The Strange Works Of Taro Yoko

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The Strange Works of Taro Yoko

Author : Nicolas Turcev
Publisher : Third Editions
Page : 232 pages
File Size : 42,9 Mb
Release : 2019-05-21
Category : Games & Activities
ISBN : 9782377842360

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The Strange Works of Taro Yoko by Nicolas Turcev Pdf

Throughout his career, Taro Yoko was despaired by the image of humanity returned by most big budget video games. Taro Yoko's strange work reviews the entire career of this extraordinary creator, his games (Drakengard, NieR) and sheds light on the link that constitutes his work. Check out this complete book on Taro Yoko, which explores the contours of its games, their development, the complexity of their stories and their thematic depth. With a preface by Taro Yoko himself ! EXTRACT Nowadays, most of the players who have heard of Taro Yoko do not associate his name to any particular face. Inconvenienced by public appearances, the director systematically equipped himself with a device to cover his face during meetings with the press, at least since the creation of NieR. Shortly before the announcement of NieR: Automata at the E3 2015, Yoko even had a mask made, based on the character Emil, by a plastic artist from PlatinumGames for a mere four hundred euros. Since then, he has worn it every time he is in the presence of photo and video cameras. His persistence in hiding his face under this thick layer of plastic naturally arouses curiosity. One might be led to believe that this is a communication strategy or the eccentricity of an enigmatic creator. Nevertheless, the visual anonymity of the director is in no way a means to nurture the mystery of his personality. Far from comparing himself to the likes of Banksy (a famous street artist and statement maker, who prefers to remain anonymous), Yoko just prefers to let his games speak for themselves. In fact, ask him, and he will answer with no difficulty that he grew up in Nagoya, in the Japanese prefecture of Aichi. Restaurant managers (izakayas, ramens, tempuras, etc.), his parents flitted from one restaurant opening to the next and entrusted their son’s education to his grandmother. WHAT CRITICS THINK Overall, I enjoyed my time with The Strange Works of Taro Yoko, especially as a fan of the man’s works [...] It’s a great companion piece for long-time fans, and if you’re looking for more unofficial content to read about for the Drakenier universe, you can’t go too wrong. - RPG Site ABOUT THE AUTHOR Nicolas Turcev - Journalist specialized in pop culture, he has contributed to the following magazines: Chronic’Art, Carbone, Games and Gamekult, and occasionally participates in the video game analysis site Merlanfrit. He is also the author of several articles of the Level Up collection at Third Éditions.

NieR: Automata World Guide Volume 1

Author : Square Enix
Publisher : Dark Horse Comics
Page : 196 pages
File Size : 53,5 Mb
Release : 2019-05-07
Category : Art
ISBN : 9781506710310

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NieR: Automata World Guide Volume 1 by Square Enix Pdf

Step into the boots of a YoRHa combat android and discover the world of NieR: Automata from a firsthand perspective! 192 pages of art, lore, and exploration collected into a fantastic full-color hardcover volume in English for the very first time! Whether locked in open combat, zipping through the air on a flying mech, or bonding with nature through the indigenous fauna, NeiR: Automata captivated players through a genre-bending blend of action and adventure. Now, journey through this unique and ruined world, discovering its each and every intricacy with the NieR: Automata World Guide! Dark Horse Books and Square Enix present a faithful localization of the original Japanese volume of the same name, offered in English for the first time! Explore the world of NieR: Automata through maps, character biographies, short stories, concept art, commentary, and more!

Hybrid Child

Author : Mariko Ohara
Publisher : U of Minnesota Press
Page : 453 pages
File Size : 43,7 Mb
Release : 2018-06-15
Category : Fiction
ISBN : 9781452957180

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Hybrid Child by Mariko Ohara Pdf

A classic of Japanese speculative fiction that blurs the line between consumption and creation when a cyborg assumes the form and spirit of a murdered child Until he escaped, he had been called “Sample B #3,” but he had never liked this name. That would surprise them—that he could feel one way or another about it. He was designed to reshape himself based on whatever life forms he ingested; he was not made to think, and certainly not to assume the shape of a repair technician whose cells he had sampled and then simply walk out of the secure compound. Artificial Intelligence is all too real in this classic of Japanese science fiction by Mariko Ōhara. Jonah, a child murdered by her mother, has become the spirit of an AI-controlled house where the rogue cyborg once known as Sample B #3 takes refuge and, making a meal of the dead girl buried under the house, takes Jonah’s form. On faraway Planet Caritas, an outpost of human civilization, the female AI system that governs society has become insane. Meanwhile, the threat of the Adiaptron Empire, the machine race that #3 was built to fight, remains. With the familiar strangeness of a fairy tale, Ōhara’s novel traverses the mysterious distance between body and mind, between the mechanics of life and the ghost in the machine, between the infinitesimal and infinity. The child as mother, the mother as monster, the monster as hero: this shape-shifting story of nourishment, nurture, and parturition is a rare feminist work of speculative fiction and received the prestigious Seiun (Nebula) Award in 1991. Hybrid Child is the first English translation of a major work of science fiction by a female Japanese author.

NieR:Automata: Short Story Long

Author : Jun Eishima,Yoko Taro
Publisher : VIZ Media LLC
Page : 172 pages
File Size : 41,9 Mb
Release : 2019-04-09
Category : Fiction
ISBN : 9781974710706

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NieR:Automata: Short Story Long by Jun Eishima,Yoko Taro Pdf

From Pod 153, to fans of NieR Automata [ref &NieR: Automata: a Short Story Long] Question: What is a novel? Affirmative: It is hypothesized that this book is “interesting.” Hypothesis: “Interest” is an internal incentive that allows humans to practice tolerance. Recommendation: To purchase both existing novel forms. From Pod 153 to 042: Affirmative. We have also concluded executing additional advertisement duties. -- VIZ Media

NieR:Automata - YoRHa Boys

Author : Jun Eishima,Yoko Taro
Publisher : National Geographic Books
Page : 0 pages
File Size : 40,6 Mb
Release : 2020-10-27
Category : Fiction
ISBN : 9781646090754

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NieR:Automata - YoRHa Boys by Jun Eishima,Yoko Taro Pdf

An original novel set in the universe of the award-winning, international hit video game NieR:Automata. Based on the stage drama "Project YoRHa," YoRHA Boys recounts events that occurred before the beginning of the post-apocalyptic action role-playing game NieR:Automata. Written by bestselling novelist Jun Eishima, supervised by NieR:Automata Director Yoko Taro, and featuring artwork by acclaimed Final Fantasy illustrator Toshiyuki Itahana, this is the previously untold tale of the formation of YoRHa Experimental M Squadron--the beginning of both "curse" and "punishment," of androids dreaming of the glory of mankind.

NieR: Automata World Guide Volume 2

Author : Square Enix
Publisher : Dark Horse Comics
Page : 308 pages
File Size : 43,6 Mb
Release : 2020-12-15
Category : Games & Activities
ISBN : 9781506715759

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NieR: Automata World Guide Volume 2 by Square Enix Pdf

Over 300 full-color pages collected into a hardcover volume that explores the secrets and strategies of Square Enix's NieR:Automata! Revisit the characters, combat, and environment that enchanted players with stunning action and profound adventure from video game director Yoko Taro. Discover the intricacies of Submergence City, learn more about the characters and enemies with the Data Library, and master the Androids' arsenal! Also featuring concept art and commentary, this second volume of the NieR:Automata World Guide is a must have item for fans of the game! Dark Horse Books and Square Enix come together again to present this adaptation of the original Japanese volume, officially offered in English for the first time!

NieR:Automata: Long Story Short

Author : Yoko Taro,Jun Eishima
Publisher : VIZ Media LLC
Page : 0 pages
File Size : 46,8 Mb
Release : 2018-10-09
Category : Fiction
ISBN : 197470162X

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NieR:Automata: Long Story Short by Yoko Taro,Jun Eishima Pdf

Experience the world and characters of the hit video game franchise! When alien forces invade with an army of Machines, the remnants of humanity must depend on Androids of their own design—the placid 2B and the excitable 9S—to survive. From: Pod 042 To: Fans of NieR:Automata Recommendation: The action to finish reading this novel. [ref & NieR:Automata—Short Story Long] Response: A novel is a story that used to be told by humans. Question: The definition of the word “interesting”? Answer: A possible definition is that the ability to continue reading this novel makes it “interesting.” From Pod 042 to 153: We have concluded our promotional duties.

The Works of Fumito Ueda

Author : Damien Mecheri
Publisher : Third Editions
Page : 197 pages
File Size : 43,5 Mb
Release : 2019-05-21
Category : Games & Activities
ISBN : 9782377843701

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The Works of Fumito Ueda by Damien Mecheri Pdf

Go behind the scenes of the creation of the Fumito Ueda trilogy ! Fumito Ueda has worked on 3 games: ICO, Shadow of the Colossus and The Last Guardian. Each of them was able to express the depth of their author's reflection, his love of purity and showed a real poetry. Are video games art ? This study of the Futimo Ueda's work focuses on the question of the artistic essence of video games. EXTRACT When the game ICO was released in 2001, it had several decades’ worth of video games behind it. The game itself was significantly influenced by video games that had touched its creator, Fumito Ueda: Another World by Éric Chahi and Prince of Persia by Jordan Mechner. Yet, when a player takes the ethereal Yorda’s hand, when they feel this physical contact through the vibrations in the controller, something happens. Something new and profound. Something that can only exist through a video game. A simple idea, attached to the R1 button, and digital interaction opens a new door. Of course, this insignificant-seeming gesture is but a small representation of what can really happen. Its strength lies elsewhere; it draws from everything that makes up ICO: its art direction (everything in chiaroscuro), its vanishing lines, its simple and clear game mechanics, its lack of visual interface, its quest for physical realism, its minimalist narration, its extraordinary sensibilities. It is an opening to an evocative otherworld that lets our imagination soar. Contemplative, slow and nearly speechless, ICO offers an uncommon, poetic adventure, rejecting traditional video game standards while still drawing from them. Many remained indifferent to it. Just as many were touched as rarely before. ABOUT THE AUTHOR Passionate about films and video games, Damien Mecheri joined the writing team of Gameplay RPG magazine in 2004 and wrote several articles for the second special edition on the Final Fantasy saga. With this same team, Damien continued his work in 2006 for another publication known as Background, before continuing the adventure online in 2008, with Gameweb.fr. Since 2011, he has written and co-written numerous works for Third Éditions, including The Legend of Final Fantasy X, Dark Souls: Beyond the Grave and Welcome to Silent Hill: Journey to the Center of Hell and actively participates in the “Level Up” and “Video Game Almanac” collections from the same publisher.

The Legend of Final Fantasy VII

Author : Nicolas Courcier,Mehdi El Kanafi
Publisher : Third Editions
Page : 222 pages
File Size : 45,7 Mb
Release : 2019-02-19
Category : Games & Activities
ISBN : 9782377840021

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The Legend of Final Fantasy VII by Nicolas Courcier,Mehdi El Kanafi Pdf

What gamer hasn’t tried Final Fantasy VII? The game, released in 1997, is now the standard-bearer of a whole generation, and it’s also the one which catapulted Sony’s PlayStation onto center stage. To celebrate this mythic video game’s 15th anniversary, Third Editions wanted to throw itself back into this unbelievable universe. This carefully crafted publication takes a look back at all the titles that helped forge Final Fantasy VII’s mythology (including the Compilation of FF VII), and deciphers their content through examination and original analysis. This book was written by Nicolas Courcier and Mehdi El Kanafi, former authors and now publishers. The first print was release in 2011. An essential book to (re) discover the universe of the mythical series Final Fantasy! EXTRACT To celebrate one of the most important RPGs in the history of video games, Third Editions has decided to publish a tribute book: a heartfelt edition, but also one that truly analyzes the games that revolve around this legendary RPG. Indeed, the subject of this book is not only Final Fantasy VII, but the entire Compilation of Final Fantasy VII, from Advent Children to Before Crisis, including Crisis Core and Dirge of Cerberus, without forgetting Last Order. To get this journey off on the right foot and refresh your memory, we begin by summarizing the Final Fantasy VII saga. For the first time ever, the full story will be told in chronological order: from the Planet’s origins to the awakening of Genesis, as depicted in the secret ending of Dirge of Cerberus. Once the entire saga has been told, we will take you behind the scenes so that you can discover how the video game compilation was created. You will learn about the people whose unexpected decisions changed the game’s design. We will also provide a number of anecdotes pertaining to the game’s overall development. A complete interpretation will then be offered for each title, paving the way for numerous reflections. ABOUT THE AUTHORS Nicolas Courcier and Mehdi El Kanafi - Fascinated by print media since childhood, Nicolas Courcier and Mehdi El Kanafi wasted no time in launching their first magazine, Console Syndrome, in 2004. After five issues with distribution limited to the Toulouse region of France, they decided to found a publishing house under the same name. One year later, their small business was acquired by another leading publisher of works about video games. In their four years in the world of publishing, Nicolas and Mehdi published more than twenty works on major video game series, and wrote several of those works themselves: Metal Gear Solid. Hideo Kojima’s Magnum Opus, Resident Evil Of Zombies and Men, and The Legend of Final Fantasy VII and IX. Since 2015, they have continued their editorial focus on analyzing major video game series at a new publishing house that they founded together: Third. Grégoire Hellot is a French freelance journalist who specializes in video games. He began his career in the field more than twenty years ago when he joined Joypad magazine. As a pioneer dealing in Japanese video games, he has contributed to the French public’s acceptance of these unique titles. Today, he contributes to the Gamekult website and is also the Managing Director of Kurokawa Editions, created in 2005 by the publishing house Univers Poche. Grégoire is also known for his role as the Silver Mousquetaire in the TV series France Five.

A True Novel

Author : Minae Mizumura
Publisher : Other Press, LLC
Page : 800 pages
File Size : 41,6 Mb
Release : 2013-11-12
Category : Fiction
ISBN : 9781590515761

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A True Novel by Minae Mizumura Pdf

A remaking of Emily Brontë’s Wuthering Heights set in postwar Japan A True Novel begins in New York in the 1960s, where we meet Taro, a relentlessly ambitious Japanese immigrant trying to make his fortune. Flashbacks and multilayered stories reveal his life: an impoverished upbringing as an orphan, his eventual rise to wealth and success—despite racial and class prejudice—and an obsession with a girl from an affluent family that has haunted him all his life. A True Novel then widens into an examination of Japan’s westernization and the emergence of a middle class. The winner of Japan’s prestigious Yomiuri Literature Prize, Mizumura has written a beautiful novel, with love at its core, that reveals, above all, the power of storytelling.

Dark Souls. Beyond the Grave - Volume 1

Author : Damien Mecheri,Sylvain Romieu
Publisher : Third Editions
Page : 304 pages
File Size : 41,9 Mb
Release : 2019-02-19
Category : Games & Activities
ISBN : 9782377840007

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Dark Souls. Beyond the Grave - Volume 1 by Damien Mecheri,Sylvain Romieu Pdf

Story of a saga video games... If the Dark Souls series managed to seduce players and journalists, it was mainly by word of mouth. It was such a great success that Dark Souls 2 was named “Game of the Year” 2014 by the vast majority of gaming magazines and websites. To date, this saga is one of the most important in the gaming industry. The odd thing is that these games are well known for their difficulty and their cryptic universe. This publication narrates the epic success story, but also describes its gameplay mechanics and its specific lore across more than 300 pages. Characters, plots and the scenario of the three Souls (Demon's Souls, Dark Souls and Dark Souls II) are deciphered by Damien Mecheri and Sylvain Romieu, who spent a long year studying these dense and enigmatic games down to the smallest detail. The serie Dark Souls and her spiritual father Demon's Souls will not have secrets for you anymore! EXTRACT In May 2014, Hidetaka Miyazaki succeeded Naotoshi Zin as president of FromSoftware, after the studio was purchased by Kadokawa Shoten. This was a highly significant promotion for the person who had led the company’s most successful project, Dark Souls. And yet, he did not lose from view what had attracted him to the field: an insatiable creative drive. In spite of his new status within the studio, one of the conditions he requested and was granted was to remain creative director of his new project: Bloodborne. This allowed him to successfully design this spiritual successor to the first Souls game, while also assuming his new responsibilities. Given his drive to work and create, it is not surprising how quickly Miyazaki moved up through the ranks. ABOUT THE AUTHORS Passionate about films and video games, Damien Mecheri joined the writers team of Gameplay RPG in 2004, writing several articles for the second special edition on the Final Fantasy saga. He continued his work with the team in another publication called Background, before continuing the online adventure in 2008 with the site Gameweb.fr. Since 2011, he has come aboard Third Éditions with Mehdi El Kanafi and Nicolas Courcier, the publisher’s two founders. Damien is also the author of the book Video Game Music: a History of Gaming Music. For Third Éditions, he is actively working on the “Level Up” and “Année jeu vidéo” collections. He has also written or co-written several works from the same publisher: The Legend of Final Fantasy X, Welcome to Silent Hill: a journey into Hell, The Works of Fumito Ueda: a Different Perspective on Video Games and, of course, the first volume of Dark Souls: Beyond the Grave. Curious by nature, a dreamer against the grain and a chronic ranter, Sylvain Romieu is also a passionate traveler of the real and the unreal, the world and the virtual universes, always in search of enriching discoveries and varied cultures. A developer by trade, he took up his modest pen several years ago to study the characteristics and richness of the marvelously creative world of video games. He writes for a French video game site called Chroniques-Ludiques, particularly on the topic of RPGs, his preferred genre.

The Werewolf's Guide to Life

Author : Ritch Duncan,Bob Powers
Publisher : Crown
Page : 255 pages
File Size : 48,7 Mb
Release : 2009-09-15
Category : Humor
ISBN : 9780307589408

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The Werewolf's Guide to Life by Ritch Duncan,Bob Powers Pdf

Have you been attacked by a wolf-like creature in the last 30 days? Was it after the sun had set and under a full moon? If you answered, “yes” to both these questions, there’s a very good chance that you were bitten by a werewolf. You now have less than a month before the full moon returns and with it your first transformation into a savage, bloodthirsty beast. Survival is an option, but first, know this: * Werewolves are real. * The majority of lycanthropes who do not have access to this book die during or shortly after their first transformations, generally due to heart failure, gunshot wounds, exposure, drowning or suicide. * Hollywood horror movies are NOT to be used as guides to living as a werewolf. Their goal is not to educate, but to entertain. As a result, they are largely ignorant of the realities of the condition. * Ignorance creates monsters; lycanthropy does not. * You are not a monster. The Werewolf's Guide to Life cuts through the fiction and guides you through your first transformation and beyond, offering indispensable advice on how to tell if you’re really a werewolf, post-attack etiquette, breaking the news to your spouse, avoiding government abduction, and how to not just survive, but thrive. You cannot afford to not read this book. Your very life depends on it.

The Legend of Dragon Quest

Author : Daniel Andreyev
Publisher : Third Editions
Page : 192 pages
File Size : 44,9 Mb
Release : 2019-05-21
Category : Games & Activities
ISBN : 9782377842315

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The Legend of Dragon Quest by Daniel Andreyev Pdf

Discover all the secrets and mechanics of the famous Japanese video game Dragon Quest ! This book looks back at the entire Dragon Quest saga, tells the story of the series' birth, retraces its history and deciphers its mechanics. In this book, the author shares us all his expertise and his passion in Japanese gaming to decipher the creation and the story of this saga and his creator, Yuji Horii. EXTRAIT Even with only limited knowledge of Japanese and somewhat difficult technical conditions, the story was very well told. This was perhaps what surprised players most. Dragon Quest V is a large family cycle of emotions, as transparent as an epic tale by Alexandre Dumas, the author of famous works such as The Three Musketeers. In the end, I was lucky that my first taste of the series was this excellent episode, since VI was far more extravagant, with its tales of parallel universes and heroes traveling on flying beds. A slightly puzzling game, but not without levity nor offbeat humor. One of the most emotional moments of Dragon Quest V is when we end up going back in time to change the past, thus saving the future. The time travel theme has been so often used in science fiction, particularly during the 1980s, that it should have left me impassive. It was not even the first time I had experienced it in a video game. But this adventure, with its simple graphics and persistent melodies, glanced lightly upon feelings that leave no one unmoved. “What would I have done differently if I could have changed things” is a very common concept used in fiction, from A Distant Neighborhood by Jirô Taniguchi to the Quantum Leap series. Well-told, it is so simple and so effective that it affects each and every one of us. CE QU'EN PENSE LA CRITIQUE Un libre passionnant que j'ai dévoré au point de rogner sur mes heures de sommeil. Ici, l'auteur ne nous bassine pas avec des tartines de textes pour nous conter avec détails l'histoire de chaque épisode, les ventes incommensurables de la série ou encore un almanach des jeux estampillés DraQue. - Kaisermeister, Sens Critique Un livre plein d’anecdotes qui feront vibrer votre corde nostalgique et qui donne envie, une fois terminé, de replonger dans l'aventure. - neotsubasa, Sens Critique C'est une biographie très détaillée, riche en anecdotes et bien romancée, Yuji Horii est un personnage fascinant au CV bien rempli et la genèse de la saga est tout aussi passionnante à tel point que j'ai parfois eu du mal à décrocher. - Nixotane, Sens Critique À PROPOS DE L'AUTEUR Daniel Andreyev is an author and journalist of Russian origin. His career in video game journalism began twenty years ago, during the golden years of video gaming, with Player One, Consoles + and Animeland, with a particular interest in Japan. Having spent some time on translation, he is now part of the New Games Journalism movement, which places the player at the heart of the video game experience. He produces the After Hate and Super Ciné Battle podcasts. He also trades memories with his friends in Gaijin Dash, the Gamekult show on Japanese video games. He is a fan of far too many things to list them all here. But when he is not writing, not watching a movie, not reading comics and graphic novels, not climbing mountains or exploring ruined buildings, he might be cooking, exercising or dreaming of one day owning a dog.

Unity Game Development in 24 Hours, Sams Teach Yourself

Author : Ben Tristem,Mike Geig
Publisher : Sams Publishing
Page : 690 pages
File Size : 53,8 Mb
Release : 2015-11-16
Category : Computers
ISBN : 9780134272139

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Unity Game Development in 24 Hours, Sams Teach Yourself by Ben Tristem,Mike Geig Pdf

In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 5 game engine at the heart of Hearthstone: Heroes of Warcraft, Kerbal Space Program, and many other sizzling-hot games! This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions.

Is He Popenjoy?

Author : Anthony Trollope
Publisher : Unknown
Page : 304 pages
File Size : 47,6 Mb
Release : 1878
Category : Electronic
ISBN : IND:30000115127767

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Is He Popenjoy? by Anthony Trollope Pdf