The Sims Bustin Out

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The Sims Bustin' Out

Author : Greg Kramer
Publisher : Prima Games
Page : 84 pages
File Size : 48,9 Mb
Release : 2003
Category : Games & Activities
ISBN : 0761543279

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The Sims Bustin' Out by Greg Kramer Pdf

Go to Town! -Details on all 12 new career paths -Tips for unlocking every home, object, mission, and more! -Strategy for completing every objective and keeping your Sim's motives high -New object cost and depreciation tables -Profiles of every Non-Player Character -Details on all the new locations, including the dance club and art gallery -Covers every version, including Game Boy(R) Advance!

The Sims Bustin' Out

Author : Greg Kramer
Publisher : Prima Games
Page : 140 pages
File Size : 52,5 Mb
Release : 2003
Category : Games & Activities
ISBN : 0761543279

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The Sims Bustin' Out by Greg Kramer Pdf

Go to Town! -Details on all 12 new career paths -Tips for unlocking every home, object, mission, and more! -Strategy for completing every objective and keeping your Sim's motives high -New object cost and depreciation tables -Profiles of every Non-Player Character -Details on all the new locations, including the dance club and art gallery -Covers every version, including Game Boy(R) Advance!

The Sims: The Complete Guide

Author : Eric Boland
Publisher : Lulu.com
Page : 200 pages
File Size : 50,9 Mb
Release : 2024-07-03
Category : Electronic
ISBN : 9780557847396

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The Sims: The Complete Guide by Eric Boland Pdf

The SAGE Encyclopedia of Out-of-School Learning

Author : Kylie Peppler
Publisher : SAGE Publications
Page : 992 pages
File Size : 42,9 Mb
Release : 2017-04-11
Category : Education
ISBN : 9781483385204

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The SAGE Encyclopedia of Out-of-School Learning by Kylie Peppler Pdf

The SAGE Encyclopedia of Out-of-School Learning documents what the best research has revealed about out-of-school learning: what facilitates or hampers it; where it takes place most effectively; how we can encourage it to develop talents and strengthen communities; and why it matters. Key features include: Approximately 260 articles organized A-to-Z in 2 volumes available in a choice of electronic or print formats. Signed articles, specially commissioned for this work and authored by key figures in the field, conclude with Cross References and Further Readings to guide students to the next step in a research journey. Reader’s Guide groups related articles within broad, thematic areas to make it easy for readers to spot additional relevant articles at a glance. Detailed Index, the Reader’s Guide, and Cross References combine for search-and-browse in the electronic version. Resource Guide points to classic books, journals, and web sites, including those of key associations.

The Sims 2

Author : Greg Kramer
Publisher : Prima Games
Page : 162 pages
File Size : 51,6 Mb
Release : 2005
Category : Computer games
ISBN : 9780761552093

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The Sims 2 by Greg Kramer Pdf

"The guide to unlock everything"--Cover.

The Rough Guide to Videogames

Author : Kate Berens,Geoff Howard
Publisher : Rough Guides UK
Page : 312 pages
File Size : 41,5 Mb
Release : 2008-08-01
Category : Games & Activities
ISBN : 9781848362291

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The Rough Guide to Videogames by Kate Berens,Geoff Howard Pdf

The Rough Guide to Videogames is the ultimate guide to the world’s most addictive pastime. Both a nostalgic look at the past and a celebration of the latest in joystick-wrecking wonders, this book covers the full story from the first arcade machines to the latest digital delights. Easy access to 75 of the greatest games of all time, from Civilization and Pro Evolution Soccer to We Love Katamari and World of Warcraft. The guide profiles the stories behind the software giants, famous creators and the world’s favourite characters, including Mario, Lara Croft and Sonic the Hedgehog. All the gadgets and devices for consoles, hand-helds, phones and PCs are explored as well as the wider world of gaming, from websites and movies to books.

The Video Games Textbook

Author : Brian J. Wardyga
Publisher : CRC Press
Page : 751 pages
File Size : 47,5 Mb
Release : 2023-06-13
Category : Computers
ISBN : 9781000868227

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The Video Games Textbook by Brian J. Wardyga Pdf

The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes

Press Reset

Author : Jason Schreier
Publisher : Grand Central Publishing
Page : 304 pages
File Size : 50,5 Mb
Release : 2021-05-11
Category : Games & Activities
ISBN : 9781538735480

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Press Reset by Jason Schreier Pdf

From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next. Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it. The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games—Bioshock Infinite, Epic Mickey, Dead Space, and more—on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely. Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games—and whether the business of making games can change before it's too late.

UP DOWN UP

Author : Kim Nordstrom
Publisher : Kim Nordstrom
Page : 394 pages
File Size : 42,8 Mb
Release : 2024-01-19
Category : Business & Economics
ISBN : 8210379456XXX

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UP DOWN UP by Kim Nordstrom Pdf

Ever wonder why some game companies succeed while others fail? This book explains why. Game industry veteran Kim Nordström spent two years interviewing over 100 of the industry's most successful founders, CEOs, and leaders, about lessons learned and wisdom gained from their biggest wins and most disastrous failures. UP DOWN UP will help you navigate your game company through success and failure. UP DOWN UP is a cheat code to understand what makes the world's largest game companies succeed. - Justin Waldron, Co-founder, Zynga Kim offers us rare 'backstage access' to the challenges game companies face and insights from the leaders who have navigated them. Any leader looking to strengthen their team and navigate the storms should read this book. You’ll find countless ideas you’ll want to reference back to again and again. - Lyndsay Pearson, VP & Creative Director, the Sims Franchise Kim's book brilliantly distills wisdom from game industry leaders into entertaining lessons. A must-read for practical insights on management. - Alex Pelletier-Normand, CEO, Rovio Kim's book contains some of the best war stories of free-to-play game company building ever collected. - Kristian Segerstrale, CEO, Super Evil Megacorp Every current and future leader in the game industry should have this book on their bookshelves because they will need to go back and reread it over and over again. - Michail "Mishka" Katkoff, Founder, Deconstruction of Fun This book is an amazing treasure trove of wisdom. - Chris Wilson, co-founder & CEO, Grinding Gear Games UP DOWN UP contains quotes and stories from some of the most successful game company leaders and creators in the world: Alexander Seropian, co-founder, Bungie Arjan Brussee, co-founder, Guerilla Audrey Leprince, co-founder & CEO, the Game Bakers Brendan PLAYERUNKNOWN Greene, Creator of PUBG Carolin Krenzer, co-founder & CEO, Trailmix David Helgasson, co-founder & the first CEO, Unity Emily Greer, co-founder & previous CEO, Kongregate Fredrik Wester, CEO, Paradox Interactive Gary Dale, CEO, Sega Europe Hamilton Chu, co-founder & CEO, Second Dinner Ian Livingstone, co-founder & CEO, Games Workshop Igor Bukhman, co-founder & co-CEO, Playrix Ilkka Paananen, co-founder & CEO, Supercell Joakim Archen, co-founder & previous CPO, Next Games Justin Waldron, co-founder, Zynga Kristian Segerstrale, CEO, Super Evil Megacorp Lyndsay Pearson, VP & Creative Director, the Sims Franchise María Sayans, CEO, UsTwo Michail "Miska" Katkoff, Founder, Deconstruction of Fun Niklas Hed, co-founder & the first CEO, Rovio Rina Onur Sirinoglu, co-founder, Peak Rob Pardo, previous CCO, Blizzard Samuli Syvähuoko, co-founder & the first CEO, Remedy Sebastian Knutsson & Riccardo Zacconi, co-founders, King Sophie Vo, Founder, Rise & Play Warren Spector, Creative Director, Deus Ex & Disney Epic Mickey and many more...

Codes & Cheats Spring 2008 Edition

Author : Anonim
Publisher : Unknown
Page : 658 pages
File Size : 45,6 Mb
Release : 2024-07-03
Category : Electronic
ISBN : 9780761556718

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Codes & Cheats Spring 2008 Edition by Anonim Pdf

The Video Games Guide

Author : Matt Fox
Publisher : McFarland
Page : 385 pages
File Size : 47,7 Mb
Release : 2012-12-01
Category : Games & Activities
ISBN : 9781476600673

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The Video Games Guide by Matt Fox Pdf

The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

SIMCATS Comic Strip

Author : Adrian Hii
Publisher : Adrian Hii Comics
Page : 116 pages
File Size : 54,7 Mb
Release : 2021-01-11
Category : Humor
ISBN : 9789671646519

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SIMCATS Comic Strip by Adrian Hii Pdf

This is the Comic Strip version of SIMCATS with many different characters introduced mainly based on different cat breeds. It is like a bonus for the original SIMCATS comic. This is actually the second book published and printed since 2018 November, just about one month after the first book SIMCATS

Playing Video Games

Author : Peter Vorderer,Jennings Bryant
Publisher : Routledge
Page : 605 pages
File Size : 43,9 Mb
Release : 2012-10-12
Category : Games & Activities
ISBN : 9781135257477

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Playing Video Games by Peter Vorderer,Jennings Bryant Pdf

From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research. This unique and timely volume will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, and marketing.

The Games Machines

Author : Anonim
Publisher : PediaPress
Page : 919 pages
File Size : 50,9 Mb
Release : 2024-07-03
Category : Electronic
ISBN : 8210379456XXX

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The Games Machines by Anonim Pdf

Virtual Economy

Author : Fouad Sabry
Publisher : One Billion Knowledgeable
Page : 265 pages
File Size : 45,6 Mb
Release : 2024-01-16
Category : Business & Economics
ISBN : PKEY:6610000507573

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Virtual Economy by Fouad Sabry Pdf

What is Virtual Economy A virtual economy is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual economies lack the aspects of a real economy that are not considered to be "fun". However, some people do interact with virtual economies for "real" economic benefit. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Virtual economy Chapter 2: Massively multiplayer online role-playing game Chapter 3: World of Warcraft Chapter 4: Twinking Chapter 5: Massively multiplayer online game Chapter 6: Virtual world Chapter 7: Duping (video games) Chapter 8: Free-to-play Chapter 9: Virtual crime Chapter 10: IGE Chapter 11: Gold farming Chapter 12: Gold sink Chapter 13: Virtual currency Chapter 14: Economy of Second Life Chapter 15: Virtual tax Chapter 16: Virtual goods Chapter 17: PlayerAuctions Chapter 18: Massively multiplayer online real-time strategy game Chapter 19: Video game monetization Chapter 20: Skin gambling Chapter 21: Loot box (II) Answering the public top questions about virtual economy. (III) Real world examples for the usage of virtual economy in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of virtual economy.