The Unauthorized Atari 2600 Sports Almanac

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The Unauthorized Atari 2600 Sports Almanac

Author : Michael Salzman
Publisher : Unknown
Page : 202 pages
File Size : 55,9 Mb
Release : 2017-08-10
Category : Electronic
ISBN : 152206852X

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The Unauthorized Atari 2600 Sports Almanac by Michael Salzman Pdf

Travel back to the 1980's and re-live the golden age of video game sports. 38 of the most popular Atari 2600 sports games are celebrated here in The Unauthorized Atari 2600 Sports Almanac. This collection is the definitive guide for the Atari enthusiast. Includes options, strategies, analysis, plus much more. Designed and written like an early 1980's video game strategy paperback book.

The Unauthorized Atari 2600 Throw Back Zine: Issues 7-12

Author : Michael D. Salzman
Publisher : Unknown
Page : 0 pages
File Size : 42,5 Mb
Release : 2018
Category : Atari 2600 (Video game console)
ISBN : 9798670719230

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The Unauthorized Atari 2600 Throw Back Zine: Issues 7-12 by Michael D. Salzman Pdf

The Unauthorized Atari 2600 Throw Back Zine #11

Author : Michael Salzman
Publisher : Unknown
Page : 40 pages
File Size : 53,7 Mb
Release : 2019-04-18
Category : Electronic
ISBN : 1095148273

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The Unauthorized Atari 2600 Throw Back Zine #11 by Michael Salzman Pdf

We're looking at Dan Kitchen's masterpiece Ghostbusters! The cult movie was released on the Atari 2600 towards the end of it's life and went unnoticed by many. But the game is incredible, so let's celebrate it! We also look at the insane artwork of Imagic games, check out Realsports Volleyball, the low down on the Atari Flashback Portable, plus so much more!

A Fire Upon The Deep

Author : Vernor Vinge
Publisher : Tor Science Fiction
Page : 626 pages
File Size : 43,5 Mb
Release : 2010-04-01
Category : Fiction
ISBN : 9781429981989

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A Fire Upon The Deep by Vernor Vinge Pdf

Now with a new introduction for the Tor Essentials line, A Fire Upon the Deep is sure to bring a new generation of SF fans to Vinge's award-winning works. A Hugo Award-winning Novel! “Vinge is one of the best visionary writers of SF today.”-David Brin Thousands of years in the future, humanity is no longer alone in a universe where a mind's potential is determined by its location in space, from superintelligent entities in the Transcend, to the limited minds of the Unthinking Depths, where only simple creatures, and technology, can function. Nobody knows what strange force partitioned space into these "regions of thought," but when the warring Straumli realm use an ancient Transcendent artifact as a weapon, they unwittingly unleash an awesome power that destroys thousands of worlds and enslaves all natural and artificial intelligence. Fleeing this galactic threat, Ravna crash lands on a strange world with a ship-hold full of cryogenically frozen children, the only survivors from a destroyed space-lab. They are taken captive by the Tines, an alien race with a harsh medieval culture, and used as pawns in a ruthless power struggle. Tor books by Vernor Vinge Zones of Thought Series A Fire Upon The Deep A Deepness In The Sky The Children of The Sky Realtime/Bobble Series The Peace War Marooned in Realtime Other Novels The Witling Tatja Grimm's World Rainbows End Collections Collected Stories of Vernor Vinge True Names At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

The Chinatown Death Cloud Peril

Author : Paul Malmont
Publisher : Simon and Schuster
Page : 7 pages
File Size : 48,6 Mb
Release : 2007-06-05
Category : Fiction
ISBN : 9780743287869

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The Chinatown Death Cloud Peril by Paul Malmont Pdf

Set in the colorful world of the 1930s and peopled with writers H.P. Lovecraft, L. Ron Hubbard, Lester Dent, and Walter Gibson, this swashbuckling literary thriller propels the characters into a genuine pulp adventure in which they try to thwart a madman intent on creating a new global empire.

The Public Domain

Author : James Boyle
Publisher : Createspace Independent Publishing Platform
Page : 340 pages
File Size : 51,6 Mb
Release : 2016-09-06
Category : Electronic
ISBN : 1537469606

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The Public Domain by James Boyle Pdf

Please read the legal notice included in this e-book and/or check the copyright status in your country. In this enlightening book James Boyle describes what he calls the range wars of the information age-today's heated battles over intellectual property. Boyle argues that just as every informed citizen needs to know at least something about the environment or civil rights, every citizen should also understand intellectual property law. Why? Because intellectual property rights mark out the ground rules of the information society, and today's policies are unbalanced, unsupported by evidence, and often detrimental to cultural access, free speech, digital creativity, and scientific innovation. Boyle identifies as a major problem the widespread failure to understand the importance of the public domain-the realm of material that everyone is free to use and share without permission or fee. The public domain is as vital to innovation and culture as the realm of material protected by intellectual property rights, he asserts, and he calls for a movement akin to the environmental movement to preserve it. With a clear analysis of issues ranging from Jefferson's philosophy of innovation to musical sampling, synthetic biology and Internet file sharing, this timely book brings a positive new perspective to important cultural and legal debates. If we continue to enclose the "commons of the mind," Boyle argues, we will all be the poorer.

Postmortems from Game Developer

Author : Austin Grossman
Publisher : Taylor & Francis
Page : 354 pages
File Size : 48,6 Mb
Release : 2013-04-02
Category : Computers
ISBN : 9781136064616

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Postmortems from Game Developer by Austin Grossman Pdf

The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.

The Universal Machine

Author : Ian Watson
Publisher : Springer Science & Business Media
Page : 358 pages
File Size : 43,5 Mb
Release : 2012-05-17
Category : Computers
ISBN : 9783642281020

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The Universal Machine by Ian Watson Pdf

The computer unlike other inventions is universal; you can use a computer for many tasks: writing, composing music, designing buildings, creating movies, inhabiting virtual worlds, communicating... This popular science history isn't just about technology but introduces the pioneers: Babbage, Turing, Apple's Wozniak and Jobs, Bill Gates, Tim Berners-Lee, Mark Zuckerberg. This story is about people and the changes computers have caused. In the future ubiquitous computing, AI, quantum and molecular computing could even make us immortal. The computer has been a radical invention. In less than a single human life computers are transforming economies and societies like no human invention before.

The Art Direction Handbook for Film

Author : Michael Rizzo
Publisher : Taylor & Francis
Page : 351 pages
File Size : 54,5 Mb
Release : 2013-07-18
Category : Performing Arts
ISBN : 9781136068706

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The Art Direction Handbook for Film by Michael Rizzo Pdf

Practical, comprehensive on-the-job manual for art directors from an established Hollywood insider.

Standard Catalog of Baseball Cards

Author : Bob Lemke
Publisher : Unknown
Page : 1670 pages
File Size : 47,8 Mb
Release : 1999
Category : Electronic
ISBN : 0873417674

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Standard Catalog of Baseball Cards by Bob Lemke Pdf

1001 Things to Do with Your Macintosh

Author : Mark Sawusch,Tan A. Summers
Publisher : Unknown
Page : 260 pages
File Size : 50,6 Mb
Release : 1984
Category : Computers
ISBN : 083060846X

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1001 Things to Do with Your Macintosh by Mark Sawusch,Tan A. Summers Pdf

Contains Applications for Home, Business & Educational Uses as Well as Games. Includes Programs, Printouts, Flowcharts, Diagrams & Illustrations

Curating Immateriality

Author : Joasia Krysa
Publisher : Unknown
Page : 296 pages
File Size : 42,8 Mb
Release : 2006
Category : Computers
ISBN : UOM:39015069374083

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Curating Immateriality by Joasia Krysa Pdf

The site of curatorial production has been expanded to include the space of the Internet and the focus of curatorial attention has been extended from the object to dynamic network systems. Part of the 'DATA Browser' series, this book explores the role of the curator in the face of these changes.

Twisty Little Passages

Author : Nick Montfort
Publisher : MIT Press
Page : 306 pages
File Size : 44,7 Mb
Release : 2005-02-11
Category : Business & Economics
ISBN : 0262633183

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Twisty Little Passages by Nick Montfort Pdf

A critical approach to interactive fiction, as literature and game. Interactive fiction—the best-known form of which is the text game or text adventure—has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it. Twisty Little Passages looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses Adventure and its precursors (including the I Ching and Dungeons and Dragons), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, Zork. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With Twisty Little Passages, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.

Crusoe's Books

Author : Bill Bell
Publisher : Oxford University Press
Page : 292 pages
File Size : 54,8 Mb
Release : 2022-01-13
Category : Literary Collections
ISBN : 9780192894694

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Crusoe's Books by Bill Bell Pdf

This is a book about readers on the move in the age of Victorian empire. It examines the libraries and reading habits of five reading constituencies from the long nineteenth century: shipboard emigrants, Australian convicts, Scottish settlers, polar explorers, and troops in the First World War. What was the role of reading in extreme circumstances? How were new meanings made under strange skies? How was reading connected with mobile communities in an age of expansion? Uncovering a vast range of sources from the period, from diaries, periodicals, and literary culture, Bill Bell reveals some remarkable and unanticipated insights into the way that reading operated within and upon the British Empire for over a century.

Foundations of Deep Reinforcement Learning

Author : Laura Graesser,Wah Loon Keng
Publisher : Addison-Wesley Professional
Page : 625 pages
File Size : 41,6 Mb
Release : 2019-11-20
Category : Computers
ISBN : 9780135172483

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Foundations of Deep Reinforcement Learning by Laura Graesser,Wah Loon Keng Pdf

The Contemporary Introduction to Deep Reinforcement Learning that Combines Theory and Practice Deep reinforcement learning (deep RL) combines deep learning and reinforcement learning, in which artificial agents learn to solve sequential decision-making problems. In the past decade deep RL has achieved remarkable results on a range of problems, from single and multiplayer games—such as Go, Atari games, and DotA 2—to robotics. Foundations of Deep Reinforcement Learning is an introduction to deep RL that uniquely combines both theory and implementation. It starts with intuition, then carefully explains the theory of deep RL algorithms, discusses implementations in its companion software library SLM Lab, and finishes with the practical details of getting deep RL to work. This guide is ideal for both computer science students and software engineers who are familiar with basic machine learning concepts and have a working understanding of Python. Understand each key aspect of a deep RL problem Explore policy- and value-based algorithms, including REINFORCE, SARSA, DQN, Double DQN, and Prioritized Experience Replay (PER) Delve into combined algorithms, including Actor-Critic and Proximal Policy Optimization (PPO) Understand how algorithms can be parallelized synchronously and asynchronously Run algorithms in SLM Lab and learn the practical implementation details for getting deep RL to work Explore algorithm benchmark results with tuned hyperparameters Understand how deep RL environments are designed Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.