The Rainy Day For Tablet Devices Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of The Rainy Day For Tablet Devices book. This book definitely worth reading, it is an incredibly well-written.
The Rainy Day: For tablet devices by Anna Milbourne Pdf
A delightful picture book about a wonderfully wet walk. Simple text and colourful illustrations introduce the science of rain to very young children. This is a highly illustrated ebook that can only be read on the Kindle Fire or other tablet.
Storms and Hurricanes: For tablet devices by Emily Bone Pdf
An easy-to-read introduction to wild and windy weather, illustrated with dramatic full-colour photographs. Includes information about different types of storms, what makes thunder and lightning and how to spot a hurricane. Links to recommended websites allow children to find out more. This is a highly illustrated ebook that can only be read on the Kindle Fire or other tablet. "Excellent for helping children to learn to use books for research. Short chunks of text and plenty of pictures make these books really fun to read." - Parents in Touch
Planet Earth: For tablet devices by Leonie Pratt Pdf
What makes Planet Earth so special? It’s the only planet to have anything living on it for a start... But it also has fiery volcanoes, magnificent mountains, scorching deserts and icy landscapes. Learn all about it in this easy to read book. This is a highly illustrated ebook that can only be read on the Kindle Fire or other tablet. "No Key Stage 1 classroom should be without the whole set." - The Bookseller
What makes the wind blow? How can rain sometimes be red? Why are tornadoes like vacuum cleaners? You’ll find the answers and lots more about weird and wonderful weather in this fascinating book. "No Key Stage 1 classroom should be without the whole set" - The Bookseller
Canon EOS 80D For Dummies by Julie Adair King,Robert Correll Pdf
Take professional-quality photos with your Canon EOS 80D Your Canon EOS 80D gives you pro-level photo power. All you need is some know-how about your camera's capabilities and a little experience to start capturing brag-worthy photos—and the expert tips and tricks inside get you there in a flash. Essentially a photography class in a book, Canon EOS 80D For Dummies offers plain-English explanations of your camera's settings, how to shoot in auto mode, ways to get creative with exposure settings, ideas for getting artistic, and so much more. Complemented with inspiring full-color examples and simple photo 'recipes' for getting better portraits and close-up images, this hands-on guide covers the gamut of how to use your Canon EOS 80D like the pros. In no time, you'll get up to speed on making sense of your camera's menus and functions, capturing first shots in auto mode, adjusting exposure settings, taking control of focus and color, shooting action shots, sharing your photos, and everything else in between. Gain photography skills while learning your camera's controls Build the confidence to apply pro techniques when you shoot Follow simple steps for better portraits and action shots Customize your Canon EOS 80D Written with hobbyists and inexperienced photographers in mind, this no-nonsense guide shows you how to capture must-have images you'll be proud to add to your personal or professional portfolio.
Discover how digital gaming can improve learning and prepare students for successful futures. The authors—both experienced educators and enthusiastic gamers—contend that students of the 21st century communicate and learn differently than previous generations. By incorporating digital games into lessons, student learning will more accurately reflect the interactive, engaging reality students experience outside the classroom and better prepare them for college and careers. Benefits Explore learning theory and research that supports why students of the digital generation require different learning and teaching methods than previous generations. Discover the benefits of classroom gamification for educational and professional development purposes, which include making students active participants in their learning. Gain consistent, clear definitions for terms related to gaming in education, and learn how to incorporate digital games into lesson design. Access lists of suggested digital games, and learn for what purposes the games are most useful. Consider how digital games can address students’ diverse learning needs and can be used for assessment. Contents Foreword by Ian Jukes Introduction: The Gamer in Us All Chapter 1: From Entertainment to Education 3.0 Chapter 2: The Arcade of Education Chapter 3: Learning Theory and the Attributes of the Digital Generation Chapter 4: How to Find and Evaluate Digital Games for Teaching, Learning, and Assessment Chapter 5: Lesson Design Using Digital Games Chapter 6: Digital Gaming and Assessment Chapter 7: The Nine I’s of Modern Learning Chapter 8: Beyond Linear Presentations Chapter 9: Takeaways References and Resources
Oswaal One For All Question Banks NCERT & CBSE Class 8 (Set of 4 Books) Maths, Science, Social Science, and English (For 2023 Exam) by Oswaal Editorial Board Pdf
Description of the Product: ♦ Crisp Revision with Concept-wise Revision Notes & Mind Maps ♦ 100% Exam Readiness with Previous Years’ Questions 2011-2022 ♦ Valuable Exam Insights with 3 Levels of Questions-Level1,2 & Achievers ♦ Concept Clarity with 500+ Concepts & 50+ Concepts Videos ♦ Extensive Practice with Level 1 & Level 2 Practice Papers
Applied Computer Sciences in Engineering by Juan Carlos Figueroa-García,Eduyn Ramiro López-Santana,José Ignacio Rodriguez-Molano Pdf
This two-volume set (CCIS 915 and CCIS 916) constitutes the refereed proceedings of the 5th Workshop on Engineering Applications, WEA 2018, held in Medellín, Colombia, in October 2018. The 50 revised full papers presented in this volume were carefully reviewed and selected from126 submissions. The papers are organized in topical sections such as computer science; computational intelligence; simulation systems; software engineering; power and energy applications.
Seven friends, one eccentric billionaire, and an all-expenses-paid reunion on a private island: with no technology allowed, it’ll be a weekend to remember—for those who make it out alive. Ryan Cloverhill, founder and CEO of the world’s most popular social media platform, invites his six best friends from college to his home on his private island near Puget Sound. For Stephen, Emma, Perry, Will, Beau, and Lainie, day one is just what the doctor ordered: amazing food, many drinks, lots of laughter, and a sunset cruise around the island aboard their host’s custom Van Dutch 55. Day Two, however, takes a bewildering turn when the six hungover guests wake up to find that their host has disappeared, along with all connection to the mainland. A touchscreen tablet of unknown make awaits them, blatantly defying the rules of the weekend with its on-screen challenge: Unlock Me! The passcode to the tablet is hidden somewhere in the group’s shared history. But what seems at first like just another silly game turns deadly serious when the group discovers what unlocking the tablet really means. Is it the key to their futures, a Pandora’s box none of them will ever be able to close, or both? Only one thing is clear: their old friend Ryan has something unthinkable planned. Now it’s up to the six of them to stop him. And when this weekend is over, the world will never be the same.
The Principal's Companion by Pam Robbins,Harvey B. Alvy Pdf
The classic personal guide for principals, updated to address today’s challenges Of all the elements needed for a successful school, a competent, responsive and visionary principal may be the most important. And for over a decade, principals of all experience levels have turned to The Principal’s Companion for ideas, techniques and reflective opportunities that help them do their jobs better. The thoroughly updated fourth edition covers big-picture strategies and day-to-day tactics such as: The principal’s many roles Critical skills for effective leadership Honoring the school’s mission Working together to build a learning community Starting effectively and staying the course
Android Things Quick Start Guide by Raul Portales Pdf
Android Things is the new Android based Operating System for the Internet of Things. With this book you will learn the core concepts by running code examples on different peripherals. Key Features No previous knowledge of IoT or microcontrollers required. Hands-On with simple code and plenty of examples. Use Kotlin to write simpler and more readable code Book Description Android Things is the IoT platform made by Google, based on Android. It allows us to build smart devices in a simple and convenient way, leveraging on the Android ecosystem tools and libraries, while letting Google take care of security updates. This book takes you through the basics of IoT and smart devices. It will help you to interact with common IoT device components and learn the underlying protocols. For a simple setup, we will be using Rainbow HAT so that we don't need to do any wiring. In the first chapter, you will learn about the Android Things platform, the design concepts behind it, and how it relates to other IoT frameworks. We will look at the Developer Kits and learn how to install Android Things on them by creating a simple project. Later, we will explore the real power of Android Things, learning how to make a UI, designing and communicating with companion apps in different ways, showcasing a few libraries. We will demonstrate libraries and you will see how powerful the Android Things operating system is. What you will learn Understand key design concepts of Android Things and its advantages Set up an Android Things Developer Kit Interact with all the components of Rainbow HAT Understand how peripheral protocols work (GPIO, PWM, I2C, and SPI) Implement best practices of how to handle IoT peripherals with in terms Android Things Develop techniques for building companion apps for your devices Who this book is for This book is for developers who have a basic knowledge of Android and want to start using the Android Things developer kit.
The Digital Consumer Technology Handbook by Amit Dhir Pdf
The consumer electronics market has never been as awash with new consumer products as it has over the last couple of years. The devices that have emerged on the scene have led to major changes in the way consumers listen to music, access the Internet, communicate, watch videos, play games, take photos, operate their automobiles—even live. Digital electronics has led to these leaps in product development, enabling easier exchange of media, cheaper and more reliable products, and convenient services. This handbook is a much-needed, comprehensive engineering guide to the dynamic world of today's digital consumer electronics. It provides complete details on key enabling technologies, standards, delivery and reception systems, products, appliances and networking systems. Each chapter follows a logical progression from a general overview of each device, to market dynamics, to the core technologies and components that make up that particular product. The book thoroughly covers all of the key digital consumer product categories: digital TV, digital audio, mobile communications devices, gaming consoles, DVD players, PCs and peripherals, display devices, digital imaging devices, web terminals and pads, PDAs and other handhelds, screenphones/videophones, telematics devices, eBooks and readers, and many other current and future products. To receive a FREE daily newsletter on displays and consumer electronics, go to: http://www.displaydaily.com/ ·Surveys crucial engineering information for every digital consumer product category, including cell phones, digital TVs, digital cameras, PDAs and many more—the only reference available to do so ·Has extremely broad market appeal to embedded systems professionals, including engineers, programmers, engineering managers, marketing and sales personnel—1,000,000+ potential readers ·Helps engineers and managers make the correct design decisions based on real-world data