The Unofficial Guide To Japanese And International Transformers
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The Unofficial Guide to Japanese and International Transformers by J. E. Alvarez Pdf
Learn fascinating variations between the Transformersof Japan, America, and Europe through hundreds of gorgeous color photographs. This in-depth guide delves into such Japanese toy lines as the Headmasters, Masterforce, Zone, and Return of Convoy, European figures including the Turbomasters, Predators, and the Obliterators, and the early Pre-Transformers like the Diaclones and Kronoforms. Fun to read, and with current market values in each caption, this is the book collectors have been waiting for. Transform and roll out!
The Unofficial Guide to Vintage Transformers by Rik Alvarez Pdf
For many years, the Transformers have been a staple of pop culture. As new and old collectors seek to enhance their knowledge of this toy line, this book provides a wide view of the Transformers action figures from their earliest incarnations, their journey through the 1980s, and culminating with the Beast Wars in the 1990s. Extremely well researched, this guide provides information on the development of the figures while explaining their key features, along with showcasing many figure variations. Featuring images of figures both in and out of package, yearly product listings for easy reference, and pricing examples for many key items, this book is a great tool for reintroducing yourself or getting familiar with these toys from the past.
Presents an illustrated look at the history of the Transformers brand, beginning with the Hasbro toys and moving on to consider the comic books, television shows, video games, merchandise, and films that they inspired.
Warman's Transformers Field Guide by Mark Bellomo Pdf
From veteran collectors to the new generation of "Transformers", fans enthralled by the blockbuster DreamWorks "Transformers" movie, everyone will find key identifying details and secondary market pricing for their favorite first generation "robots in disguise," in this pocket-sized guide. Autobots and Deceptions manufactured between 1984 and 1990 are featured in 500 superb color photos, which also feature each character in their alternative mode.
An engaging text and over 1,000 color images display the Transformers*TM collectibles beyond the action figures, including PVC figures and cold cast porcelain busts, arts & crafts, battery operated toys, birthday party decorations and favors, clothing, comics, DVDs, puzzles, radios, videos, and walkie-talkies. The captions provide current market values for the items displayed.
Transformers: Kre-O Character Encyclopedia by Brandon T. Snider Pdf
Master your Transformers KRE-O knowledge with this ultimate encyclopedia! From the legendary Optimus Prime and the brave Bumblebee to the treacherous Starscream and the evil Predaking, this complete collector's guide to all the KRE-O figures is sure to short-circuit all Transformers fans. Includes special Orion Pax figure!
Transformers: Identification and Price Guide is the ultimate reference for all Generation One (G1) Transformers figures released from 1984 - 1990. Featuring more than 1,200 color photographs, this unparalleled guide presents every character in robot and alternate modes with accessories. Individual character biographies are presented from the original Tech Specs and also include function, personal motto, and ability scores. Notes on character history - as presented in the Sunbow cartoon series and Marvel comic books - are complemented by expert commentary on character attributes and popularity on today's secondary market. Current values for all figures in varying condition grades assist collectors in determining the value of their collections. Collectors, toy dealers, casual fans, and everyone who staged basement battles between the heroic Autobots and the evil Deceptions need an accurate identification and price guide to decipher the more than 300 G1 Transformers toys produced from 1984 - 1993. This is the definitive reference for your favorite "Robots in Disguise!"
Cult Collectors examines cultures of consumption and the fans who collect cult film and TV merchandise. Author Lincoln Geraghty argues that there has been a change in the fan convention space, where collectible merchandise and toys, rather than just the fictional text, have become objects for trade, nostalgia, and a focal point for fans’ personal narratives. New technologies also add to this changing identity of cult fandom whereby popular websites such as eBay and ThinkGeek become cyber sites of memory and profit for cult fan communities. The book opens with an analysis of the problematic representations of fans and fandom in film and television. Stereotypes of the fan and collector as portrayed in series such as The Big Bang Theory and films like The 40 Year Old Virgin are discussed alongside changes in consumption practices and the mainstreaming of cult media. Following this, theoretical chapters consider issues of gender, representation, nostalgia and the influence of social media. Finally, extended case study chapters examine in detail the connections between the fan community and the commodities bought and sold. Topics discussed include: The San Diego Comic-Con and the cult geographies of the fan convention Hollywood memorabilia and collecting cinema history The Star Wars franchise, merchandising and the adult collector Online stores and the commercialisation of cult fandom Mattel, Hasbro and nostalgia for animated eighties children’s television
The Unofficial Guide to Transformers by J. E. Alvarez Pdf
What is a Transformer? "A toy that through a series of changes can alter its form from a vehicle to a robot." This ground-breaking book, now in its new and improved second edition, presents these incredible changing figures of the 1980s and '90s in over 500 color photos with descriptions and an up-to-date price guide. The history of these toys is presented, from the early Diaclone, Diacrone, and Micronautsof Japan through the emergence of Hasbro's Transformerscreations to the Transmetals and Fuzors of the late nineties. This immensely popular guide belongs in the library of every action figure collector.
WebGL Programming Guide by Kouichi Matsuda,Rodger Lea Pdf
Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: • WebGL’s origin, core concepts, features, advantages, and integration with other web standards • How and basic WebGL functions work together to deliver 3D graphics • Shader development with OpenGL ES Shading Language (GLSL ES) • 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective • Achieving greater realism through lighting and hierarchical objects • Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more • Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.
Charts toy robot design of the last half of the 20th century and explores Japanese aesthetics in tinplate toys, especially robots. Over 200 photographs and original conceptual drawings illustrate this fascinating history. Robotic manufacturers such as Tomy, Horikawa, Waco, and Sony are just a few of the Japanese manufacturers whose robotic designs are featured here. Captions provide much relevant information, including date, size, manufacturer, and current values. An important book for historians, collectors, designers, and students of Japanese studies and popular culture in the golden age of toy production.
The real secret to traveling around Japan on a budget is the Japan Rail Pass. This comprehensive guide is designed to be used in conjunction with a rail pass to get the most out of your trip to Japan. The book includes recommended rail routes - with maps - plus where to stay (all budgets), where to eat, and what to see in 30 top tourist towns and cities.
Japanese Rinzai Zen Buddhism gives a new perspective on contemporary Japanese Zen Buddhism. Ideas, ritual practices, temples and interactions between the clergy, the laity and the institution are investigated as living representations of a unique and yet common Japanese religion.