The Guide To Classic Graphic Adventures

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The Guide to Classic Graphic Adventures

Author : Kurt Kalata
Publisher : Createspace Independent Publishing Platform
Page : 0 pages
File Size : 41,5 Mb
Release : 2011
Category : Computer adventure games
ISBN : 146095579X

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The Guide to Classic Graphic Adventures by Kurt Kalata Pdf

Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included.

Compute!'s Guide to Adventure Games

Author : Gary McGath
Publisher : Compute
Page : 203 pages
File Size : 49,6 Mb
Release : 1984
Category : Computers
ISBN : 0942386671

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Compute!'s Guide to Adventure Games by Gary McGath Pdf

Crash Course in Gaming

Author : Suellen S. Adams
Publisher : Bloomsbury Publishing USA
Page : 140 pages
File Size : 45,7 Mb
Release : 2013-11-25
Category : Language Arts & Disciplines
ISBN : 9781610690478

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Crash Course in Gaming by Suellen S. Adams Pdf

Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons. Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and "reading" the combination of words and graphics are vital skills for the 21st century—all of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program can—and should—do much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information.

Memoirs of a Virtual Caveman

Author : Rob Strangman
Publisher : Lulu.com
Page : 474 pages
File Size : 53,8 Mb
Release : 2014-07-06
Category : Biography & Autobiography
ISBN : 9781312104839

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Memoirs of a Virtual Caveman by Rob Strangman Pdf

Join veteran gamer, video game fansite webmaster, and born storyteller, Rob Strangman as he takes you on a tour of some of the most defining moments in video game history as seen through his eyes. From the fall of Atari to the emergence of the Sony PlayStation and beyond, Rob relates tales of the adventures that were had during the golden age of gaming. Rob also discusses his experiences with importing, the ""gamer"" stereotype, and shares his opinions on the current state of gaming. While Rob may have been the original ""Virtual Caveman,"" he certainly wasn't the only one. Included here are many other stories and contributions from gamers both young and old. Also within these pages you will find interviews with many of the gaming industry's veterans: David Crane, Howard Scott Warshaw, Martin Alessi, Yuzo Koshiro, Kouichi ""Isuke"" Yotsui and more.

Hardcore Gaming 101 Presents: Japanese Video Game Obscurities

Author : Kurt Kalata
Publisher : Unbound Publishing
Page : 243 pages
File Size : 52,8 Mb
Release : 2019-11-14
Category : Games & Activities
ISBN : 9781783527656

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Hardcore Gaming 101 Presents: Japanese Video Game Obscurities by Kurt Kalata Pdf

Japan has produced thousands of intriguing video games. But not all of them were released outside of the country, especially not in the 1980s and 90s. While a few of these titles have since been documented by the English-speaking video game community, a huge proportion of this output is unknown beyond Japan (and even, in some cases, within it). Hardcore Gaming 101 Presents: Japanese Video Game Obscurities seeks to catalogue many of these titles – games that are weird, compelling, cool or historically important. The selections represent a large number of genres – platformers, shoot-em-ups, role-playing games, adventure games – across nearly four decades of gaming on arcade, computer and console platforms. Featuring the work of giants like Nintendo, Sega, Namco and Konami alongside that of long-forgotten developers and publishers, even those well versed in Japanese gaming culture are bound to learn something new.

The Routledge Companion to Video Game Studies

Author : Mark J.P. Wolf,Bernard Perron
Publisher : Taylor & Francis
Page : 832 pages
File Size : 52,9 Mb
Release : 2023-06-19
Category : Games & Activities
ISBN : 9781000886023

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The Routledge Companion to Video Game Studies by Mark J.P. Wolf,Bernard Perron Pdf

A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are chapters examining topics such as preservation; augmented, mixed, and virtual reality; eSports; disability; diversity; and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike.

Science Fiction Video Games

Author : Neal Roger Tringham
Publisher : CRC Press
Page : 540 pages
File Size : 54,5 Mb
Release : 2014-09-10
Category : Computers
ISBN : 9781040074619

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Science Fiction Video Games by Neal Roger Tringham Pdf

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a

Introduction to Game Analysis

Author : Clara Fernández-Vara
Publisher : Routledge
Page : 287 pages
File Size : 54,6 Mb
Release : 2019-01-21
Category : Social Science
ISBN : 9781351140065

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Introduction to Game Analysis by Clara Fernández-Vara Pdf

This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernández-Vara’s concise primer provides readers with instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Portal and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary. In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics not only of videogames, but also of digital media overall.

Interactive Digital Narrative

Author : Hartmut Koenitz,Gabriele Ferri,Mads Haahr,Diğdem Sezen,Tonguç İbrahim Sezen
Publisher : Routledge
Page : 302 pages
File Size : 53,7 Mb
Release : 2015-04-10
Category : Social Science
ISBN : 9781317668688

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Interactive Digital Narrative by Hartmut Koenitz,Gabriele Ferri,Mads Haahr,Diğdem Sezen,Tonguç İbrahim Sezen Pdf

The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.

Thinking about Video Games

Author : David S. Heineman
Publisher : Indiana University Press
Page : 268 pages
File Size : 54,5 Mb
Release : 2015-08-03
Category : Games
ISBN : 9780253017185

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Thinking about Video Games by David S. Heineman Pdf

The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk about their history of innovations from the earliest days of the video game industry through to the present; contemporary trailblazers Kellee Santiago (Journey) and Casey Hudson (Mass Effect), who discuss contemporary relationships between those who create games and those who play them; and scholars Ian Bogost (How to Do Things With Videogames) and Edward Castronova (Exodus to the Virtual World), who discuss how to research and write about games in ways that engage a range of audiences. These experts and others offer fascinating perspectives on video games, game studies, gaming culture, and the game industry more broadly.

Hardcore Gaming 101 Presents: the 200 Best Games of All Time (B&W Edition)

Author : Kurt Kalata
Publisher : Unknown
Page : 216 pages
File Size : 49,7 Mb
Release : 2015-12-05
Category : Electronic
ISBN : 1519662211

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Hardcore Gaming 101 Presents: the 200 Best Games of All Time (B&W Edition) by Kurt Kalata Pdf

Every website or magazine has their own "Best Video Games of All Times" list - here is Hardcore Gaming 101's! From early arcade classics to 3D action games, from text adventures to interactive cinema, this book includes 200 of the best video games ever released, covering over three decades of gaming history, created by developers all over the world. Each entry highlights why our picks are the best examples of their genre, and includes additional recommendations for similar games. Both rookie and veteran gamers will definitely discover some new and interesting games to check out after finishing this book!

A Guide to Movie Based Video Games, 2001 Onwards

Author : Christopher Carton
Publisher : White Owl
Page : 274 pages
File Size : 48,9 Mb
Release : 2024-08-30
Category : Games & Activities
ISBN : 9781399048293

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A Guide to Movie Based Video Games, 2001 Onwards by Christopher Carton Pdf

Play Along with the Film! When gaming moved from the 16-bit era and into the exciting realm of 3D gameplay, Hollywood properties continued their journey into the interactive medium. Popular home and handheld consoles played host to ambitious titles that sought to bridge the gap between movies and video games, providing fans with scenarios that both replicated and went beyond their favorite stories. Gathered in this book are some of the biggest video games that originated from movies; some being direct adaptations and others that expanded existing universes. With 20 chapters covering over 450 games - including every Lego movie video game and franchises such as Star Wars, Aliens, Disney, Pixar and The Lord of the Rings - A Guide to Movie Based Video Games: 2001-2023 gives readers a chance to revisit and discover the ups and downs of licensed titles across two action-packed decades. Load up the reels, press start, and immerse yourself in timeless adventures!

Classic Videogame Hardware Genius Guide

Author : Imagine Publishing
Publisher : Imagine Publishing
Page : 580 pages
File Size : 43,7 Mb
Release : 2024-06-15
Category : Electronic
ISBN : 9781908222220

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Classic Videogame Hardware Genius Guide by Imagine Publishing Pdf

A Guide to Japanese Role-Playing Games

Author : Bitmap Books
Publisher : Unknown
Page : 0 pages
File Size : 51,5 Mb
Release : 2021-10-25
Category : Electronic
ISBN : 1838019146

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A Guide to Japanese Role-Playing Games by Bitmap Books Pdf

Wild Ride

Author : Liam O'Donnell
Publisher : Orca Book Publishers
Page : 64 pages
File Size : 44,5 Mb
Release : 2018-04-19
Category : Juvenile Fiction
ISBN : 9781554697809

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Wild Ride by Liam O'Donnell Pdf

Devin, Nadia and Marcus are on their way to visit their environmentalist parents who are working to stop a logging company from clear-cutting a remote valley. When their plane crashes and the pilot is killed, the kids are left to survive in the wild with Wiley, a government bureaucrat, who is the only other passenger on the plane. Learning to build a shelter and make a fire in the woods, they discover that Wiley is working with the logging company and will do anything to stop the secret getting out. On the run and in mortal danger, the three must outrun Wiley, escape a raging forest fire and outwit a hungry grizzly bear to make it to safety. Combining pulse-pounding adventure and survival skills in a colorful graphic novel format, Graphic Guides are sure to be a hit with young readers. Wild Ride is packed with survival tips including how to build a fire and set a broken limb.