The Nemesis Of The Living An Npc S Path Book 5 Litrpg Series
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The Nemesis of the Living (An NPC's Path Book #5): LitRPG Series by Pavel Kornev Pdf
In virtual reality, nothing is for real. Fake orcs pretend to fight phony elves. Priests go through the motions of casting blessings. Wizards defeat their enemies with digital illusions of combat spells. Still, every game is only a part of something much bigger. Human nature doesn't change. People will always find a way to take advantage or even hurt someone, even if that someone ends up suffering real losses or dying the ultimate death in real life. I'm John Doe, a necromancer and guardian of the dead. Still, this is only my game persona. Just an illusion. In reality, I'm a sleuth forced to follow a trail of clues. And to make it even worse, my employers' interests aren't limited to the game alone...
The Guardian of the Dead (An NPC's Path Book #4) by Pavel Kornev Pdf
The next book of the series is available for preorder! The Nemesis of the Living (An NPC's Path Book #5): https: //www.amazon.com/dp/B08X2VG3ZP Dying in virtual reality isn't fun, but facing bullets from real-world criminal overlords is really the pits. In such a desperate scenario, their demand to render them a service in VR doesn't sound like such a bad alternative. The problem is, the games played by spook agencies follow much harsher rules. For them, the absence of choice doesn't sound like a good excuse - not if you end up in the grindstones of their undercover schemes. Still, it's not as if I ever had a choice. That's why the price tag for my freedom didn't sound too excessive. All I had to do was log in, become a necromancer, shake the malefic hunters off my tail, pass the elimination test and locate one particular person. Which one? Why? And how was I supposed to do it? Wrong questions. Instead, I had only to ask one: why me? Why John Doe?
The human Race is at war with the Vicious Dalki and when they needed help more than ever, THEY started to come forward. Humans who had hidden in the shadows for hundreds of years, people with abilities. Some chose to share their knowledge to the rest of the world in hopes of winning the war, while others kept their abilities to themselves. Quinn had lost everything to the war, his home, his family and the only thing he had inherited was a crummy old book that he couldn’t even open. But when the book had finally opened, Quinn was granted a system and his whole life was turned around. He completed quest after quest and became more powerful, until one day the system gave him a quest he wasn’t sure he could complete. "It is time to feed!" "You must drink human blood within 24 hours" "Your HP will continue to decrease until the task has been completed" More info, visit: https://www.webnovel.com/
What do you do when you wake up and find yourself inside the very game that you love? What do you do when you realize you that you have not only become an NPC - you have even been thrown back in time to before the game even launched! What will happen when our protagonist's two realities coincide? Han Xiao was a professional power leveler before his transmigration. Using his past life's knowledge, Han Xiao sweeps through the universe as he prepares for the arrival of the players. This is definitely not your typical transmigration novel.
Jason logs into Awaken Online fed-up with reality. He's in desperate need of an escape, and this game is his ticket to finally feeling the type of power and freedom that's so sorely lacking in his real life. Awaken Online is a brand new virtual reality game that just hit the market, promising an unprecedented level of immersion. Yet Jason quickly finds himself pushed down a path he didn't expect. In this game, he isn't the hero. There are no damsels to save. There are no bad guys to vanquish. In fact, he might just be the villain. (This novel contains graphic violence and language. If books had ratings, it would be rated "M" for Mature)
The Dead Rogue (an Npc's Path Book #1) by Pavel Kornev Pdf
Virtual worlds are places of boundless freedom. Anyone can become an elven mage or an invisible rogue, join a clan and go on raids, fight, develop their characters and most importantly, escape from the daily grind. However, a game is only a game if you can quit. This is something I learned the hard way. I just wanted to let off some steam in virtual reality and ended up getting murdered and imprisoned in the body of one of the undead
From International Best-Selling Author Stuart Thaman: The Seven Portals to Wonder changed the world. The most advanced AI ever created powered the worlds, bringing infinite possibilities and endless adventure to everyone across the globe. War on Earth practically ceased as most of the planet's population became addicted to the game.Ben Hales was no different. He spent a few years saving enough money to buy lifetime passes for himself and his daughter, Ingrid. Now he has the cash, and Ingrid just turned 16, the minimum age required to play. Not everything-or everyone-in Wonder is quite as it seems. Evil lurks both inside and outside the game, and that evil finds Ben all too soon.Ravaged by loss and consumed by hatred, Ben awakens an ancient necromancer and a host of long-forgotten classes. Now he's building his citadel of darkness and raising an army of the dead with a singular goal: revenge.If it means the death of everyone inside Wonder... so be it.Check out Stuart Thaman's other epic fantasy and LitRPG novels! You can find them all at stuartthamanbooks.com today
Having survived the first wave of invading players, Oren now seeks to strengthen his clan. With the Breeder's Den destroyed and most of Goblin's Gorge's resources devoted to rebuilding, his best hope lies in creating an army of golems. But for that, he needs Viridium, a rare metal that can only be obtained from hobgoblin towns, where Oren and his clan of goblins are viewed as nothing more than potential slaves. To make his way in the game, and to defeat his former guild, Oren's ingenuity alone will not be enough. He will need to conquer his deepest fears and tap into his inner monster.
After being betrayed and cursed by an extremely rare spell, Oren, a powerful and influential player, finds himself as a 1st level Goblin!Without even a fraction of his previous power, he vows to pull through and have revenge on those who betrayed him.His thorough knowledge of the game's world and his unique ability to immerse himself entirely are his only advantages. But first, he must figure out how to survive long enough playing what is basically a low-level fodder monster!
The conclusion to the epic Life Reset saga! Insurmountable odds ... hidden powers maneuvering behind the scenes ... all culminating in a final, titanic, clash. The mighty city of Everance lay in the GreenPiece clan's path, but as Oren soon discovers, he's got even bigger obstacles to overcome before reaching his final goal.
Bibliomancer: A Completionist Chronicles Series by Dakota Krout,James Hunter Pdf
The vaunted power of the Mage's College. Unbounded freedom among the Wolfmen. The best of both worlds. Recent college grad Sam King was hoping for a backpacking trip across Europe as a graduation present. Instead he's going to get a different kind of trip: a three-month stint in the ultimate immersive gaming experience. As a lifelong geek, gamer, and outsider, it's a better gift then he'd ever dreamed. But when he jumps feetfirst into the world of Eternium, run by CAL, the Certified Altruistic Lexicon, it's not exactly what he expected. All he wants is to quest, game, grind some levels, and get his hands on awesome loot. You know, have fun! But the Mage's College seems to have a very different definition of fun, one involving study, blisteringly strict regulations, aristocratic hierarchy, and tons of pay to play. Sam crosses the College and finds himself running for his life with a back-talking book that is far more than it seems and a class that no one has even heard of. If he can navigate the deadly College politics and the looming war with the barbaric Wolfmen, he might just find the fun and adventure he was looking for.
In a world where battle-hardened warriors determine the fate of empires, war-ravaged nations seek out a new champion in the first book of a thrilling science fantasy trilogy: "that rare book that fully satisfies me as an action fan" (Fonda Lee, author of Jade City). "A book about warriors written by a master of the martial arts, and the mastery shows." – Evan Winter, author of The Rage of Dragons In a world long ago ravaged by war, the nations have sworn an armistice never to use weapons of mass destruction again. Instead, highly-skilled warriors known as Grievar Knights represent their nations’ interests in brutal hand-to-hand combat. Murray Pearson was once a famed Knight until he suffered a loss that crippled his homeland — but now he’s on the hunt to discover the next champion. In underground and ruthless combat rings, an orphaned boy called Cego is making a name for himself. Murray believes Cego has what it takes to thrive in the world's most prestigious combat academy – but first, Cego must prove himself in the vicious arenas of the underworld. And survival isn’t guaranteed. "Darwin writes violence with the rhythm and surprise of a well-executed sonnet, wedding the smooth grace of choreography with the unflinching brutality of fists breaking bone. The fights are mesmerizing, layered like fascia, twitching and flexing and propelling the story toward a conclusion that both satisfies and opens the door to the next volume." – The New York Times "Bare-knuckle brilliance." – Jackson Ford, author of The Girl Who Could Move Sh*t with Her Mind
Welcome new resident of PrimeVerse! By now your old meat body has been utilized to its fullest! Thank you for your contribution! You have stepped foot on a new journey for humankind, the journey to a life that will never end! You have started as a blank slate, the sky is the limit, be all you can be! You are now in PrimeVerse!We built PrimeVerse on the backs of many of the most popular VR games, with one goal: to make the most realistic, fantastic world for you and your fellow residents to live and thrive in. You can live, laugh, and love. You can feel pain, hatred, and anguish. This world allows you the full range of human experiences while also granting abilities unheard of. Will you unlock the secrets of magic? Will you study the blade or bow? Will you attempt to recreate the technology of the world you left behind? Anything is possible!***No matter how many times you die, it still sucks.For Hudson, the virtual world of PrimeVerse isn't all bad. It's beautiful; much nicer than overpopulated Earth. It almost feels like a vacation except for the volatile wildlife, lack of any amenities, and - oh yeah - the inability to log out.Exploring the world, learning his class, and leveling skills is all fun and games until a powerful rogue player with a vendetta shows up to wipe out Hudson and his primitive tribe. Thrust into a conflict he didn't create, Hudson is forced into a cycle of respawning where he learns that even death can be used as a tool. So much for that vacation.It's not like he signed up for this. Or even went willingly. But when life hands you lemons... use them to kill the dog-size spiders that are trying to eat your face.PrimeVerse: Forced Login is book one of a brand new LitRPG series that explores an uninhabited, newly created virtual world with game mechanics and a whimsical MC who, despite being uploaded against his will, sets out to make the best of it.
Book One In The Complete Dungeon Core Trilogy! Ryan doesn't remember much about his life before becoming dungeon core. Only that he had a bit of a disagreement with the church - something to do with a beheading? Now reborn, Ryan begins to arm his darkness dungeon with devious traps, bestial zombies and ill-named skeletal creations, without doing anything too evil. Well, mostly. Some adventurers just deserve a stalactite to the head. But Ryan quickly learns being a darkness dungeon isn't all loot and bone puns. With a necromancer on the rise and the Adventurer's Guild watching his every move, he must prove that not all darkness dungeons are malevolent... even if they do have a few skeletons in their caverns. Sadly, all of these issues keep distracting him from his own guilty pleasure, skeletal fight club. But don't tell his fairy about that.