The Game Inventor S Guidebook

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The Game Inventor's Guidebook

Author : Brian Tinsman
Publisher : Morgan James Publishing
Page : 282 pages
File Size : 48,5 Mb
Release : 2008-11-01
Category : Games & Activities
ISBN : 9781600377907

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The Game Inventor's Guidebook by Brian Tinsman Pdf

A guide to developing and selling your game idea from a game design manager at Wizards of the Coast, the world’s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! Tinsman presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.

The Game Inventor's Guidebook

Author : Brian Tinsman
Publisher : Morgan James Pub
Page : 263 pages
File Size : 49,7 Mb
Release : 2008
Category : Games & Activities
ISBN : 1600374476

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The Game Inventor's Guidebook by Brian Tinsman Pdf

Provides step-by-step advice and guidelines on getting a board game, card game, role-playing game, or tabletop game published.

Gameplan

Author : Stephen Peek
Publisher : Betterway Books
Page : 135 pages
File Size : 47,6 Mb
Release : 1987
Category : Games
ISBN : 093262085X

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Gameplan by Stephen Peek Pdf

The Toy and Game Inventor's Handbook

Author : Richard C. Levy,Ronald O. Weingartner
Publisher : Alpha Books
Page : 524 pages
File Size : 50,7 Mb
Release : 2003
Category : Board game industry
ISBN : PSU:000052756610

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The Toy and Game Inventor's Handbook by Richard C. Levy,Ronald O. Weingartner Pdf

No Marketing Blurb

The Total Inventors Manual (Popular Science)

Author : Sean Michael Ragan
Publisher : Simon and Schuster
Page : 126 pages
File Size : 47,8 Mb
Release : 2017-01-10
Category : Science
ISBN : 9781681881584

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The Total Inventors Manual (Popular Science) by Sean Michael Ragan Pdf

"Transform your idea into a top-selling product"--Front cover.

The Snakes & Ladders of Creative Thinking

Author : Deej Johnson,Billy Langsworthy
Publisher : Unknown
Page : 365 pages
File Size : 54,5 Mb
Release : 2019
Category : Board games
ISBN : 1916214304

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The Snakes & Ladders of Creative Thinking by Deej Johnson,Billy Langsworthy Pdf

"Looking for a game inventors guidebook? A game designers book that guarantees you'll have more ideas for games? If so, The Snakes and Ladders of Creative Thinking is for you. A creativity handbook / instruction manual like no other! Rather than covering game mechanics & components, this guide does more... It gives step-by-step advice on how to invent board games by being habitually creative so you can have ideas for all kinds of game: role playing, puzzle, card, board, adult, tabletop, silly-social & junior games for kids! Instead of talking about each category, this manual looks at proven ways to be more creative. Packed with simple, universal techniques, it answers common questions that every game inventor faces, & gives comprehensive advice from a who's who of game designers. But that's not all! After you start to have more ideas for games, this creativity book guides new inventors through the business of pitching board games to publishers: it's easier than ever! This how-to manual is one of the only information / reference books to focus on board games while teaching you how to have ideas. In 6 parts, it not only speaks to board game designers, but also identifies & explains their creative techniques"- Retailer's description.

Inventors Guidebook

Author : Melvin L. Fuller
Publisher : Unknown
Page : 176 pages
File Size : 44,9 Mb
Release : 1984
Category : Inventions
ISBN : 0930317300

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Inventors Guidebook by Melvin L. Fuller Pdf

Kids Inventing!

Author : Susan Casey
Publisher : John Wiley & Sons
Page : 144 pages
File Size : 44,8 Mb
Release : 2010-12-03
Category : Juvenile Nonfiction
ISBN : 1118040201

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Kids Inventing! by Susan Casey Pdf

Have you ever seen inventors on TV or in the newspaper and thought, "That could be me!" Well, it certainly could—and this book shows you how. Kids Inventing! gives you easy-to-follow, step-by-step instructions for turning your ideas into realities for fun, competition, and even profit. From finding an idea and creating a working model to patenting, manufacturing, and selling your invention, you get expert guidance in all the different stages of inventing. You'll see how to keep an inventor's log, present your ideas, and work as part of a team or with a mentor. You'll meet inspiring kids just like you who designed their own award-winning inventions. And you'll see how to prepare for the various state and national invention contests held each year, as well as international competitions and science fairs.

Practical Guide to Inventors and Innovators

Author : Bill Allardyce
Publisher : Balboa Press
Page : 129 pages
File Size : 53,6 Mb
Release : 2021-11-04
Category : Self-Help
ISBN : 9781982292362

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Practical Guide to Inventors and Innovators by Bill Allardyce Pdf

This book will save you money and time. It shows Inventors what to do and how manufacture and market your Invention and show you how to save money, by doing it yourself. It covers how to apply for exclusive us of the Concept and also shape and configuration, together with information on the best way to make money from your Good Idea, how to protect it, with the minimum financial outlay.

A Kids Guide to American Inventors

Author : KidCaps
Publisher : BookCaps Study Guides
Page : 79 pages
File Size : 55,8 Mb
Release : 2013-03-13
Category : Reference
ISBN : 9781621075165

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A Kids Guide to American Inventors by KidCaps Pdf

This bundle book is a compilation of four of KidCaps top selling history books. This book presents the following subjects in an easy to understand format that kids love: *The Cotton Gin *The Birth of Flight *The Invention of the Automobile

Inventor Confidential

Author : Warren Tuttle
Publisher : HarperCollins Leadership
Page : 273 pages
File Size : 41,5 Mb
Release : 2021-03-23
Category : Technology & Engineering
ISBN : 9781400219582

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Inventor Confidential by Warren Tuttle Pdf

The road to licensing a profitable, innovative product or technology is riddled with curves, holes, and rocky cliffs. The President of the United Inventors Association shows inventors, innovators, and makers a better path towards monetizing your creations and how to avoid the get-rich-quick scammers. Every year, hundreds of thousands of eager inventors around the globe spend millions of dollars seeking assistance from inventor service companies and individuals claiming to be experts in the innovation and licensing fields, though their actual success rates are poor in relation to the dollar amounts they charge. The reality is, according to Inventors’ Digest™, while 78% of new inventors believe they will make over a million dollars with their inventions, less than 1% actually do. Marketers prey on this scenario for their own financial gain. In Inventor Confidential, inventor advocate Warren Tuttle tips the odds back in the investor’s favor, helping them: Gain a much broader picture of the many current challenges that inventors face these days. Understand the red flags to watch out for when individuals or companies charge up front for their coaching or help-to-market services. See how inventors can improve their odds of licensing success by following a thorough product development protocol, creating working prototypes, and filing U.S. patents. Get the insider perspective on how companies determine the quality of a product submission and if they want to work with the inventor. Learn the 30 steps to market if you want to go it alone. For anyone who has a great idea or invention and wants to monetize it but are not sure who to trust, Inventor Confidential will show them where to best spend their hard-earned money to maximize their odds for success.

Librarian's Guide to Games and Gamers

Author : Michelle Goodridge,Matthew J. Rohweder
Publisher : Bloomsbury Publishing USA
Page : 262 pages
File Size : 50,7 Mb
Release : 2021-11-15
Category : Language Arts & Disciplines
ISBN : 9781440867323

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Librarian's Guide to Games and Gamers by Michelle Goodridge,Matthew J. Rohweder Pdf

Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.

The Woulda Coulda Shoulda Guide to Canadian Inventions

Author : Red Green
Publisher : Anchor Canada
Page : 274 pages
File Size : 53,8 Mb
Release : 2019-05-14
Category : Humor
ISBN : 9780385687416

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The Woulda Coulda Shoulda Guide to Canadian Inventions by Red Green Pdf

One of Canada's greatest inventors takes on his peers, with mixed results. Red Green's motto: Quando omni flunkus moritati (When all else fails, play dead) The author of How to Do Everything and Red Green's Beginner's Guide to Women has never been reluctant to take on enormously difficult jobs that are doomed to failure. This latest project has turned out to be perhaps his nearest thing to a triumph yet. In Woulda, Coulda, Shoulda, Red surveys, analyzes, critiques and in some cases tells you how to replicate at home the best Canadian inventions, from the Wonderbra to the hard-cup jockstrap, by way of insulin, the walkie-talkie, synchronised swimming and more world-changing innovations than you can wave a Canadarm at. And speaking of the Canadarm, Red shows how by simply combining common household items such as a cordless drill, metal tape measure, broomstick, ice tongs, bungee cord, fishing reel and, of course, the handiman's secret weapon--duct tape--you will in no time at all be lifting oranges out of the fruit bowl like a trained astronaut. Elsewhere, Red tells the little-known story of how the BlackBerry inspired a freelance piccolo player from the Possum Lake area to create a WhistleBerry communication device requiring no internet connection, wireless or electricity. He explains definitively the difference between the alkaline battery and Al Kaline, who played right field for the Detroit Tigers. And he reveals how Lodge Member Dennis Holmsworth's test-run of magnetic shoes along the underside of the Mercury Creek Railway Bridge literally came undone as a result of poor lace-tying skills. The illustrations are inimitably--because really, who else would want to?--the work of the author himself, relieved throughout with a large number of photographs in vivid black and white. An important contribution to the sesquicentennial celebrations, and an inspiration to the handiman and handiwoman to aim high, however badly they might miss, The Woulda Coulda Shoulda Guide to Canadian Inventions is a book no shed should be without.

The Mom Inventors Handbook, How to Turn Your Great Idea into the Next Big Thing, Revised and Expanded 2nd Ed

Author : Tamara Monosoff
Publisher : McGraw Hill Professional
Page : 349 pages
File Size : 54,6 Mb
Release : 2014-04-25
Category : Business & Economics
ISBN : 9780071836517

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The Mom Inventors Handbook, How to Turn Your Great Idea into the Next Big Thing, Revised and Expanded 2nd Ed by Tamara Monosoff Pdf

This enhanced e-Book features 7 tutorials that provide tips and tricks in addition to the 75 videos from entrepreneurs who share their expertise to help you succeed with your business. Written specifically for people seeking to turn their ideas into marketable products, this new edition of The Mom Inventors Handbook takes you step by step through the process, covering the latest, most innovative ways to create, fund, manufacture, and successfully sell products on a wide scale. "I am asked every day for advice about how to get products onto the shelves of our clubs. The answer to this question is in your hands." -- from the foreword by Julie Martin-Allen, Senior Director of Showcase Events, Sam's Club "We could not have done this without The Mom Inventors Handbook . . . our 'business bible.'" -- Lisa Hoskins-Holmes and Karen Wildman, creators of The Bheestie Bag "I'm not a mom--or a woman--but I used The Mom Inventors Handbook to bring my [product] to market, and it won Best New Product awards at our first two national tradeshows!" -- Tony Deitch, creator of Sasquatch! Pet Beds "I used The Mom Inventors Handbook at the beginning of my journey. My product was selected as one of the winning products on the TV Show Shark Tank and is now distributed internationally." -- Tiffany Krumins, creator of Ava the Elephant "When I had the idea for Carry-Her Doll Carriers and found The Mom Inventors Handbook, I couldn't put it down! I’m on track to sell 85,000 units this year with my new placements in Toys "R" Us, FAO Schwartz, and Walmart!" -- Roberta Wagner, creator of Carry-Her Doll Carriers