher : Unknown
Page : 141 pages
File Size : 40,8 Mb
Release : 2020
Category : Electronic
ISBN : 1673224431

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Esports in Education by Paul Richards Pdf

The intersection between esports and education is a place where innovation and excitement flourish. From a perspective of acceptance and encouragement, parents and educators have the chance to find common ground that can help students excel in a sport they are passionate about. Competitive video gaming today already holds the power to create heroes. Athletes who are admired for their determination and excellence are no different whether they are playing on a field or in a computer lab. The tremendous growth in esports is fueled by the internet, live streaming, and global economic demand. The need for a strong educational support system that can ensure positive student development is imperative.This book reviews the history of video gaming and sports to uncover how esports have evolved from a teenage pastime to an international stage. Richards brings to light opportunities for technology-related career paths that students and educators are finding in the growing Esports industry. Richards explains in plain English how modern esports games like Fortnite and League of Legends, require players to manage multiple economies, respond with split-second reaction times, and communicate with groups of players like a team of navy seals. Just like Rock and Roll in the 70s, the esports movement may come as a shock to some parents and educators. Using music and culture as examples to explain esports explosive popularity with our society's youth, parents and educators are invited to look at games, sports, and human history in a new light. We now live a world where anyone with a high-speed internet connection has an honest chance to compete on the world esports stage. As the Esports and Education systems in place today come together to channel the excitement and energy behind competitive video gaming, there is the opportunity to create an inclusive and productive culture that can embolden today's youth to take on the challenges our world will face in the decades to come. The good news for parents, educators, and everyone involved with esports is that this movement is a sport. Sports are deeply embedded in our culture and history. Sports are in many ways responsible for helping generations share their identities. Richards draws on his experience with Broadcast Clubs in education to draw on collaboration and career path opportunities for students. The author draws on a recent esports tournament which included a 100% student-run broadcast team in NYC. Richards teams up with the Center for Educational Innovation Esports program along with a host of other schools to provide real-world perspectives on what is working in esports and education today. As educators continue to embrace the esports movement students will benefit from learning opportunities that are fueled by passion, excitement, and opportunity. Parents of video gamers will enjoy a recurring theme discussed in this book outlining strategies to create common ground between children, parents, and educators. Richards outlines the history of video game studies to help illustrate the fundamental research parents and educators should understand in terms of video game literacy. Simple strategies can greatly increase the educational value kids can garner from their video gaming experiences. Perhaps sitting down and playing video games with your child isn't such a bad idea after all? Getting the most educational value from video games requires a full understanding of the social development issues facing kids who simply play too many video games. This book addresses topics of interest from concerned parents and provides strategies for parents who want to curb their children's video gaming addictions. Engaging students and preparing them for their interactions in the online world is perhaps the best way of shepherding the youth toward a positive future. This book serves as a wonderful guide and shareable reference for students, parents and educators alike.

Esports For Dummies

Author : Phill Alexander
Publisher : John Wiley & Sons
Page : 310 pages
File Size : 51,6 Mb
Release : 2020-04-28
Category : Games & Activities
ISBN : 9781119650591

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Esports For Dummies by Phill Alexander Pdf

Discover the path to the big leagues It's time to prove all those people who said “video games are a waste of time” wrong. Esports has rewarded top gamers with prize money, glory, and even college scholarships. Want to get in on the action? This book puts you on the path to get your share of the growing world of esports. It helps you figure out the gear you need to be competitive, the games that drive esports, how to break into competitive play, and how to use online platforms to get attention. Written by the esports program director at the first Division I university to field an esports team, this book defines and demystifies the complex world of competitive video gaming. Get the gear for your first esports battles Gain recognition for your skills online or in tournaments Discover the path to earning scholarships in esports Build your online identity Get the insider tips you need to make your name in the esports universe.

Ahead of the Game

Author : Kevin J. Ryan
Publisher : HarperCollins Leadership
Page : 320 pages
File Size : 45,7 Mb
Release : 2022-01-25
Category : Games & Activities
ISBN : 9781400224517

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Ahead of the Game by Kevin J. Ryan Pdf

Prepare to be inspired by the story of Delane Parnell, the unlikeliest of CEOs now leading a gaming empire at the center of the booming, multibillion-dollar esports industry. Delane Parnell is not your typical tech entrepreneur. He was raised in a gang-riddled neighborhood on Detroit’s west side, bouncing between homes as his mother tried to make ends meet. Many of his closest friends and family members ended up in jail or dead. This makes it even more incredible that Delane became the 25-year-old founder and CEO of PlayVS, a Los Angeles company that is forever changing the gaming landscape in America. In 2018, esports— team-based competitive video gaming—became an officially sanctioned high school sport, meaning student gamers can now earn varsity letters just like their basketball and volleyball player peers. Delane’s startup is making that happen, providing the infrastructure that hosts the competitions, compiles the statistics, organizes playoff tournaments, and streams state championships for tens of thousands of students across the country. Ahead of the Game is a deeply reported narrative that tells the story of Delane, the motley group of underdogs and hustlers that helped build his several-hundred-million-dollar startup, and the previously overlooked students now participating in America’s growing esports phenomenon. It’s a tale of perseverance, courage, loyalty, race, family, tragedy, and believing you can overcome the odds—no matter how severely they’re stacked against you. Readers will also: Learn how the growing Esports industry is changing the lives of students across the country who were previously not engaged in the high school experience. Get a glimpse into a successful entrepreneur path unlike any other by following the story of how Delane Parnell created PlayVs in spite of the greatest of challenges. Be inspired that there is hope and opportunity available to people who go against conventional paths to realize their dreams. With a foreword by Sean "Diddy" Combs

Esports Research and Its Integration in Education

Author : Harvey, Miles M.,Marlatt, Rick
Publisher : IGI Global
Page : 313 pages
File Size : 46,5 Mb
Release : 2021-06-25
Category : Games & Activities
ISBN : 9781799870715

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Esports Research and Its Integration in Education by Harvey, Miles M.,Marlatt, Rick Pdf

The world of esports in education is booming, and the field needs empirical studies to help ground much of what is going on in the field. Over the last couple years, there appears to be a large amount of anecdotal evidence surrounding esports and its role in education, but researchers, teachers, coaches, and organizations need peer-reviewed, research-based evidence so they can evolve the field at large. As the amount of esports teams and organizations continues to rise, so will the need for the field to provide empirical research about esports and education and the effect it has on students and those who partake in it. Esports Research and Its Integration in Education is an essential reference source for those interested in educational research related to esports topics as they are approached through multiple ages of schooling and infused throughout a variety of content areas and research methodologies. The book covers empirical studies that help practitioners to understand how esports is developing within and around learning institutions and what the impact may be on students and their contemporary educational experiences. Covering topics such as college and career readiness, literacy practices, and urban education, this text is essential for stakeholders involved in the rise of esports, administrators, teachers, coaches, researchers, students, and academicians.

Bluefishing

Author : Steve D. Sims
Publisher : Simon and Schuster
Page : 131 pages
File Size : 48,6 Mb
Release : 2017-10-17
Category : Self-Help
ISBN : 9781501152535

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Bluefishing by Steve D. Sims Pdf

Whether it’s climbing Everest, launching a business, applying for a dream job, or just finding happiness in everyday life, Steve Sims, founder of the luxury concierge service, Bluefish, reveals simple and effective ways to sharpen your mind, gain a new perspective, and achieve your goals. From helping a client get married in the Vatican, to charming and connecting with business mogul Elon Musk, Bluefish founder Steve Sims is known to make the impossible possible. Now, in his first book, he shares tips, techniques, and principles to break down any door and step onto whatever glamorous stage awaits you. By following Steve’s succinct yet insightful advice—as well as inspiration gleaned from the moving stories of others—you, too, can transform your life and achieve the impossible.

Immersive Education

Author : Paula MacDowell,Jennifer Lock
Publisher : Springer Nature
Page : 287 pages
File Size : 48,7 Mb
Release : 2023-01-02
Category : Education
ISBN : 9783031181382

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Immersive Education by Paula MacDowell,Jennifer Lock Pdf

This book focuses on designing and being a designer of immersive education. It introduces readers to the human experiences within immersive learning environments and contributes research evidence on the effectiveness of immersive technologies in K-12 and post-secondary contexts. Through the chapters, illustrative contextual examples and vignettes demonstrate immersive learning in real-world educational practice. Readers will be equipped to design engaging and culturally relevant immersive experiences for learning in a post-COVID world. Immersive Education: Designing for Learning brings researchers, designers, and educators together to offer pedagogical strategies and design guidelines. The originality lies in integrating theoretical and practical knowledge to design meaningful immersive experiences, with attention to sustainability, community, and creativity. Valuable insights are provided to support students and teachers as immersive learning designers and storytellers.

Handbook of Research on Current Trends in Cybersecurity and Educational Technology

Author : Jimenez, Remberto,O'Neill, Veronica E.
Publisher : IGI Global
Page : 508 pages
File Size : 51,8 Mb
Release : 2023-02-17
Category : Education
ISBN : 9781668460948

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Handbook of Research on Current Trends in Cybersecurity and Educational Technology by Jimenez, Remberto,O'Neill, Veronica E. Pdf

There has been an increased use of technology in educational settings since the start of the COVID-19 pandemic. Despite the benefits of including such technologies to support education, there is still the need for vigilance to counter the inherent risk that comes with the use of such technologies as the protection of students and their information is paramount to the effective deployment of any technology in education. The Handbook of Research on Current Trends in Cybersecurity and Educational Technology explores the full spectrum of cybersecurity and educational technology today and brings awareness to the recent developments and use cases for emergent educational technology. Covering key topics such as artificial intelligence, gamification, robotics, and online learning, this premier reference source is ideal for computer scientists, industry professionals, policymakers, administrators, researchers, academicians, scholars, practitioners, instructors, and students.

High-tech Teaching Success!

Author : Kevin D. Besnoy,Lane W. Clarke
Publisher : Prufrock Press
Page : 260 pages
File Size : 40,8 Mb
Release : 2010
Category : Computer-assisted instruction
ISBN : UOM:39015084154676

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High-tech Teaching Success! by Kevin D. Besnoy,Lane W. Clarke Pdf

An easy-to-use guide to implementing the most exciting technologies to energize any classroom, High-Tech Teaching Success! A Step-by-Step Guide to Using Innovative Technology in Your Classroom gives classroom teachers exactly what they're looking for: advice from technology education experts on how the latest tools and software can be implemented into lesson plans to create differentiated, exciting curriculum for all learners. Focused on implementing technology in the four core areas of learning—math, science, language arts, and social studies—this book covers topics like podcasting, blogging and digital diaries, building Web sites and Wikis, creating Web Quests, using Google Earth, using online programs like YouTube and social networking sites to connect to other classrooms, creating videos, and more. Geared for teachers in grades 4–8, this essential book offers practical tools, tips for implementation, step-by-step instructions, and handy screen shots to give educators everything they need to create interesting, technology-based learning experiences in their classrooms. Features lessons developed by top educators covering Google Earth, YouTube, wikis, WebQuests, and much more Includes screen shots and easy-to-follow directions for using each technology tool Suggests innovative ways of implementing tools like website design, podcasts, social networking, and blogging Gives teachers an overview and advice on implementing the latest exciting technology tools Prufrock Press offers award-winning products focused on gifted, advanced, and special needs learners. For more than 20 years, Prufrock has supported parents and teachers with a wide range of resources based on sound research. The average day of a parent or teacher of a gifted or special needs learner is filled with a thousand celebrations and challenges. Prufrock's goal is to provide practical solutions to those challenges—to provide readers with timesaving, research-based tools that allow them to spend less time on the challenges and more time on the celebrations. Prufrock Press' line of products features: Resources on parenting the special needs learner Sage advice on teaching in the inclusive classroom Advanced learning tools for gifted children and inquisitive learners Cutting-edge information on innovative teaching approaches Resources for college planning for gifted and special needs learners Prufrock Press is committed to resources based on sound research. It has a senior advisory group composed of the top scholars in the field of education and psychology. All of the company's editors have graduate degrees in education or children's literature, and they all have classroom experience. In essence, when a reader holds a book by Prufrock Press, he or she knows that the information found in that book will be research-based and reflect agreed upon best practices in the field of education and child psychology.

Handbook of Research on Global Education and the Impact of Institutional Policies on Educational Technologies

Author : Loureiro, Maria José,Loureiro, Ana,Gerber, Hannah R.
Publisher : IGI Global
Page : 443 pages
File Size : 44,6 Mb
Release : 2021-11-12
Category : Education
ISBN : 9781799881957

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Handbook of Research on Global Education and the Impact of Institutional Policies on Educational Technologies by Loureiro, Maria José,Loureiro, Ana,Gerber, Hannah R. Pdf

Emerging technologies in education are dramatically reshaping the way we teach, learn, and create meaning—both formally and informally. The use of emerging technologies within educational contexts requires new methodological approaches to teaching, learning, and educational research. This leads educational technology developers, researchers, and practitioners to engage in the creation of diverse digital learning tools that can be used in a wide range of learning situations and scenarios. Ultimately, the goal of today's digital learning experiences includes situational experiences wherein learners and teachers symbiotically enroll in meaning-making processes. Discussion, critical reflection, and critique of these emerging technologies, tools, environments, processes, and practices require scholars to involve themselves in critical conversation about the challenges and promises afforded by emerging technologies and to engage in deliberate thinking about the critical aspects of these emerging technologies that are drastically reshaping education. The Handbook of Research on Global Education and the Impact of Institutional Policies on Educational Technologies deepens this discussion of emerging technologies in educational contexts and is centered at the intersection of educational technology, learning sciences, and socio-cultural theories. This book engages a critical conversation that will further the discussion about the pedagogical potential of emerging technologies in contemporary classrooms. Covering topics such as communication networks, online learning environments, and preservice teacher education, this text is an essential resource for educational professionals, preservice teachers, professors, teachers, students, and academicians.

Social and Personal Skills Related to Physical Education and Physical Activity

Author : Juan De Dios Benítez Sillero,Gemma María Gea García,Luis Manuel Martínez-Aranda,Ale Quartiroli,Eva M. Romera
Publisher : Frontiers Media SA
Page : 153 pages
File Size : 46,7 Mb
Release : 2023-01-03
Category : Science
ISBN : 9782832510148

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Social and Personal Skills Related to Physical Education and Physical Activity by Juan De Dios Benítez Sillero,Gemma María Gea García,Luis Manuel Martínez-Aranda,Ale Quartiroli,Eva M. Romera Pdf

Esports Research and Its Integration in Education

Author : Miles Harvey,Rick Marlatt
Publisher : Unknown
Page : 305 pages
File Size : 54,7 Mb
Release : 2021
Category : Educational games
ISBN : 1799870707

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Esports Research and Its Integration in Education by Miles Harvey,Rick Marlatt Pdf

"The world of esports in education is booming on an international scale, as evidenced by a proliferation of teams and competitions across numerous platforms such as Twitch, Discord, Youtube, and more, his book presents empirical studies to help us understand how esports is developing within and around learning institutions and what the impact may be on students and their contemporary educational experiences"--

The Game Designer's Playbook

Author : Samantha Stahlke,Pejman Mirza-Babaei
Publisher : Oxford University Press
Page : 401 pages
File Size : 54,7 Mb
Release : 2022-07-14
Category : Computers
ISBN : 9780192584786

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The Game Designer's Playbook by Samantha Stahlke,Pejman Mirza-Babaei Pdf

Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand. The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games.