The Griefer S Revenge

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The Griefer's Revenge

Author : Winter Morgan
Publisher : Simon and Schuster
Page : 112 pages
File Size : 42,9 Mb
Release : 2015-06-16
Category : Juvenile Fiction
ISBN : 9781634505987

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The Griefer's Revenge by Winter Morgan Pdf

Can Violet and Noah protect their village from griefers and ensure the Olympic Games continue uninterrupted? Noah and Violet’s village is hosting the Olympics for Minecrafters. The events are disrupted when a TNT attack destroys the Olympic stadium. Noah and Violet are forced to gather the townspeople to wage a battle against Daniel and his powerful griefers. They all must stop the griefers before they destroy the games entirely. With a full agenda of Olympic games from relay races to boat races, the group has to save the legendary competition. The griefers, angered by their recent defeat, are getting their revenge on Noah and Violet. They are planning a serious attack on the town, which could have devastating consequences on the duo and their hometown. Can Violet and Noah stop the griefers in time? Will the Olympic games go on safely? Find out in this thrilling third installment of the League of Griefers series! Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.

The Griefer's Revenge

Author : Anonim
Publisher : Unknown
Page : 128 pages
File Size : 49,8 Mb
Release : 2015
Category : Electronic
ISBN : 1480692212

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The Griefer's Revenge by Anonim Pdf

Herobrine's Revenge

Author : Jim Anotsu
Publisher : Penguin UK
Page : 240 pages
File Size : 45,7 Mb
Release : 2016-06-02
Category : Juvenile Fiction
ISBN : 9780141374345

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Herobrine's Revenge by Jim Anotsu Pdf

Another thrilling unofficial Overworld adventure by Minecraft fan Jim Anotsu! The Minecraft universe is being destroyed. Herobrine is getting closer to achieving his aim: total chaos across the Overworld and beyond. Meanwhile, there are rumours about a terrifying dragon capable of destroying the digital world - and perhaps even the real world too . . . Can a pair of young Minecraft fans save us all from Herobrine? Or will the nastiest creature from the Nether succeed in destroying the whole Minecraft world - and our own? Disclaimer: This book is not authorized, sponsored, endorsed or licensed by Mojang AB, Microsoft Corp. or any other person or entity owning or controlling any rights to the Minecraft name, trademarks or copyrights. Minecraft is a registered trademark of Mojang Synergies AB.

Gamification in Learning and Education

Author : Sangkyun Kim,Kibong Song,Barbara Lockee,John Burton
Publisher : Springer
Page : 159 pages
File Size : 40,9 Mb
Release : 2017-09-19
Category : Education
ISBN : 9783319472836

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Gamification in Learning and Education by Sangkyun Kim,Kibong Song,Barbara Lockee,John Burton Pdf

This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.

The Oxford Handbook of Shakespeare and Embodiment

Author : Valerie Traub
Publisher : Oxford University Press
Page : 816 pages
File Size : 48,6 Mb
Release : 2016-09-08
Category : Drama
ISBN : 9780191019739

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The Oxford Handbook of Shakespeare and Embodiment by Valerie Traub Pdf

The Oxford Handbook of Shakespeare and Embodiment brings together 42 of the most important scholars and writing on the subject today. Extending the purview of feminist criticism, it offers an intersectional paradigm for considering representations of gender in the context of race, ethnicity, sexuality, disability, and religion. In addition to sophisticated textual analysis drawing on the methods of historicism, psychoanalysis, queer theory, and posthumanism, a team of international experts discuss Shakespeare's life, contemporary editing practices, and performance of his plays on stage, on screen, and in the classroom. This theoretically sophisticated yet elegantly written Handbook includes an editor's Introduction that provides a comprehensive overview of current debates.

The Video Game Debate 2

Author : Rachel Kowert,Thorsten Quandt
Publisher : Routledge
Page : 160 pages
File Size : 42,8 Mb
Release : 2020-11-29
Category : Philosophy
ISBN : 9781000224283

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The Video Game Debate 2 by Rachel Kowert,Thorsten Quandt Pdf

This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years. Debates about the negative effects of video game play have been evident since their introduction in the 1970s, but the advent of online and mobile gaming has revived these concerns, reinvigorating old debates and generating brand new ones. The Video Game Debate 2 draws from the latest research findings from the top scholars of digital games research to address these concerns. The book explores key developments such as virtual and augmented reality, the use of micro-transactions, the integration of loot boxes, and the growth of mobile gaming and games for change (serious games). Furthermore, several new chapters explore contemporary debates around e-sports, gamification, sex and gender discrimination in games, and the use of games in therapy. This book offers students and scholars of games studies and digital media, as well as policymakers, the essential information they need to participate in the debate.

Grief Play Management

Author : Yang Foo Chek
Publisher : VDM Publishing
Page : 278 pages
File Size : 43,9 Mb
Release : 2008
Category : Business & Economics
ISBN : STANFORD:36105132935896

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Grief Play Management by Yang Foo Chek Pdf

Online Gaming Safety and Privacy

Author : Jennifer Culp
Publisher : The Rosen Publishing Group, Inc
Page : 66 pages
File Size : 50,8 Mb
Release : 2013-07-15
Category : Juvenile Nonfiction
ISBN : 9781448895762

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Online Gaming Safety and Privacy by Jennifer Culp Pdf

It is estimated that 97 percent of teens ages 12 to 17 play video games. And often these games are played online, allowing for interaction with gamers from across the globe. But this comes with a downside when cyberbullying and hacking come into play. This guide to safe online gaming is a valuable resource for any teen gamer, as well as his or her parents. Written by a gaming blogger and longtime game enthusiast, it covers all of the bases of gaming safety.

The Hardcore War

Author : Winter Morgan
Publisher : Simon and Schuster
Page : 112 pages
File Size : 51,5 Mb
Release : 2015-10-06
Category : Juvenile Fiction
ISBN : 9781634509534

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The Hardcore War by Winter Morgan Pdf

Noah and Violet, treasure hunters and protectors of the Overworld, are back in this sixth and final installment of the League of Griefers series. Someone has changed the environment from survival to hardcore. Now if you get destroyed, you can’t respawn. Noah and Violet must find a way to get the world back to survival while fighting off another griefer war staged by the evil Daniel and his band of Rainbow Griefers. There’s no room for error in this battle against time. With Creepers lurking in the dark and teleporting Endermen appearing out of nowhere, the duo have a lot more on their hands than only Griefers. They must use all their knowledge and skills to fight off nearly every kind of mob known to Minecrafters. Can they stop the Griefers and restore the world to the way it was before they get destroyed? Find out in this thrilling sixth and final installment of the League of Griefers series! Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.

Hidden in the Overworld

Author : Winter Morgan
Publisher : Simon and Schuster
Page : 112 pages
File Size : 44,7 Mb
Release : 2015-05-12
Category : Juvenile Fiction
ISBN : 9781634505963

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Hidden in the Overworld by Winter Morgan Pdf

Will Noah and Violet find the griefers who escaped to the Overworld? Noah and Violet are busy rebuilding their town when the Ender Dragon flies above the village streets. The following day the Wither attacks them. As the town battles these harsh hostile mobs, Noah and Violet, with their good friends Hannah and Ben, set out to search for Daniel, whom they suspect is behind these vicious attacks. As they search for the griefers, they find clues leading them to believe the griefers haven’t disappeared but are actually planning a master attack. Instead of battling the griefers, the gang has to find head griefer Daniel and his friends before they stage their next attack. While battling strikes from Endermen, the Wither, and the Ender Dragon, the group’s journey to find the tricky griefers leads them to an unexpected place, where the griefers have been hiding. Upon discovering the griefer’s hiding spot, a war ensues between Noah and Violet and the league of griefers. Will Violet and Noah take down the league of griefers and survive all the mob attacks they face? Find out in this second installment in a new series for Minecrafters, the League of Griefers! Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.

Online Worlds: Convergence of the Real and the Virtual

Author : William Sims Bainbridge
Publisher : Springer Science & Business Media
Page : 318 pages
File Size : 41,6 Mb
Release : 2009-12-08
Category : Computers
ISBN : 9781848828254

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Online Worlds: Convergence of the Real and the Virtual by William Sims Bainbridge Pdf

William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcraft (Corneliussen and Rettberg 2008), a massively multiplayer online game with 11 million s- scribers. Some other virtual worlds, notably Second Life (Rymaszewski et al. 2007), are not games at all, but Internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups. Although interest in virtual worlds has been growing for at least a dozen years, only today it is possible to bring together an international team of highly acc- plished authors to examine them with both care and excitement, employing a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular and may in future establish them as a major sector of human-centered computing.

The Secret Treasure

Author : Winter Morgan
Publisher : Simon and Schuster
Page : 112 pages
File Size : 47,8 Mb
Release : 2015-04-14
Category : Juvenile Fiction
ISBN : 9781634505949

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The Secret Treasure by Winter Morgan Pdf

A new series from the author of The Quest for the Diamond Sword—will Noah and Violet protect an enchantment book to save the Overworld? Treasure hunters and protectors of the Overworld Noah and Violet stumble upon a chest in a jungle temple. The treasure chest includes a rare enchantment book that can make diamond swords and armor extremely powerful. Daniel, who runs the powerful league of griefers, wants the enchantment book for himself. Noah and Violet have to battle the league of griefers, including the tricky and powerful rainbow griefers. Can the duo do it alone, or do they need more people to help them protect the Overworld from this powerful league of evil griefers? This is a test of survival, as griefers use several tricky tactics to steal the enchantment book and use it to destroy life in the Overworld. But the battle isn’t just one between the good guys and the griefers. With unpredictable hostile mobs attacking without warning, can Noah and Violet come up with a good plan to hide the book from the griefers and stay alive? Find out in this first installment in a new series for Minecrafters! Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.

Cyberbullies, Cyberactivists, Cyberpredators

Author : Lauren Rosewarne
Publisher : Bloomsbury Publishing USA
Page : 432 pages
File Size : 40,7 Mb
Release : 2016-01-25
Category : Social Science
ISBN : 9781440834417

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Cyberbullies, Cyberactivists, Cyberpredators by Lauren Rosewarne Pdf

Written by an expert in media, popular culture, gender, and sexuality, this book surveys the common archetypes of Internet users—from geeks, nerds, and gamers to hackers, scammers, and predators—and assesses what these stereotypes reveal about our culture's attitudes regarding gender, technology, intimacy, and identity. The Internet has enabled an exponentially larger number of people—individuals who are members of numerous and vastly different subgroups—to be exposed to one other. As a result, instead of the simple "jocks versus geeks" paradigm of previous eras, our society now has more detailed stereotypes of the undesirable, the under-the-radar, and the ostracized: cyberpervs, neckbeards, goths, tech nerds, and anyone with a non-heterosexual identity. Each chapter of this book explores a different stereotype of the Internet user, with key themes—such as gender, technophobia, and sexuality—explored with regard to that specific characterization of online users. Author Lauren Rosewarne, PhD, supplies a highly interdisciplinary perspective that draws on research and theories from a range of fields—psychology, sociology, and communications studies as well as feminist theory, film theory, political science, and philosophy—to analyze what these stereotypes mean in the context of broader social and cultural issues. From cyberbullies to chronically masturbating porn addicts to desperate online-daters, readers will see the paradox in popular culture's message: that while Internet use is universal, actual Internet users are somehow subpar—less desirable, less cool, less friendly—than everybody else.

System Overload

Author : Mark Cheverton
Publisher : Simon and Schuster
Page : 272 pages
File Size : 40,5 Mb
Release : 2016-07-12
Category : Juvenile Fiction
ISBN : 9781510706859

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System Overload by Mark Cheverton Pdf

The Minecraft server is at risk of a devastating crash! Glitches are appearing across the Minecraft server. Blocks are flickering unexpectedly and randomly disappearing. To make matters worse, villagers are claiming that their entire villages have mysteriously vanished, and they desperately need Gameknight999’s help. What’s causing the server to overload and glitch, and where have all the NPCs gone? The User-that-is-not-a-user suspects the two questions are related, and that somehow Herobrine’s henchmen are responsible. So Gameknight999 and his friends travel deep underground, facing some of the largest monster armies ever assembled as they search for a way to avoid the end of Minecraft as they know it. But his enemies have hatched their most diabolical plan yet, and Gameknight will have to risk everything to save his friends. Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.

Gaming the Stage

Author : Gina Bloom
Publisher : University of Michigan Press
Page : 305 pages
File Size : 49,9 Mb
Release : 2018-07-10
Category : Literary Criticism
ISBN : 9780472053810

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Gaming the Stage by Gina Bloom Pdf

Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theaters succeeded in London's new entertainment marketplace largely because watching a play and playing a game were similar experiences. Audiences did not just see a play; they were encouraged to play the play, and knowledge of gaming helped them become better theatergoers. Examining dramas written for these theaters alongside evidence of analog games popular then and today, Bloom argues for games as theatrical media and theater as an interactive gaming technology. Gaming the Stage also introduces a new archive for game studies: scenes of onstage gaming, which appear at climactic moments in dramatic literature. Bloom reveals plays to be systems of information for theater spectators: games of withholding, divulging, speculating, and wagering on knowledge. Her book breaks new ground through examinations of plays such as The Tempest, Arden of Faversham, A Woman Killed with Kindness, and A Game at Chess; the histories of familiar games such as cards, backgammon, and chess; less familiar ones, like Game of the Goose; and even a mixed-reality theater videogame.