The Re Emergence Of Virtual Reality

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The Re-Emergence of Virtual Reality

Author : Leighton Evans
Publisher : Routledge
Page : 112 pages
File Size : 43,7 Mb
Release : 2018-10-22
Category : Social Science
ISBN : 9781351009300

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The Re-Emergence of Virtual Reality by Leighton Evans Pdf

In this short book, Evans interrogates the implications of VR’s re-emergence into the media mainstream, critiquing the notion of a VR revolution by analysing the development and ownership of VR companies while also exploring the possibilities of immersion in VR and the importance of immersion in the interest and ownership of VR enterprises. He assesses how the ideologies and desires of both computer programmers and major Silicon Valley industries may influence how VR worlds are conceived and experienced by users while also exploring the mechanisms that create the immersive experience that underpins interest in the medium.

Virtual & Augmented Reality For Dummies

Author : Paul Mealy
Publisher : John Wiley & Sons
Page : 359 pages
File Size : 43,9 Mb
Release : 2018-07-11
Category : Computers
ISBN : 9781119481348

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Virtual & Augmented Reality For Dummies by Paul Mealy Pdf

An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.

Virtual Reality 1.0 – The 90's

Author : Ben Delaney
Publisher : CyberEdge Information Services
Page : 493 pages
File Size : 44,6 Mb
Release : 2017
Category : Computers
ISBN : 9781513617039

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Virtual Reality 1.0 – The 90's by Ben Delaney Pdf

Did you ever wonder who built the first head-mounted display? Who first detailed a coherent theory of Cyberspace? Who wrote about cybersex and the challenges it creates? Who worried about addiction to VR? Did anyone ever cure cyber-sickness? From 1991 to 1996, CyberEdge Journal covered these stories and hundreds more. CEJ was read in more than 40 countries by thousands of VR investors, researchers, entrepreneurs, vendors, and aficionados. Appreciated for its "No VR Hype" attitude, CyberEdge Journal was the publication of record for the VR industry in the 90's. Author Ben Delaney was the Publisher and Editor of CyberEdge Journal, and was one of the most respected commentators and presenters in the field, and went on to publish the industry-defining multi-year market study, The Market for Visual Simulation/Virtual Reality Systems until 2004. Now that VR is enjoying a renaissance, it's time to understand where it came from, and avoid making the same mistakes that were made in the first golden age of VR, the 1990's. It's also a good time to remember the excitement and sense of adventure, as well as the people, that characterized those time. Virtual Reality 1.0 describes not just some of the hot topics of VR, but also the origins, issues, and solutions that were chronicled in the pages of CyberEdge Journal. Complemented by over 100 photos and drawings, there is a surprisingly contemporary feel to these old articles. In addition, more than a dozen VR pioneers have contributed new reminiscences of their work in VR. Another treat, the book is introduced by one of the acknowledged leaders of VR research and industry, Dr. Thomas Furness, Founding Director of the world-famous Human Interface Technology Laboratory at the University of Washington. This book is a re-issue of Sex Drugs and Tessellation, with minor edits.

The History of the Future

Author : Blake J. Harris
Publisher : HarperCollins
Page : 466 pages
File Size : 47,8 Mb
Release : 2019-02-19
Category : Technology & Engineering
ISBN : 9780062455987

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The History of the Future by Blake J. Harris Pdf

The dramatic, larger-than-life true story behind the founding of Oculus and its quest for virtual reality, by the bestselling author of Console Wars. Drawing on over a hundred interviews with the key players driving this revolution, The History of the Future weaves together a rich, cinematic narrative that captures the breakthroughs, breakdowns and human drama of trying to change the world. The result is a super accessible and supremely entertaining look at the birth of a game-changing new industry. From iconic books like Neuromancer to blockbuster films like The Matrix, virtual reality has long been hailed as the ultimate technology. But outside of a few research labs and military training facilities, this tantalizing vision of the future was nothing but science fiction. Until 2012, when Oculus founder Palmer Luckey—then just a rebellious teenage dreamer living alone in a camper trailer—invents a device that has the potential to change everything. With the help of a videogame legend, a serial entrepreneur and many other colorful characters, Luckey’s scrappy startup kickstarts a revolution and sets out to bring VR to the masses. As with most underdog stories, things don’t quite go according to plan. But what happens next turns out to be the ultimate entrepreneurial journey: a tale of battles won and lost, lessons learned and neverending twists and turns—including an unlikely multi-billion-dollar acquisition by Facebook’s Mark Zuckerberg, which shakes up the landscape in Silicon Valley and gives Oculus the chance to forever change our reality. Drawing on over a hundred interviews with the key players driving this revolution, The History of the Future weaves together a rich, cinematic narrative that captures the breakthroughs, breakdowns and human drama of trying to change the world. The result is a super accessible and supremely entertaining look at the birth of a game-changing new industry.

Virtual Reality

Author : Lila Bozgeyikli,Ren Bozgeyikli
Publisher : Unknown
Page : 260 pages
File Size : 44,6 Mb
Release : 2020-01-30
Category : Electronic
ISBN : 8770221421

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Virtual Reality by Lila Bozgeyikli,Ren Bozgeyikli Pdf

Although the emergence of virtual reality (VR) goes back to the 1960s, with the recent availability of low-cost and high-accuracy systems it has become increasingly prevalent in a wide variety of areas; with uses ranging from training and education to rehabilitation and entertainment. Nowadays, there are many companies that have their own VR systems with various types of headsets and controllers. This has shaped how VR is being used today and how we interact with the latest generation VR systems. With the rapidly evolving dynamics gained through technological advancements, VR is projected to grow and transform the way humans do everyday tasks both in the workplace and in personal lives. In addition to the VR headsets, there are now augmented reality (AR) headsets that allow the user to see their real-worldsurroundings while also viewing computer generated imagery. This leads to an enhanced user experience. This book aims to provide a comprehensive update of the latest scientific research, mainly in VR and partly in AR, from the last five years. The content is themed around the application areas of training, education, robotics, health and well-being, and user experience.

Eclipse and Re-emergence of the Communist Movement

Author : Gilles Dauvé,François Martin
Publisher : PM Press
Page : 168 pages
File Size : 51,6 Mb
Release : 2015-03-15
Category : Political Science
ISBN : 9781629630557

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Eclipse and Re-emergence of the Communist Movement by Gilles Dauvé,François Martin Pdf

In the years following 1968, a number of people involved in the most radical aspects of the French general strike felt the need to reflect on their experiences and to relate them to past revolutionary endeavors. This meant studying previous attempts and theories, namely those of the post-1917 German-Dutch and Italian Communist Left. The original essays included here were first written between 1969 and 1972 and circulated amongst left communist and worker circles. But France was not the only country where radicals sought to contextualize their political environment and analyze their own radical pasts. Over the years these three essays have been published separately in various languages and printed as books in both the United States and the UK with few changes. This third English edition is updated to take into account the contemporary political situation; half of the present volume is new material. The book argues that doing away with wage-labor, class, the State, and private property is necessary, possible, and can only be achieved by a historical break, one that would certainly differ from October 1917… yet it would not be a peaceful, gradual, piecemeal evolution either. Like their historical predecessors—Marx, Rosa Luxemburg, Anton Pannekoek, Amadeo Bordiga, Durruti, and Debord—the authors maintain a belief in revolution.

Re-emergence Of China, The: The New Global Era

Author : Michael Lloyd,Bob Savic
Publisher : World Scientific
Page : 378 pages
File Size : 54,9 Mb
Release : 2021-10-06
Category : Political Science
ISBN : 9781800611283

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Re-emergence Of China, The: The New Global Era by Michael Lloyd,Bob Savic Pdf

In eleven chapters this book addresses the issue of the re-emergence of China and a new global order on the world stage, with implications for the existing US hegemonic liberal international order. The Re-Emergence of China reviews the history of China's astounding economic growth and geopolitical development over the past 30 years. It explores the economic, technological, and global development of China during this period; explores the political philosophy and praxis from imperial neo-Confucian times to the present socialist regime; the cultural and social development of China and the role of the Chinese diaspora; and examines the prospects for a new international order with a major role for China.This book will fit comfortably into the required reading schedule for graduate class modules in Chinese and East Asian studies, political theory, economic development, and contemporary political history. Of particular interest will be the exploration of the role of the Chinese diaspora in modern China's development. The authors' focus on the contemporary conflict between the US and China will also be of wider interest to political commentators as well as academic researchers in Chinese studies.The Re-Emergence of China can provide a guiding narrative for academics, researchers, policymakers, industry leaders and many other relevant professionals on how global society can be reshaped in the wake of China's re-emergence in the new global era. By focusing on China's integration with the economic and political world order, in terms of both its advances and setbacks, in addition to the historical contexts, readers can navigate the book's succinct coverage and conclusions on the development of a China polity which has become increasingly connected to the world in some ways, yet more disconnected in others.Related Link(s)

Defying Reality

Author : David M. Ewalt
Publisher : Penguin
Page : 288 pages
File Size : 50,9 Mb
Release : 2018-07-17
Category : Technology & Engineering
ISBN : 9781101983737

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Defying Reality by David M. Ewalt Pdf

A fascinating exploration of the history, development, and future of virtual reality, a technology with world-changing potential, written by award-winning journalist and author David Ewalt, stemming from his 2015 Forbes cover story about the Oculus Rift and its creator Palmer Luckey. You’ve heard about virtual reality, seen the new gadgets, and read about how VR will be the next big thing. But you probably haven’t yet realized the extent to which this technology will change the way we live. We used to be bound to a physical reality, but new immersive computer simulations allow us to escape our homes and bodies. Suddenly anyone can see what it’s like to stand on the peak of Mount Everest. A person who can’t walk can experience a marathon from the perspective of an Olympic champion. And why stop there? Become a dragon and fly through the universe. But it’s not only about spectacle. Virtual and augmented reality will impact nearly every aspect of our lives—commerce, medicine, politics—the applications are infinite. It may sound like science fiction, but this vision of the future drives billions of dollars in business and is a top priority for such companies as Facebook, Google, and Sony. Yet little is known about the history of these technologies. In Defying Reality, David M. Ewalt traces the story from ancient amphitheaters to Cold War military laboratories, through decades of hype and failure, to a nineteen-year-old video game aficionado who made the impossible possible. Ewalt looks at how businesses are already using this tech to revolutionize the world around us, and what we can expect in the future. Writing for a mainstream audience as well as for technology enthusiasts, Ewalt offers a unique perspective on VR. With firsthand accounts and on-the-ground reporting, Defying Reality shows how virtual reality will change our work, our play, and the way we relate to one another.

Virtual Reality

Author : Samuel Greengard
Publisher : MIT Press
Page : 264 pages
File Size : 45,8 Mb
Release : 2019-09-10
Category : Computers
ISBN : 9780262354691

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Virtual Reality by Samuel Greengard Pdf

A comprehensive overview of developments in augmented reality, virtual reality, and mixed reality—and how they could affect every part of our lives. After years of hype, extended reality—augmented reality (AR), virtual reality (VR), and mixed reality (MR)—has entered the mainstream. Commercially available, relatively inexpensive VR headsets transport wearers to other realities—fantasy worlds, faraway countries, sporting events—in ways that even the most ultra-high-definition screen cannot. AR glasses receive data in visual and auditory forms that are more useful than any laptop or smartphone can deliver. Immersive MR environments blend physical and virtual reality to create a new reality. In this volume in the MIT Press Essential Knowledge series, technology writer Samuel Greengard offers an accessible overview of developments in extended reality, explaining the technology, considering the social and psychological ramifications, and discussing possible future directions. Greengard describes the history and technological development of augmented and virtual realities, including the latest research in the field, and surveys the various shapes and forms of VR, AR, and MR, including head-mounted displays, mobile systems, and goggles. He examines the way these technologies are shaping and reshaping some professions and industries, and explores how extended reality affects psychology, morality, law, and social constructs. It's not a question of whether extended reality will become a standard part of our world, he argues, but how, when, and where these technologies will take hold. Will extended reality help create a better world? Will it benefit society as a whole? Or will it merely provide financial windfalls for a select few? Greengard's account equips us to ask the right questions about a transformative technology.

Emerging Advancements for Virtual and Augmented Reality in Healthcare

Author : Coelho, Luis Pinto,Queirós, Ricardo,Reis, Sara Seabra
Publisher : IGI Global
Page : 308 pages
File Size : 53,5 Mb
Release : 2021-12-10
Category : Computers
ISBN : 9781799883722

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Emerging Advancements for Virtual and Augmented Reality in Healthcare by Coelho, Luis Pinto,Queirós, Ricardo,Reis, Sara Seabra Pdf

Within the last few years, devices that are increasingly capable of offering an immersive experience close to reality have emerged. As devices decrease in size, the interest and application possibilities for them increase. In the healthcare sector, there is an enormous potential for virtual reality development, as this technology allows, on the one hand, the execution of operations or processes at a distance, decoupling realities; and on the other hand, it offers the possibility of simulation for training purposes, whenever there are contexts of risk to the patient or to the health professional. However, virtual reality devices and immersion in virtual environments still requires some improvement as complaints such as headaches and nausea are still common among users, and so continuous research and development is critical to progress the technology. Emerging Advancements for Virtual and Augmented Reality in Healthcare synthesizes the trends, best practices, methodologies, languages, and tools used to implement virtual reality and create a positive user experience while also discussing how to implement virtual reality into day-to-day work with a focus on healthcare professionals and related areas. The application possibilities and their impact are transversal to all areas of health and fields such as education, training, surgery, pain management, physical rehabilitation, stroke rehabilitation, phobia therapy, and telemedicine. Covering topics such as mental health treatment and virtual simulations, it is ideal for medical professionals, engineers, computer scientists, researchers, practitioners, managers, academicians, teachers, and students.

Virtual, Augmented and Mixed Reality

Author : Jessie Y. C. Chen,Gino Fragomeni
Publisher : Springer Nature
Page : 717 pages
File Size : 55,8 Mb
Release : 2023-07-08
Category : Computers
ISBN : 9783031356346

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Virtual, Augmented and Mixed Reality by Jessie Y. C. Chen,Gino Fragomeni Pdf

This book constitutes the refereed proceedings of the 15th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2023, held as part of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, in July 2023. The total of 1578 papers and 396 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 7472 submissions. The VAMR 2023 proceedings were organized in the following topical sections: Designing VAMR Applications and Environments; Visualization, Image Rendering and 3D in VAMR; Multimodal Interaction in VAMR; Robots and Avatars in Virtual and Augmented Reality; VAMR in Medicine and Health; VAMR in Aviation; and User Experience in VAMR.

Virtual Reality

Author : National Research Council,Computer Science and Telecommunications Board,Committee on Virtual Reality Research and Development
Publisher : National Academies Press
Page : 557 pages
File Size : 52,8 Mb
Release : 1995-01-13
Category : Computers
ISBN : 9780309051354

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Virtual Reality by National Research Council,Computer Science and Telecommunications Board,Committee on Virtual Reality Research and Development Pdf

Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)â€"the field encompassing virtual environments, teleoperation, and hybridsâ€"have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.

HCI in Games

Author : Xiaowen Fang
Publisher : Springer Nature
Page : 547 pages
File Size : 40,8 Mb
Release : 2020-07-10
Category : Computers
ISBN : 9783030501648

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HCI in Games by Xiaowen Fang Pdf

This book constitutes the refereed proceedings of the Second International Conference on HCI in Games, HCI-Games 2020, held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.* HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication after a careful reviewing process. The 38 papers presented in this volume are organized in topical sections named: designing games and gamified interactions; user engagement and game impact; and serious games. *The conference was held virtually due to the COVID-19 pandemic.

Global Perspectives on Sustainable Library Practices

Author : Okojie, Victoria,Igbinovia, Magnus Osahon
Publisher : IGI Global
Page : 395 pages
File Size : 55,6 Mb
Release : 2022-10-28
Category : Language Arts & Disciplines
ISBN : 9781668459652

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Global Perspectives on Sustainable Library Practices by Okojie, Victoria,Igbinovia, Magnus Osahon Pdf

Libraries as social and service-based institutions are constantly seeking innovative and effective ways to meet the needs of their users and maintain relevance amidst alternative information sources. They are constantly adjusting to meet the needs of users, contribute to the personal development of users, and alight with national development. All of these have placed a burden on libraries to engage in sustainable practices both to increase their capacity to drive current developmental endeavors and to sustain future relevance. Global Perspectives on Sustainable Library Practices provides a rich and robust knowledge resource that brings together diverse sustainable library practices that will revamp library operations towards optimally meeting the current objectives of libraries as a developmental institution as well as sustaining value for future operations and service transactions. Covering topics such as access efficacy, green space development, and library service delivery, this premier reference source is an essential resource for librarians, library administrators, educators and administration of both K-12 and higher education, students of library sciences, pre-service teachers, researchers, and academicians.

The VR Book

Author : Jason Jerald
Publisher : Morgan & Claypool
Page : 523 pages
File Size : 45,8 Mb
Release : 2015-09-01
Category : Computers
ISBN : 9781970001136

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The VR Book by Jason Jerald Pdf

Virtual reality (VR) potentially provides our minds with direct access to digital media in a way that at first seems to have no limits.However, creating compelling VR experiences is an incredibly complex challenge.When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world.When VR is done badly, not only is the system frustrating to use, but sickness can result.Reasons for bad VR are numerous; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses such issues, focusing upon the human element of VR rather than technical implementation, for if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, first implementations are rarely novel and never ideal due to the complex nature of VR and the countless possibilities. However, the VR principles discussed within enable us to intelligently experiment with the rules and iteratively design towards innovative experiences.