The Race Game

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The Race Card

Author : Tara Fickle
Publisher : NYU Press
Page : 266 pages
File Size : 41,6 Mb
Release : 2019-11-19
Category : Social Science
ISBN : 9781479868551

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The Race Card by Tara Fickle Pdf

How games have been used to establish and combat Asian American racial stereotypes As Pokémon Go reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived realities, so too has gaming and game theory played a role in our contemporary understanding of race and racial formation in the United States. From the Chinese Exclusion Act and Japanese American internment to the model minority myth and the globalization of Asian labor, Tara Fickle shows how games and game theory shaped fictions of race upon which the nation relies. Drawing from a wide range of literary and critical texts, analog and digital games, journalistic accounts, marketing campaigns, and archival material, Fickle illuminates the ways Asian Americans have had to fit the roles, play the game, and follow the rules to be seen as valuable in the US. Exploring key moments in the formation of modern US race relations, The Race Card charts a new course in gaming scholarship by reorienting our focus away from games as vehicles for empowerment that allow people to inhabit new identities, and toward the ways that games are used as instruments of soft power to advance top-down political agendas. Bridging the intellectual divide between the embedded mechanics of video games and more theoretical approaches to gaming rhetoric, Tara Fickle reveals how this intersection allows us to overlook the predominance of game tropes in national culture. The Race Card reveals this relationship as one of deep ideological and historical intimacy: how the games we play have seeped into every aspect of our lives in both monotonous and malevolent ways.

The Race Game

Author : Douglas Booth
Publisher : Routledge
Page : 272 pages
File Size : 42,7 Mb
Release : 2012-12-06
Category : Sports & Recreation
ISBN : 9781136313547

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The Race Game by Douglas Booth Pdf

1999 North American Society for Sports History Book of the Year Douglas Booth looks at the role of sport in the fostering of a new national identity in South Africa. He analyzes the effect of the 30-year sport boycott but concludes that sport will never unite South Africans except in the most fleeting and superficial manner.

The Race For A New Game Machine:

Author : David Shippy,Mickie Phipps
Publisher : Kensington Publishing Corp.
Page : 452 pages
File Size : 49,8 Mb
Release : 2010-01-01
Category : Business & Economics
ISBN : 9780806533728

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The Race For A New Game Machine: by David Shippy,Mickie Phipps Pdf

The pioneering game-chip engineers behind the revolutionary Cell microprocessor tell the story of its creation in this “fast-paced tell-all” (Steve Cherry, IEEE Spectrum Magazine). The Xbox 360 and PlayStation 3 game systems have changed the face of home entertainment. But few know the amazing story inside the consoles—how David Shippy and his team of engineers at the Sony/Toshiba/IBM Design Center (STI) forged the tiny miracle at the core of it all: a revolutionary microprocessor chip that set a new paradigm in personal computing. In The Race for a New Gaming Machine, Shippy tells the dramatic story in his own words. Here is a dazzling, behind-the-scenes account of life in the tech world, featuring memorable characters, high-level corporate intrigue, and cutthroat business dealings. At stake were the livelihoods—and sanity—of an unsung group of tireless visionaries. At war were the giants Microsoft and Sony. It's a story that's never been told—until now.

The Race Game

Author : Douglas Booth
Publisher : Routledge
Page : 272 pages
File Size : 47,6 Mb
Release : 2012-12-06
Category : Electronic
ISBN : 9781136313479

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The Race Game by Douglas Booth Pdf

1999 North American Society for Sports History Book of the Year Douglas Booth looks at the role of sport in the fostering of a new national identity in South Africa. He analyzes the effect of the 30-year sport boycott but concludes that sport will never unite South Africans except in the most fleeting and superficial manner.

The Race Game

Author : Jemayma Joy R. Perpetua
Publisher : Maker Initiative Book Publishing
Page : 19 pages
File Size : 51,8 Mb
Release : 2020-09-12
Category : Education
ISBN : 9786219628600

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The Race Game by Jemayma Joy R. Perpetua Pdf

Hello there! Have you ever run in a race? How did you prepare for it? Was there a time when you lost your focus because something distracted you? Did that affect you reach your goal? Well, if your answer is YES, then this book is for you. Read the story and learn a thing or two about it. Enjoy!

Evolving the Human Race Game: A Spiritual and Soul-Centered Perspective

Author : Carroy Ferguson
Publisher : Tate Publishing & Enterprises
Page : 400 pages
File Size : 48,5 Mb
Release : 2014-07-15
Category : Self-Help
ISBN : 162902905X

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Evolving the Human Race Game: A Spiritual and Soul-Centered Perspective by Carroy Ferguson Pdf

What if your human nature was more than you think it is? What is the mirror effect, and how does it help you to evolve the human race game? How do you know if you are being a conscious creator in your world? Evolving the Human Race Game: A Spiritual and Soul-Centered Perspective provides a spiritual framework for evolving one's consciousness as it relates to what author Carroy Ferguson calls the "human race game." Beyond family members, most of us wonder why different and/or specific people from our own and other racial and ethnic groups enter into our lives. Ferguson explains how and why this happens through what he calls the "mirror effect." He also introduces readers to various human and interracial games we play; how to transform those human race games that keep us stuck, individually and collectively, in unhealthy realities; and how to evolve our consciousness in such a way that we become conscious creators in our individual and collective soul-linked dramas.

The Racing Game

Author : Marvin B. Scott
Publisher : Transaction Publishers
Page : 204 pages
File Size : 42,9 Mb
Release : 2024-06-01
Category : Social Science
ISBN : 0202369927

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The Racing Game by Marvin B. Scott Pdf

This study of a unique social world probes beneath the thrill and spectacle of horse racing into the lives of the "honest boys," the "gyps," the "manipulators," the "stoops," and the "Chalk eaters"--the constituents of race track society and the players of the racing game. With scientific precision and journalistic vigor, Scott describes the everyday activities--the objectives and strategies--of those whose lives are organized around track proceedings and who compete with chance and one another. The players in the racing game range from track owners to stable boys, from law enforcers to lawbreakers, and from casual sportsmen to pathologically addicted gamblers. Considering the self-interests, the normative and operational codes, and the interactional relationships among the major types and subtypes of participants, the author defines the components of strategic movement within the framework of rules and resources to show how a player's relations to the "means of production" governs his behavior. The fruitful application of sociological theory and method to an unusually interesting social context makes this particularly useful still for courses in social problems and the sociology of organizations and of leisure. "...when he was teaching at Berkeley, Goffman asked me to come to his seminar to hear a student, Marvin Scott, present his research on horse racing. ...in the course of his presentation, Scott suggested in passing that gamblers, including horse players, sometimes had winning streaks' or losing streaks.' Goffman, who had been listening appreciatively until that point, interrupted to say that of course Scott meant that they thought they had such streaks of good or bad luck. But Scott said no, these were observable facts.' Goffman, unwilling to accept such supernatural talk, persisted, appealing to the laws of probability to assure Scott that such streaks' were natural occurrences in any long run of tries in such a game as blackjack or craps."--Howard Becker Marvin B. Scott retired in 2001 as professor of sociology at Hunter College, City University of New York. He previously taught at San Francisco State College and received his Ph.D. in 1966 at the University of California, Berkeley. Jaime Suchlicki is Bacardi Professor of History at the Graduate School of International Studies at the University of Miami, and executive director of its Cuban-American and Cuban Center.

Racing the Beam

Author : Nick Montfort,Ian Bogost
Publisher : MIT Press
Page : 193 pages
File Size : 43,9 Mb
Release : 2020-02-25
Category : Games & Activities
ISBN : 9780262539760

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Racing the Beam by Nick Montfort,Ian Bogost Pdf

A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.

Open World Empire

Author : Christopher B. Patterson
Publisher : NYU Press
Page : 360 pages
File Size : 47,9 Mb
Release : 2020-04-14
Category : Social Science
ISBN : 9781479886364

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Open World Empire by Christopher B. Patterson Pdf

Finalist, 2021 John Hope Franklin Prize, given by the American Studies Association Seeking ways to understand video games beyond their imperial logics, Patterson turns to erotics to re-invigorate the potential passions and pleasures of play Video games vastly outpace all other mediums of entertainment in revenue and in global reach. On the surface, games do not appear ideological, nor are they categorized as national products. Instead, they seem to reflect the open and uncontaminated reputation of information technology. Video games are undeniably imperial products. Their very existence has been conditioned upon the spread of militarized technology, the exploitation of already-existing labor and racial hierarchies in their manufacture, and the utopian promises of digital technology. Like literature and film before it, video games have become the main artistic expression of empire today: the open world empire, formed through the routes of information technology and the violences of drone combat, unending war, and overseas massacres that occur with little scandal or protest. Though often presented as purely technological feats, video games are also artistic projects, and as such, they allow us an understanding of how war and imperial violence proceed under signs of openness, transparency, and digital utopia. But the video game, as Christopher B. Patterson argues, is also an inherently Asian commodity: its hardware is assembled in Asia; its most talented e-sports players are of Asian origin; Nintendo, Sony, and Sega have defined and dominated the genre. Games draw on established discourses of Asia to provide an “Asiatic” space, a playful sphere of racial otherness that straddles notions of the queer, the exotic, the bizarre, and the erotic. Thinking through games like Overwatch, Call of Duty 4: Modern Warfare, Shenmue II, and Alien: Isolation, Patterson reads against empire by playing games erotically, as players do—seeing games as Asiatic playthings that afford new passions, pleasures, desires, and attachments.

Ponyfinder: Campaign Setting

Author : David Silver
Publisher : Silver Games LLC
Page : 116 pages
File Size : 48,6 Mb
Release : 2014-02-14
Category : Games & Activities
ISBN : 8210379456XXX

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Ponyfinder: Campaign Setting by David Silver Pdf

Adventure in the world of Everglow, nestled in delicate balance between the elemental planes. It is a world of magic and mystery, where the fey are in control and the humanoid races are secondary. Foremost of the fey are Ponykind, who rallied behind their Queen to form the greatest empire Everglow had ever seen. We've brought ponies, griffons, felines, and other strange creatures to life in a world all of their own, where they are the primary PCs. Don't want to run a game all about ponies? That's alright! Use our post-empire suggestions to add ponies to any other existing world. Many spells, archetypes, and bloodlines are also usable by non ponies or other settings. New godsNew spellsNew class archetypesNew equipmentNew bloodlinesNew races

More Than a Game

Author : Matt Doeden
Publisher : Millbrook Press ™
Page : 64 pages
File Size : 47,7 Mb
Release : 2019-09-03
Category : Juvenile Nonfiction
ISBN : 9781541572089

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More Than a Game by Matt Doeden Pdf

Sports has never been only about what takes place on the playing field. Author and sports fan Matt Doeden explores past and current controversies including black boxer Jack Johnson's fight with the "Great White Hope" Tommy Burns, Jackie Robinson breaking baseball's color barrier, Muhammad Ali's refusal to fight in the Vietnam War, Colin Kaepernick's protests, #MeToo and the US gymnastics team, and much more. Doeden weaves in information about Jim Crow, the Civil Rights Movement, Black Lives Matter, and other essential background young readers will need. This book is sure to engage everyone interested in sports, history, and civil rights.

The Racing Game

Author : James David Barber
Publisher : Routledge
Page : 199 pages
File Size : 41,5 Mb
Release : 2017-07-28
Category : Social Science
ISBN : 9781351302944

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The Racing Game by James David Barber Pdf

This study of a unique social world probes beneath the thrill and spectacle of horse racing into the lives of the "honest boys," the "gyps," the "manipulators," the "stoops," and the "Chalk eaters"--the constituents of race track society and the players of the racing game. With scientific precision and journalistic vigor, Scott describes the everyday activities--the objectives and strategies--of those whose lives are organized around track proceedings and who compete with chance and one another. The players in the racing game range from track owners to stable boys, from law enforcers to lawbreakers, and from casual sportsmen to pathologically addicted gamblers. Considering the self-interests, the normative and operational codes, and the interactional relationships among the major types and subtypes of participants, the author defines the components of strategic movement within the framework of rules and resources to show how a player's relations to the "means of production" governs his behavior. The fruitful application of sociological theory and method to an unusually interesting social context makes this particularly useful still for courses in social problems and the sociology of organizations and of leisure.

Race, Gender, and Deviance in Xbox Live

Author : Kishonna L. L. Gray
Publisher : Routledge
Page : 152 pages
File Size : 42,7 Mb
Release : 2014-03-27
Category : Social Science
ISBN : 9781317521792

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Race, Gender, and Deviance in Xbox Live by Kishonna L. L. Gray Pdf

Race, Gender, and Deviance in Xbox Live provides a much-needed theoretical framework for examining deviant behavior and deviant bodies within one of the largest virtual gaming communities—Xbox Live. Previous research on video games has focused mostly on violence and examining violent behavior resulting from consuming this medium. This limited scope has skewed criminologists' understanding of video games and video game culture. Xbox Live has proven to be more than just a gaming platform for users. It has evolved into a multimedia entertainment outlet for more than 20 million users. This book examines the nature of social interactions within Xbox Live, which are often riddled with deviant behavior, including but not limited to racism and sexism. The text situates video games within a hegemonic framework deploying whiteness and masculinity as the norm. The experiences of the marginalized bodies are situated within the framework of deviance as they fail to conform to the hegemonic norm and become victims of racism, sexism, and other types of harassment.

Tournament of Shadows

Author : Karl E. Meyer,Shareen Blair Brysac
Publisher : Basic Books
Page : 706 pages
File Size : 44,5 Mb
Release : 2009-03-17
Category : History
ISBN : 9780786736782

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Tournament of Shadows by Karl E. Meyer,Shareen Blair Brysac Pdf

From the romantic conflicts of the Victorian Great Game to the war-torn history of the region in recent decades, Tournament of Shadows traces the struggle for control of Central Asia and Tibet from the 1830s to the present. The original Great Game, the clandestine struggle between Russia and Britain for mastery of Central Asia, has long been regarded as one of the greatest geopolitical conflicts in history. Many believed that control of the vast Eurasian heartland was the key to world dominion. The original Great Game ended with the Russian Revolution, but the geopolitical struggles in Central Asia continue to the present day. In this updated edition, the authors reflect on Central Asia's history since the end of the Russo-Afghan war, and particularly in the wake of 9/11.

Game Change

Author : John Heilemann,Mark Halperin
Publisher : Harper Collins
Page : 482 pages
File Size : 53,7 Mb
Release : 2010-02-09
Category : History
ISBN : 9780061966200

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Game Change by John Heilemann,Mark Halperin Pdf

The gripping inside story of the 2008 presidential election, by two of the best political reporters in the country. “It’s one of the best books on politics of any kind I’ve read. For entertainment value, I put it up there with Catch 22.” —The Financial Times “It transports you to a parallel universe in which everything in the National Enquirer is true….More interesting is what we learn about the candidates themselves: their frailties, egos and almost super-human stamina.” —The Financial Times “I can’t put down this book!” —Stephen Colbert Game Change is the New York Times bestselling story of the 2008 presidential election, by John Heilemann and Mark Halperin, two of the best political reporters in the country. In the spirit of Richard Ben Cramer’s What It Takes and Theodore H. White’s The Making of the President 1960, this classic campaign trail book tells the defining story of a new era in American politics, going deeper behind the scenes of the Obama/Biden and McCain/Palin campaigns than any other account of the historic 2008 election.