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Author : Stewart Wieck,Anna Branscome Publisher : White Wolf Games Studio Page : 0 pages File Size : 53,7 Mb Release : 1998-10 Category : Fantasy fiction, American ISBN : 1565048806
The Quintessential World of Darkness by Stewart Wieck,Anna Branscome Pdf
Last year, "The Essential World of Darkness" introduced readers to Vampire, Werewolf, Mage, Wraith, and Changeling. "The Quintessential World of Darkness" features more stories of the supernatural in a modern world that is a little too much like our own.
Author : Robert Weinberg Publisher : White Wolf Games Studio Page : 0 pages File Size : 41,7 Mb Release : 1997-09 Category : Fantasy games ISBN : 1565048644
Ann Smith loves her handsome, dynamic boss, Jasha Wilder, but her daring plan to seduce him goes awry when she encounters a powerful wolf who-before her horrified eyes-changes into the man she adores. She soon discovers she can't escape her destiny, for she is the woman fated to break the curse that binds his soul.
Alone in a strange world and torn by grief, a vampire accepts the hospitality of the local lord. But can the vampire trust him once he discovers the land’s dark connection to his own quest for revenge? From the Trade Paperback edition.
Once he lived a life of valor and principle—a life that ended in betrayal and defeat. James Graham, Marquess of Montrose, in life the embittered, martyred Cavalier, walks a different path in the Underworld. Embracing deceit and unbridled ambition as fervently as he once served God and England, Montrose has clawed his way up the Hierarchy to become a cynical lieutenant of the Deathlords of Stygia. Today, he's no one's idea of a hero—and a hero is what the Shadowlands needs. Because something truly evil is stirring. Something cunning and malign that threatens the living and dead alike. And Montrose is the only being with a prayer of stopping it. The Ebon Mask is the first volume in the shadowy, suspenseful Dark Kingdoms trilogy, based on the popular role-playing game Wraith: The Oblivion.
Author : White Wolf Game Studio Publisher : White Wolf Games Studio Page : 0 pages File Size : 55,6 Mb Release : 2004-08 Category : Fantasy games ISBN : 1588462471
From the depths of a valley rises the city of Mahala It's a city built upwards, not across -- where streets are built upon streets, buildings upon buildings. A city that the Ministry rules from the sunlit summit, and where the forsaken lurk in the darkness of Under. Rojan Dizon doesn't mind staying in the shadows, because he's got things to hide. Things like being a pain-mage, with the forbidden power to draw magic from pain. But he can't hide for ever. Because when Rojan stumbles upon the secrets lurking in the depths of the Pit, the fate of Mahala will depend on him using his magic. And unlucky for Rojan -- this is going to hurt.
Cursed by God, hunted by demons, desired by Cain and Abel... All in a day's work. For Evangeline Hollis, a long ago fling with a bad boy from the wrong side of the tracks just became a disaster of biblical proportions. One night with a leather-clad man of mystery has led to a divine punishment: the Mark of Cain. Thrust into a world where sinners are drafted into service to kill demons, Eve's learning curve is short. A longtime agnostic, she begrudgingly maneuvers through a celestial bureaucracy where she is a valuable but ill-treated pawn. She's also become the latest point of contention in the oldest case of sibling rivalry in history... But she'll worry about all that later. Right now she's more concerned with learning to kill while staying alive. And saving the soul she'd never believed she had ... in S.J. Day's Eve of Darkness. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Though vampires have their intrigues, werewolves have their wars, mages have their realities, wraiths have their passions and changelings seek to return to their homeland, there are supernatural powers at work in the world that concern all of these beings. Indeed, there are people and forces in the world of Darkness that endanger all those who exist. Learn the secrets, alliances, enemies and plans of these shadowy beings in a series of world of Darkness books that can be integrated into all of the storyteller games. A collection of fantastic creatures from this world and beyond.
Author : Andrew Greenberg,Josh Timbrook,Robert Hatch Publisher : White Wolf Games Studio Page : 140 pages File Size : 48,6 Mb Release : 1992 Category : Fantasy games ISBN : 1565040198
A CBC Best Canadian Nonfiction Book of 2020 In a book equal parts travelogue and pandemic guide, the journalist Ethan Lou examines the societal effects of COVID-19 and takes us on a mesmerizing journey around a world that will never be the same. Visiting Beijing in January 2020 to see his dying grandfather, the Canadian journalist Ethan Lou unknowingly walks into a state under siege. In his journey out of China and—unwittingly—into other hot zones in Asia and Europe, he finds himself witnessing the very earliest stages of a virus that will forever change the world as we know it. Lou argues that the coronavirus outbreak will have a far greater impact than SARS, for example, simply because China is now many more times integrated with the increasingly interconnected world. Over decades, globalization has crafted a world painfully sensitive and susceptible to shocks such as this pandemic. A crisis like it has thus been long overdue—and we have yet to see it unfold fully. In our integrated world, events that may previously be isolated now ripple farther and wider and in ways we do not expect and cannot foresee. We have not seen the worst, and if and when we outlast this pandemic, nothing will ever be the same. Decisions now—or indecisions—will shape and define the world for decades. These ideas are fleshed out through the virus's spawning and how it spread, the unprecedented measures to contain it and an examination of past pandemics and other crises and how they shaped the world--and an argument for why this one's different. Lou shows how drastically the virus has transformed the world and charts the greater and more radical shifts to come. His ideas and arguments are framed around his unintentionally tumultuous journey around the world, whose path the virus seemed to follow until he landed safely in quarantine in a small town in Germany, where he was able to take stock and start telling his story.
Author : Ed Hall,Matthew McFarland Publisher : White Wolf Publishing Page : 0 pages File Size : 40,9 Mb Release : 2002-06 Category : Fantasy games ISBN : 1588462269
World of Darkness by Ed Hall,Matthew McFarland Pdf
This Thing of Ours Like the supernatural denizens of the World of Darkness "RM," the "men of respect" are damned in their own unique way. Beholden to tradition, threatened by ethics and forced by their nature to remain outside the society that sustains him, the modern mobster is every bit as compelling a character as the most monstrous creature of the night. La Cosa Nostra Gangster stories are a popular genre and fit perfectly within the World of Darkness. This stylized look at Italian organized crime families allows players to portray members of the gangs and also presents many hooks for Storytellers to introduce these elements into an existing chronicle. The first in 2002's Year of the Damned "TM" series.
A deeply panoramic tour of the night, from its brightest spots to the darkest skies we have left. A starry night is one of nature's most magical wonders. Yet in our artificially lit world, three-quarters of Americans' eyes never switch to night vision and most of us no longer experience true darkness. In The End of Night, Paul Bogard restores our awareness of the spectacularly primal, wildly dark night sky and how it has influenced the human experience across everything from science to art. From Las Vegas' Luxor Beam -- the brightest single spot on this planet -- to nights so starlit the sky looks like snow, Bogard blends personal narrative, natural history, science, and history to shed light on the importance of darkness -- what we've lost, what we still have, and what we might regain -- and the simple ways we can reduce the brightness of our nights tonight.
Doomed Warriors Protecting a Dying World Long have the Garou of the Western Eye Sept guarded the San Francisco region from the Wyrm's evil. Thus far, the Garou believe their efforts have kept their millennia-long enemy at bay. But their vigil has faded. The Wyrm's murderous minions have insinuated themselves in Silicon Valley, Oakland, Berkeley and even the City itself. The time for watching has passed. The Garou must rise and fight. It is a battle they cannot hope to win, but they fight with courage, determination and an inner rage that relentlessly drives them. Some werewolves have left the safety of the forests and taken the battle to the streets. Now their rage grows even more intense, for they can see firsthand the taint of the Wyrm. Has the corruption infected even their own kind? When Will You Rage is an anthology of 19 original short stories detailing the lives and battles of San Francisco's werewolves. Follow them as they confront the many guises of the Wyrm.